Jar of Wisps

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(in Repentance and Repentance+)

Jar of Wisps is an unlockable activated item added in The Binding of Isaac: Repentance.

Effects

  • Spawns a wisp that orbits Isaac, fires tears, blocks enemy shots, and deals contact damage to enemies, much like the ones spawned by Collectible Book of Virtues icon.pngBook of Virtues.
    • The jar initially spawns only one wisp, but spawns an additional wisp each time the jar is used, up to a maximum of 12 per use. The number of wisps that will be spawned by the jar is indicated by both a counter and the jar visually filling up with wisps.
    • The wisps spawned by the jar can be ones created by any Book of Virtues synergy, although basic wisps are much more common than special variants.
  • Isaac can have up to 3 rings of wisps; an inner, counter-clockwise spinning ring of 6 wisps, a center, clockwise-spinning ring of 8 wisps, and an outer, counter-clockwise spinning ring of 12 wisps, for a total of 26.

Synergies

Interactions

  • Collectible Void icon.pngVoid: Will spawn only one wisp per use.

Notes

  • While most wisps that can be given act similarly to normal wisps, there are some with effects that can potentially harm Isaac.
    • Collectible Anarchist Cookbook icon.pngAnarchist Cookbook Wisps look like bombs and spawn Troll Bomb.pngTroll Bombs when destroyed.
    • Wisps that look like gray cubes will invoke the effect of the Collectible D7 icon.pngD7 when they take damage.
    • Collectible Teleport! icon.pngTeleport!/Collectible Teleport 2.0 icon.pngTeleport 2.0 Wisps fade into and out of existence and have a chance to teleport non-boss enemies to a random spot in the current room when their tears hit them.
  • Switching the jar with other active items and then picking it up again does not reset the number of wisps that will be spawned on use.

Trivia

Bugs

Bug Bug! Each use of Collectible Glowing Hourglass icon.pngGlowing Hourglass that does not move Isaac to a different room from the one he is currently in (such as by teleporting to the previous room then using it again) will duplicate the wisps. Any extra wisps created from duplication on a filled ring will appear at the entrance of each room Isaac enters and shoot in the direction Isaac is currently shooting.