Schoolbag

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(except in Rebirth and Afterbirth)

Schoolbag is an unlockable passive item added in The Binding of Isaac: Afterbirth † (Booster Pack #4).

Effects

  • Allows Isaac to hold two active items.
    • Swap between active items by pressing the PC CTRL, PS4 R2, XboxOne RT, or Switch Left Joystick.

Notes

  • The button to swap between active items is the same button used to swap between cards and pills.
  • Items in the secondary slot will recharge at the same rate as the primary item.
  • Items that grant temporary effects for the room, such as Collectible The Nail icon.pngThe Nail, may deactivate if switched with an item in the secondary slot.
  • The ? Card? Card does not activate both active items.
  • While holding an active item that grants passive bonuses in the secondary slot, swapping the main slot item with a pedestal item may remove the bonuses. If this happens, Isaac can swap the bonus-granting item to the pedestal and pick it up again to regain them.
  • The swap key must be pressed twice if playing as Character The Forgotten icon.pngThe Forgotten.
  • This item cannot be unlocked if the player encounters more than (except in Repentance and Repentance+) one/(in Repentance and Repentance+) two Curse of the Labyrinth.pngCurse of the Labyrinth in Chapters 1-3, except by chance of finding Silver DollarSilver Dollar, (in Repentance and Repentance+)Wicked CrownWicked Crown, (in Repentance and Repentance+)Holy CrownHoly Crown, Collectible Forget Me Now icon.pngForget Me Now, or a 5-pip Dice RoomDice Room.
    • If one Curse of the Labyrinth is encountered, getting to ?????? or (in Repentance and Repentance+)MausoleumMausoleum/(in Repentance and Repentance+)GehennaGehenna II and entering the ShopShop there will unlock the Schoolbag.
    • (in Repentance and Repentance+) If Curse of the Labyrinth was encountered twice, entering the shops in both MausoleumMausoleum/GehennaGehenna II and ?????? will unlock the Schoolbag.
  • (in Repentance and Repentance+) If Character Tainted Isaac icon.pngTainted Isaac drops Schoolbag, the 2nd active item in the player's inventory is destroyed. However, a duplicate active item spawns beside Schoolbag. Tainted Isaac's reroll ability applies to this new item, and the player can choose between the original active item or a new item. Picking up the original active item again will count as another item towards any transformation.
  • (in Repentance and Repentance+) In "True" Co-op, when a player dies with this item, they will drop one of their active items if they have two. It is unknown if this is a bug or intended interaction.

Synergies

  • Collectible Best Friend icon.pngBest Friend/Collectible Mr. Boom icon.pngMr. Boom + Collectible Remote Detonator icon.pngRemote Detonator: The active item bombs are affected by Remote Detonator.
  • Collectible Blood Rights icon.pngBlood Rights/Collectible Razor Blade icon.pngRazor Blade + Collectible Habit icon.pngHabit: Damage from the item grants a point of charge to Isaac's other held active item.
  • Collectible Glowing Hourglass icon.pngGlowing Hourglass + Collectible Forget Me Now icon.pngForget Me Now: Using Forget Me Now will fully recharge Glowing Hourglass on the new floor, using Glowing Hourglass after that will take Isaac back to the previous room while also giving back Forget Me Now. This allows for infinite usage of Glowing Hourglass as well as infinite retries of any room as long as Forget Me Now is used before the room is cleared.
  • (in Repentance and Repentance+) Collectible Converter icon.pngConverter + Collectible Guppy's Paw icon.pngGuppy's Paw : Converter turns one soul heart into 1 red heart, while Guppy's paw turns 1 red heart into 3 soul hearts. This effectively gives you infinite health for the run.
  • Collectible Kamikaze! icon.pngKamikaze!: The cooldown before the player can use Kamikaze! again is eliminated when switching items. Depending on how fast the player can push the buttons, Kamikaze! can be used multiple times during Isaac's invincibility frames.
  • Collectible Mom's Box icon.pngMom's Box: If a trinket is picked up while Mom's Box is in the active slot, swapping between active items will not remove the doubled trinket effect.
  • Collectible A Pony icon.pngA Pony / Collectible White Pony icon.pngWhite Pony: Will continue to grant flight and the speed bonus while held in the secondary slot

Interactions

In-game Footage

Gallery

Trivia

  • Schoolbag is based on the Racing+ implementation of the Schoolbag from the Antibirth mod, and it is the only item from Antibirth to be added to the game before Repentance.
  • This item is used in (in Repentance and Repentance+) Baptism by Fire (challenge #38).

Bugs

Bug Bug! Removing Schoolbag using Collectible D100 icon.pngD100, Collectible D4 icon.pngD4, or through being granted the effect from Collectible Metronome icon.pngMetronome and using it again, does not cause the second active item to be removed or dropped into a pedestal; Isaac will still be able to hold his second active item until he picks up another active item, which will then remove the second slot and delete the active item contained.
Bug Bug! Re-rolling by a Dice RoomDice Room removes the primary active item but the second one remains unchanged, allowing another active item to be picked up. Picking up another active item after this will result in the previous bug; the second slot is removed and the active item contained is deleted.
Bug Bug! As of V1.06.J168, the item inside the Schoolbag has a minor graphical glitch when picking up a third active item. For a single frame as the pickup animation ends, the item's "charged glow" status and number of bars will match the item that Isaac is picking up.
Bug Bug! (except in Repentance and Repentance+) When Collectible Isaac's Tears icon.pngIsaac's Tears is in the first active item slot, the secondary item does not charge upon clearing rooms.
Bug Bug! (in Repentance and Repentance+) If a player dies in True Co-op in the boss room, and the schoolbag drops an active item, because of the fact that boss item pedestals will spawn as many items as there are players, picking the active item back will spawn additional items up to 3. If the boss pool is gone through, it will start pulling from the treasure room. Once another Active item appears, any other items that could be gained through this method are (likely, needs more testing) unavailable.