Damage
Damage refers to the amount of damage each tear deals to enemies, and is represented by a sword. As damage increases, the size of the tears increases as well. However, tear size is not always a direct indication of how much damage tears will do; for example, items like
Dead Onion and
Tropicamide increase tear size without increasing damage. Tears will grow and shrink when damage changes, but tears of a certain size do not have a specific damage value, and two tears of the same size (in two different runs) are likely to have different damage values.
Effective Damage
The formula for damage is:
where:
- CharBaseDmg = The character's base damage multiplied by their multiplier,
- TotalDmgUps = the total of all regular damage ups collected (not including special exceptions or damage multipliers),
- FlatDmgUps = the total of all damage ups that are excluded from the above (for example,
Curved Horn or
Ipecac), and
- EffectiveDmg = the approximate damage that can be expected per tear, or per 'tick' when using
Brimstone or
Technology 2.
This formula makes most damage upgrades less potent the more that Isaac has. For example, a Pentagram (+1 Damage) on Isaac would make his total damage 3.5 × (1 × 1.2 + 1)^0.5 = 3.5 × 1.48 = 5.19. Another Pentagram (+1+1) increases this to 6.45 (a 1.26 increase instead of a 1.69 increase). The higher a character's base damage, the more effective damage ups will be for that character. Flat damage modifiers and special adjustments like
Polyphemus or
Sacred Heart happen after the main formula.
Character Modifier
The character base damage is defined by a base number and a multiplier.
-
Eve† and
Tainted Magdalene: 0.75 × 3.50 = 2.625
Jacob‡: 1.00 × 3.50 - 0.75 = 2.75
-
Isaac,
Magdalene,
Samson,
Lazarus,
Lilith,
The Lost,
Apollyon,
The Soul,
Bethany,
Tainted Isaac,
Tainted Judas,
Tainted ???,
Tainted Samson,
Tainted Lazarus,
Tainted Lilith,
Tainted Keeper,
Tainted Apollyon,
Tainted Bethany, and
Tainted Jacob: 1.00 × 3.50 = 3.50
-
Eden and
Tainted Eden: 1.00 x 3.50 ± 1.0 = from 2.50 to 4.50
-
???: 1.05 × 3.50 = 3.675
Esau‡: 1.00 × 3.50 + 0.25 = 3.75
Keeper,
Cain,
Tainted Cain,
Tainted Eve, and
Lazarus Risen: 1.20 × 3.50 = 4.20
-
Judas: 1.35 × 3.50 = 4.725
-
Azazel,
The Forgotten,
Tainted Azazel,
Tainted Forgotten, and
Dead Tainted Lazarus: 1.50 × 3.50 = 5.25
Lazarus Risen: 1.40 × 3.50 = 4.90 (+0.5 damage after each death, 6.20 effective damage on the first death)
Tainted Lost: 1.30 × 3.50 = 4.55
-
Black Judas: 2 × 3.50 = 7.00
†: Whore of Babylon has the unique effect of increasing Eve's damage modifier from 0.75 to 1.00 when active. This does not apply to other characters, however.
‡: Jacob and Esau have -0.75 and +0.25 flat damage, respectively: their base damage, as far as the damage formula is considered, is still 3.5 with a 1.0 multiplier.
Damage Multipliers
Some items multiply damage rather than simply adding to it. Damage multipliers (not to be confused with the aforementioned character-inherent base multiplier) do not simply multiply the character's damage once; the damage stat is constantly recalculated and the damage multipliers are multiplied with the end result. This means that if a character starts with 3.50 damage and gets a 2× multiplier, their effective damage will be 3.5×2 = 7.00. If an item that grants +1 damage is picked up, the character's effective damage will be 3.5×(1×1.2+1)^0.5×2 = 3.5×(2.2)^0.5×2 = 3.5×1.48×2 = 10.38, and not 7.00 + 1.
Most damage multipliers stack. For example,
Proptosis and
Eve's Mascara both provide a 2× multiplier; picking up both will give a total multiplier of 4×. The exception to this is the 1.5× damage multipliers provided by
Cricket's Head,
Magic Mushroom, and the combination of
Blood of the Martyr and
The Book of Belial. These multipliers do not stack; for example, picking up both Cricket's Head and Magic Mushroom will result in an overall 1.5× multiplier rather than the expected 2.25×. Some damage multipliers may be applied to certain flat damage increases, while others will not; see the section on the order in which damage multipliers and flat damage are applied for more information.
Reverse Formula
Consequently, the reverse formula to determine your damage bonuses from the displayed value is Multipliers is the product of all damage multipliers in effect.
Items that affect damage
Activated Items
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
D100 | 5.100.283 | ![]() |
REEROLLLLL! | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
Razor Blade | 5.100.126 | ![]() |
Feel my pain | Damages Isaac for one heart and grants +1.2 damage for the current room. ![]() |
|
The Book of Belial | 5.100.34 | ![]() |
Temporary DMG up | ![]() ![]() ![]() ![]() ![]() ![]() |
|
The Nail | 5.100.83 | ![]() |
Temporary demon form | ![]() ![]() ![]() ![]() |
|
![]() |
5.100.406 | ![]() |
Reroll stats | Re-rolls Isaac's damage, tears, range, and speed. | |
![]() |
5.100.481 | ![]() |
109 | Displaces enemy sprites for the current room and randomly increases one of Isaac's stats while decreasing another. ![]() |
|
![]() |
5.100.487 | ![]() |
A pound of flesh | Removes a Heart Container, increases damage and range, and grants a ![]() |
|
![]() |
5.100.477 | ![]() |
Consume | Consumes all pedestal items in the room. Activated items will have their effects added to Void, and passive items will grant random stat upgrades. | |
![]() |
5.100.704 | ![]() |
Rip and tear | Isaac goes berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms. | |
![]() |
5.100.703 | ![]() |
Lost brother | Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | |
![]() |
5.100.555 | ![]() |
Pain from gain | Spends 5 ![]() |
|
![]() |
5.100.625 | ![]() |
I'm a big boy now! | Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms. | |
![]() |
5.100.556 | ![]() |
Temporary demon form | Grants ![]() |
Passive Items
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
20/20 | 5.100.245 | ![]() |
Double shot | Isaac fires two tears at once, one from each eye. ![]() |
|
A Lump of Coal | 5.100.132 | ![]() |
My Xmas present | The more distance tears travel, the more damage they will do. | |
Abaddon | 5.100.230 | ![]() |
Evil + DMG up + fear shot | ![]() ![]() ![]() ![]() |
|
Blood Clot | 5.100.254 | ![]() |
DMG + range up | ![]() ![]() |
|
Blood of the Martyr | 5.100.7 | ![]() |
DMG up | +1 damage. Isaac shoots blood tears. | |
Bloody Lust | 5.100.157 | ![]() |
RAGE! | Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | |
Brimstone | 5.100.118 | ![]() |
Blood laser barrage | Tears are replaced with a blood laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. | |
Capricorn | 5.100.307 | ![]() |
All stats up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
Cat-o-nine-tails | 5.100.165 | ![]() |
Shot speed + damage up | +1 damage, +0.23 shot speed. | |
Ceremonial Robes | 5.100.216 | ![]() |
DMG + evil up | Grants 3 ![]() |
|
Champion Belt | 5.100.208 | ![]() |
DMG + challenge up | +1 damage. Increases the chance of champion enemies appearing by 15%. | |
Charm of the Vampire | 5.100.62 | ![]() |
DMG up + kills heal | Heals Isaac for a ![]() ![]() |
|
Chemical Peel | 5.100.154 | ![]() |
DMG up | Tears fired from the left eye have +2 flat damage. | |
Cricket's Head | 5.100.4 | ![]() |
DMG up | Increases Damage by 0.5, and increases damage multiplier by ×1.5. | |
Dark Matter | 5.100.259 | ![]() |
DMG up + fear shot | +1 damage, adds a chance to shoot fear tears. | |
Death's Touch | 5.100.237 | ![]() |
Piercing shots + DMG up | +1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes. | |
Eve's Mascara | 5.100.310 | ![]() |
DMG up, tears + shot speed down | ![]() ![]() |
|
Experimental Treatment | 5.100.240 | ![]() |
Some stats up, some stats down | ![]() ![]() |
|
Godhead | 5.100.331 | ![]() |
God tears | ![]() ![]() |
|
Growth Hormones | 5.100.70 | ![]() |
Speed + DMG up | ![]() ![]() |
|
Guillotine | 5.100.206 | ![]() |
DMG + tears up. An out-of-body experience! | Isaac's head becomes an orbital familiar that blocks shots and deals contact damage. Tears are still fired from the rotating head. ![]() ![]() |
|
Ipecac | 5.100.149 | ![]() |
Explosive shots | Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. | |
Iron Bar | 5.100.201 | ![]() |
DMG up + concussive tears | +0.3 damage. Adds a chance to shoot concussive tears, causing enemies to walk around randomly. | |
Jesus Juice | 5.100.197 | ![]() |
Damage + range up | ![]() ![]() |
|
Libra | 5.100.304 | ![]() |
You feel balanced | Gives 6 ![]() ![]() ![]() |
|
Magic Mushroom | 5.100.12 | ![]() |
All stats up! | ![]() ![]() |
|
MEAT! | 5.100.193 | ![]() |
DMG + HP up | Grants one full Red Heart container, +0.3 damage. ![]() ![]() |
|
Missing No. | 5.100.258 | ![]() |
Syntax error | Randomizes all passive items and stats upon pickup and at the start of each succeeding floor. | |
My Reflection | 5.100.5 | ![]() |
Boomerang tears + DMG up + luck down | Gives Isaac's tears a boomerang effect. ![]() ![]() |
|
Odd Mushroom | 5.100.120 | ![]() |
Tears + speed up, DMG down | +1.7 tears, +0.3 speed, slightly reduces damage. | |
Odd Mushroom | 5.100.121 | ![]() |
HP + DMG up, speed down | ![]() ![]() |
|
Pentagram | 5.100.51 | ![]() |
DMG up | +1 damage, increases ![]() ![]() |
|
Polyphemus | 5.100.169 | ![]() |
Mega tears | Isaac fires huge tears that deal massive damage, but fire rate is greatly decreased. If a tear kills an enemy, it travels on with any leftover damage. | |
Proptosis | 5.100.261 | ![]() |
Short range mega tears | Tears start out massive with high damage, and then shrink down and become weaker over a short range. | |
Sacred Heart | 5.100.182 | ![]() |
Homing shots + DMG up | ![]() ![]() |
|
SMB Super Fan | 5.100.189 | ![]() |
All stats up | ![]() ![]() |
|
Soy Milk | 5.100.330 | ![]() |
DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | |
Steven | 5.100.50 | ![]() |
DMG up | +1 damage. | |
Stigmata | 5.100.138 | ![]() |
DMG + HP up | +0.3 damage, grants one full Red Heart container. ![]() ![]() |
|
Synthoil | 5.100.345 | ![]() |
DMG + range up | ![]() ![]() |
|
The Halo | 5.100.101 | ![]() |
All stats up | ![]() ![]() ![]() |
|
The Mark | 5.100.79 | ![]() |
DMG + speed up | ![]() ![]() ![]() ![]() |
|
The Negative | 5.100.328 | ![]() |
Fate chosen | If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the ![]() ![]() ![]() |
|
The Pact | 5.100.80 | ![]() |
DMG + tears up | ![]() ![]() ![]() ![]() |
|
The Peeper | 5.100.155 | ![]() |
Plop! | Spawns a familiar that slowly floats around the room in a zig-zag pattern, damaging enemies it passes through. ![]() |
|
The Small Rock | 5.100.90 | ![]() |
DMG up + speed down | +1 damage, +0.2 tears, -0.2 speed. | |
Whore of Babylon | 5.100.122 | ![]() |
Curse up | Grants +1.5 Damage and +0.3 Speed whenever Isaac has a ![]() |
|
![]() |
5.100.359 | ![]() |
Stick it to 'em! | +1.5 damage. Replaces Isaac's tears with nails, which have increased knockback. | |
![]() |
5.100.415 | ![]() |
The untainted gain power | +2 ![]() ![]() |
|
![]() |
5.100.373 | ![]() |
Accuracy brings power! | Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. | |
![]() |
5.100.411 | ![]() |
Their blood brings rage! | Isaac's damage increases for the current room each time he kills an enemy. | |
![]() |
5.100.399 | ![]() |
Consume thy enemy! | Isaac can charge and unleash a black ring that rapidly deals damage around him. ![]() ![]() |
|
![]() |
5.100.407 | ![]() |
Aura stat boost | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | |
![]() |
5.100.417 | ![]() |
Damage booster | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | |
![]() |
5.100.392 | ![]() |
The heavens will change you | Gives Isaac a random zodiac item effect that changes every floor. | |
![]() |
5.100.493 | ![]() |
Panic = power | Increases damage based on how many empty Red Heart containers Isaac has. | |
![]() |
5.100.513 | ![]() |
Party time! | +0.1 flat damage, grants a ![]() ![]() |
|
![]() |
5.100.497 | ![]() |
Camo kid | Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused. ![]() |
|
![]() |
5.100.530 | ![]() |
Just hope you're not next... | Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked. | |
![]() |
5.100.445 | ![]() |
Bark at the moon! | +0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered ![]() ![]() |
|
![]() |
5.100.531 | ![]() |
I'm seeing red... | Turns Isaac's tears into large blood tears fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. | |
![]() |
5.100.543 | ![]() |
Portable sanctuary | Spawns a white poop familiar, which turns into a ![]() ![]() |
|
![]() |
5.100.463 | ![]() |
Acid tears! | +0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles and open doors. | |
![]() |
5.100.561 | ![]() |
DMG down + tears up + you feel nutty | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | |
![]() |
5.100.664 | ![]() |
All you can eat | +1 Red Heart Container and fully heals Isaac. Item pedestals also offer a random food item. Picking up a food item temporarily grants +3.6 damage and permanently boosts 2 stats. | |
![]() |
5.100.569 | ![]() |
Bleed me dry | Stabs Isaac at the beginning of each floor, draining his ![]() |
|
![]() |
5.100.671 | ![]() |
Power of love | Gives Isaac a permanent stat boost whenever he heals with ![]() |
|
![]() |
5.100.644 | ![]() |
+1 to lowest stat | Increases Isaac's lowest stat and drops either 3 ![]() ![]() ![]() |
|
![]() |
5.100.633 | ![]() |
Ascended | Grants flight, +2 damage, and increases speed to 1.1. Grants enough health to have 6 full hearts, if possible. Grants the ![]() |
|
![]() |
5.100.572 | ![]() |
DMG up + range up + controlled tears | +1 damage, +2 range, -0.16 shot speed. Isaac's tears can be controlled mid-flight with tear controls. | |
![]() |
5.100.654 | ![]() |
Worse pills + evil up | Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one ![]() |
|
![]() |
5.100.730 | ![]() |
DMG + luck up | +0.75 damage, +1 luck. | |
![]() |
5.100.694 | ![]() |
Eternal sorrow | Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | |
![]() |
5.100.573 | ![]() |
Halo of tears | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | |
![]() |
5.100.716 | ![]() |
Spending power | Gives range, speed, or damage when buying things from a shop. Spawns three coins and a ![]() |
|
![]() |
5.100.732 | ![]() |
DMG up | +1 Damage. Drops a random Rune or Soul Stone upon pickup. | |
![]() |
5.100.621 | ![]() |
Full HP + temporary DMG up | Refills all heart containers. Grants an enormous damage boost that wears off over time. | |
![]() |
5.100.673 | ![]() |
Deliver me from evil | If Isaac enters a ![]() ![]() |
|
![]() |
5.100.692 | ![]() |
He awaits your offering | Spawns a special set of spikes in the ![]() |
|
![]() |
5.100.669 | ![]() |
All stats up | Adds a Red Heart Container, fully heals Isaac, and gives +0.2 Speed, +0.5 Damage, +0.5 Tears, +2.5 Range, +0.2 Shot Speed, and +1.0 Luck. Increases the chance of encountering a ![]() ![]() ![]() |
|
![]() |
5.100.588 | ![]() |
Radiant victory | Reveals the location of the ![]() ![]() |
|
![]() |
5.100.686 | ![]() |
Power of faith | Gives Isaac a permanent stat boost whenever he picks up a ![]() |
|
![]() |
5.100.708 | ![]() |
DMG up | +1 Damage. Prevents Isaac from firing tears from his left eye, like ![]() |
|
![]() |
5.100.651 | ![]() |
Follow the light | Spawns a star familiar that slowly travels towards the ![]() |
|
![]() |
5.100.731 | ![]() |
DMG + range up | Tears fired from Isaac's right eye have +28% Damage, +6.5 Range, and -0.3 Shot Speed. | |
![]() |
5.100.592 | ![]() |
Born to rock | +1 Damage. Replaces tears with rocks that deal variable damage, have increased knockback, and can destroy obstacles. | |
![]() |
5.100.152 | ![]() |
Extra laser | Replaces the tears fired from Isaac's right eye with a rapid-firing low damage piercing laser. ![]() |
Trinkets
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
Curved Horn | 5.350.35 | ![]() |
DMG up | +2 flat damage. |
Liberty Cap | 5.350.32 | ![]() |
Touch Fuzzy, Get Dizzy | ![]() ![]() ![]() ![]() ![]() ![]() |
Red Patch | 5.350.40 | ![]() |
Your rage grows | Grants a chance to gain +1.8 damage for the current room upon taking damage. |
Samson's Lock | 5.350.58 | ![]() |
Your rage grows | 1/15 chance to gain +0.5 damage for the current room each time an enemy dies. |
![]() |
5.350.80 | ![]() |
With darkness comes power | Increases Isaac's Damage for each 'evil' item or trinket he possesses. |
![]() |
5.350.67 | ![]() |
You feel cursed... kinda. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
5.350.92 | ![]() |
Stat booster | ![]() ![]() |
![]() |
5.350.101 | ![]() |
I think it's broken | Provides a boost to all stats when Isaac's active item is completely uncharged. |
![]() |
5.350.100 | ![]() |
It needs power | Provides a boost to all stats when Isaac's active item is fully charged. |
![]() |
5.350.162 | ![]() |
Unleash your inner demon | When clearing a room, adds a 33% chance to turn into ![]() |
![]() |
5.350.132 | ![]() |
Mystery medicine | Grants a chance to gain a random syringe effect for the current room. |
Cards and Runes
Name | ID | Icon | Message | Description |
---|---|---|---|---|
III - The Empress | 5.300.4 | ![]() |
May your rage bring power | Triggers the ![]() |
XI - Strength | 5.300.12 | ![]() |
May your power bring rage | Grants the effects of ![]() |
XV - The Devil | 5.300.16 | ![]() |
Revel in the power of darkness | Triggers ![]() |
![]() |
5.300.41 | ![]() |
Void | Deals 40 damage to all enemies in the room. Consumes all pickups in the room and turns them into Blue Flies and Spiders. Consumes all pedestal items in the room and turns them into random stat upgrades. |
![]() |
5.300.52 | ![]() |
Become immense! | ![]() ![]() |
![]() |
5.300.75 | ![]() |
May the darkness swallow all around you | Gain ![]() ![]() ![]() ![]() |
![]() |
5.300.84 | ![]() |
Right behind you | Increases Isaac's speed and makes him invulnerable for 3 seconds and allows him to pass through enemies. Damages all enemies and destroys all projectiles Isaac ran through when the effect ends, and grants a temporary Damage bonus for each enemy and projectile hit. |
![]() |
5.300.87 | ![]() |
Slay a thousand | Isaac turns berserk for 10 seconds, replacing his tears with a melee jawbone club and gaining +0.4 Speed, some Tears, and +3 flat Damage. |
Items that multiply damage
Positive Multiplier
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Cricket's Head | 5.100.4 | ![]() |
DMG up | Increases Damage by 0.5, and increases damage multiplier by ×1.5. | |
Eve's Mascara | 5.100.310 | ![]() |
DMG up, tears + shot speed down | ![]() ![]() |
|
Magic Mushroom | 5.100.12 | ![]() |
All stats up! | ![]() ![]() |
|
Polyphemus | 5.100.169 | ![]() |
Mega tears | Isaac fires huge tears that deal massive damage, but fire rate is greatly decreased. If a tear kills an enemy, it travels on with any leftover damage. | |
Sacred Heart | 5.100.182 | ![]() |
Homing shots + DMG up | ![]() ![]() |
|
![]() |
5.100.415 | ![]() |
The untainted gain power | +2 ![]() ![]() |
|
![]() |
5.100.373 | ![]() |
Accuracy brings power! | Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot. | |
![]() |
5.100.417 | ![]() |
Damage booster | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | |
![]() |
5.100.531 | ![]() |
I'm seeing red... | Turns Isaac's tears into large blood tears fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay. | |
![]() |
5.100.543 | ![]() |
Portable sanctuary | Spawns a white poop familiar, which turns into a ![]() ![]() |
|
![]() |
5.100.573 | ![]() |
Halo of tears | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | |
![]() |
5.100.651 | ![]() |
Follow the light | Spawns a star familiar that slowly travels towards the ![]() |
Character-specific damage multipliers:
-
Eve +
Whore of Babylon - Raises her damage multiplier from 0.75× to 1× while the whore effect is active. (It does not have this effect for any other character.)
-
Judas +
The Book of Belial +
Birthright +
Damocles - 1.4× damage multiplier while the Damocles effect is active.
- Dying with
Judas' Shadow transforms the player into
Black Judas, who has a 2× damage multiplier, which is the highest character-based damage multiplier in the game.
Synergy-specific damage multipliers:
The Book of Belial +
Blood of the Martyr - 1.5× damage multiplier. (The multiplier is shared with
Cricket's Head and
Magic Mushroom.)
Brimstone +
Brimstone - 1.2× damage multiplier.
Brimstone +
Technology - 1.5× damage multiplier.
Random Multiplier
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
D100 | 5.100.283 | ![]() |
REEROLLLLL! | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
5.100.406 | ![]() |
Reroll stats | Re-rolls Isaac's damage, tears, range, and speed. |
Negative Multiplier
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
20/20 | 5.100.245 | ![]() |
Double shot | Isaac fires two tears at once, one from each eye. ![]() |
|
Odd Mushroom | 5.100.120 | ![]() |
Tears + speed up, DMG down | +1.7 tears, +0.3 speed, slightly reduces damage. | |
Soy Milk | 5.100.330 | ![]() |
DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | |
![]() |
5.100.561 | ![]() |
DMG down + tears up + you feel nutty | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | |
![]() |
5.100.152 | ![]() |
Extra laser | Replaces the tears fired from Isaac's right eye with a rapid-firing low damage piercing laser. ![]() |
- Note that
Odd Mushroom is not a "real" damage multiplier in that it only affects the increases from other items. For example, if you only had
Eve's Mascara for a 2× damage multiplier and nothing else, then Odd Mushroom would only grant a flat -0.4 damage (because nothing would be multiplied by 0.9).
The order that damage multipliers and flat damage are applied
Order | Item | Damage | Notes |
---|---|---|---|
0 | Any normal damage up not listed below | ||
1 | ![]() |
TotalDmgUps * 0.9 | The normal damage ups below this don't get this multiplier |
2 | ![]() |
-0.4 | |
![]() |
+0.5 per evil item | ||
![]() |
+10.5 | Fades quickly over time | |
![]() |
+1 per enemy/bullet | Fades over time | |
![]() |
+1.2 | ||
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+0.5 | Permanent damage up from reviving | |
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+0.5 per enemy, up to 5 max | Both items share the same max | |
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+2 | ||
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+4 | With damage aura | |
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+1.2 | ||
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+1.8 | ||
3 | ![]() |
flat +4 | These don't stack with each other |
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flat +5 | ||
4 | ![]() |
×2 | This doesn't apply with ![]() ![]() ![]() |
Character multiplier | See above section | ||
5 | Character flat damage | See above section | |
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flat +2 | ||
6 | ![]() |
×4 | |
7 | ![]() |
flat +3 | |
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flat +0.1 | ||
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flat +0.1 | ||
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flat +1 | ||
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flat +2 | ||
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flat +1 or -1 | ||
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flat +1 | ||
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flat +1 or -1 | ||
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flat +4 | ||
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flat +7 | ||
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flat +1 or -1 | ||
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flat +0.2 | ||
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flat +0.2 | ||
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flat +1 | ||
8 | ![]() ![]() |
×1.2 | Doesn't apply to ![]() ![]() ![]() |
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×2 | ||
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×2.3 | ||
9 | ![]() |
flat +1 | |
10 | ![]() ![]() ![]() |
×1.4 | |
11 | ![]() ![]() ![]() |
flat +1 | This effect grants two separate damage boosts, with the order of application excluding the flat damage boost from the multiplier. |
12 | ![]() |
×1.2 | These don't stack with each other |
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13 | ![]() |
flat ((2 × MissingHearts) ^ 1.6) × 0.1 | |
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flat +6 max | ||
14 | ![]() ![]() |
×0.5 | |
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×1.5 | These don't stack with each other | |
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15 | ![]() |
flat +40 | These don't stack with each other |
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flat +2 | ||
16 | ![]() |
x0.8 | |
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x0.3 | ||
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×1.5 | These don't stack with each other | |
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×0.5 to ×2.0 | ||
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×2 max | ||
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×2 | ||
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×0.2 | Overridden by ![]() | |
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×1.5 | While the total damage boost from Star of Bethlehem amounts to ×1.8, splitting it into two portions causes it to interact in unusual ways with other damage boosts. See the item's page for details. | |
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×1.5 | ||
17 | ![]() |
×1.2 for damage over 3.5 | |
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x0.75 for damage over 3.5 |
Other
- The
Spun transformation increases damage by 2.
- The
Conjoined transformation decreases damage by 0.3.
In co-op, Rage Baby, Revenge Baby, and Belial Baby will occasionally briefly increase damage. Dark Baby will occasionally briefly increase all stats, including damage. Buddy Baby will occasionally briefly grant the
Guillotine effect, which increases damage. Whore Baby will occasionally briefly grant the
Whore of Babylon effect, which increases damage.
The horse Power Pill! activates the
Huge Growth effect for the current room, which grants +7 flat damage.
Standing next to a
White Poop or a white dip grants a x1.2 damage multiplier.
Standing on a brown creep produced by
Tainted ??? or
IBS grants +1 damage.
Lazarus Risen +
Birthright: Grants +7.2 damage which fades away quickly.
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