Sheol
Jump to navigation
Jump to search
Sheol is one of two floors following the Womb/Utero/Scarred Womb, the other being the Cathedral. After defeating Mom's Heart, depending on Isaac's deal chance, a Devil Room may spawn which will only contain a trapdoor leading down to Sheol. Other methods to enter the deal room such as Joker or Red Chests will also work. Unlocking and defeating It Lives will always spawn a trapdoor leading to Sheol, as well as a Beam of Light leading to the Cathedral. Additionally, Sheol can be accessed using We Need To Go Deeper! or Rune of Ehwaz from The Womb II.
Sheol has only one floor, featuring undead and dark/demonic enemies, and the boss is always Satan.
Monsters
Entity | ID | Description |
---|---|---|
Bony |
227.0 | Wanders around the room and throws a bone at Isaac when he is in sight. |
Boom Fly |
25.0 | Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death. |
Death's Head |
212.0 | Invulnerable enemy that moves diagonally around the room, dealing contact damage. Dies when the room is cleared. |
Dip |
217.0 | Slowly dashes in random directions, dealing contact damage. |
Squirt |
220.0 | Dashes towards Isaac and deals contact damage. Spawns 2 Dips upon death. |
Dinga |
223.0 | Slowly moves around the room, occasionally hopping to spawn Dips or fire 8 Brown shots in all directions. Splits 2 Squirts upon death. |
Evil Twin |
53.1 | Mirrors Isaac's movements and fires three spread blood shots at the same time as Isaac. Can fly over obstacles. |
Bloodshot Eye |
60.1 | Slowly turns towards Isaac and fires a Brimstone beam at Isaac if he stands still or is too slow. |
Sucker |
61.0 | Flies slowly towards Isaac, exploding into 4 shots in the cardinal directions upon death. |
Nulls |
252.0 | Walks towards Isaac, dealing contact damage. Upon getting near Isaac, it will open its eyes, though its speed doesn't change. Fades into and out of visibility. |
Gurgle |
87.0 | Walks towards Isaac, dealing contact damage and periodically firing Ipecac shots at him; they are immune to this explosion, but other enemies are not. Can turn into a Splasher upon death. |
Globin |
24.0 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly. |
Gazing Globin |
24.1 | Quickly chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which will slide away from Isaac and can be killed. Will regenerate after a short period of time if not killed quickly. |
Gurgling |
237.0 | Charges towards Isaac when he lines up with them, leaving a trail of Red Creep and shooting 6 blood shots. |
Begotten |
251.0 | Starts attached to the wall or an obstacle. After a while, it detaches, firing 6 blood shots in all directions, turning the room dark, becoming invisible and chasing Isaac. Briefly becomes visible upon getting hit. |
Host |
27.0 | Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it will fire 3 blood shots in a spread and lower its head again. |
Mobile Host |
204.0 | Acts like the Host, but follows Isaac and deals contact damage. |
Selfless Knight |
41.1 | Moves erratically around the room and charges towards Isaac very quickly when in line of sight. Can only be damaged from behind. |
Bone Knight |
283.0 | Moves erratically around the room, charges toward Isaac when in line of sight, and leaves behind a short-lasting trail of damaging Red Creep. Can only be damaged from behind. |
Leech |
55.0 | Quickly charges towards Isaac when he gets in its line of sight. |
Kamikaze Leech |
55.1 | Quickly charges towards Isaac when he gets in its line of sight. Explodes upon death. |
Mr. Maw |
35.0 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Nerve Ending |
231.0 | Static enemy which acts as a meat shield. |
Charger |
23.0 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. |
One Tooth |
234.0 | Follows Isaac and periodically dashes towards him when it gets close. Deals contact damage. |
Oob |
224.0 | When Isaac lines up with it horizontally, it charges across the room once. When Isaac is not horizontal to it, it spawns Brains. |
Black Maw |
225.0 | When Isaac lines up with it horizontally, it charges in his direction and then doubles back, charging back to its original position. When Isaac is not horizontal to it, it spawns Leeches. Explodes when it dies. |
Spider |
85.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. |
Big Spider |
94.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. Spawns two Spiders upon death. |
Ticking Spider |
250.0 | Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Explodes upon death. |
Swarmer |
91.0 | Slowly floats around the room, spawning several Attack Flies. Spawns Pooters upon taking damage. Spawns a Boom Fly upon death. |
Camillo Jr. |
230.0 | Moves around the room diagonally, occasionally firing Technology lasers towards Isaac. Fires more often upon getting damaged. |
Double Vis |
39.1 | Randomly wanders around the room. Pauses to charge and fire a Brimstone laser which fires from both sides when Isaac gets in its line of sight. |
Wizoob |
219.0 | Disappears, then appears near Isaac and spits a cluster of spectral tears at him. |
Lil' Haunt |
260.0 | Floats toward Isaac and occasionally fires a blood shot at him, predicting his movements. |
Wall Hugger |
218.0 | Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed. |
Brimstone Head |
203.0 | Stationary and invulnerable monster that fires Brimstone beams in a specific direction. |
Constant Stone Shooter |
202.0 | Stationary and invulnerable monster that continuously fires shots in a single direction. |
Gaping Maw |
235.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. |
Stone Eye |
201.0 | Stationary and invulnerable monster that constantly rotates and fires a flickering Technology laser. Stops firing when the room is cleared. |
Imp |
259.0 | Slowly drifts towards Isaac, frequently firing 5 blood shots in quick succession towards him. Tries to avoid Isaac's shots and occasionally teleports and reappears elsewhere. |
Dank Squirt |
220.1 | Dashes towards Isaac and deals contact damage, creating slowing black creep. Spawns 2 Clots upon death. |
Black Bony |
277.0 | Wanders around the room and throws three bones in a row at Isaac when he is in sight. Explodes upon death. |
Dank Death's Head |
212.1 | Moves diagonally around the room, dealing contact damage. Needs to be killed to complete the room. |
Flesh Death's Head |
286.0 | Moves diagonally around the room, dealing contact damage. Releases 6 blood shots in all directions upon death. Can be killed, but also dies when the room is cleared. |
Dank Globin |
24.2 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, spawns a Spider, and leaves a puddle of slowing Black Creep. Will regenerate after a short time if not killed quickly. Leaves another puddle of Black Creep upon death. |
Black Globin |
278.0 | Chases Isaac, dealing a full heart of contact damage and launching Spiders towards Isaac whenever it takes damage. Spawns a Spider, a Black Globin's Head, and a Black Globin's Body upon death. |
Black Globin's Head |
279.0 | Slides towards Isaac, leaving a trail of damaging Red Creep. |
Black Globin's Body |
280.0 | Walks aimlessly around the room, occasionally spawning spiders. |
Mom's Dead Hand |
287.0 | Falls from the ceiling. Upon landing, it spawns several rock waves that travel outwards. Spawns several spiders upon death. Entering a room containing Mom's Dead Hand will warn Isaac with Mom's laugh. |
Fat Bat |
258.0 | Slowly flies towards Isaac. Tries to align itself diagonally to Isaac and shoots at him when in that alignment. |
Scarred Double Vis |
39.3 | Randomly wanders around the room. Pauses to charge and fire a Brimstone laser which fires from all four cardinal sides when Isaac gets in its line of sight. |
Red Ghost |
285.0 | Disappears, then reappears near Isaac and fires a brimstone laser. |
Suction Pitfall |
291.1 | Invulnerable and stationary enemy which sucks Isaac towards itself. Isaac falls into it when walked over, taking damage and popping back out after a short delay. |
Soul Sucker |
61.2 | Flies slowly towards Isaac. Spawns a vortex that fires four Brimstone beams in the cardinal directions upon death. |
Mr. Red Maw |
35.2 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Red Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Crispy |
226.2 | Slowly walks towards Isaac, but increases in speed as they take damage. Constantly passively takes damage. |
Stoney |
302.0 | Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared. |
Cross Stone Shooter |
202.10 | Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal. |
Portal |
306.0 | Spawns various enemies from the current floor until it either vanishes or is killed. |
Wrinkly Baby |
38.3 | Dashes towards Isaac at high speed and fires three blood shots in his direction once stopped. |
Whipper |
834.0 | Runs around the room, sprinting at Isaac when he gets in its line of sight and lashing at him when it gets close. |
Snapper |
834.1 | Runs around the room, sprinting at Isaac when he gets in its line of sight and throwing out its whip when he gets in range. |
Flagellant |
834.2 | Runs around the room. When Isaac gets in its line of sight, continuously chases him and lashes its whip, occasionally deflecting Isaac’s shots. |
Shady |
888.0 | Walks slowly toward Isaac, occasionally firing a shot that creates shots perpendicular to itself while traveling and splits into a ring of shots upon hitting a wall or obstacle. Also occasionally jumps, creating lines of explosions in the cardinal directions. One of the few enemies that utilize Damage Scaling. |
Triple Grimace |
42.2 | Stationary and invulnerable monster that occasionally fires a triple shot at Isaac. Stops firing when room is cleared. |
Degraded Bosses:
Name | ID | Notes |
---|---|---|
The Adversary |
268.0 | |
Blastocyst |
74.0 | |
Blighted Ovum |
79.2 | |
The Cage |
265.0 | |
Dark One |
267.0 | |
Death |
66.0 | |
The Fallen |
81.0 | |
Famine |
63.0 | |
Fistula |
71.0 | |
The Gate |
263.0 | |
Gemini |
79.0 | |
Gluttony |
49.0 | |
Greed |
50.0 | |
The Haunt |
260.0 | |
Headless Horseman |
82.0 | |
The Hollow |
19.1 | |
The Husk |
67.1 | |
Larry Jr. |
19.0 | |
Little Horn |
404.0 | |
Loki |
69.0 | |
Lokii |
69.1 | |
Lust |
47.0 | |
Mega Fatty |
264.0 | |
Mega Maw |
262.0 | |
Monstro II |
43.0 | |
Peep |
68.0 | |
Pestilence |
64.0 | |
The Pile |
269.1 | |
Polycephalus |
269.0 | |
Rag Man |
405.0 | |
Rag Mega |
409.0 | |
Sloth |
46.0 | |
The Stain |
401.0 | |
Steven |
79.1 | |
Super Gluttony |
49.1 | |
Super Greed |
50.1 | |
Super Sloth |
46.1 | |
Super Wrath |
48.1 | |
Teratoma |
71.1 | All forms |
War |
65.0 | |
Wrath |
48.0 | |
The Wretched |
100.1 |
Boss
Satan |
Gallery
Trivia
- In Hebrew, Sheol is translated as "place of the dead"; it is described as the common afterlife of humans in Jewish religious lore (including the Old Testament), making it the Abrahamic version of the underworld.
- Sheol is the ninth level of the game (without there being a Curse of the Labyrinth). The 14th-century novel Inferno, the first part of Dante Aligheri's famous Divine Comedy and one of the first books to describe Hell in detail, notes that the ninth and lowest layer of Hell, where those who commit the sin of betrayal are sent, is frozen. On Isaac's last will, it says he died in "a cold place" if he dies in Sheol.
- The ninth layer of Hell is said to be where Satan, who turned against God and was cast down for it, is imprisoned, indicating the reason for Satan's presence in the area.
- It's also said that the ninth layer of Hell is the prison for Judas Iscariot, the betrayer of Jesus, which may be the reason that Judas is unlocked there.
- Like in all chapters, small non-interactive objects can be found on the ground. One of these decorations is a drawing of a triangle that may be a reference to the Triforce, an iconic relic from The Legend of Zelda series.
- There is an unused version of Sheol, which uses textures for Dark Room, but with a black background. It can be accessed by typing
stage 10b
in the Debug Console.
Music
- The music for Sheol is titled Duress.[1]
- The term duress means intimidation or coercion and usually denotes violence.
References
Chapters | ||||||||
---|---|---|---|---|---|---|---|---|
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Optional | Chapter 5 | Chapter 6 | Endgame | |
Basement |
Caves |
Depths |
Womb |
??? |
Sheol
|
Dark Room
|
The Void
| |
Basement |
Caves |
Depths |
Womb |
Sheol |
The Shop |
Ultra Greed |
The Binding of Isaac: Rebirth |
---|