Items
Items are an integral part of the gameplay of The Binding of Isaac: Rebirth. They modify Isaac's attributes, grant or modify tear effects, and much more.
Items are classified into several distinct types and groups. Some items are passive, which add an effect permanently to Isaac, while others only activate when used.
- The original The Binding of Isaac has 196 items.
- Rebirth has a total of 341 items.
Afterbirth added 95 new items, for a total of 436 items.
Afterbirth † added 111 new items, for a total of 547 items.
Repentance added 169 new items, for a total of 716 items. An update for Repentance, V1.7.5, added 3 new items, for a total of 719 items.
In Afterbirth † and prior, 13 items are considered special and are less likely to appear if Isaac has already come across other special items. The Repentance expansion removed the Special Item mechanic, replacing it with the item weight and item quality mechanics.
For a list of which items can potentially appear in a given special room or under certain conditions, see item pool and Item Tags.
For the grids of items that appear in the stats menu, see Collection Page.
Not to be confused with cards and runes, pills, and trinkets.
Activated Collectibles
Unless Isaac has
Schoolbag, only one activated item can be held at a time, with the old collectible being placed on a pedestal if a new activated item is picked up. Most activated items need to recharge before use, with the recharge bar filling either by clearing rooms or recharging over time. Other activated items do not have a charge bar, and, with a few exceptions (such as How to Jump), will instead either disappear after a single use or require resources such as coins or health. Some activated items will also grant passive effects as long as they are equipped.
In some special circumstances, activated items can be placed in the consumable slot instead of the standard activated item slot. This counts as both an extra activated item slot and an extra consumable slot, meaning other activated items and consumables can be picked up as normal. Items in this slot are used with the consumable key, and can't be lost through any means (unless they're consumed like items from ![]()
Dice Bag). Otherwise, they function the same as other activated items.
Notes
- Battery Bums and most Batteries charge item(s) in the activated item slot first, then the item in the consumable slot. The exception to this is the

Mega Battery, which recharges the items in both slots. - Most trinkets that work with activated items (e.g.

Vibrant Bulb, 
Panic Button, etc.) ignore items in the consumable slot. - There are a total of 171 activated items.
| Name | ID | Icon | Quote | Description | |
|---|---|---|---|---|---|
| A Pony | 5.100.130 | Passively grants flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invulnerability during the charge and dealing damage to enemies hit. | |||
| Anarchist Cookbook | 5.100.65 | Spawns six |
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| Best Friend | 5.100.136 | Spawns a decoy Isaac that explodes after 5 seconds. Enemies will always target the decoy and ignore Isaac. | |||
| Blank Card | 5.100.286 | ||||
| Blood Rights | 5.100.186 | Takes a full heart of health and deals 40 damage to all enemies in the room. |
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| Bob's Rotten Head | 5.100.42 | Isaac holds a poison |
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| Book of Revelations | 5.100.78 | Increases the chance of a |
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| Book of Secrets | 5.100.287 | Gives the effect of Treasure Map, The Compass, or Blue Map for the duration of the current floor. |
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| Book of Shadows | 5.100.58 | Creates a protective shield, nullifying all types of damage in the current room for 10 seconds. | |||
| Box of Spiders | 5.100.288 | ||||
| Breath of Life | 5.100.326 | Grants a brief moment of invincibility when the charge bar hits zero. Isaac begins taking damage if the item is held any longer. |
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| Butter Bean | 5.100.294 | Isaac farts and knocks back nearby enemies 10 + 2 * (floor - 1) damage.
|
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| Converter | 5.100.296 | ||||
| Crack the Sky | 5.100.160 | Creates five beams of light around the room, dealing high damage to any enemies that touch them. | |||
| Crystal Ball | 5.100.158 | Reveals the map (except the |
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| D10 | 5.100.285 | ||||
| D100 | 5.100.283 | ||||
| D20 | 5.100.166 | Re-rolls all pickups, chests, and trinkets in the current room. | |||
| D4 | 5.100.284 | Re-rolls all of Isaac's passive items. | |||
| Dad's Key | 5.100.175 | Opens all doors in the current room in almost all circumstances, including doors which require a |
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| Dead Sea Scrolls | 5.100.124 | Triggers the effect of a random activated item from a list of possible options (not every activated item is included). | |||
| Deck of Cards | 5.100.85 | Gives Isaac a random card. | |||
| Doctor's Remote | 5.100.47 | Creates a crosshair on the ground that can be aimed with tear controls. A missile strikes the spot after 2 seconds, creating a heavy damage explosion. | |||
| Flush! | 5.100.291 | Turns all non-boss monsters in the room into |
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| Forget Me Now | 5.100.127 | Restarts the current floor with a new layout. Any items and pickups from the original floor are kept. | |||
| Guppy's Head | 5.100.145 | Spawns 2-4 friendly Blue Flies that damage enemies. | |||
| Guppy's Paw | 5.100.133 | Converts one Red Heart Container into three |
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| Head of Krampus | 5.100.293 | Fires a powerful |
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| How to Jump | 5.100.282 | Isaac jumps in the direction he is currently moving, allowing travel over obstacles and enemies. | |||
| Isaac's Tears | 5.100.323 | Fires 8 tears around Isaac, which use his damage, range, shot speed, and tear effects. Shooting charges this item. |
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| IV Bag | 5.100.135 | Damages Isaac and spawns a random amount of coins, similar to a |
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| Kamikaze! | 5.100.40 | Creates an explosion around Isaac, damaging him and nearby enemies as well as destroying obstacles. | |||
| Lemon Mishap | 5.100.56 | Creates a small pool of yellow creep, damaging enemies that cross it. |
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| Magic Fingers | 5.100.295 | Consumes one |
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| Mom's Bottle of Pills | 5.100.102 | Gives Isaac a random pill. | |||
| Mom's Bra | 5.100.39 | Petrifies all enemies in the current room for 4 seconds. | |||
| Mom's Pad | 5.100.41 | Inflicts fear to all enemies in the room for 4 seconds. |
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| Monster Manual | 5.100.123 | ||||
| Monstro's Tooth | 5.100.86 | A friendly |
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| Mr. Boom | 5.100.37 | ||||
| My Little Unicorn | 5.100.77 | Grants invulnerability and +0.28 speed for six seconds, removing the ability to shoot tears and replacing it with the ability to deal contact damage to enemies. | |||
| Notched Axe | 5.100.147 | ||||
| Pandora's Box | 5.100.297 | Spawns specific pickups or items depending on the floor it is used on. Disappears after use. | |||
| Portable Slot | 5.100.177 | Consumes one |
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| Prayer Card | 5.100.146 | Gives Isaac an |
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| Razor Blade | 5.100.126 | Damages Isaac for one heart and grants +1.2 damage for the current room. |
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| Red Candle | 5.100.289 | Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | |||
| Remote Detonator | 5.100.137 | ||||
| Satanic Bible | 5.100.292 | Grants one |
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| Scissors | 5.100.325 | Turns Isaac's head into a stationary familiar for the current room which fires tears automatically. |
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| Shoop da Whoop! | 5.100.49 | Fires a laser from Isaac's mouth that deals twice Isaac's tear damage. | |||
| Spider Butt | 5.100.171 | Deals 10 damage to all enemies in the room and slows them for 4 seconds. |
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| Tammy's Head | 5.100.38 | Shoots 10 tears in a circle around Isaac, which retain the damage, range, shot speed, and special effects (such as poison) of Isaac's tears. Tears from this item have a +25 flat damage bonus. | |||
| Telepathy For Dummies | 5.100.192 | Gives homing tears for the current room. |
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| Teleport! | 5.100.44 | Teleports Isaac to a random room on the current floor. | |||
| The Bean | 5.100.111 | Isaac farts, damaging and poisoning any enemy in close range. | |||
| The Bible | 5.100.33 | Grants flight for the current room. Instantly kills |
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| The Book of Belial | 5.100.34 | ||||
| The Book of Sin | 5.100.97 | Spawns a random coin, heart, bomb, key, battery, pill or card near Isaac. | |||
| The Boomerang | 5.100.338 | Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. |
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| The Candle | 5.100.164 | Throws out a blue flame that damages everything in its path, diminishing in size as it travels. | |||
| The D6 | 5.100.105 | Re-rolls all items in the current room into other items, depending on the current room's item pool. | |||
| The Gamekid | 5.100.93 | Transforms Isaac into a rainbow-colored chomping creature for 6.5 seconds. Grants invulnerability, inflicts fear on all enemies, and has a chance of replenishing a |
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| The Hourglass | 5.100.66 | All enemies in the room are slowed for 8 seconds. | |||
| The Jar | 5.100.290 | When at full health, up to 4 extra |
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| The Nail | 5.100.83 | ||||
| The Necronomicon | 5.100.35 | Deals 40 damage to every enemy in the room. | |||
| The Pinking Shears | 5.100.107 | Separates Isaac's head from his body for the current room, granting flight and turning the body into a familiar that chases enemies. | |||
| The Poop | 5.100.36 | Spawns a pile of |
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| Undefined | 5.100.324 | Teleports Isaac to the |
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| Unicorn Stump | 5.100.298 | Gives invulnerability and increased speed for six seconds, but removes the ability to shoot tears. | |||
| We Need To Go Deeper! | 5.100.84 | Creates a trapdoor to go to the next floor. |
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| White Pony | 5.100.181 | Passively grants flight and increases speed to 1.5. Upon use, Isaac charges in the direction the pony is facing, giving invulnerability during the charge while also creating damaging beams of light. | |||
| Yum Heart | 5.100.45 | Restores one full |
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| 5.100.357 | Duplicates all of Isaac's familiars for the current room. If Isaac has no familiars, spawns a |
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| 5.100.386 | |||||
| 5.100.437 | Restarts the current room and respawns all monsters, allowing more rewards to be acquired by completing the room. | ||||
| 5.100.406 | Re-rolls Isaac's damage, tears, range, and speed. | ||||
| 5.100.347 | Duplicates all pickups and item pedestals in the current room. | ||||
| 5.100.382 | Throwing the ball at a monster instantly kills and captures it. The captured enemy can later be released and will be friendly, fighting for Isaac and persisting between rooms. | ||||
| 5.100.352 | |||||
| 5.100.422 | Rewinds time, putting Isaac back in the previous room and undoing anything that happened in the current room. |
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| 5.100.434 | Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | ||||
| 5.100.421 | Isaac farts, charming all nearby enemies. | ||||
| 5.100.351 | Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. |
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| 5.100.441 | Isaac fires a giant blood laser for approximately 15 seconds. This laser deals massive damage, pushes Isaac backwards, and persists between rooms and floors. | ||||
| 5.100.427 | Places a |
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| 5.100.439 | Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | ||||
| 5.100.348 | Copies the effect of the pill currently held by Isaac. |
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| 5.100.383 | Splits all of Isaac's tears that are currently in the air into 6 tears that fire in all directions, which retain their damage and shot speed. | ||||
| 5.100.419 | Teleports Isaac to a room that has not been explored yet. Normal rooms are prioritized over special rooms, and common special rooms take priority over rarer ones. | ||||
| 5.100.396 | Creates up to two portals that remain even if Isaac leaves the room. Upon entering a portal, Isaac is teleported to the other portal. | ||||
| 5.100.349 | Has a roughly 50% chance to drop a |
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| 5.100.512 | Throws a black hole on the ground which sucks in and damages enemies and destroys nearby obstacles. | ||||
| 5.100.545 | |||||
| 5.100.550 | While held, causes Mom to continuously attempt to stomp on Isaac. Activating makes her stop for the current room or wave. One of two parts necessary to create Mom's Shovel. | ||||
| 5.100.504 | Spawns a stationary fly turret that lasts for the current room and fires tears at nearby enemies. | ||||
| 5.100.482 | Transforms Isaac into another random character and removes the last item collected. | ||||
| 5.100.480 | Doubles Isaac's Blue Flies and Blue Spiders, or spawns one if Isaac has none. Converts pickups in the current room into Blue Flies or Blue Spiders. | ||||
| 5.100.521 | While held, guarantees one item in every |
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| 5.100.485 | Has a 50% chance to double all items, |
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| 5.100.489 | |||||
| 5.100.476 | Duplicates a random pickup in the room. |
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| 5.100.481 | Displaces enemy sprites for the current room and randomly increases one of Isaac's stats while decreasing another. |
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| 5.100.510 | Spawns |
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| 5.100.486 | Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | ||||
| 5.100.490 | Spawns two random items from the current room's Item Pool and then disappears. Starts with no charges. | ||||
| 5.100.483 | Deals immense damage to all enemies, opens all bombable doors, and destroys all obstacles in the room. The effect occurs every time a new room is entered for the rest of the floor. | ||||
| 5.100.488 | Grants a random item effect for the current room. | ||||
| 5.100.552 | Creates a trapdoor that leads to the next floor. Unlocks |
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| 5.100.523 | If the box is empty, picks up items and pickups in a room and stores them. If the box is not empty, places all stored items and pickups in the current room. |
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| 5.100.527 | Summons a controllable ghost that can perform various tasks depending on what it targets. | ||||
| 5.100.515 | Spawns a random item from the current room's item pool, with a chance to spawn A Lump of Coal or The Poop instead. | ||||
| 5.100.478 | Freezes all enemies until a fire button is pressed. | ||||
| 5.100.475 | Kills all enemies in the room, then kills Isaac three seconds later. | ||||
| 5.100.487 | Removes a Heart Container, increases damage and range, and grants a |
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| 5.100.536 | Sacrifices up to two familiars and spawns an item pedestal for each familiar sacrificed. Converts all friendly spiders and flies into coins. | ||||
| 5.100.507 | |||||
| 5.100.479 | Consumes Isaac's currently held trinket and applies its effects permanently. | ||||
| 5.100.516 | Creates a stationary sprinkler for the current room that rotates and fires tears in 8 directions. The tears copy Isaac's stats and most tear effects. | ||||
| 5.100.522 | Any enemy shots that come near Isaac for the next three seconds are held in place then fired back. | ||||
| 5.100.477 | Consumes all pedestal items in the room. Activated items will have their effects added to Void, and passive items will grant random stat upgrades. | ||||
| 5.100.484 | Isaac farts, sending out a circular rock wave that destroys obstacles and hurts enemies. | ||||
| 5.100.706 | Destroys all item pedestals in the room and gives Isaac a unique locust familiar for each item destroyed. Locusts fly forwards in the direction Isaac shoots and damage enemies hit. Destroying certain items spawns special locusts with unique effects. | ||||
| 5.100.585 | Upon use, spawns three |
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| 5.100.722 | Chains down the nearest enemy for 5 seconds, preventing them from moving or attacking. | ||||
| 5.100.710 | Swipes a bag that collects and holds up to 8 pickups, which can then be used to craft an item. The power level of the item is based on the quality of pickups used. | ||||
| 5.100.704 | Isaac goes berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms. | ||||
| 5.100.584 | Passively causes active items to spawn themed orbital wisp familiars on use, which fire tears and block shots. Can be activated to spawn a basic wisp if Isaac has no other active item. | ||||
| 5.100.474 | Begins with no charges and turns into |
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| 5.100.263 | Copies the effect of the rune or soul stone currently held by Isaac. The recharge time is based on the power of the rune. Drops a random rune when first picked up. | ||||
| 5.100.577 | Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him. | ||||
| 5.100.705 | Briefly grants +1 speed and makes Isaac invulnerable and intangible. When the effect ends, destroys all projectiles and damages all enemies Isaac passed through. | ||||
| 5.100.628 | Transports Isaac to an abandoned and expanded version of |
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| 5.100.729 | Throws Isaac's head, which is still able to fire tears at the spot it lands. Reactivating the item or stepping on the head reattaches it. | ||||
| 5.100.638 | Throws an eraser that instantly kills the first monster it hits, and prevents that enemy from spawning for the rest of the run. Deals 15 damage to bosses, erasing the boss from the rest of the run if damage is fatal. Can only be used once per floor. | ||||
| 5.100.703 | Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | ||||
| 5.100.609 | Re-rolls all items in the room. Each item has a 25% chance to disappear instead. | ||||
| 5.100.720 | Spawns certain pickups based on how many charges it has. If fully charged, instead has one of many unique effects. | ||||
| 5.100.711 | Item pedestals have a second un-interactable "ghostly" item behind them. Activating will flip the real and ghostly items around. If playing as |
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| 5.100.557 | Gives Isaac a fortune, |
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| 5.100.578 | Creates a large pool of yellow creep beneath Isaac. | ||||
| 5.100.687 | Spawns a random friendly monster that mimics Isaac's movements and attacks. | ||||
| 5.100.728 | Spawns a demon familiar for the current room attached to Isaac that moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shot speed, and special tear effects. | ||||
| 5.100.622 | Removes all of Isaac's items and pickups and takes him to a unique |
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| 5.100.555 | Spends 5 |
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| 5.100.715 | Exclusive to |
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| 5.100.685 | Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used. | ||||
| 5.100.719 | Spawns a random |
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| 5.100.611 | Isaac shouts, damaging and pushing away nearby enemies. The shout gets stronger the more charges the item has. Larynx gains 1 charge whenever Isaac takes damage, in addition to charging normally. | ||||
| 5.100.712 | Spawns a destructible orbital familiar representing a random passive item, which blocks shots and deals contact damage. While the wisp is alive, Isaac gains that item's effects. | ||||
| 5.100.642 | Consumes one heart container or two |
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| 5.100.631 | Splits all enemies in the room into two smaller versions of themselves with much less health. | ||||
| 5.100.625 | Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms. | ||||
| 5.100.604 | Lets Isaac pick up and throw rocks, |
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| 5.100.650 | Summons |
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| 5.100.636 | Returns Isaac back to the first floor of a new run, retaining all of his stats and items. | ||||
| 5.100.714 | Retrieves the Forgotten's body from any distance. Only available as the |
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| 5.100.580 | Creates a |
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| 5.100.623 | Adds 5 |
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| 5.100.655 | Gives +0.5 speed and greatly increases the rotation speed and damage of orbitals for 3 seconds. Passively gives Isaac a spinning top orbital that blocks enemy shots and deals contact damage. | ||||
| 5.100.723 | Reduces the internal ID number of all items in the room by one, turning them into the item with that number. | ||||
| 5.100.635 | Passively spawns a familiar that moves in the direction Isaac shoots. On use, Isaac swaps places with the familiar. | ||||
| 5.100.556 | Grants |
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| 5.100.713 | Removes half a heart and creates a Clot familiar that mimics Isaac's movements and tear effects. As |
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| 5.100.709 | Isaac dashes forward and picks up the first enemy hit. After a moment, he jumps and slams them into the ground to deal damage and create a circular rock wave. | ||||
| 5.100.605 | Summons |
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| 5.100.640 | Isaac pulls out or puts away an urn that fires a stream of damaging blue flames. It gains Soul Charges each time an enemy dies, which are used to fuel the urn. | ||||
| 5.100.653 | While held, enemies leave behind ghosts on death. Stronger enemies leave bigger ghosts. Using the item causes the ghosts to explode and damage nearby enemies, and instantly kills all ghost enemies with less than 50% HP. | ||||
| 5.100.582 | Increases tears, decreases speed, and distorts the screen. All effects become more pronounced with repeated use, and wear off by clearing rooms. | ||||
| 5.100.639 | Grants Isaac a |
Passive Collectibles
Passive collectibles are vast and diverse, varying wildly in effect and strength. Some simply improve Isaac's stats, add health, or provide a familiar. Some completely change the way the run can play.
- Other common effects include:
- Isaac's tears gaining Tear effects or causing Status Effects on hitting enemies.
- Isaac's tears being replaced with a completely different weapon, such as a knife.
- Isaac's bombs gaining new effects, often with a bonus supply of extra bombs.
- Triggering a special effect when Isaac takes damage, or kills an enemy.
- Creating additional pickups, either when first collected, or over time.
- Improving active item cooldowns.
- Granting permanent flight.
An unlimited amount of passive collectibles can be held at a time, and the effects they grant usually last until the end of that run.
- Removing a passive item is only possible in a few rare ways, and usually comes with severe drawbacks, such as D4 and
Genesis rerolling all passive items, or
Clicker removing the last passive item collected at the cost of changing the active character.

Tainted Isaac is limited to 8 passive items (12 with
Birthright) at a time, and can freely swap out old passive items once his inventory is full.
Nearly all passive collectibles alter Isaac's appearance when collected, with newer items replacing the cosmetic effects of older items.
| Name | ID | Icon | Quote | Description | |
|---|---|---|---|---|---|
| ???'s Only Friend | 5.100.320 | Spawns a controllable familiar that deals 37.5 damage per second on touch. It can be moved using the shooting directional keys | |||
| <3 | 5.100.15 | Grants Isaac one Red Heart container and fully restores Isaac's health. | |||
| 1up! | 5.100.11 | Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health, after which 1up! will disappear. | |||
| 20/20 | 5.100.245 | Isaac fires two tears at once, one from each eye. |
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| 3 Dollar Bill | 5.100.191 | ||||
| 9 Volt | 5.100.116 | Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | |||
| A Dollar | 5.100.18 | Gives Isaac 100 |
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| A Lump of Coal | 5.100.132 | The more distance tears travel, the more damage they will do. | |||
| A Quarter | 5.100.74 | Gives Isaac 25 |
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| A Snack | 5.100.346 | Grants one full Red Heart container. |
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| Abaddon | 5.100.230 | ||||
| Abel | 5.100.188 | ||||
| Anemic | 5.100.214 | After Isaac is damaged, a trail of red creep will be left behind him until he leaves the current room. |
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| Ankh | 5.100.161 | Upon death, Isaac will respawn as |
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| Anti-Gravity | 5.100.222 | Tears float in position until firing ceases, after which they will fly off in the direction they were shot in. |
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| Aquarius | 5.100.308 | A trail of blue creep is left behind Isaac, which damages enemies. |
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| Aries | 5.100.300 | +0.25 Speed. Running into enemies while at a high speed will deal damage. |
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| Ball of Bandages | 5.100.207 | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot Charm tears, then chase enemies to deal contact damage, then deal even more contact damage. | |||
| Ball of Tar | 5.100.231 | Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed. | |||
| BBF | 5.100.272 | Spawns a familiar that flies around the room in a zig-zag pattern and explodes on contact with an enemy. Respawns after ten seconds. | |||
| Best Bud | 5.100.274 | When hit, spawns a quickly orbiting attack fly similar to |
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| BFFS! | 5.100.247 | Increases the size and effectiveness of most familiars. | |||
| Big Fan | 5.100.279 | Spawns a large, slow-moving orbital familiar that blocks enemy shots and deals 30 damage per second to enemies. Reduces the speed other orbitals rotate at. | |||
| Black Candle | 5.100.260 | Prevents curses. Grants one |
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| Black Lotus | 5.100.226 | Grants one Red Heart Container, one |
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| Blood Bag | 5.100.119 | Grants one filled Red Heart container, restores |
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| Blood Clot | 5.100.254 | ||||
| Blood of the Martyr | 5.100.7 | +1 damage. Isaac shoots blood tears. | |||
| Bloody Lust | 5.100.157 | Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | |||
| Blue Cap | 5.100.342 | Gives one full Red Heart container, +0.7 tears, and -0.16 shot speed. |
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| Blue Map | 5.100.246 | Reveals the locations of |
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| Bob's Brain | 5.100.273 | Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds. | |||
| Bob's Curse | 5.100.140 | +5 |
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| Bobby-Bomb | 5.100.125 | +5 |
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| BOGO Bombs | 5.100.250 | All normal |
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| Bomb Bag | 5.100.131 | Spawns a familiar that drops a |
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| Boom! | 5.100.19 | Grants 10 |
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| Box | 5.100.198 | Spawns various pickups: 1 |
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| Breakfast | 5.100.25 | Grants one full Red Heart container. |
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| Brimstone | 5.100.118 | Tears are replaced with a blood laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. | |||
| Broken Watch | 5.100.337 | Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead. | |||
| Brother Bobby | 5.100.8 | Spawns a familiar that follows Isaac around shooting tears that deal 3.5 damage. |
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| Bucket of Lard | 5.100.129 | ||||
| Bum Friend | 5.100.144 | Spawns a familiar that picks up |
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| Butt Bombs | 5.100.209 | +5 |
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| Caffeine Pill | 5.100.340 | Grants +0.3 speed, reduces Isaac's size, and gives a random pill. | |||
| Cain's Other Eye | 5.100.319 | ||||
| Cancer | 5.100.301 | Adds 3 |
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| Capricorn | 5.100.307 | ||||
| Cat-o-nine-tails | 5.100.165 | +1 damage, +0.23 shot speed. | |||
| Celtic Cross | 5.100.162 | Grants a chance to trigger the |
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| Ceremonial Robes | 5.100.216 | Grants 3 |
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| Champion Belt | 5.100.208 | +1 damage. Increases the chance of champion enemies appearing by 15%. | |||
| Charm of the Vampire | 5.100.62 | Heals Isaac for a |
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| Chemical Peel | 5.100.154 | Tears fired from the left eye have +2 flat damage. | |||
| Chocolate Milk | 5.100.69 | Grants charged tears that deal greater damage when fully charged. | |||
| Contract From Below | 5.100.241 | Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3. | |||
| Cricket's Body | 5.100.224 | When tears hit an object or deplete their range, they spawn 4 smaller tears, whose range and damage scale with Isaac's. |
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| Cricket's Head | 5.100.4 | Increases Damage by 0.5, and increases damage multiplier by ×1.5. | |||
| Cube of Meat | 5.100.73 | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | |||
| Cupid's Arrow | 5.100.48 | Grants Isaac triangular piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them. | |||
| Cursed Eye | 5.100.316 | Grants charged tears that can be fired in a tight burst. Getting hit while charging will teleport Isaac to another room. | |||
| Daddy Longlegs | 5.100.170 | Daddy Long Legs' shadow follows Isaac and occasionally stomps enemies for 40 damage total. | |||
| Dark Bum | 5.100.278 | Spawns a familiar that follows Isaac around and collects |
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| Dark Matter | 5.100.259 | +1 damage, adds a chance to shoot fear tears. | |||
| Dead Bird | 5.100.117 | After Isaac takes damage, spawns a flying familiar that chases enemies for the current room, dealing ~4 damage per second. |
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| Dead Cat | 5.100.81 | Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | |||
| Dead Dove | 5.100.185 | Grants spectral tears and flight. | |||
| Dead Onion | 5.100.336 | Grants piercing and spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed. | |||
| Death's Touch | 5.100.237 | +1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes. | |||
| Demon Baby | 5.100.113 | Spawns a familiar that follows Isaac and automatically fires at enemies in its reach. | |||
| Dessert | 5.100.24 | Grants one full Red Heart container. |
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| Dinner | 5.100.23 | Grants one full Red Heart container. |
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| Distant Admiration | 5.100.57 | Spawns an attack fly that circles further out than |
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| Dr. Fetus | 5.100.52 | Tears are replaced by |
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| Dry Baby | 5.100.265 | Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering |
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| E. Coli | 5.100.236 | Enemies that touch Isaac are transformed into |
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| Epic Fetus | 5.100.168 | Instead of tears, firing creates a crosshair which can be moved freely. A missile is dropped in the location after 1.5 seconds, exploding for high damage. | |||
| Eve's Mascara | 5.100.310 | ||||
| Experimental Treatment | 5.100.240 | ||||
| Fanny Pack | 5.100.204 | Has a chance to drop a random pickup when Isaac takes damage. | |||
| Fate | 5.100.179 | Grants flight and one |
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| Fire Mind | 5.100.257 | Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion. | |||
| Forever alone | 5.100.128 | Spawns an attack fly that orbits a long distance from Isaac, dealing 30 damage per second. | |||
| Gemini | 5.100.318 | Spawns a conjoined familiar which chases enemies close to Isaac, dealing ~6.43 damage per second. | |||
| Ghost Baby | 5.100.163 | Spawns a familiar that follows Isaac around and fires spectral tears. | |||
| Gimpy | 5.100.225 | Gives chance of spawning a |
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| Gnawed Leaf | 5.100.210 | After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots. | |||
| Goat Head | 5.100.215 | A |
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| Godhead | 5.100.331 | ||||
| Growth Hormones | 5.100.70 | ||||
| Guardian Angel | 5.100.112 | Spawns an orbital familiar that blocks enemy shots, deals 7 damage per tick on contact, and increases the speed of all orbital familiars. | |||
| Guillotine | 5.100.206 | Isaac's head becomes an orbital familiar that blocks shots and deals contact damage. Tears are still fired from the rotating head. |
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| Guppy's Collar | 5.100.212 | Grants a permanent 50% chance to respawn with 1/2 of a |
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| Guppy's Hairball | 5.100.187 | Spawns a familiar that loosely follows behind Isaac, which blocks shots and can be swung like a flail to damage enemies. Grows bigger by killing enemies. | |||
| Guppy's Tail | 5.100.134 | Room Clear Awards have a 1/3 chance of being replaced with a |
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| Habit | 5.100.156 | When Isaac is hit, his active item gains 1 room's worth of charge. | |||
| Halo of Flies | 5.100.10 | Spawns two Pretty Flies that block enemy shots and deal contact damage to flies. | |||
| Harlequin Baby | 5.100.167 | Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern. | |||
| Headless Baby | 5.100.269 | Spawns a familiar that follows Isaac, leaving blood creep on the ground. | |||
| Hive Mind | 5.100.248 | Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. |
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| Holy Grail | 5.100.184 | Grants flight and one Red Heart container. |
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| Holy Mantle | 5.100.313 | Grants a shield that negates the first instance of damage taken from a hostile source once per room. | |||
| Holy Water | 5.100.178 | ||||
| Hot Bombs | 5.100.256 | +5 |
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| Humbleing Bundle | 5.100.203 | Transforms |
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| Infamy | 5.100.242 | Gives Isaac a 50% chance to block projectiles coming from any direction. | |||
| Infestation | 5.100.148 | ||||
| Infestation 2 | 5.100.234 | Spawns allied Blue Spiders from killed enemies. | |||
| Ipecac | 5.100.149 | Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. | |||
| Iron Bar | 5.100.201 | +0.3 damage. Adds a chance to shoot concussive tears, causing enemies to walk around randomly. | |||
| Isaac's Heart | 5.100.276 | Isaac himself is now immune to all damage, and a heart familiar follows him. If the heart is hurt, Isaac is hurt. |
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| Jesus Juice | 5.100.197 | ||||
| Judas' Shadow | 5.100.311 | Upon death, respawns Isaac as |
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| Juicy Sack | 5.100.266 | Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room. | |||
| Key Piece 1 | 5.100.238 | Combined with |
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| Key Piece 2 | 5.100.239 | Combined with Key Piece 1, unlocks the golden gate in the starting room of |
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| Latch Key | 5.100.343 | Grants 1 |
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| Lazarus' Rags | 5.100.332 | ||||
| Leech | 5.100.270 | Spawns a leech familiar that chases enemies, dealing ~3 damage per second. Heals a |
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| Leo | 5.100.302 | Isaac can destroy rocks by walking into them. | |||
| Libra | 5.100.304 | Gives 6 |
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| Lil Brimstone | 5.100.275 | Grants a familiar that charges a thin Brimstone laser while Isaac is shooting. | |||
| Lil Haunt | 5.100.277 | Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear. | |||
| Little Baggy | 5.100.252 | Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | |||
| Little C.H.A.D. | 5.100.96 | Spawns a familiar who drops a |
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| Little Chubby | 5.100.88 | Spawns a |
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| Little Gish | 5.100.99 | Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed. | |||
| Little Steven | 5.100.100 | Spawns a familiar who follows Isaac around and fires homing tears. | |||
| Loki's Horns | 5.100.87 | Gives a random chance for projectiles to fire in all 4 cardinal directions. | |||
| Lord of the Pit | 5.100.82 | Grants flight and +0.3 speed. | |||
| Lost Contact | 5.100.213 | Isaac's tears can hit and destroy enemy projectiles. -0.15 shot speed. | |||
| Lucky Foot | 5.100.46 | +1 luck. Improves Isaac's chances at various random events (independent from the luck stat). |
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| Lunch | 5.100.22 | Grants one full Red Heart container. |
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| Maggy's Bow | 5.100.312 | Gives one Red Heart Container and doubles the healing provided by |
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| Magic 8 Ball | 5.100.194 | +0.16 shot speed, spawns a random tarot card. |
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| Magic Mushroom | 5.100.12 | ||||
| Magic Scab | 5.100.253 | Grants one full Red Heart container, +1 luck. |
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| Magneto | 5.100.53 | Pulls pickups towards Isaac. | |||
| Match Book | 5.100.344 | Grants Isaac one |
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| MEAT! | 5.100.193 | Grants one full Red Heart container, +0.3 damage. |
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| Midas' Touch | 5.100.202 | Enemies that touch Isaac are temporarily petrified and turn to gold. Any enemy killed while in this state will drop |
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| Mini Mush | 5.100.71 | Decreases Isaac's size, making him less likely to be hit. |
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| Missing No. | 5.100.258 | Randomizes all passive items and stats upon pickup and at the start of each succeeding floor. | |||
| Missing Page 2 | 5.100.262 | Grants one |
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| Mitre | 5.100.173 | Grants a chance of converting any |
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| Mom's Coin Purse | 5.100.195 | Spawns 4 random pills near Isaac. | |||
| Mom's Contacts | 5.100.110 | Adds a chance to shoot petrifying tears. |
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| Mom's Eye | 5.100.55 | Gives Isaac a chance to fire tears from the back of his head. | |||
| Mom's Eyeshadow | 5.100.200 | Tears have a chance to charm enemies. | |||
| Mom's Heels | 5.100.30 | ||||
| Mom's Key | 5.100.199 | Adds 2 keys. |
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| Mom's Knife | 5.100.114 | Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles, and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power. | |||
| Mom's Lipstick | 5.100.31 | ||||
| Mom's Perfume | 5.100.228 | Adds a chance to shoot fear tears. |
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| Mom's Purse | 5.100.139 | Allows Isaac to hold one additional trinket. |
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| Mom's Underwear | 5.100.29 | ||||
| Mom's Wig | 5.100.217 | Adds a chance to spawn Blue Spiders when firing tears. Restores 1 |
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| Money = Power | 5.100.109 | Increases damage by 0.04 for every |
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| Mongo Baby | 5.100.322 | Spawns a familiar that copies the tears of Isaac's other familiars. | |||
| Monstro's Lung | 5.100.229 | Replaces normal tears with a charged shot that fires 14 tears in the same fashion as |
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| Mr. Mega | 5.100.106 | +5 |
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| Mutant Spider | 5.100.153 | Isaac shoots four tears at once with lower fire rate. | |||
| My Reflection | 5.100.5 | Gives Isaac's tears a boomerang effect. |
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| Mysterious Liquid | 5.100.317 | Tears leave a small, short lasting pool of creep on impact or when their range is depleted. | |||
| Mystery Sack | 5.100.271 | Spawns a familiar that drops a Heart, coin, |
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| Number One | 5.100.6 | Grants +1.5 tears, but severely reduces range. | |||
| Odd Mushroom | 5.100.121 | ||||
| Odd Mushroom | 5.100.120 | ||||
| Old Bandage | 5.100.219 | Grants an empty Red Heart container. Adds a chance of dropping a |
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| Ouija Board | 5.100.115 | Grants spectral tears that travel through obstacles (but not enemies). |
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| Pageant Boy | 5.100.141 | Spawns seven random coins around Isaac. | |||
| Pentagram | 5.100.51 | +1 damage, increases |
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| PHD | 5.100.75 | Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two |
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| Piggy Bank | 5.100.227 | Gives 3 |
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| Pisces | 5.100.309 | ||||
| Placenta | 5.100.218 | Grants one full Red Heart container, and a chance to regenerate a |
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| Polyphemus | 5.100.169 | Isaac fires huge tears that deal massive damage, but fire rate is greatly decreased. If a tear kills an enemy, it travels on with any leftover damage. | |||
| Proptosis | 5.100.261 | Tears start out massive with high damage, and then shrink down and become weaker over a short range. | |||
| Punching Bag | 5.100.281 | Spawns a |
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| Pyro | 5.100.190 | Grants 99 |
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| Pyromaniac | 5.100.223 | +5 bombs. Grants immunity to explosion damage and causes explosions to heal Isaac. |
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| Rainbow Baby | 5.100.174 | Spawns a familiar that follows Isaac around and fires tears with random effects. | |||
| Raw Liver | 5.100.16 | Grants 2 Red Heart containers and completely restores health. | |||
| Robo-Baby | 5.100.95 | Spawns a familiar that shoots |
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| Robo-Baby 2.0 | 5.100.267 | Spawns a familiar that fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears. | |||
| Roid Rage | 5.100.14 | ||||
| Rosary | 5.100.72 | Grants 3 |
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| Rotten Baby | 5.100.268 | Spawns a familiar that spawns a Blue Fly when Isaac shoots. It can only have one Fly at a time. | |||
| Rotten Meat | 5.100.26 | Grants one full Red Heart container. |
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| Rubber Cement | 5.100.221 | Tears bounce off walls, enemies, and environmental objects. | |||
| Sack of Pennies | 5.100.94 | Spawns a familiar that drops a |
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| Sacred Heart | 5.100.182 | ||||
| Sacrificial Dagger | 5.100.172 | Spawns a dagger orbital familiar, blocking enemy shots and dealing a high amount of damage to enemies in contact. | |||
| Sad Bombs | 5.100.220 | +5 |
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| Safety Pin | 5.100.339 | ||||
| Sagittarius | 5.100.306 | Increases speed by +0.2 and grants piercing tears. | |||
| Samson's Chains | 5.100.321 | Attaches a ball and chain to Isaac that pulls behind him that damages enemies, blocks shots, and destroys most Obstacles. | |||
| Scapular | 5.100.142 | Once per room, when Isaac is reduced to his last half heart, he is granted one |
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| Scorpio | 5.100.305 | Grants poison tears, which deal damage over time when inflicted. | |||
| Screw | 5.100.255 | +0.5 tears, +0.2 shot speed. | |||
| Sharp Plug | 5.100.205 | Damages Isaac in exchange for fully recharging Isaac's current activated item. | |||
| Sissy Longlegs | 5.100.280 | Spawns a familiar that wanders randomly, occasionally spawning Blue Spiders. |
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| Sister Maggy | 5.100.67 | ||||
| Skatole | 5.100.9 | Flies become harmless or less dangerous depending on the type. | |||
| Skeleton Key | 5.100.17 | Gives Isaac 99 |
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| Smart Fly | 5.100.264 | Spawns an orbital familiar that blocks enemy shots. Upon taking damage, the familiar will pursue enemies for the rest of the room, dealing damage. | |||
| SMB Super Fan | 5.100.189 | ||||
| Soy Milk | 5.100.330 | Tears are smaller and do much less damage, but fire in very rapid succession. | |||
| Speed Ball | 5.100.143 | +0.3 speed, +0.2 shot speed. | |||
| Spelunker Hat | 5.100.91 | Reveals type of adjacent rooms, including location for |
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| Spider Bite | 5.100.89 | Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them. | |||
| Spiderbaby | 5.100.211 | ||||
| Spirit of the Night | 5.100.159 | Grants spectral tears and flight. | |||
| Spoon Bender | 5.100.3 | Grants Isaac homing tears. | |||
| Squeezy | 5.100.196 | +0.4 tears, spawns 2 |
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| Starter Deck | 5.100.251 | Isaac can hold 2 cards at once and all pills are replaced by cards. | |||
| Steam Sale | 5.100.64 | Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup. | |||
| Stem Cells | 5.100.176 | Grants one full Red Heart container and +0.16 shot speed. |
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| Steven | 5.100.50 | +1 damage. | |||
| Stigmata | 5.100.138 | +0.3 damage, grants one full Red Heart container. |
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| Stop Watch | 5.100.232 | ||||
| Strange Attractor | 5.100.315 | Pickups, trinkets, and monsters are magnetically attracted to Isaac's tears. | |||
| Super Bandage | 5.100.92 | Grants one full Red Heart container and 2 |
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| Synthoil | 5.100.345 | ||||
| Taurus | 5.100.299 | -0.3 Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the |
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| Tech.5 | 5.100.244 | Isaac occasionally fires an unlimited range piercing laser alongside his normal tears. The laser can glitch, mimicking the effects of certain items and trinkets. | |||
| Technology | 5.100.68 | Replaces tears with a piercing laser with unlimited range. | |||
| Technology 2 | 5.100.152 | Replaces the tears fired from Isaac's right eye with a rapid-firing low damage piercing laser. |
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| The Battery | 5.100.63 | Activated items can be overcharged, allowing them to store up to one extra use. | |||
| The Belt | 5.100.28 | +0.3 speed. | |||
| The Black Bean | 5.100.180 | ||||
| The Body | 5.100.334 | Adds 3 Red Heart Containers. | |||
| The Common Cold | 5.100.103 | Adds a chance to shoot poison tears, dealing damage over time when inflicted. | |||
| The Compass | 5.100.21 | Reveals the locations and types of all special rooms on the map, except |
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| The Halo | 5.100.101 | ||||
| The Inner Eye | 5.100.2 | Isaac shoots three tears at once with lower fire rate. | |||
| The Ladder | 5.100.60 | Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections. | |||
| The Ludovico Technique | 5.100.329 | Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy. | |||
| The Mark | 5.100.79 | ||||
| The Mind | 5.100.333 | Reveals the entire map, including all special rooms and |
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| The Mulligan | 5.100.151 | Tears have a 16.67% chance of spawning allied Blue Flies when they hit an enemy. | |||
| The Negative | 5.100.328 | If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the |
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| The Pact | 5.100.80 | ||||
| The Parasite | 5.100.104 | Isaac's tears split in two when they hit something. | |||
| The Peeper | 5.100.155 | Spawns a familiar that slowly floats around the room in a zig-zag pattern, damaging enemies it passes through. |
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| The Polaroid | 5.100.327 | If Isaac has half a red heart or no red hearts after taking damage, he gains a shield that nullifies all types of damage for 5 seconds. Allows entrance into |
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| The Relic | 5.100.98 | Spawns a cross familiar that drops a |
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| The Sad Onion | 5.100.1 | +0.7 tears. | |||
| The Small Rock | 5.100.90 | +1 damage, +0.2 tears, -0.2 speed. | |||
| The Soul | 5.100.335 | Grants two |
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| The Virus | 5.100.13 | Isaac poisons enemies on contact. |
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| The Wafer | 5.100.108 | Most sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead. | |||
| There's Options | 5.100.249 | Two items appear after defeating a Boss. Only one can be taken; the other will disappear. | |||
| Thunder Thighs | 5.100.314 | Destroys rocks upon contact with Isaac. Adds one Red Heart container and lowers Speed. | |||
| Tiny Planet | 5.100.233 | Massively increases Range and grants spectral tears. Tears orbit around Isaac at a fixed distance until they hit the ground. | |||
| Tooth Picks | 5.100.183 | +0.7 tears, +0.16 shot speed. | |||
| Torn Photo | 5.100.341 | +0.7 tears, +0.16 shot speed. | |||
| Tough Love | 5.100.150 | Adds a chance to shoot a tooth instead of a tear, which deals x3.2 Isaac's damage. | |||
| Transcendence | 5.100.20 | Grants flight. | |||
| Treasure Map | 5.100.54 | Reveals the map of each floor. It does not identify special rooms and does not reveal the locations of |
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| Trinity Shield | 5.100.243 | Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from. | |||
| Virgo | 5.100.303 | Adds a chance to give a shield that nullifies all incoming damage for 10 seconds upon taking damage. Also converts bad pills into good pills. | |||
| Whore of Babylon | 5.100.122 | Grants +1.5 Damage and +0.3 Speed whenever Isaac has a |
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| Wire Coat Hanger | 5.100.32 | +0.7 tears. | |||
| Wooden Spoon | 5.100.27 | +0.3 speed. | |||
| X-Ray Vision | 5.100.76 | Reveals and opens all |
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| 5.100.359 | +1.5 damage. Replaces Isaac's tears with nails, which have increased knockback. | ||||
| 5.100.408 | |||||
| 5.100.391 | |||||
| 5.100.438 | Grants one |
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| 5.100.420 | Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it. | ||||
| 5.100.353 | +5 |
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| 5.100.385 | Spawns a beggar familiar which picks up any nearby coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo follows enemies and gains contact damage. | ||||
| 5.100.377 | Spider enemies no longer target or deal contact damage to Isaac. | ||||
| 5.100.412 | After taking damage a certain amount of times, a permanent demonic familiar spawns. | ||||
| 5.100.356 | Causes Isaac's activated item to activate twice on each use. | ||||
| 5.100.387 | Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | ||||
| 5.100.402 | Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | ||||
| 5.100.372 | Spawns a familiar that occasionally drops a |
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| 5.100.423 | Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears. | ||||
| 5.100.369 | Grants spectral tears and increases range. Tears travel through walls and appear at the opposite side of the room. | ||||
| 5.100.354 | Grants one full Red Heart container and drops a random trinket. |
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| 5.100.415 | +2 |
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| 5.100.371 | Upon taking damage, spawns six |
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| 5.100.373 | Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. | ||||
| 5.100.416 | |||||
| 5.100.381 | +0.7 tears up. Grants a random item at the start of the next run. | ||||
| 5.100.409 | Grants two |
||||
| 5.100.368 | Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount. | ||||
| 5.100.410 | Adds a chance to fire a slow-moving eye that fires tears in the same direction as Isaac. The eye is destroyed when it hits an enemy or obstacle. | ||||
| 5.100.401 | Isaac's tears have a chance to stick to enemies and explode. | ||||
| 5.100.404 | Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which charms, poisons, or knocks back nearby enemies. | ||||
| 5.100.361 | A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage. | ||||
| 5.100.364 | Spawns a white attack fly that orbits somewhere between |
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| 5.100.418 | Isaac's tears gain a random effect that changes every shot. | ||||
| 5.100.405 | |||||
| 5.100.432 | +5 |
||||
| 5.100.398 | Tears have a chance to shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them. | ||||
| 5.100.429 | Isaac's tears become coins. Hitting an enemy has a 5% chance to drop a |
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| 5.100.374 | Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy. | ||||
| 5.100.375 | A host familiar that sits on Isaac's head and has a 20% chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | ||||
| 5.100.413 | Upon picking up a certain amount of health, spawn a permanent angelic familiar. | ||||
| 5.100.360 | Spawns a demonic familiar that shoots tears identical to Isaac's in terms of damage, tears, and tear effects. | ||||
| 5.100.388 | Spawns a familiar that follows Isaac and collects |
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| 5.100.440 | Isaac is occasionally forced to stop firing and charge an attack that launches a massive piercing, spectral kidney stone and a barrage of tears. |
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| 5.100.362 | Spawns a chest familiar that spawns a random pickup (25% chance) or trinket (10% chance) upon clearing a room. | ||||
| 5.100.384 | A |
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| 5.100.435 | Spawns a Loki familiar that follows Isaac and fires 4 tears in a cross pattern. | ||||
| 5.100.365 | Spawns a fly familiar that moves in a straight line and circles around the first wall or obstacle it hits. |
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| 5.100.411 | Isaac's damage increases for the current room each time he kills an enemy. | ||||
| 5.100.394 | Isaac will automatically fire tears directed at a red target on the ground. The target can be moved with tear controls. +0.7 tears, increases range. | ||||
| 5.100.399 | Isaac can charge and unleash a black ring that rapidly deals damage around him. |
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| 5.100.436 | |||||
| 5.100.355 | |||||
| 5.100.414 | Two item pedestals are presented in every |
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| 5.100.370 | |||||
| 5.100.431 | Spawns a familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed. | ||||
| 5.100.433 | |||||
| 5.100.425 | A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots. | ||||
| 5.100.378 | Continuously firing tears for three seconds causes Isaac to drop a |
||||
| 5.100.426 | Spawns a familiar that follows Isaac's movements on a delay and deals 30 contact damage per second to enemies. | ||||
| 5.100.430 | Spawns a familiar that follows Isaac's movements on a 3 second delay, firing tears at nearby enemies. | ||||
| 5.100.380 | |||||
| 5.100.428 | Grants 4 |
||||
| 5.100.379 | Gives Isaac spectral tears and gives his tears a wide arc shape, increasing their size. | ||||
| 5.100.407 | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | ||||
| 5.100.376 | Causes |
||||
| 5.100.389 | Spawns a familiar that drops a random rune after clearing enough rooms. | ||||
| 5.100.424 | Spawns a |
||||
| 5.100.366 | +5 |
||||
| 5.100.390 | Spawns an angel familiar who follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed. | ||||
| 5.100.393 | Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a |
||||
| 5.100.400 | In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear. | ||||
| 5.100.403 | Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a |
||||
| 5.100.367 | +5 |
||||
| 5.100.417 | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | ||||
| 5.100.363 | Spawns an orbital familiar which does |
||||
| 5.100.395 | Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the effectiveness of the ring. | ||||
| 5.100.358 | Grants spectral tears. Tears simultaneously fire out of both eyes diagonally, similar to the effect of the R U a Wizard? pill. | ||||
| 5.100.350 | Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short-lasting pool of green creep on the ground. | ||||
| 5.100.397 | Isaac's tears are bound to a beam emitting in the direction he's firing. |
||||
| 5.100.392 | Gives Isaac a random zodiac item effect that changes every floor. | ||||
| 5.100.526 | Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | ||||
| 5.100.491 | Spawns a familiar that drops a random pill every 3 rooms. Upon using a pill, all enemies in the room are poisoned. | ||||
| 5.100.493 | Increases damage based on how many empty Red Heart containers Isaac has. | ||||
| 5.100.465 | +0.35 tears up. Allows Isaac to fire tears diagonally. | ||||
| 5.100.528 | Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears. | ||||
| 5.100.511 | Spawns a fly familiar that orbits around a random enemy and deals 30 damage per second to enemies it comes in contact with. | ||||
| 5.100.443 | +0.3 tears. Adds a chance to fire a razor blade that deals 4× Isaac's damage. | ||||
| 5.100.506 | Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac. | ||||
| 5.100.458 | Drops a random trinket. Grants a second trinket slot. | ||||
| 5.100.473 | Spawns a familiar that follows Isaac and charges across the room when Isaac fires, blocking shots and dealing 40.5 damage per second on contact. | ||||
| 5.100.535 | Grants one |
||||
| 5.100.509 | |||||
| 5.100.513 | +0.1 flat damage, grants a |
||||
| 5.100.549 | Replaces all |
||||
| 5.100.514 | Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals. The reward from clearing a room will sometimes be duplicated. | ||||
| 5.100.551 | One of two parts necessary to create Mom's Shovel. No effect if somehow obtained on its own. | ||||
| 5.100.518 | Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | ||||
| 5.100.497 | Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused. |
||||
| 5.100.453 | Increases Range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle. | ||||
| 5.100.457 | Grants a |
||||
| 5.100.466 | The first enemy killed in a room releases a gas cloud that poisons nearby enemies. Affected enemies will also release gas upon death, spreading the effect. | ||||
| 5.100.455 | |||||
| 5.100.546 | Creates a ring of light around Isaac that petrifies enemies in contact. | ||||
| 5.100.442 | |||||
| 5.100.446 | While firing, Isaac gains a green aura that poisons nearby enemies. | ||||
| 5.100.530 | Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked. | ||||
| 5.100.469 | Spawns a familiar that leaves a trail of creep that damages enemies at 6 damage per second. Has a chance to spawn damaging beams of light onto enemies that touch the cloud. | ||||
| 5.100.547 | Grants one |
||||
| 5.100.445 | +0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered |
||||
| 5.100.498 | Whenever a |
||||
| 5.100.499 | An |
||||
| 5.100.496 | Adds a luck-based chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles. | ||||
| 5.100.462 | Grants piercing tears. After piercing one enemy, tears start homing and deal double damage. | ||||
| 5.100.450 | Every 20 tears, Isaac loses 1 |
||||
| 5.100.517 | +7 |
||||
| 5.100.467 | Spawns a finger familiar that faces in the same direction as Isaac, rapidly damaging enemies it points at for 10% of Isaac's damage. | ||||
| 5.100.540 | Tears bounce off the floor, creating splashes. Splashes deal 25% of Isaac's tear damage to all enemies in a small area. | ||||
| 5.100.495 | |||||
| 5.100.460 | Adds a chance to shoot tears that confuse enemies for an extremely long time. | ||||
| 5.100.464 | Grants 2 |
||||
| 5.100.501 | Grants a Red Heart container for every 25 |
||||
| 5.100.531 | Turns Isaac's tears into large blood tears fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. | ||||
| 5.100.543 | Spawns a white poop familiar, which turns into a |
||||
| 5.100.470 | Spawns a |
||||
| 5.100.494 | Tears fire sparks of electricity in random directions upon hitting an obstacle or enemy. | ||||
| 5.100.548 | Spawns a familiar that flies through the room while firing, dealing a flat 7 contact damage to enemies and retrieving pickups. | ||||
| 5.100.520 | Grants an active item charge every 15 enemies killed. | ||||
| 5.100.472 | Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | ||||
| 5.100.532 | Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage. | ||||
| 5.100.502 | Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep. | ||||
| 5.100.444 | After every 15 tears fired, Isaac will fire a high-damage cluster of tears. | ||||
| 5.100.525 | Taking damage grants a body part orbital that blocks shots and deals contact damage, up to a maximum of three. The body parts are destroyed after blocking enough damage. | ||||
| 5.100.519 | Grants a familiar that transforms into another random familiar every 10 seconds. | ||||
| 5.100.471 | Spawns a familiar that fires clusters of tears. Must be charged before shooting. | ||||
| 5.100.537 | Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type. | ||||
| 5.100.447 | Constantly shooting causes Isaac to release gas clouds that can be pushed by his tears and damage nearby enemies. |
||||
| 5.100.503 | |||||
| 5.100.538 | Spawns 3 random trinkets. Taking damage has a 5% chance to swallow Isaac's currently held trinket, gaining its effect permanently. | ||||
| 5.100.541 | Grants one |
||||
| 5.100.449 | Grants one |
||||
| 5.100.456 | Grants one full Red Heart container. |
||||
| 5.100.508 | Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time. | ||||
| 5.100.539 | Spawns an egg familiar, which hatches a random friendly monster when Isaac is hurt once per room. The power of the monster improves for each consecutive room cleared without taking damage. | ||||
| 5.100.461 | Adds a chance to fire an egg sack which creates slowing creep and spawns 1-2 Blue Flies or Blue Spiders upon hitting an enemy. | ||||
| 5.100.544 | Spawns a bone familiar that hovers back and forth in front of Isaac, dealing damage equal to Isaac's damage. | ||||
| 5.100.505 | Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | ||||
| 5.100.454 | Allows Isaac to carry two cards, pills, or any combination of both. Spawns one random card, rune, or pill. | ||||
| 5.100.529 | Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle. | ||||
| 5.100.500 | Spawns a familiar that drops a |
||||
| 5.100.534 | Allows Isaac to hold two active items. | ||||
| 5.100.468 | Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly |
||||
| 5.100.448 | |||||
| 5.100.459 | Adds a chance to fire a booger that sticks to enemies and deals damage over time. | ||||
| 5.100.542 | Spawns a bone familiar that circles around Isaac and reflects enemy shots. | ||||
| 5.100.463 | +0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles and open doors. | ||||
| 5.100.451 | Drops a random tarot card. |
||||
| 5.100.524 | Connects Isaac's tears with electricity that can damage enemies. | ||||
| 5.100.533 | Tears are replaced with piercing white blasts of light that deal less damage but can damage the same enemy multiple times. | ||||
| 5.100.452 | Taking damage releases a ring of 10 high damage tears. | ||||
| 5.100.492 | +1 luck. Spawns a fairy familiar that points out |
||||
| 5.100.559 | Repeatedly zaps enemies that are close to Isaac. | ||||
| 5.100.554 | Enemies near Isaac are afflicted with fear. |
||||
| 5.100.647 | Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | ||||
| 5.100.564 | +0.5 Tears, +0.2 Shot Speed. | ||||
| 5.100.672 | Devil deals now cost |
||||
| 5.100.601 | +0.7 tears, grants an |
||||
| 5.100.641 | While in an uncleared room, Isaac forms a trail of bloody tears that drags behind him, bursting and dealing damage upon contact with enemies. | ||||
| 5.100.561 | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | ||||
| 5.100.677 | Causes Isaac to turn into a ghost if he gets hit while in an uncleared room, giving him flight and spectral tears and blocking the next hit he takes. | ||||
| 5.100.699 | Isaac builds rage every time a room is cleared. After four rooms, fires a large |
||||
| 5.100.603 | Recharges Isaac's currently held active item and drops 2-4 batteries. | ||||
| 5.100.690 | Causes enemies to bounce off of Isaac, dealing damage to them if they hit an enemy or obstacle. Also gives Isaac the chance to deflect enemy shots. | ||||
| 5.100.664 | +1 Red Heart Container and fully heals Isaac. Item pedestals also offer a random food item. Picking up a food item temporarily grants +3.6 damage and permanently boosts 2 stats. | ||||
| 5.100.610 | The first time Isaac takes damage in a room, a familiar leaps on an enemy, dealing damage and releasing a rock wave. For the rest of the room, it chases enemies similar to |
||||
| 5.100.616 | Gives a chance to shoot fires alongside tears that block enemy shots and deal damage to enemies that touch them. | ||||
| 5.100.619 | Grants a character-specific effect that enhances their special abilities. | ||||
| 5.100.614 | Grants a Red Heart container and restores 5 hearts. Bombs leave behind damaging red creep. Isaac can place |
||||
| 5.100.569 | Stabs Isaac at the beginning of each floor, draining his |
||||
| 5.100.565 | Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful but will also try to hurt Isaac. Dealing enough damage to it returns it to normal. | ||||
| 5.100.695 | The first 6 times Isaac takes damage on a given floor, he gains Speed and Fire Rate for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. | ||||
| 5.100.607 | Gives Isaac a familiar that fires chaotic bursts of tears in all directions. | ||||
| 5.100.683 | Enemies spawn floating bones on death, which block shots and damage/repel enemies that touch them. | ||||
| 5.100.624 | Drops 5 random cards. | ||||
| 5.100.629 | Spawns an orbiting fly familiar that fires shielded tears at incoming enemy projectiles. | ||||
| 5.100.646 | +5 |
||||
| 5.100.678 | Replaces tears with fetuses that chase down enemies and deal contact damage. Each shot requires a brief charge up. | ||||
| 5.100.671 | Gives Isaac a permanent stat boost whenever he heals with |
||||
| 5.100.660 | Spawns two portals at the beginning of each floor that each lead to either the |
||||
| 5.100.644 | Increases Isaac's lowest stat and drops either 3 |
||||
| 5.100.675 | Unlocks doors and reveals a random room on the map when Isaac takes damage. | ||||
| 5.100.652 | Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills. | ||||
| 5.100.668 | Sends Isaac on an Ascent toward |
||||
| 5.100.576 | Destroying poop spawns Dip Familiars that follow Isaac and damage enemies. Destroying different types of poop spawns different Dips with special effects. | ||||
| 5.100.568 | Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers. | ||||
| 5.100.633 | Grants flight, +2 damage, and increases speed to 1.1. Grants enough health to have 6 full hearts, if possible. Grants the Holy Mantle effect for the room it was obtained in. Automatically given to Isaac after defeating Dogma. | ||||
| 5.100.566 | During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's |
||||
| 5.100.700 | When Isaac uses a Card, Pill, or Rune, he also uses a copy of the previous three Cards/Pills/Runes he used after picking up Echo Chamber. | ||||
| 5.100.676 | If Isaac has one red heart or fewer at the beginning of a floor, he gains an empty red heart container. | ||||
| 5.100.632 | +2 luck. Provides immunity to burn, confusion, fear, and poison. |
||||
| 5.100.600 | Increases the fire rate in Isaac's left eye, causing his eyes to fire at different rates. | ||||
| 5.100.572 | +1 damage, +2 range, -0.16 shot speed. Isaac's tears can be controlled mid-flight with tear controls. | ||||
| 5.100.558 | Causes Isaac to occasionally fire extra tears in random directions while shooting. | ||||
| 5.100.654 | Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one |
||||
| 5.100.608 | Spawns a shooting familiar that has a chance to petrify enemies, and freezes monsters upon killing them. | ||||
| 5.100.649 | Gives Isaac a miniature |
||||
| 5.100.727 | +5 |
||||
| 5.100.658 | Causes Isaac to spawn Minisaac familiars when he takes damage, which chase and shoot at nearby enemies. | ||||
| 5.100.730 | +0.75 damage, +1 luck. | ||||
| 5.100.689 | Item pedestals cycle between 5 random items before being picked up. | ||||
| 5.100.665 | Shows the contents of |
||||
| 5.100.694 | Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | ||||
| 5.100.726 | Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. Affected enemies are cursed and take more damage from |
||||
| 5.100.684 | Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time. | ||||
| 5.100.724 | After Isaac takes damage from an enemy or donates health, launches |
||||
| 5.100.725 | Causes Isaac to throw poop, create buffing creep, or drop bombs while fighting enemies. | ||||
| 5.100.573 | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | ||||
| 5.100.688 | Upon death, Isaac respawns in the current room with half of a |
||||
| 5.100.701 | Spawns an |
||||
| 5.100.560 | Releases a ring of tears and increases fire rate for the current room when Isaac takes damage. |
||||
| 5.100.594 | +2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards. | ||||
| 5.100.717 | Rocks and other Obstacles spawn blue spiders over time while in a room with enemies, and spawn two blue spiders when destroyed. | ||||
| 5.100.716 | Gives range, speed, or damage when buying things from a shop. Spawns three coins and a |
||||
| 5.100.626 | Combined with |
||||
| 5.100.627 | Combined with |
||||
| 5.100.637 | Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies. | ||||
| 5.100.679 | Spawns a familiar that charges a miniature |
||||
| 5.100.615 | Spawns a Dumpy familiar that pushes away nearby enemies and projectiles just before Isaac is about to be hit, then falls asleep. He can be awoken by walking to him. | ||||
| 5.100.681 | Spawns a familiar that flies forward, consuming pickups in its path and dealing damage to enemies. Each pickup increases its size and damage and spawns a Blue Fly. 1 + (stage number) pickups, opens a portal which leads to a special room with contents that persist between floors.
|
||||
| 5.100.617 | Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources. | ||||
| 5.100.612 | Creates a ghostly familiar that closely follows behind Isaac. It dies in one hit, but respawns at the start of the next floor. Each time it survives until the next floor, it rewards Isaac with |
||||
| 5.100.589 | Adds an extra |
||||
| 5.100.593 | Dash by double-tapping the movement key, becoming invulnerable and damaging enemies. There's a short cooldown before Isaac can dash again. |
||||
| 5.100.602 | Adds a trapdoor to every |
||||
| 5.100.590 | +0.4 speed. Doors stay open after entering a room, even in rooms with enemies. | ||||
| 5.100.732 | +1 Damage. Drops a random Rune or Soul Stone upon pickup. | ||||
| 5.100.574 | Isaac gains an aura that deals damage to enemies inside it. | ||||
| 5.100.680 | While firing, Isaac charges up a short-ranged Brimstone-like diarrhea beam that shoots behind him. | ||||
| 5.100.553 | Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores. | ||||
| 5.100.563 | +5 |
||||
| 5.100.597 | Isaac's mouth fills with tears over time while not firing, up to a cap. Holding the fire button will release all stored tears in rapid succession. | ||||
| 5.100.606 | Adds a chance to fire tears that create rifts where they land, which suck enemies, pickups, and shots towards them and damage enemies in the area. | ||||
| 5.100.670 | If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear. | ||||
| 5.100.571 | Prevents creep and floor spikes from damaging Isaac. Also gives Isaac +0.3 speed and 2 |
||||
| 5.100.567 | Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | ||||
| 5.100.570 | Grants multicolored tears. Each color comes with a different status or tear effect. | ||||
| 5.100.598 | +0.7 tears. Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him. | ||||
| 5.100.581 | Spawns a fly orbital familiar that seeks out incoming enemy shots and destroys them. | ||||
| 5.100.634 | While in a room with enemies, spawns red cracks in the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | ||||
| 5.100.661 | The first five enemies killed in a room will spawn stationary shooting familiars where they died. | ||||
| 5.100.621 | Refills all heart containers. Grants an enormous damage boost that wears off over time. | ||||
| 5.100.673 | If Isaac enters a |
||||
| 5.100.643 | Grants flight. In addition to tears, Isaac can charge up and fire a powerful holy laser. |
||||
| 5.100.562 | Locks Isaac's attributes to their highest values reached. | ||||
| 5.100.583 | +5 |
||||
| 5.100.618 | Adds a chance to fire tears that mark enemies with the Bait status effect. Enemies marked as bait are attacked by other enemies. | ||||
| 5.100.691 | Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time. Quest items are unaffected. | ||||
| 5.100.696 | Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor. | ||||
| 5.100.692 | Spawns a special set of spikes in the |
||||
| 5.100.595 | Upon entering a room, a circle of tears orbits Isaac. Enemy tears have a chance to be caught in orbit, turning them friendly. | ||||
| 5.100.669 | Adds a Red Heart Container, fully heals Isaac, and gives +0.2 Speed, +0.5 Damage, +0.5 Tears, +2.5 Range, +0.2 Shot Speed, and +1.0 Luck. Increases the chance of encountering a |
||||
| 5.100.588 | Reveals the location of the |
||||
| 5.100.686 | Gives Isaac a permanent stat boost whenever he picks up a |
||||
| 5.100.674 | On taking fatal damage, instead of dying, Isaac's ghost is chained to his dead body, and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. After it activates, it must be recharged by gaining a |
||||
| 5.100.579 | Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty |
||||
| 5.100.708 | +1 Damage. Prevents Isaac from firing tears from his left eye, like |
||||
| 5.100.651 | Spawns a star familiar that slowly travels towards the |
||||
| 5.100.667 | Spawns a controllable |
||||
| 5.100.731 | Tears fired from Isaac's right eye have +28% Damage, +6.5 Range, and -0.3 Shot Speed. | ||||
| 5.100.707 | Grants one full Red Heart container. Heals 1 additional |
||||
| 5.100.592 | +1 Damage. Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles. | ||||
| 5.100.575 | A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room. | ||||
| 5.100.586 | Generates a ladder at the start of every floor that leads to a unique |
||||
| 5.100.693 | Spawns eight orbital flies, which turn into Blue Flies after they block a shot. Each time a room is cleared, spawns another orbital fly. | ||||
| 5.100.645 | Gives Isaac a |
||||
| 5.100.721 | Causes all future items to be "glitched", granting them completely random effects. | ||||
| 5.100.663 | Isaac periodically turns into a spiked statue, briefly becoming invulnerable and dealing contact damage. | ||||
| 5.100.659 | +2.5 Range, Increases tear size. | ||||
| 5.100.698 | Spawns two familiars that float on either side of Isaac and fire tears that use his tears, range, shot speed, and tear effects, and scale with damage. | ||||
| 5.100.596 | Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched. | ||||
| 5.100.697 | Spawns a familiar that becomes a weaker clone of the floor's boss when entering the |
||||
| 5.100.657 | Enemies explode into tears upon death, which inherit the effects of Isaac's tears. | ||||
| 5.100.702 | After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots. | ||||
| 5.100.591 | Adds one red Heart container. Heals 1 additional |
||||
| 5.100.599 | Spawns an additional |
||||
| 5.100.682 | Gives Isaac a |
||||
| 5.100.474 | Grants a familiar that follows Isaac and blocks enemy shots. |
Collectible ID Gaps
All of the collectibles in the game have contiguous IDs, with the following exceptions:
| ID | Description | Item Before | Item After |
|---|---|---|---|
| 43 | Has a placeholder name of "Pills here!" in the "items.xml" file, a leftover from the original The Binding of Isaac. | Bob's Rotten Head (42) | Teleport! (44) |
| 59 | Book of Shadows (58) | The Ladder (60) | |
| 61 | Has a placeholder name of "Tarot Card" in the "items.xml" file, a leftover from the original The Binding of Isaac. | The Ladder (60) | Charm of the Vampire (62) |
| 235 | n/a | Infestation 2 (234) | E. Coli (236) |
| 263 | Missing Page 2 (262) | Smart Fly (264) | |
| 587 | Used to be the ID for Menorah before it was cut from Repentance. | ||
| 613 | Used to be the ID for Salt Shaker before it was cut from Repentance. | ||
| 620 | Used to be the ID for Voodoo Pin before it was cut from Repentance. | ||
| 630 | Used to be the ID for Lucky Seven before it was cut from Repentance. | ||
| 648 | Used to be the ID for Pill Crusher before it was cut from Repentance. | ||
| 656 | A passive collectible granted when you use the |
||
| 662 | Used to be the ID for the cut item Pacifist. | ||
| 666 | n/a | ||
| 718 | Used to be the ID for the cut item Keeper's Rope. |
Trivia
Wiggle Worm was an item in the original The Binding of Isaac; however, in Rebirth, it was changed into a trinket.
- The Polaroid was a trinket in the original The Binding of Isaac, but was changed into an item. Interestingly, these changes keep the count of items and trinkets from the original game the same.
- There are a total of 170 active items, with 74 in Rebirth, 19 in Afterbirth, 30 in Afterbirth+, and 47 in Repentance. Of those, 138 items possess a charge bar, with 61 items in Rebirth, 16 in Afterbirth, 24 in Afterbirth+, and 37 in Repentance.
- There are a total of 547 passive items, with 267 in Rebirth, 76 in Afterbirth, 81 in Afterbirth+, and 123 in Repentance.
- From Rebirth to Afterbirth+, there has been about a 1:4 ratio of active items to passive items.
Afterbirth+'s original item count was 89. The Booster Packs added 42 items.