Dead Eye

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(except in Rebirth)

Dead Eye is a passive item added in The Binding of Isaac: Afterbirth.

Effects

  • Isaac's damage increases for each successive tear hit on enemies.
    • The multiplier increases by 0.25x for each hit, going up to a maximum of 2x after 4 successive hits.
    • If a tear misses and hits nothing (wall/floor), there is a chance for the multiplier to be reset back to 1.
      • The chance is 20% for the first miss, 33% for the second miss, and 50% for the third miss and beyond.
    • As the multiplier increases, Isaac's tears glow red and increase in size.

Notes

  • The effect is triggered by many entities aside from enemies. Shooting (except in Repentance) Fire Place.pngFire Places, Poop.pngPoop, Wall Hugger.pngWall Huggers, and Stone Grimace.pngStone Grimaces will count towards the multiplier. This can be used to preemptively increase damage before entering a new room.
    • (except in Repentance) Because blue fires do not deteriorate when shot at with tears, maximum damage can always be achieved as long as the fire is not destroyed by an explosion.
    • Shooting Host.pngHosts will increase the damage multiplier even if their skull is lowered down.
  • If Dead Eye is removed by re-rolling it with Collectible D4 icon.pngD4, Collectible D100 icon.pngD100, or a 1 or 6 pip Dice RoomDice Room, the damage multiplier will be removed, but the tears will continue to glow red.
  • Tears do not have to be landed on only one enemy to build the multiplier; as long as they do not miss, Isaac gains damage.
  • If Isaac is shooting multiple tears at once, like with Collectible Mutant Spider icon.pngMutant Spider, only one of them has to land for the multiplier to build up.
  • (in Repentance) Because there are no walls or floors for tears to collide with in the fight with Boss The Beast ingame.pngThe Beast, the damage boost will not fade away.

Synergies

  • (in Afterbirth † and Repentance)Collectible Compound Fracture icon.pngCompound Fracture/(in Afterbirth † and Repentance)Collectible Haemolacria icon.pngHaemolacria/(in Afterbirth † and Repentance)Collectible Lachryphagy icon.pngLachryphagy: Main tears and burst tears will contribute to damage multiplier.
    • (in Afterbirth † and Repentance)Collectible Lachryphagy icon.pngLachryphagy Firing into the floating tear won't reset the multiplier unless it hits a wall. The burst tears never reset the multiplier.
  • (in Repentance)Collectible Dark Arts icon.pngDark Arts: Hitting enemies/bullets successfully with Dark Arts contributes to Dead Eye's damage multiplier.
  • Collectible The Ludovico Technique icon.pngThe Ludovico Technique: Damage bonus increases until it hits the max of 2x. Since the controllable tear never hits the ground or wall, the bonus cannot be lost.
  • Petrification/Slow items: Enemies will be petrified or slowed, making them easier to hit without missing.
  • (in Afterbirth † and Repentance)Collectible Pop! icon.pngPop!: Tears that miss an enemy and do not hit a wall or obstacle will not fall to the ground immediately, allowing many damage-amplified tears to be fired before the damage boost is lost.
  • Collectible Proptosis icon.pngProptosis: Tears are larger and easier to hit with at a low range. Additionally, if the tear fades out of existence instead of running out of range or hitting a wall/obstacle, it does not count as a miss.
  • (in Repentance)Collectible Spirit Sword icon.pngSpirit Sword: Dead Eye will increase the damage every slash until it hits the max of 2x. The bonus can be lost if a sword projectile doesn't hit anything.
  • Collectible Tiny Planet icon.pngTiny Planet: Isaac's tears no longer hit walls and stay in the air for longer, allowing many damage-amplified tears to be fired before the damage boost is lost.
  • (in Repentance)Collectible Akeldama icon.pngAkeldama: The tears in the trail will contribute to the damage boost, making it possible to stack damage while having items that do not interact with Dead Eye on their own (such as Collectible Brimstone icon.pngBrimstone).

Interactions

  • Collectible Brimstone icon.pngBrimstone / Collectible Dr. Fetus icon.pngDr. Fetus / Collectible Epic Fetus icon.pngEpic Fetus / Collectible Mom's Knife icon.pngMom's Knife / Collectible Technology icon.pngTechnology / Collectible Tech X icon.pngTech X: Will not increase or decrease Dead Eye's bonus, resulting in it remaining as it was prior to their pickup.
  • Collectible 20 20 icon.png20/20/Collectible The Inner Eye icon.pngThe Inner Eye/Collectible Mutant Spider icon.pngMutant Spider/Collectible Cursed Eye icon.pngCursed Eye: If all tears hit, they all contribute to the damage multiplier. However, the spread shot granted by The Inner Eye and Mutant Spider may make it hard to retain the damage multiplier.
  • Character Azazel icon.pngAzazel: Gains no benefit by picking up Dead Eye unless his tear effect has been replaced.
  • Collectible Cricket's Body icon.pngCricket's Body/Collectible The Parasite icon.pngThe Parasite: Split tears that do not hit enemies are considered misses, nearly guaranteeing the chance of losing the multiplier.
  • (in Afterbirth † and Repentance)Collectible Flat Stone icon.pngFlat Stone: Each skip counts as missing.
  • (in Afterbirth † and Repentance) Character The Forgotten icon.pngThe Forgotten: The Forgotten's swing increases the multiplier when successfully hitting enemies, making it much easier to maintain the damage buff. Resets the multiplier upon swinging and missing. The multiplier changes normally when firing tears as Character The Soul (Character) icon.pngThe Soul, and the two forms share the same multiplier.
    • Character The Forgotten icon.pngThe Forgotten + Collectible Soy Milk icon.pngSoy Milk: Damage multiplier will not reset as long as the fire key is held, and will quickly build up to the maximum value of x2. The multiplier will only reset if, upon releasing the fire button, the thrown bone does not hit any enemy.
  • Collectible Host Hat icon.pngHost Hat: Tears fired by the Host are affected by Dead Eye.
  • (in Repentance)Collectible Immaculate Heart icon.pngImmaculate Heart: The tears from Immaculate Heart can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as Collectible Brimstone icon.pngBrimstone.
  • (except in Repentance)Collectible Incubus icon.pngIncubus: Incubus's tears do not affect the multiplier, but Incubus can gain damage from Isaac's normal tears increasing the multiplier. The familiar's tears do not reset the multiplier if they miss, either.
    • (except in Repentance) Character Lilith icon.pngLilith's Incubus doesn't work with Dead Eye.
    • Incubus + Collectible Monstro's Lung icon.pngMonstro's Lung: Tears fired by Incubus are now affected by Dead Eye.
  • Collectible Isaac's Tears icon.pngIsaac's Tears: If the tears fired by Isaac's tears miss, they cause the multiplier to reset.
  • (in Afterbirth † and Repentance)Collectible Jacob's Ladder icon.pngJacob's Ladder: Electricity sparks do not contribute to damage multiplier.
  • Collectible Marked icon.pngMarked: Damage buff often lost quickly because of the constantly firing tears.
  • Piercing tears: Damage buff is halved, .125x, reaching the 2x multiplier with 8 successive hits.
  • (except in Repentance)Collectible Rubber Cement icon.pngRubber Cement: Tears that hit enemies may bounce off and still count as misses.
  • Collectible Sad Bombs icon.pngSad Bombs: Tears spawned by sad bombs that miss will reset the multiplier.
  • (in Repentance)Collectible Saturnus icon.pngSaturnus: Tears spawned when entering the room and enemy tears collected by the ring can add to the damage multiplier and cannot lower it by missing. This can be particularly useful with items that normally prevent the damage multiplier from increasing, such as Collectible Brimstone icon.pngBrimstone.
  • Collectible Technology 2 icon.pngTechnology 2: No effect from the laser itself, but the tears fired from the second eye are affected by Dead Eye.
  • (in Afterbirth † and Repentance)Collectible Technology Zero icon.pngTechnology Zero: Electricity connecting tears will not increase the damage multiplier.
  • (in Afterbirth † and Repentance)Collectible Trisagion icon.pngTrisagion: Cannot increase Dead Eye's bonus, but can lose it.

In-game Footage

Gallery

Bugs

Bug Bug! When picking up Collectible Brimstone icon.pngBrimstone, Collectible Technology icon.pngTechnology, Collectible Dr. Fetus icon.pngDr. Fetus, Collectible Epic Fetus icon.pngEpic Fetus, or Collectible Mom's Knife icon.pngMom's Knife, the damage multiplier that was gained before picking them up will now be permanent. However, saving and quitting the run will result in this damage multiplier being permanently lost.