Curse Room
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Curse Rooms feature teeth-like spikes on the door that hurt Isaac when entering and exiting the room.
Curse rooms can appear from Chapter 1 to 5.
Taking damage from the spikes doesn't reduce the odds of getting a Devil or Angel room.
Contents
Curse Rooms can feature the following things:
- Red Chests
- An item from the Curse Room pool
- Bomb Chests
- Black Hearts
- Spiders
- Big Spider
- Devil Beggars
- Blue Fire Places
- Cards
- Runes
- Imps
- Nulls
- Reward Plates
- Black Globin's Heads
- A Devil statue and a random item or trinket, surrounded by spikes
- Bulbs
- Black Sacks
Greed mode contents
In Greed mode, curse rooms can feature the following things:
- Red Chests
- Locked Chests
- Bomb Chests
- Reward Plates
- Red Hearts
- Keys
- Bombs
- Pills
- Cards
- Runes
- Pennies
- Spiders
- A bed
Notes
- Items that grant flight allow Isaac to avoid damage taken upon entering a Curse Room, but do not prevent damage taken upon leaving.
- Any item that gives Isaac a shield or invulnerability will prevent damage taken when passing through a Curse Room Door, including Holy Mantle.
- If a Secret Room is next to a Curse Room, it can be entered without taking any damage by bombing the wall between these rooms from the Secret Room.
- The damage done by the Curse Room's door is applied when touching the door. This means that Isaac can be damaged by it without actually going through the door, and any effects that occur upon taking damage will occur in the current room and not the room that the door leads to.
- During Cursed! (challenge #10), all doors except for special types turn into this type of door.
- Damage taken from entering a Curse Room doesn't count for the purposes of score calculation.
- Holding Flat File will remove the spikes from Curse Room doors, allowing them to be entered without taking damage.
Trivia
- The Curse Room's icon is similar to the icon of Whore of Babylon.
Bugs
Bug! | Isaac can pass through Curse Room doors without taking damage even when he should. This usually requires 2.0 speed, a long running start and careful positioning to cross the door before its damage effect kicks in, or alternatively several size downs and very careful nudging along the door's edge. |
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Rooms | ||||||
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Unlocked | Boss Room |
Mini-Boss Room |
Curse Room |
Sacrifice Room |
Closet |
Grave Room |
Locked | Treasure Room |
Shop |
Library |
Planetarium |
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Slotted | Arcade |
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Barred | Challenge Room |
Boss Challenge Room |
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Double-locked | Vault |
Dice Room |
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Double-boarded | Clean/Dirty Bedroom |
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Hidden | Secret Room |
Super Secret Room |
Crawl Space |
Black Market |
I AM ERROR |
Ultra Secret Room |
Post-boss | Devil Room |
Angel Room |
Boss Rush |
Blue Womb Entrance |
The Binding of Isaac: Rebirth |
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