Angel Room (Item Pool)
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This article is about the item pool. For the room, see Angel Room.
Items in this pool can be found in the Angel Room.
Activated Collectibles
Name | ID | Icon | Weight | Description |
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The Bible | 5.100.33 | ![]() |
Grants flight for the current room. Instantly kills ![]() ![]() ![]() ![]() | |
Breath of Life | 5.100.326 | ![]() |
Grants a brief moment of invincibility when the charge bar hits zero. Isaac begins taking damage if the item is held any longer. ![]() | |
Dead Sea Scrolls | 5.100.124 | ![]() |
Triggers the effect of a random activated item from a list of possible options (not every activated item is included). | |
Prayer Card | 5.100.146 | ![]() |
Gives Isaac an ![]() | |
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5.100.490 | ![]() |
Spawns two random items from the current room's Item Pool and then disappears. Starts with no charges. | |
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5.100.477 | ![]() |
Consumes all pedestal items in the room. Activated items will have their effects added to Void, and passive items will grant random stat upgrades. | |
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5.100.510 | ![]() |
Spawns ![]() ![]() ![]() | |
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5.100.78 | ![]() |
Increases the chance of a ![]() ![]() ![]() | |
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5.100.622 | ![]() |
Removes all of Isaac's items and pickups and takes him to a unique ![]() ![]() | |
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5.100.685 | ![]() |
Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used. | |
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5.100.640 | ![]() |
Isaac pulls out or puts away an urn that fires a stream of damaging blue flames. It gains Soul Charges each time an enemy dies, which are used to fuel the urn. | |
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5.100.653 | ![]() |
While held, enemies leave behind ghosts on death. Stronger enemies leave bigger ghosts. Using the item causes the ghosts to explode and damage nearby enemies, and instantly kills all ghost enemies with less than 50% HP. |
Passive Collectibles
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
The Body | 5.100.334 | ![]() |
Adds 3 Red Heart Containers. | |
Celtic Cross | 5.100.162 | ![]() |
Grants a chance to trigger the ![]() | |
Dead Dove | 5.100.185 | ![]() |
Grants spectral tears and flight. | |
Godhead | 5.100.331 | ![]() |
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Guardian Angel | 5.100.112 | ![]() |
Spawns an orbital familiar that blocks enemy shots, deals 7 damage per tick on contact, and increases the speed of all orbital familiars. | |
Habit | 5.100.156 | ![]() |
When Isaac is hit, his active item gains 1 room's worth of charge. | |
The Halo | 5.100.101 | ![]() |
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Holy Grail | 5.100.184 | ![]() |
Grants flight and one Red Heart container. ![]() ![]() | |
Holy Mantle | 5.100.313 | ![]() |
Grants a shield that negates the first instance of damage taken from a hostile source once per room. | |
Holy Water | 5.100.178 | ![]() |
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Lazarus' Rags | 5.100.332 | ![]() |
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The Mind | 5.100.333 | ![]() |
Reveals the entire map, including all special rooms and ![]() | |
Mitre | 5.100.173 | ![]() |
Grants a chance of converting any ![]() ![]() | |
The Relic | 5.100.98 | ![]() |
Spawns a cross familiar that drops a ![]() | |
Rosary | 5.100.72 | ![]() |
Grants 3 ![]() ![]() ![]() | |
Sacred Heart | 5.100.182 | ![]() |
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Scapular | 5.100.142 | ![]() |
Once per room, when Isaac is reduced to his last half heart, he is granted one ![]() | |
The Soul | 5.100.335 | ![]() |
Grants two ![]() | |
Trinity Shield | 5.100.243 | ![]() |
Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from. | |
The Wafer | 5.100.108 | ![]() |
Most sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead. | |
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5.100.387 | ![]() |
Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | |
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5.100.423 | ![]() |
Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears. | |
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5.100.415 | ![]() |
+2 ![]() ![]() | |
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5.100.374 | ![]() |
Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy. | |
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5.100.413 | ![]() |
Upon picking up a certain amount of health, spawn a permanent angelic familiar. | |
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5.100.390 | ![]() |
Spawns an angel familiar who follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed. | |
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5.100.400 | ![]() |
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear. | |
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5.100.363 | ![]() |
Spawns an orbital familiar which does ![]() ![]() ![]() | |
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5.100.526 | ![]() |
Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | |
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5.100.528 | ![]() |
Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears. | |
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5.100.498 | ![]() |
Whenever a ![]() ![]() | |
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5.100.499 | ![]() |
An ![]() | |
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5.100.464 | ![]() |
Grants 2 ![]() ![]() | |
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5.100.519 | ![]() |
Grants a familiar that transforms into another random familiar every 10 seconds. | |
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5.100.533 | ![]() |
Tears are replaced with piercing white blasts of light that deal less damage but can damage the same enemy multiple times. | |
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5.100.601 | ![]() |
+0.7 tears, grants an ![]() ![]() | |
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5.100.7 | ![]() |
+1 damage. Isaac shoots blood tears. | |
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5.100.568 | ![]() |
Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers. | |
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5.100.543 | ![]() |
Spawns a white poop familiar, which turns into a ![]() ![]() | |
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5.100.573 | ![]() |
Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | |
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5.100.197 | ![]() |
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5.100.574 | ![]() |
Isaac gains an aura that deals damage to enemies inside it. | |
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5.100.567 | ![]() |
Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | |
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5.100.634 | ![]() |
While in a room with enemies, spawns red cracks in the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | |
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5.100.407 | ![]() |
Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | |
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5.100.643 | ![]() |
Grants flight and two ![]() | |
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5.100.696 | ![]() |
Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor. | |
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5.100.579 | ![]() |
Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty ![]() | |
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5.100.651 | ![]() |
Spawns a star familiar that slowly travels towards the ![]() | |
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5.100.138 | ![]() |
+0.3 damage, grants one full Red Heart container. ![]() ![]() | |
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5.100.686 | ![]() |
Gives Isaac a permanent stat boost whenever he picks up a ![]() | |
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5.100.586 | ![]() |
Generates a ladder at the start of every floor that leads to a unique ![]() | |
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5.100.584 | ![]() |
Passively causes active items to spawn themed orbital wisp familiars on use, which fire tears and block shots. Can be activated to spawn a basic wisp if Isaac has no other active item. | |
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5.100.691 | ![]() |
Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time. Quest items are unaffected. |
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