The Forgotten

From The Binding of Isaac: Rebirth Wiki
Jump to navigation Jump to search
(except in Rebirth and Afterbirth)

The Forgotten is a secret character added in Booster Pack #5 that resembles a Bony.pngBony. He cannot fire regular tears, and instead has a bone club that can be swung as a melee weapon or charged to be thrown.

The Forgotten cannot acquire regular heart containers. Any regular heart containers acquired will be turned into Bone Heart.pngBone Hearts, and any Soul Heart.pngSoul Hearts or Black Heart.pngBlack Hearts will be given to The Soul. The Forgotten and The Soul share a health bar, so each form has a maximum of 6 hearts instead of the regular 12.

The Soul

Pressing the swap key (CTRL on PC / R2 on PS4 / RT on Xbox / ZR on Switch) will switch control to The Soul, a blue ghost chained to The Forgotten who fires spectral tears and can fly.

While controlling The Soul, The Forgotten will remain stationary and cannot take damage, blocks all normal shots that touch it, and attracts shots in a small <1 tile radius. If The Soul or The Forgotten dies, the run will end.

Notes

  • The Forgotten's bone club deals 3× his damage when swung and 1.5× his damage when thrown. The melee attack deals knockback to enemies ((in Repentance and Repentance+) and occasionally The Forgotten himself) if it hits.
    • Thus, just using melee is usually better. However, it is worth to alternate between melee and ranged attacks with some builds (such as with PolyphemusPolyphemus, Mutant SpiderMutant Spider or The Inner EyeThe Inner Eye) to maximize damage.
    • (in Repentance and Repentance+) At 30.00 fire rate or above, the melee attack is automatically performed while holding shoot key; releasing shoot key makes him immediately throw his bone club (without the usual delay).
    • (in Repentance and Repentance+) If The Forgotten's damage stat is lower than 3.5, the bone toss attack deals 1x his damage + 1.75 instead, which can be more helpful when he has low damage.
    • A bone toss attack has the exact same property (base damage, triggering of tear effects, etc.) as the melee attack right before it.
    • The Forgotten's bone club passes through walls, obstacles, and enemies. The thrown bone club can hit an enemy up to two times (once after throwing and once whilst returning).
  • The Forgotten has some unique deal with the Devil mechanics:
    • (except in Repentance and Repentance+) The Forgotten cannot take deals with the Devil as he only has bone hearts, but The Soul can with its soul hearts.
      • (in Repentance and Repentance+) The Forgotten can take devil deals at the cost of Bone Hearts, equally to normal Red Hearts.
        • (in Repentance and Repentance+) As such, it is possible to softlock the game by taking a deal that would kill The Forgotten and switching to The Soul.
          • (in Repentance and Repentance+) It may be possible to avoid this softlock with BirthrightBirthright, since the Soul won't be chained to the Forgotten.
    • If a deal would deal lethal damage to The Soul, quickly switching to The Forgotten will keep him alive. This can even be done to take 3-heart deals for one soul heart.
      • If The Soul has no Hearts, switching to The Soul is disabled until another Soul or Black Heart is acquired.
    • Losing red hearts inside bone heart containers does not count as red heart damage for devil deal chances, but breaking bone heart containers does. ((except in Repentance and Repentance+) This includes breaking them through self-damaging items, Curse Room usage, Sacrifice Rooms, Devil Beggars, Blood Donation Machines, etc.)
  • The Forgotten's melee attack can collect pickups and open chests.
  • The Forgotten has +20% chance to replace a Soul Heart drop with a Bone Heart.
  • The shot speed and tear falling speed stats have no effect on The Forgotten's melee attack or bone toss.
  • The range stat increases how far away from The Forgotten the melee attack's arcs appear. It doesn't affect the bone toss.
    • (in Repentance and Repentance+) Range of the bone toss is very slightly affected by range stat.
  • The range of the melee attack scales with character size, but if character size is smaller than initial size, the melee attack range does not become smaller than initial.
  • To switch between two pills/cards, press the swap key twice quickly.
  • Picking up health upgrades as The Soul will convert them into soul hearts, just like Character ??? icon.png???. It's generally advisable to pick up health as The Forgotten, since bone hearts are much rarer.
  • Bone Hearts cannot be broken if filled with at least a Half Red Heart, even if a full heart of damage is taken. This can be abused to repeatedly pay a half-red heart to step on a spike in a Sacrifice RoomSacrifice Room, for example.
  • (except in Repentance and Repentance+) Unidentified pills are more safely consumed in Soul form, as a Hematemesis pill can be very detrimental for The Forgotten but has no negative effect when consumed as The Soul.
    • (except in Repentance and Repentance+) Health Down pills are converted to Health Up for both forms, but the empty bone heart gained may be risky for retaining Devil Room chances.
      • (in Repentance and Repentance+) Health Down pills aren't converted to Health Up anymore.
  • (in Repentance and Repentance+) With BirthrightBirthright, the player can leave The Forgotten's body in a room and move to a different room with The Soul. When the player switches control back to The Forgotten, The Soul instantly teleports back to the other room where the body was left in.
    • (in Repentance and Repentance+) This makes it possible to enter and leave Curse RoomCurse Rooms entirely without taking damage - leave the body outside of the Curse Room, go into the Curse Room as The Soul, then switch control to leave.
    • (in Repentance and Repentance+) This behavior can possibly complicate things at the Boss Rotgut ingame.pngRotgut fight if the body is brought inside Rotgut - after the player defeats the third phase of the boss as The Soul and is ejected back into the boss room, switching control back to The Forgotten will teleport the player back into the third phase of the fight, with that phase of the boss having respawned.
  • (in Repentance and Repentance+) In Co-Op mode, if The Forgotten dies, their ghost baby will wield the bone club instead of firing tears.
  • For the purpose of entering Challenge rooms such as Boss Challenge RoomBoss Challenge Rooms, the health of the Forgotten and The Soul are treated separately, bypassing the usual restrictions on these rooms in Repentance. This means that the player can lower the health of either The Forgotten or The Soul to a single heart to enter, and switch to the other once inside for a larger health pool.

Unlocking The Forgotten

Boss The Lamb ingame.pngThe Lamb must have been defeated previously before The Forgotten can be unlocked, and unlocking The Forgotten can be done in both Normal and Hard difficulty. Having The NegativeThe Negative unlocked is recommended.

(in Repentance and Repentance+) Step 1 and Step 2 can be circumvented entirely if the player manages to use Spindown DiceSpindown Dice on MucormycosisMucormycosis, as it will reroll into the completed Shovel. In addition, the MyosotisMyosotis trinket can be used to carry the Broken Shovel pickup across floors until Depths II as long as it is not picked up and there is not too many other pickups on the floor.

  1. First, start a new unseeded run as any character. Defeat the first floor's boss within 1 minute. If done correctly, Mom will yell and the sound of running footsteps will play, then a large shadow of a shovel handle will loom over the floor of the starting room. Bombing anywhere in the starting room will spawn the Broken ShovelBroken Shovel. Initially the shovel piece behaves like a pickup, laying on the floor, and turns into an active collectible only when touched for the first time.
    • Holding the Broken Shovel will cause Mom to continually try to stomp Isaac. Using the Broken Shovel will stop the stomping for the current room, but will only stop the stomping for the current boss wave in the Boss RushBoss Rush.
      • The stomps won't happen in the Boss Mom ingame.pngMom fight.
      • (except in Repentance and Repentance+) Stomps count as explosions, so PyromaniacPyromaniac or Host HatHost Hat provide immunity to them.
      • Stomps break rocks and damage enemies. If the player has Gnawed LeafGnawed Leaf and a lot of patience, the stomps will eventually clear most rooms.
      • Stomps will open secret rooms.
    • On XL floors, only the last boss must be defeated. IV - The EmperorIV - The Emperor Card allows the first boss to be skipped.
    • Once the Broken Shovel is picked up, it must not be replaced by another active item. If it is on an item pedestal when Isaac leaves the room, it will disappear.
      • If Isaac has SchoolbagSchoolbag, another active item can still be carried safely.
        • (in Repentance and Repentance+) Mom still stomps if the Broken Shovel is carried in either Schoolbag slot.
      • The stomps can be prevented if Broken ShovelBroken Shovel is carried inside Moving BoxMoving Box and then unpacked right before the Boss Mom ingame.pngMom fight.
    • If playing in Co-op, Mom will only target the player with the Broken Shovel. If this character dies, the stomps will still continue, targeting only the dead player. If Mom is defeated while the character holding the Broken Shovel is dead, the Boss Rush door will still open after resurrection and the womb entrance will be sealed. However the player holding the shovel cannot die during boss rush or else the second piece of the shovel will not spawn. If playing Co-op to unlock the forgotten and the player holding the shovel was resurrected it is recommended to have that player only focus on dodging, or better, if there is an active item in boss rush to replace the shovel (make sure to pick it up again before completing boss rush).
    • (in Repentance and Repentance+) Mama Mega!Mama Mega! can also be used to spawn the Broken ShovelBroken Shovel.
  2. Next, clear Boss RushBoss Rush. This will grant the second piece of the Broken ShovelBroken Shovel, completing Mom's ShovelMom's Shovel.
    • (in Repentance and Repentance+) The player should be careful if they are playing as (in Repentance and Repentance+) Character Tainted Isaac icon.pngTainted Isaac, due to the fact that the 2nd piece of the broken shovel will be shifting between the shovel piece and a random item.
    • The Broken Shovel must be held when the boss rush is beaten. Otherwise, only a normal boss rush completion item will drop.
    • After defeating Mom, if it is unlocked, only The NegativeThe Negative will spawn, otherwise a standard boss item will spawn.
    • If The NegativeThe Negative is not unlocked, the player must use a Sacrifice RoomSacrifice Room to proceed to Dark RoomDark Room, this is not guaranteed to happen on every run.
    • The normal 20-minute time limit to reach Boss Rush does not apply. The hole to WombWomb after Mom will be sealed until the Boss Rush is completed.
    • After Mom's Shovel is acquired, Mom's feet will stop attempting to stomp Isaac.
  3. Finally, a single Grave Room with a Dirt Patch in its center will appear in the Dark RoomDark Room. Using Mom's Shovel while standing on the Dirt Patch unlocks The Forgotten.
    • If the Grave Room is exited before the soul reaches the top of the screen, The Forgotten may not unlock.
    • Holding Mom's Shovel prevents the beam of light to the Cathedral from appearing, forcing Isaac into the trapdoor to SheolSheol.
    • If stuck, confused, or frustrated, check the Broken ShovelBroken Shovel page for tips and help.

Item Interactions

Many items have unique interactions with The Forgotten's bone club or The Soul and The Forgotten's unique health system. The Soul's tears are affected normally.

  • AbaddonAbaddon: Grants 2 black hearts to The Soul and empties The Forgotten's bone hearts, but doesn't remove them.
  • AdrenalineAdrenaline: Empty bone hearts increase damage, but the damage buff is removed if the bone heart breaks.
  • (in Repentance and Repentance+) Almond MilkAlmond Milk: Holding shoot key makes The Forgotten constantly perform his melee attack and releasing the key makes him throw his bone club. The delay between melee and bone toss attack is also removed.
  • (except in Repentance and Repentance+) Angelic PrismAngelic Prism: When the bone club hits the prism, the prism fires 4 bone clubs while the original bone club travels back to The Forgotten. The bone club will quadruple when passing through prism whether traveling away from or back towards The Forgotten. However, bone clubs fired from the prism will travel and spread out very quickly, making it hard to hit enemies with them unless they are close to the prism.
    • (in Repentance and Repentance+) The bone club is only quadrupled when traveling away from The Forgotten. The 4 bone clubs travel back to Forgotten.
  • Anti-GravityAnti-Gravity: The bone's melee attack will linger in place briefly and can damage enemies, or even pick up items that move into the arc. Will not damage enemies more than once per swing. The throw is unaffected.
    • Anti-Gravity + Mom's Knife: As Mom's Knife allows hitting enemies more than once in a single swing, with Anti-Gravity it will hit enemies up to 4 times. The throw is unaffected.
  • (in Repentance and Repentance+) BirthrightBirthright: The Soul is unchained and free to move. It can leave The Forgotten behind and leave the room and switching back teleports to the skeletal body even from hostile, closed rooms.
  • Blood ClotBlood Clot: The Forgotten has a 50% chance for Blood Clot effects to apply to melee or ranged attack. When Blood Clot effects are applied the bone will turn red.
  • BookwormBookworm: Bookworm transformation will make the bone swing go twice sometimes.
  • BrimstoneBrimstone: The charged attack will spawn a Brimstone ball which will float in front of The Forgotten for a few seconds before disappearing. The Forgotten will still melee attack while performing this action.
    • Brimstone + (in Repentance and Repentance+) HemoptysisHemoptysis: Brimstone ball deals 2x and +3 flat damage and will spread curse to nearby enemy.
    • Brimstone + (in Repentance and Repentance+) Eye of the OccultEye of the Occult: Brimstone ball after launched can be moved in similar fashion to Ludovico Technique and will disappeared after a few seconds
  • (in Repentance and Repentance+) C SectionC Section: Fetuses are skeletons that attack with bone clubs in addition to contact damage.
  • Chocolate MilkChocolate Milk: The bone grows in size and damage as it is charged, but it cannot be thrown. Unlike regular tears, the bone swing cannot be spammed by rapidly tapping the attack button.
  • Compound FractureCompound Fracture/Cricket's BodyCricket's Body: Smaller bone shots appear whenever an enemy is hit with the melee attack. (except in Repentance and Repentance+) The throw is unaffected.
  • ConverterConverter: Takes (except in Repentance and Repentance+) two or (in Repentance and Repentance+) one soul or black hearts and gives a bone heart if used in Soul form. If The Soul runs out of hearts this way, it will not cause death but instead just automatically swap back to The Forgotten.
  • Crow HeartCrow Heart: prevents The Forgotten from losing bone heart containers as long as he still has red health.
  • Cursed EyeCursed Eye: The Forgotten's bone toss attack is replaced with multiple rapid melee attacks, the number depending on how long the attack buttons are held.
  • Dark Prince's CrownDark Prince's Crown: The crown activates at one full bone heart.
  • Dead CatDead Cat: Sets The Forgotten's bone hearts or The Soul's soul hearts to 1 depending on which form The Forgotten is in when picking the item up. If it's picked up as The Soul, The Forgotten is healed by 1 red heart.
    • However, both The Forgotten and The Soul will respawn with one bone heart and one soul heart respectively regardless of the form they died in.
  • Dead EyeDead Eye: Each successful hit with the bone club will increase the damage multiplier.
  • Dead ToothDead Tooth: The green aura will become active when using melee and charging throw attack.
  • Dr. FetusDr. Fetus: A live bomb will spawn on top of The Forgotten when he starts charging his attack. The Forgotten will toss bombs after releasing the charge, airborne bombs deal 1.5× his damage if they collide with an enemy with enough speed. The bomb is dropped if he is put into an animation (taking damage, using pocket items, etc.). Max distance is obtained with minimal charge. If the bomb explodes while charging, a normal ranged bone attack happens after releasing it. The melee is unaffected.
    • Dr. Fetus + (in Repentance and Repentance+) Rocket in a JarRocket in a Jar: The bomb is replaced with a rocket and can be held indefinitely.
  • Epic FetusEpic Fetus: The charge attack is replaced by a missile in The Forgotten's hand and a crosshair that may be moved. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same direction. Unlike Dr. Fetus, the missile can be held indefinitely without exploding in his hand. The melee attack is unaffected.
    • (in Repentance and Repentance+) Epic Fetus + Stop WatchStop Watch: The missile is slowed and falls to the ground before reaching the crosshair, causing a slight range down on the missile attack.
  • EuthanasiaEuthanasia: Adds a chance for melee or throw to do triple damage. (except in Repentance and Repentance+) Attacks will not split into burst bone clubs or be able to kill normally unkillable enemies.
    • (in Repentance and Repentance+) The insta-kill ability from Euthanasia works as expected.
  • Evil EyeEvil Eye: As the Evil Eye projectile launches, it mimics The Forgotten's melee attack. After launching an Evil Eye projectile as The Forgotten and switching to The Soul, the Evil Eye projectile will continue the melee attack from The Forgotten. After launching an Evil Eye projectile as The Soul and switching to The Forgotten, the Evil Eye projectile will fire bones.
  • ExplosivoExplosivo: The Forgotten's club swing can attach explosives.
    • The short range of the club also increases the risk of attached explosives detonating and damaging the player.
  • Extension CordExtension Cord: The Forgotten's body is treated as a familiar while controlling The Soul, causing electricity to bounce to it.
  • (except in Repentance and Repentance+) Eye of GreedEye of Greed: No effect on The Forgotten's bone club.
    • (in Repentance and Repentance+) Every 20th attack fires a golden tear.
  • Fate's RewardFate's Reward/(except in Repentance and Repentance+) IncubusIncubus: The familiars will fire smaller bone shots even when The Forgotten uses their charged attack.
    • (in Repentance and Repentance+) IncubusIncubus attacks with a smaller bone club like The Forgotten does.
  • Fire MindFire Mind: Melee and throw have a chance to inflict burning. However, neither melee nor throw attacks trigger the explosive effect.
  • Flat StoneFlat Stone: The bone bounces on the ground a few times when thrown, dealing splash damage that is equal to The Forgotten's damage.
  • Fruit CakeFruit Cake: The IpecacIpecac explosion effect may activate on melee attacks. Unlike with actual Ipecac, the explosion will hurt The Forgotten.
  • (in Repentance and Repentance+) Giant CellGiant Cell: The familiars spawned will attack with a club like The Forgotten.
  • (except in Repentance and Repentance+) Glass CannonGlass Cannon: Only the active character's health is affected: The Forgotten is set to one empty bone heart and The Soul is set to half a soul heart.
  • Ghost PepperGhost Pepper: Fire is occasionally spawned while attacking or throwing the bone club.
  • GodheadGodhead: Gives The Forgotten's bone homing when thrown but does not grant an aura.
  • GuillotineGuillotine: The Forgotten will fire from its body, while The Soul is affected normally.
  • Guppy's PawGuppy's Paw/Potato PeelerPotato Peeler: The Forgotten cannot use either of these items, as neither bone hearts or soul/black hearts qualify for them.
  • HaemolacriaHaemolacria: A burst of blood shots appears whenever an enemy is hit with the melee attack. The throw is unaffected. Size and reach of the melee attack are increased.
  • (except in Repentance and Repentance+) Head of the KeeperHead of the Keeper: Head of the Keeper will not work with either the melee attack or throw.
    • (in Repentance and Repentance+) Both melee and bone throw attack have a chance to spawn a coin when hitting an enemy.
  • Holy LightHoly Light: The melee and ranged attack can create beams of light.
  • Homing tears: The thrown bone homes in on enemies.
  • How to JumpHow to Jump: Swapping from his soul form into his bone form can be used to cancel the book's jump, creating a super dash that allows you to hit enemies while being fully invincible.
  • (in Repentance and Repentance+) Immaculate HeartImmaculate Heart: Every melee swing has a chance to create an orbiting bone tear.
  • IpecacIpecac: The Forgotten's melee attack will trigger an explosion when it makes contact with an enemy, but The Forgotten will not be harmed by it. This does not make The Forgotten impervious to other types of explosions.
    • Ipecac + PyromaniacPyromaniac: The Forgotten will be healed by the explosion whenever they hit an enemy.
    • (in Repentance and Repentance+) The thrown bone club will also trigger an explosion in the first contact with an enemy (but not on its way returning) and will not hurt The Forgotten himself. The explosion damage scales with charge state of the club.
  • IV BagIV Bag/Blood Donation Machine.pngBlood Donation Machines: Will empty bone hearts without destroying them while in skeletal form.
  • Jacob's LadderJacob's Ladder: Both the melee and thrown attacks cause 1-2 arcs of electricity to zap out when they hit an enemy.
  • Kidney StoneKidney Stone: The Forgotten launches a quick series of melee attacks after firing the kidney stone.
  • (except in Repentance and Repentance+) Lead PencilLead Pencil: No effect on The Forgotten's bone club.
    • (in Repentance and Repentance+) Every 15 attacks with the club results in a barrage of bones to be fired from The Forgotten's body. The bone toss is counted as a different attack from its previous melee attack.
  • LibraLibra: Barring combinations with other items, The Forgotten's heavy attack rate penalty is mitigated but all other stats consequently become lower. The Soul is less affected, gaining a small all stats up from the speed bonus.
  • (except in Repentance and Repentance+) Little HornLittle Horn: The club arcs occasionally turn black, but they do not instantly kill enemies.
    • (in Repentance and Repentance+) The club arcs occasionally turn black and summon Boss Big Horn ingame.pngBig Horn's hand.
  • Loki's HornsLoki's Horns: The Forgotten holds four bones, one in each cardinal direction. There is a chance for the melee or throw attacks to be triggered in all cardinal directions.
  • Lost ContactLost Contact: The melee attack can deflect enemy shots. Deflected shots may hit enemies for fairly small damage depending on the enemy shot's size.
  • The Ludovico TechniqueThe Ludovico Technique: The large tear will follow The Forgotten. It can be hit with the melee attack to propel it, which also increases its damage for a short time.
    • The Ludovico Technique + Multidimensional BabyMultidimensional Baby: Creates a second large tear when the first tear touches Multidimensional Baby.
    • The Ludovico Technique + (in Repentance and Repentance+) Eye of the OccultEye of the Occult: The large tear shoots out bone tears that have the effect of (in Repentance and Repentance+) Eye of the OccultEye of the Occult
    • The Ludovico Technique + Tiny PlanetTiny Planet: causes the tear to move really fast and will not follow The Forgotten. Switching to the soul will bring it back to normal
  • A Lump of CoalA Lump of Coal: The melee attack is unaffected regardless of range. The bone toss attack does extra damage from further away.
  • MarkedMarked: The Forgotten will get stat upgrades but is otherwise unaffected.
    • (in Repentance and Repentance+) The Forgotten can attack in any direction as well.
  • (in Repentance and Repentance+) Mega MushMega Mush: The Forgotten turns into Isaac with grey skin, retaining the melee attack with all the benefits of the massive size.
  • Mom's EyeMom's Eye: The Forgotten holds two bones, one behind and one in front. There is a chance for the melee or throw attacks to be triggered in both directions.
  • Mom's KnifeMom's Knife: The knife will attach to The Forgotten's bone club, forming a scythe. Increases the size of both the melee swing and the bone throw and allows a single melee swing to deal damage to an enemy twice instead of just once and bone toss attack to deal damage multiple times. +4 flat damage.
  • Monstro's LungMonstro's Lung: The Forgotten's bone toss attack is replaced by a typical Monstro's Lung shot, though the tears are all bones.
    • (in Repentance and Repentance+) Each additional copy of Monstro's Lung adds 5 bone clubs to the swing melee, up to 16 bone clubs.
  • My ReflectionMy Reflection: The Forgotten will get stat upgrades but is otherwise unaffected.
  • Mysterious LiquidMysterious Liquid: Throwing the bone creates a trail of damaging green creep.
  • The ParasiteThe Parasite: Smaller bone shots and normal split tears appear whenever an enemy is hit with the melee attack. The bone throw will cause smaller bone shots to appear when it hits an enemy.
  • (in Repentance and Repentance+) Playdough CookiePlaydough Cookie Each swing of the bone club will have a random effect. The Soul's tears work as expected.
  • PolyphemusPolyphemus: The bone club becomes a lot larger, causing hits to cover a larger area.
  • ProptosisProptosis: Damage is doubled ((in Repentance and Repentance+) tripled) for melee, while damage reduces normally with range when thrown.
  • (in Repentance and Repentance+) Rotten TomatoRotten Tomato Hitting an enemy with The Forgotten's bone club can mark them.
  • ScapularScapular: The Soul gains a Soul Heart every time the Forgotten takes damage while having half or no red heart, regardless of the Soul's HP. Works normally on the Soul.
  • SchoolbagSchoolbag/Starter DeckStarter Deck/Little BaggyLittle Baggy/PolydactylyPolydactyly/(except in Repentance and Repentance+) Deep PocketsDeep Pockets: The swap key must be double tapped to switch active items/consumables.
  • (except in Repentance and Repentance+) Sinus InfectionSinus Infection: No effect on The Forgotten's bone club.
    • (in Repentance and Repentance+) Hitting an enemy with The Forgotten's bone club can create a sticky booger like normal tears.
  • One Makes You Larger pills cause The Forgotten's bone club to become a lot larger.
  • Soy MilkSoy Milk: The bone's melee attack is extremely fast and the charge for throwing is short.
    • (in Repentance and Repentance+) Holding shoot key makes The Forgotten constantly performing his melee attack and releasing the key makes him throw his bone club. The delay between melee and bone toss attack is also removed.
  • SprinklerSprinkler: Sprinkler fires bone tears that do The Forgotten's tear damage without the multiplier.
  • Strange AttractorStrange Attractor: Melee will attract pickups and throw will attract enemies to the bone club making them easier to kill.
  • Sulfuric AcidSulfuric Acid: Increases damage. Melee swings and throws occasionally turn yellow (except in Repentance and Repentance+) but no other effect.
    • (in Repentance and Repentance+) Thrown bone club has a chance to destroy rocks and open doors and secret rooms no matter whether it's yellow or not.
  • TechnologyTechnology: A laser ring will appear around The Forgotten whenever he swings, and a laser is fired between The Forgotten and the bone club whenever it is thrown.
    • Technology + ProptosisProptosis: Size of the laser ring is doubled.
    • Technology + IpecacIpecac: The thrown bone club constantly explodes and causes unavoidable self-damage.
    • Any effects that cause the forgotten to swing multiple times at once (e.g. Loki's HornsLoki's Horns) will manifest multiple laser rings.
  • Tech XTech X: A laser ring appears around the bone club whenever it is thrown.
    • Tech X + BrimstoneBrimstone: The laser ring appears around the brimstone ball instead.
    • Tech X + Dr. FetusDr. Fetus: The laser ring appears around the thrown bomb instead.
  • Tech.5Tech.5: Lasers occasionally fire when using melee or charging throw.
  • (in Repentance and Repentance+) TerraTerra: Thrown bone club has a chance to destroy rocks and open doors and secret rooms.
  • Tiny PlanetTiny Planet: The bone throw now spins around in a circle and can be thrown further than normal with range upgrades.
    • (in Repentance and Repentance+) The thrown bone club orbits The Forgotten at a very high speed until its max range is reached, then circles back at the same speed. However, the bone club still hits the same enemy no more than twice and does not receive a larger hitbox, effectively lowering the DPS and accuracy of the bone throw.
  • TrisagionTrisagion: No effect on The Forgotten's bone club.
    • (in Repentance and Repentance+) Trisagion + ExplosivoExplosivo/Sinus InfectionSinus Infection/(in Repentance and Repentance+) MucormycosisMucormycosis: Hitting an enemy with The Forgotten's bone club has a chance to create a Trisagion blast that sticks on the enemy, doing damage and rapidly creating Explosivo tears, boogers or spores, respectively.
      • Other Trisagion synergies also work on this Trisagion blast.
  • Varicose VeinsVaricose Veins: Fires ten bone tears in all directions that deal high damage.
  • The WizThe Wiz: The Forgotten wields two clubs, one in each hand, pointing diagonally outwards.
  • Eye of BelialEye of Belial/Pop!Pop!/Pupula DuplexPupula Duplex/Rubber CementRubber Cement/Technology ZeroTechnology Zero/ParasitoidParasitoid/(in Repentance and Repentance+) TropicamideTropicamide: No effect on The Forgotten's bone club.

Unlockable Achievements

Gallery

Trivia

  • The Forgotten's starting health is listed as "-I" on the character selection screen.
  • The Forgotten is Isaac's withered body.
  • The Forgotten's concept is confirmed to have originally been an old concept for a direct sequel to The Binding of Isaac: Rebirth.
  • If his bone club is big enough, the screen will shake when he swings it. The duration of the shaking depends on how big his club is.
  • As a secret character, The Forgotten does not appear on the character select screen until unlocked.
  • The Forgotten has an unused sprite in his sprite sheet of him lying down.

Bugs

Bug Bug! Making a deal with the devil that kills The Forgotten and switching into The Soul before ending the animation will make only The Soul playable, and vice versa. If The Forgotten is no longer playable, The Soul will be locked to the range of the chain. This will effectively softlock the run unless you also have (in Repentance and Repentance+) BirthrightBirthright.
Bug Bug! If The Forgotten obtains BrimstoneBrimstone right after the bone club is thrown (via effects like D4D4 or Dice RoomDice Room or debug console), a barrage of knives is fired instead of a brimstone ball.
Bug Bug! If The Forgotten obtains multiple copies of Monstro's LungMonstro's Lung, he will swing 5 additional bone clubs in his melee attack per copy, up to a limit of 16.
Bug Bug! PS4 Very rarely, The Forgotten's head will permanently vanish when picking up his first passive item. This bug remains unfixed even after restarting the game.
Bug Bug! Switching into The Soul and spawning enough entities will despawn the chain's links and let him fly around the room freely as if (in Repentance and Repentance+) BirthrightBirthright was obtained. This lasts until The Soul enters a different room or switches back into The Forgotten.