Book of Virtues

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(in Repentance)

Book of Virtues is an unlockable activated/passive item item added in The Binding of Isaac: Repentance. It is the starting item for Character Bethany icon.pngBethany.

Effects

  • Upon use, spawns a wisp that orbits Isaac and fires small spectral tears alongside him. The wisps can block shots and deal contact damage to enemies, but take damage when doing so and will be destroyed when enough damage is taken.
    • When a wisp is destroyed, the sound of fire being extinguished plays.
      • A normal wisp is white and blue, has 2 health and spectral tears which deal 3 damage, and is summoned in the middle ring.
      • A wisp's health can be represented by its size, shrinking as its health decreases.
      • Most wisps deal contact damage equal to 2x Isaac's damage. Doing damage this way usually destroys the wisp unless Isaac is invulnerable.
    • Multiple wisps can exist at once. Some combinations have an upper limit of 26 wisps: an inner counterclockwise ring of 6, a middle clockwise ring with 8, and an outer counterclockwise ring of 12.
  • If another active item is picked up, Book of Virtues will become a passive item that causes active items to spawn wisps when used, often with special effects.
  • While held, changes the first Devil RoomDevil Room encountered to be an Angel RoomAngel Room, and increases the chance of an Angel Room appearing by 25%.
    • Allows for Angel Rooms to appear even if a Deal with the Devil was taken before.
  • This item belongs to the BookwormBookworm set. Collecting three items from this set will transform Isaac into Bookworm.

Notes

  • It is the only passive item in the library pool.
    • If Isaac walks into a library for the first time with NO!NO!, The Book of Virtues is very likely to appear.
    • Because of this, when acquired from a library, the book cannot be rerolled by use of the Collectible D4 icon.pngD4, Collectible D100 icon.pngD100, a Dice RoomDice Room, or getting hit as Character Tainted Eden icon.pngTainted Eden.
  • Whenever Isaac is invulnerable, the wisps are as well, but can still deal contact damage.
  • Summoning a wisp while at the maximum will replace the most damaged wisp.
  • While having 100% chance of Angel RoomAngel Room discovery, Isaac will not get teleported to a Devil RoomDevil Room by using some items which allow it. Instead, he will be teleported to the Angel Room, keeping his 100% chance of discovering an Angel Room. This can be used to get to the Angel Room on the first floor, where Devil/Angel Rooms do not naturally spawn, and still keep the 100% chance for the next floor.
  • This item's passive effects also apply to active items in the consumable slot. (e.g. Character Tainted Bethany icon.pngTainted Bethany's Collectible Lemegeton icon.pngLemegeton, Character Tainted Jacob icon.pngTainted Jacob's Collectible Anima Sola icon.pngAnima Sola, dice from Dice BagDice Bag, etc.)
  • While the item can function as both passive and active item, it is treated as a passive item by NO!NO!, Collectible Void icon.pngVoid, and XVII - The Stars?XVII - The Stars?.
  • This item is displayed in the Extra HUD as a passive item.

Combinations

  • Collectible Abyss icon.pngAbyss: Spawns wisps in the middle ring in the form of black-glowing flies with extra HP that do not fire tears.
  • Collectible Alabaster Box icon.pngAlabaster Box: Spawns up to 8 normal wisps, filling up the middle ring.
  • Collectible A Pony icon.pngA Pony: Spawns wisps in the middle ring, looking like "A Pony". The wisps charge in the direction Isaac shoots instead of firing tears. While charging, the wisps deal contact damage equal to 40% of Isaac's damage per tick (120% of Isaac's damage per second) and are immune to damage. Wisps must wait 2.5 seconds after hitting a wall before they can charge again. The wisps deal their normal contact damage while not charging.
  • Collectible Anarchist Cookbook icon.pngAnarchist Cookbook: Spawns wisps in the middle ring, looking like bombs. The wisps spawn Troll Bomb.pngTroll Bombs when destroyed. These troll bombs will use Isaac's bomb synergies.
  • Collectible Anima Sola icon.pngAnima Sola: Spawns a dark wisp that orbits the locked enemy and shoots at them. When the enemy dies, the wisp despawns.
  • Collectible Bag of Crafting icon.pngBag of Crafting: Spawns a random wisp when an item is crafted.
  • Collectible The Bean icon.pngThe Bean: Spawns wisps surrounded by green stink clouds on the outer ring. The wisps deal 5 damage and poison nearby enemies when destroyed.
  • Collectible Berserk! icon.pngBerserk!: Spawns a pale wisp on the middle ring. The wisp has extra HP and does not shoot.
  • Collectible Best Friend icon.pngBest Friend: Creates wisps that are small Isaac heads with a white flame in the middle ring. Tears shot by these have a 7.5% of applying the mark status effect, akin to Collectible Rotten Tomato icon.pngRotten Tomato.
  • Collectible The Bible icon.pngThe Bible: Spawns white wisps in the inner ring. Wisps' tears have 0.75 shot speed and homing, and deal 6 damage +0.1 per floor.
  • Collectible Black Hole icon.pngBlack Hole: Spawns black wisps on the middle ring. Wisps' tears have the Collectible Strange Attractor icon.pngStrange Attractor effect.
  • Collectible Blank Card icon.pngBlank Card: Spawns card wisps in the middle ring. The wisps spawn random Cards when destroyed, and enemies killed by the wisps' tears have a 15% chance to drop a Card. A wisp is given even if Isaac is not holding a card when the item is used.
  • Collectible Blood Rights icon.pngBlood Rights: Spawns red wisps in the middle ring that have higher health than average and shoot red tears.
  • Collectible Bob's Rotten Head icon.pngBob's Rotten Head: Spawns wisps in the middle ring. The wisps shoot arcing green tears with decreased range, with a 7.5% chance of firing an explosive, poisonous tear.
  • Collectible The Book of Belial icon.pngThe Book of Belial: Spawns black and red wisps in the middle ring. Wisps deal double damage compared to normal wisps.
  • Collectible Book of the Dead icon.pngBook of the Dead: Spawns tiny skull wisps on the inner ring. The wisps fire bones and spawn friendly Bonies when destroyed. The book will summon wisps regardless of whether or not there were enemies killed in the current room.
  • Collectible Book of Revelations icon.pngBook of Revelations: Creates wisps in the inner ring, resembling tiny crosses that do not fire tears. The wisps create a Harbinger that spawns Locusts (the same ones that Collectible 7 Seals icon.png7 Seals creates) for the current room when destroyed.
  • Collectible Book of Secrets icon.pngBook of Secrets: Spawns wisps in the middle ring, looking like tiny spinning question marks. The wisps invoke the effect of Collectible Cracked Orb icon.pngCracked Orb when destroyed.
  • Collectible Book of Shadows icon.pngBook of Shadows: Spawns shielded wisps in the middle ring. The wisps have 1 health, but will not be damaged by blocking projectiles, and can only be destroyed on contact with enemies. When Book of Shadows is active, wisps are immune to all damage, allowing for easy melee kills.
  • Collectible The Book of Sin icon.pngThe Book of Sin: Grants a random wisp based on one of the Seven Deadly Sins. The wisp spawned isn't linked to the pickup dropped.
    • Pride.pngPride: a blue bomb wisp in the middle ring. When destroyed, a small homing bomb that deals normal troll bomb damage is spawned.
    • Greed.pngGreed: 3 yellow coin wisps in the outer ring. Their tears may petrify enemies like Collectible Midas' Touch icon.pngMidas' Touch.
    • Wrath.pngWrath: an orange bomb wisp in the middle ring, which fire flaming tears. They drop troll bombs when continuously firing, and leave a bomb pickup when they die.
    • Envy.pngEnvy: a white face-like wisp in the outer ring.
    • Lust.pngLust: a randomly colored pill wisp in the inner ring, with effects that are the same as Collectible Mom's Bottle of Pills icon.pngMom's Bottle of Pills wisps.
    • Gluttony.pngGluttony: a heart wisp in the middle ring, with effects that are the same as Collectible Yum Heart icon.pngYum Heart wisps.
    • Sloth.pngSloth: a Bob's Head wisp in the middle ring. Their tears travel in an arc like Collectible Ipecac icon.pngIpecac but don't always explode on impact. There is a small chance for an exploding tear.
  • Collectible The Boomerang icon.pngThe Boomerang: Spawns wisps in the middle ring. Wisps' tears have the Collectible My Reflection icon.pngMy Reflection effect and do not persist between rooms.
  • Collectible Box of Friends icon.pngBox of Friends: Spawns black wisps on the middle ring. After creating a wisp, Box of Friends also gives temporary copies of all of Isaac's wisps, including any extra copies Box of Friends made.
  • Collectible Box of Spiders icon.pngBox of Spiders: Spawns wisps instead of spiders, in the outer ring. Wisps summon Blue Spiders when destroyed. One wisp contains one Blue Spider.
  • Collectible Breath of Life icon.pngBreath of Life: Spawns 4 regular wisps on the inner ring when the four-way beam is created. Only 4 of these wisps can exist at a time. No wisps are created otherwise.
  • Collectible Broken Shovel 1 icon.pngBroken Shovel: Creates a tiny ghost wisp on the middle ring, which resembles Character The Soul (Character) icon.pngThe Soul. These wisps' tears have a 10% chance of invoking II - The High PriestessII - The High Priestess on enemies.
  • Collectible Brown Nugget icon.pngBrown Nugget: Spawns brown wisps on the middle ring. These wisps shoot 3 times faster with 1/3rd of the damage of an average wisp. The wisps automatically shoot at nearby enemies instead of in the direction Isaac shoots. The wisps do not persist between rooms.
  • Collectible Butter Bean icon.pngButter Bean: Spawns white wisps on the inner ring. The wisps do not shoot tears, have only 1 health each, release farts that knockback upon death, and cannot be carried across rooms.
  • Collectible The Candle icon.pngThe Candle: Spawns blue wisps on the middle ring. The wisps do not persist between rooms.
  • Collectible Clear Rune icon.pngClear Rune: Spawns purple glowing rune wisps on the middle ring. The wisps spawn random Runes/Soul Stones when destroyed, and enemies killed by the wisps' tears have a 15% chance to drop a Rune/Soul Stone. A wisp is given even if Isaac is not holding a rune when the item is used.
  • Collectible Clicker icon.pngClicker: Spawns a random wisp.
  • Collectible Compost icon.pngCompost: Spawns a wisp in the middle ring if Compost destroys at least one pickup, and the wisp's health will be equal to the number of pickups converted to Blue Flies/Spiders. If Isaac hits the blue fly cap of 64 as a result of using Compost, all but one of Isaac's wisps will despawn.
  • Collectible Converter icon.pngConverter: Spawns wisps in the middle ring, looking like hearts. Wisps have slightly higher health than average. Red Heart pickups can be used to restore their health.
  • Collectible Crooked Penny icon.pngCrooked Penny: Spawns a coin wisp on the middle ring. The wisps have a 50/50 chance to duplicate all their copies or destroy all their copies when one takes damage. Does not affect wisps other than ones made by this item. Using Crooked Penny always spawns one wisp, with no chance to affect the others.
  • Collectible Coupon icon.pngCoupon: Spawns green wisps on the middle ring. The wisps fire three tears at a time, similarly to Collectible The Inner Eye icon.pngThe Inner Eye. However, all of these wisps are destroyed if Isaac buys something using money. Does not affect wisps other than ones made by this item.
  • Collectible Crack the Sky icon.pngCrack the Sky: Spawns wisps in the middle ring. The wisps summon a beam of light when touched, dealing 12 damage to nearby enemies in addition to their normal contact damage.
  • Collectible Crystal Ball icon.pngCrystal Ball: Wisps have much greater health than normal wisps. Tears that are fired from the wisps will auto aim towards nearby enemies, similar to Collectible Demon Baby icon.pngDemon Baby.
  • Collectible D infinity icon.pngD infinity: Spawns a normal wisp in addition to having an extra effect based on the current die selected.
  • Collectible D1 icon.pngD1: Spawns a white six-sided die wisp on the middle ring. An extra wisp spawns if no pickups are duplicated.
  • Collectible D4 icon.pngD4: Removes all of Isaac's wisps and gives him one random wisp for every two items rerolled. Book of Virtues will not be rerolled in the process.
  • Collectible The D6 icon.pngThe D6: Spawns a D6 wisp in the middle ring. An extra wisp is spawned per item rerolled.
  • Collectible D7 icon.pngD7: Spawns a grey six-sided die wisp on the middle ring. The wisps start gray; if the wisps get hit while they’re gray, they invoke the effect of the D7 in the current room and turn blue. Damage that turns the wisps from gray to blue is negated.
  • Collectible D8 icon.pngD8: Spawns a black glowing die wisp on the middle ring. Each wisp has a random damage and fire rate assigned to it. Wisp health is not randomized.
  • Collectible D10 icon.pngD10: Spawns orange wisps in the middle ring. Tears shot from these wisps have a 10% chance to replace enemies with their weaker variants.
  • Collectible D12 icon.pngD12: Spawns blue die wisps on the middle ring. Wisps' tears have a 5% chance to reroll obstacles they hit. Poops and TNT barrels cannot be rerolled.
  • Collectible D20 icon.pngD20: Spawns wisps in the middle ring. In addition to summoning its specific wisp, instead of rerolling pickups, it will destroy all the pickups in the room and has a chance to give a random wisp for each pickup destroyed.
  • Collectible D100 icon.pngD100: Rerolls all of Isaac's wisps and gives him one random wisp. Book of Virtues will not be rerolled in the process.
  • Collectible Dad's Key icon.pngDad's Key: Creates wisps in the middle ring. If the wisps touch Locked Chest.pngLocked Chests, Special Room doors, or uncleared room doors, they will unlock and open them, destroying themselves in the process. These wisps can open any locked door they touch, including the door to the Mega Satan Head ingame.pngMega Satan arena, A Strange Door A Strange Door, and the flesh door to CorpseCorpse. Bomb Chest.pngBomb Chests and Mega Chest.pngMega Chests are unaffected. They will also donate to Key Master.pngKey Masters on touch, destroying themselves in the process. Opening a chest in a Challenge RoomChallenge Room with a wisp will not start the challenge.
  • Collectible Damocles icon.pngDamocles: Spawns a wisp on the middle ring, looking like a sword. The wisp's tears look like Collectible Spirit Sword icon.pngSpirit Sword's beams, but there are no other effects.
  • Collectible Dark Arts icon.pngDark Arts: Spawns black wisps on the middle ring whenever an enemy is killed with Dark Arts. The wisps do not persist between rooms.
  • Collectible Dataminer icon.pngDataminer: Spawns a special wisp on the middle ring that is otherwise undistinguishable from a normal wisp. These wisps' tears have a 5% chance of transforming any non-boss enemy into random wisps.
  • Collectible Dead Sea Scrolls icon.pngDead Sea Scrolls: Each wisp spawned has the attributes of the active item that was triggered.
  • Collectible Decap Attack icon.pngDecap Attack: A stationary wisp spawns where Isaac was when he threw his head that fires tears in the same direction Isaac does. The wisps do not persist between rooms.
  • Collectible Deck of Cards icon.pngDeck of Cards: Spawns card-like wisps on the inner ring which spawn a card when destroyed.
  • Collectible Delirious icon.pngDelirious: Generates a white wisp that resembles one random boss from this list:
    • Boss Monstro ingame.pngMonstro: Fires an inaccurate spray of 6-10 tears, similar to Collectible Lil Monstro icon.pngLil Monstro but without the charge time.
    • Boss The Duke of Flies ingame.pngThe Duke of Flies: Creates Blue Flies instead of firing tears. Each wisp can have a maximum of 3 flies at a time.
    • Boss Loki ingame.pngLoki: Fires four tears that alternate between cardinal and ordinal directions.
    • Boss The Haunt ingame.pngThe Haunt: Fires Collectible Brimstone icon.pngBrimstone lasers. The laser does not need to be charged to be fired, and can tick up to 8 times for a total of 8 damage.
  • Collectible Diplopia icon.pngDiplopia: Spawns a special Diplopia wisp on the middle ring. The wisp fires two tears at a time (similar to Collectible 20 20 icon.png20/20) and have a large amount of health. Using Diplopia also duplicates all of Isaac's other wisps.
  • Collectible Doctor's Remote icon.pngDoctor's Remote: Spawns grey bomb-like wisps in the middle ring. When Doctor's Remote is used, the wisps fire two inaccurate, explosive tears at the crosshair in an arc that deal 14 damage (28 with Collectible BFFS! icon.pngBFFS!).
  • Collectible Dull Razor icon.pngDull Razor: Spawns a grey wisp on the middle ring. The wisp doesn't fire any tears. Whenever Isaac takes damage, there is a chance that the damage is negated and one of the wisps is destroyed instead. "Damage" taken from using Dull Razor does not count for this effect.
  • Collectible Eden's Soul icon.pngEden's Soul: Spawns a random wisp. For the rest of the run, a random wisp spawns after clearing a room if the one given by the item was destroyed, including the replacement wisps given by this effect.
  • Collectible Eraser icon.pngEraser: Spawns a pink eraser wisp on the middle ring. The wisp is immune to projectiles. If a non-boss enemy touches the wisp, it is erased and the wisp is destroyed. The wisp cannot erase bosses, regardless of how much health they have left.
  • Collectible Esau Jr. icon.pngEsau Jr.: Spawns a black wisp when used to turn into Esau Jr. that is otherwise identical to a normal one; turning back into the original character spawns a normal wisp. Each form will retain their own set of wisps.
  • Collectible Eternal D6 icon.pngEternal D6: 50% to spawn an eternal white glowing wisp on the middle ring, which cannot be destroyed. Every use has a 50% chance to destroy all the wisps instead of spawning another. Does not affect wisps other than the ones made by this item. Rerolling items does not affect this chance.
  • Collectible Everything Jar icon.pngEverything Jar: Spawns a random wisp.
  • Collectible Flip icon.pngFlip: Spawns a small white Isaac head wisp in the middle ring with high health. If you are playing Tainted Lazarus, the wisp is given to the form that isn't holding Book of Virtues. A wisp is also granted when Flip is automatically used by clearing the room as Tainted Lazarus.
  • Collectible Flush! icon.pngFlush!: Spawns brown wisps in the middle ring. An additional wisp is spawned for each enemy turned into Poop.pngPoop.
  • Collectible Forget Me Now icon.pngForget Me Now: Spawns a wisp in the middle ring with infinite health. The wisp only lasts for the floor Forget Me Now created.
  • Collectible Fortune Cookie icon.pngFortune Cookie: Spawns a green wisp on the middle ring. Each wisp gives Isaac +0.2 Luck.
  • Collectible Free Lemonade icon.pngFree Lemonade: Spawns large, yellow wisps on the middle ring. The wisps make small puddles of yellow creep every other shot, which last for 3 seconds and deal 7 damage per tick to enemies that walk over them (56 damage per second).
  • Collectible Friend Finder icon.pngFriend Finder: Spawns a random wisp.
  • Collectible Friendly Ball icon.pngFriendly Ball: Spawns a wisp, all on the middle ring, whenever a friendly enemy dies. Depending on the enemy that dies, the wisp may have a different effect:
    • Normal: Enemies captured by Friendly Ball spawn this wisp when they die if they wouldn't spawn any of the other variants listed below.
    • Homing: Enemies captured by Friendly Ball spawn this wisp when they die if they were psychic or had homing shots in some way. Wisps' tears are homing.
    • Explosive: Enemies captured by Friendly Ball spawn this wisp when they die if they created explosions in some way. Wisps' tears have a 33% chance to explode. Explosive tears deal no extra damage.
    • Brimstone: Enemies captured by Friendly Ball spawn this wisp when they die if they fired lasers in some way. Wisps fire Collectible Brimstone icon.pngBrimstone lasers. The laser does not need to be charged to be fired, and can tick up to 8 times for a total of 20 damage.
  • Collectible The Gamekid icon.pngThe Gamekid: Spawns wisps in the inner ring, looking like little Pac-Men. Wisps' tears have the Collectible Anti-Gravity icon.pngAnti-Gravity effect and can inflict fear on enemies.
  • Collectible Gello icon.pngGello: Spawns a red wisp on the middle ring. The wisps will orbit Gello instead of Isaac while it's active.
  • Collectible Genesis icon.pngGenesis: Replaces all of Isaac's wisps with 3 normal wisps. Unlike other reroll items, Isaac does not keep Book of Virtues.
  • Collectible Glass Cannon icon.pngGlass Cannon: Spawns white wisps on the middle ring. The wisps shatter in one hit and their tears deal 8 damage per shot, but if one of the wisps is destroyed, all the others are also destroyed. Does not affect wisps other than ones made by this item. Despite Glass Cannon having a timed charge, the wisps persist between rooms.
  • Collectible Glowing Hourglass icon.pngGlowing Hourglass: Any wisps lost in the previous room will be restored, and an additional Glowing Hourglass wisp will be added on the middle ring. This wisp's tears have a 30% chance to petrify enemies.
  • Collectible Golden Razor icon.pngGolden Razor: Spawns yellow wisps on the middle ring, looking like coins. Wisps' tears have a 15% chance of inflicting Collectible Midas' Touch icon.pngMidas' Touch effect on enemies.
  • Collectible Guppy's Head icon.pngGuppy's Head: Summons wisps in the outer ring instead of flies. Wisps summon Blue Flies when destroyed. One wisp contains one Blue Fly.
  • Collectible Guppy's Paw icon.pngGuppy's Paw: Spawns 3 wisps in the middle ring for every Red Heart Container consumed, in addition to granting Soul Hearts. These wisps have a large amount of health.
  • Collectible Head of Krampus icon.pngHead of Krampus: Spawns red wisps in the middle ring. The wisps fire small Collectible Brimstone icon.pngBrimstone lasers in the cardinal directions when destroyed. The lasers deal the wisps' tear damage per tick, and can hit up to 20 times. Collectible BFFS! icon.pngBFFS! will not increase this damage, despite it scaling with the wisps' tear damage.
  • Collectible The Hourglass icon.pngThe Hourglass: Spawns hourglass-shaped wisps on the middle ring. The wisps slow all enemies in the room for 3 seconds when destroyed. If the Hourglass is used or extra wisps are destroyed while the slow is in effect, its duration is extended.
  • Collectible How to Jump icon.pngHow to Jump: Spawns stationary wisps at the location jumped from which fires in the same direction as Isaac. Max of 6 wisps can be spawned at a time this way. Wisps only last for the current room.
  • Collectible Isaac's Tears icon.pngIsaac's Tears: Summons six wisps at a time, in the middle ring. Using Isaac's Tears destroys the previous set of wisps. The wisps are automatically destroyed after three seconds.
  • Collectible IV Bag icon.pngIV Bag: Spawns wisps in the outer ring, resembling coins. The wisps only have one health.
  • Collectible The Jar icon.pngThe Jar: Consumes stored hearts to spawn heart wisps, rather than releasing heart pickups. Heart wisps have a chance to drop a Half Red Heart.pngHalf Red Heart when destroyed.
  • Collectible Jar of Flies icon.pngJar of Flies: Using Jar of Flies summons wisps instead of Blue Flies; the wisps do not summon the flies when destroyed. Up to five flies at a time are consumed to summon one wisp, with stacking health and damage. The damage of the wisps decreases as they take damage. Enemies killed by wisps’ tears will not add flies to the jar.
  • Collectible Jar of Wisps icon.pngJar of Wisps: Triples the wisps which are spawned including any special wisps spawned.
  • Collectible Kamikaze! icon.pngKamikaze!: Spawns wisps in the middle ring that looks like small sticks of dynamite. The wisps fire explosive projectiles and explode when destroyed, dealing 30 damage to enemies that are close to it. This explosion is small enough to not always hit Isaac, although it will hurt him should he get caught in it. All explosions the wisps make are unaffected by Collectible BFFS! icon.pngBFFS! and bomb synergies. Using Kamikaze! will also trigger an explosion on each dynamite wisp.
  • Collectible Keeper's Box icon.pngKeeper's Box: Spawns glowing coin wisps on the middle ring. Enemies killed by the wisps' tears have a 20% chance to drop a random coin.
  • Collectible Kidney Bean icon.pngKidney Bean: Spawns purple wisps on the middle ring. The wisps charm nearby enemies when destroyed.
  • Collectible Larynx icon.pngLarynx: Spawns red wisps on the middle ring. The wisps deals contact damage equal to 30% of Isaac's damage * Charges Used. Charges Used equals the number of charges Larynx had at the time it was used. Health = 1 * Charges Used. Tear Damage = 1.5 * Charges Used.
  • Collectible Lemegeton icon.pngLemegeton: Lets Lemegeton's wisps shoot homing tears once per second that deal 3 damage.
  • Collectible Lemon Mishap icon.pngLemon Mishap: Spawns yellow wisps in the middle ring. The wisps fire faster and have decreased range. The wisps themselves occasionally leave small puddles of yellow creep that last for 3 seconds and deal 7 damage per tick to enemies that walk over them (56 damage per second).
  • Collectible Magic Fingers icon.pngMagic Fingers: Spawns wisps in the inner ring, looking like coins. The wisps have a chance to drop coins when destroyed.
  • Collectible Magic Skin icon.pngMagic Skin: Spawns pink wisps on the middle ring. Wisps' tears poison enemies.
  • Collectible Mama Mega! icon.pngMama Mega!: Summons 8 wisps in the middle ring on use. The wisps summon Golden Troll Bomb.pngGolden Troll Bombs when destroyed.
    • Mama Mega! + Safety ScissorsSafety Scissors: Allows for infinite uses of Mama Mega! after finding a Golden Bomb or ? Card? Card, as the extinguished Golden Troll Bombs will turn into Golden Bombs.
  • Collectible Meat Cleaver icon.pngMeat Cleaver: Spawns one red wisp on the middle ring on use. Before spawning wisps, Meat Cleaver divides all of Isaac's wisps into two wisps that deal half tear damage. Wisps will be destroyed if they try to divide a third time.
  • Collectible Mega Bean icon.pngMega Bean: Spawns tiny magenta wisps on the middle ring. The wisps send rock waves outward when Mega Bean is used. They also petrify and poison all enemies in a large radius when destroyed.
  • Collectible Mega Blast icon.pngMega Blast: Spawns red wisps on the middle ring that utilize a miniature Brimstone as their weapon, which requires charging and releasing as usual. Lasers can hit up to 8 times for a total of 24 damage. If Mega Blast is being used, the wisps will continuously fire their laser outward rather than in the direction Mega Blast is firing.
  • Collectible Metronome icon.pngMetronome: If an active item was selected, grants the same wisp as that item. If a passive item was selected, grants any random wisp.
  • Collectible Mine Crafter icon.pngMine Crafter: Spawns one glowing green wisp that cannot take or deal damage in any way, and bounces around the room in a random direction, instead of following Isaac. If the wisp is shot by Isaac or his familiars, it explodes, dealing 100 damage to nearby enemies. The wisp does not persist between rooms. Explosions and enemy shots do not detonate it, and the wisps' explosions are unaffected by Collectible BFFS! icon.pngBFFS! and bomb synergies.
  • Collectible Mom's Bottle of Pills icon.pngMom's Bottle of Pills: Spawns wisps in the inner ring, looking like pills. The wisps spawn pills when destroyed. The wisps come in random colors (Blue, Red, White, Pink, Gray, Light Blue, and Yellow). Each color may fire tears that confuse, poison, petrify, burn, or spawn troll bombs. Each tear effect is assigned to one color of pill wisp based on the current seed. The only color pill wisp without a tear effect also spawns a hostile Spider when destroyed. For the troll bomb effect, the pill itself spawns the troll bomb instead of the tear, and the chance for it to do so is independent of whether or not its tears hit anything.
  • Collectible Mom's Bra icon.pngMom's Bra: Spawns red wisps in the middle ring. Wisps' tears have a 5% chance to petrify enemies.
  • Collectible Mom's Bracelet icon.pngMom's Bracelet: Three wisps are created where thrown obstacles land; these wisps rotate around where the obstacle was thrown and fire tears in the same direction Isaac does. The wisps do not persist between rooms. Isaac cannot have more than 8 of these wisps at one time, and wisps in Isaac's middle ring count against this limit. Wisps' tears have a 10% chance of inflicting confusion on enemies.
  • Collectible Mom's Pad icon.pngMom's Pad: Spawns a black wisp with a yellow fire in the middle ring. Wisps' tears have a 7.5% chance to inflict fear on enemies.
  • Collectible Mom's Shovel icon.pngMom's Shovel: Creates two wisps on the middle ring: one looks like Character The Forgotten icon.pngThe Forgotten, which has increased HP but does not fire tears, and the other looks like Character The Soul (Character) icon.pngThe Soul, which fires tears that have a 10% chance of invoking II - The High PriestessII - The High Priestess on enemies.
  • Collectible Monster Manual icon.pngMonster Manual: Spawns wisps in the inner ring. The given wisps function similarly to familiars given by Collectible Buddy in a Box icon.pngBuddy in a Box.
  • Collectible Monstro's Tooth icon.pngMonstro's Tooth: Spawns wisps in the middle ring, looking like teeth. These wisps shoot 50% slower than the average wisp, but deal 12 damage per shot.
  • Collectible Mr. Boom icon.pngMr. Boom: Spawns wisps in the middle ring, looking like bombs. The wisps spawn miniature homing bombs when destroyed. These miniature bombs behave the same as ones created by Collectible Scatter Bombs icon.pngScatter Bombs, with the exception that they deal 100 blast damage instead of 50.
  • Collectible Mr. ME! icon.pngMr. ME!: Spawns a wisp that looks like a face in the middle ring. The wisp cannot shoot. If the current room is cleared, the wisps automatically move toward and unlock chests (Except for Bomb Chest.pngBomb Chests and Mega Chest.pngMega Chests) and special room doors, destroying themselves in the process. The wisps can open almost any locked doors, including the ones to Mega Satan Head ingame.pngMega Satan, the Ascent, but excluding CorpseCorpse.
  • Collectible Moving Box icon.pngMoving Box: Spawns a box wisp on the middle ring. Moving Box must drop a pickup/item in order for it to spawn wisps. The wisps invoke the effect of Collectible The Book of Sin icon.pngThe Book of Sin when destroyed.
  • Collectible My Little Unicorn icon.pngMy Little Unicorn: Spawns rainbow-colored wisps in the middle ring. The wisps orbit Isaac more quickly than normal wisps and change colors constantly, with both of these effects being boosted while My Little Unicorn is active. The wisps also deal an extra 8 contact damage, for a total of 15 contact damage per tick. When de-activated, the rainbow coloring slightly fades away.
  • Collectible Mystery Gift icon.pngMystery Gift: Spawns a random wisp. For the rest of the run, a random wisp spawns after clearing a room if the one given by the item was destroyed, including the replacement wisps given by this effect.
  • Collectible The Nail icon.pngThe Nail: Spawns black wisps on the inner ring. Wisps shoot nails that deal double damage from standard wisps and have increased knockback, akin to Collectible 8 Inch Nails icon.png8 Inch Nails.
  • Collectible The Necronomicon icon.pngThe Necronomicon: Spawns black wisps on the inner ring. The wisps deal 40 damage to all enemies in the room when destroyed. This is not boosted by Collectible BFFS! icon.pngBFFS!, but is boosted by A Missing PageA Missing Page and Collectible Missing Page 2 icon.pngMissing Page 2.
  • Collectible Notched Axe icon.pngNotched Axe: When used with the Book of Virtues, breaking obstacles has a chance to generate wisps that have different effects based on the "mineral" mined, from most common to least common:
    • Dip wisp (can only be obtained from poop): Fires brown tears that deal 1.5 damage and has extremely low health.
    • Black wisp: Fires black tears that have the effect of Collectible A Lump of Coal icon.pngA Lump of Coal and deal 2.5 damage.
    • Silver wisp: Fires metallic tears that have the effect of Collectible Iron Bar icon.pngIron Bar and deal 4 damage.
    • Gold wisp: Fires penny tears that can turn enemies gold similar to Collectible Midas' Touch icon.pngMidas' Touch and deal 3.5 damage.
    • Red wisp: Fires laser tears similar to the ones fired by Collectible Technology icon.pngTechnology and deal 3.5 damage.
    • Blue wisp: Fires diamond tears similar to the ones fired by Collectible Crown Of Light icon.pngCrown Of Light that deal 7 damage.
  • Collectible Pandora's Box icon.pngPandora's Box: Spawns floor - 1 regular wisps with no unique effect, up to a maximum of 8. No wisps are spawned on the first floor.
  • Collectible Pause icon.pngPause: Spawns green wisps on the middle ring. Wisps pause all enemies and enemy shots for 3 seconds when destroyed. This effect is not cancelled by shooting tears.
  • Collectible The Pinking Shears icon.pngThe Pinking Shears: Spawns wisps on the inner ring, looking like Isaac's floating head. Wisps fire piercing tears.
  • Collectible Placebo icon.pngPlacebo: Spawns white wisps on the middle ring. The wisps spawn Pills when destroyed. The effects of the wisps and types of pills they spawn is independent from Placebo's charge time and the most recently used pill. Unlike Collectible Blank Card icon.pngBlank Card and Collectible Clear Rune icon.pngClear Rune, enemies killed by these wisps' tears do not have a chance to drop pills.
  • Collectible Plan C icon.pngPlan C: Spawns 8 red wisps that shoot red tears at 12 damage per tear. Using Plan C will kill Isaac as expected, but wisps won't disappear if used with an item that grants an extra life.
  • Collectible Plum Flute icon.pngPlum Flute: Spawns a wisp on the middle ring, resembling Baby Plum. When the Boss Baby Plum ingame.pngBaby Plum spawned from using Plum Flute bounces diagonally around the room, all the wisps will bounce around the room and fire tears behind themselves as well. The wisps are invulnerable while bouncing around the room.
  • Collectible The Poop icon.pngThe Poop: Spawns wisps on the outer ring, looking like miniature Dip.pngDips. Wisps' tears have a 2.5% chance to apply Collectible E. Coli icon.pngE. Coli to enemies, turning them to poop.
  • Collectible Portable Slot icon.pngPortable Slot: Gives the wisps of the following items depending on the reward:
  • Collectible Potato Peeler icon.pngPotato Peeler: Spawns an indestructible wisp. The wisps do not orbit Isaac, block shots, or deal contact damage. Instead, they chase and constantly shoot at nearby enemies.
  • Collectible Prayer Card icon.pngPrayer Card: Spawns white, heart-shaped wisps in the inner ring. Wisps' tears have 0.75 shot speed. The wisps' tears effectively act as though they have Collectible Sacred Heart icon.pngSacred Heart.
  • Collectible Razor Blade icon.pngRazor Blade: Spawns red wisps in the middle ring. Wisps have higher health.
  • Collectible Red Candle icon.pngRed Candle: Spawns red wisps in the middle ring. The wisps shoot small flames instead of tears, with a very high tear delay; flames last for 5 seconds or until they block 2 shots and/or deal 2 ticks of damage. The wisps do not persist between rooms, and the damage they deal does not increase with Collectible BFFS! icon.pngBFFS! or scale up on later floors.
  • Collectible Red Key icon.pngRed Key: Creates a Red Key wisp in the middle ring. The wisps have a chance to create Red Rooms when Isaac enters an unexplored room.
  • Collectible Remote Detonator icon.pngRemote Detonator: Spawns wisps in the inner ring when bombs placed by Isaac explode. Using Remote Detonator also causes the wisps' tears to explode, dealing 16.5 damage to enemies that are close to them (24 if Isaac has Collectible BFFS! icon.pngBFFS!).
  • Collectible Sacrificial Altar icon.pngSacrificial Altar: Converts each wisp into a Half Red Heart.pngHalf Red Heart. Spawns a single red and black wisp in the middle ring after the sacrifice.
  • Collectible Satanic Bible icon.pngSatanic Bible: Spawns black wisps in the middle ring, looking like a red inverted cross. Each wisp increases the chances of Devil RoomDevil Room appearing by 10%.
  • Collectible Scissors icon.pngScissors: Spawns red wisps in the middle ring. The wisps fire 2-3 tears at a time, which are inaccurate, travel in an arc, and have variable range.
  • Collectible The Scooper icon.pngThe Scooper: Spawns white-glowing eyeball wisps on the middle ring. They function the same as normal wisps.
  • Collectible Sharp Key icon.pngSharp Key: Spawns white wisps in the shape of keys, on the middle ring. Despite the wisps' appearance, they cannot unlock anything, and act as normal wisps.
  • Collectible Sharp Straw icon.pngSharp Straw: Enemies have a chance to spawn wisps in the outer ring when they’re killed by Sharp Straw. Using it in a room with no enemies does not grant a wisp. Despite Sharp Straw having a timed charge, the wisps persist between rooms.
  • Collectible Smelter icon.pngSmelter: Spawns yellow wisps on the middle ring. The wisps have a chance to spawn trinkets when destroyed.
  • Collectible Shoop da Whoop! icon.pngShoop da Whoop!: Spawns white wisps in the outer ring that resemble Shoop da Whoop!. The wisps will not fire tears, but will each fire a thin Shoop da Whoop! laser whenever Isaac uses it (including the wisp that was just summoned). The lasers deal 7 damage per tick (BUG: 3.5 if Isaac has Collectible BFFS! icon.pngBFFS!), and can hit up to 10 times for a total of 70 damage.
  • Collectible Spider Butt icon.pngSpider Butt: Spawns white wisps in the middle ring, looking like a spider. Wisps' tears have a 7.5% chance to inflict slow on enemies.
  • Collectible Spin to Win icon.pngSpin to Win: Generates up to eight wisps in the middle ring while charging the item, which are immediately extinguished once the charge runs out. These wisps shoot six times faster than an average wisp and deal 3 damage.
  • Collectible Spindown Dice icon.pngSpindown Dice: Spawns a random wisp in the middle ring and rerolls all of Isaac's wisps into the type that was just spawned. Due to some wisps having unique behaviors, Isaac can end up with more or less wisps in a given ring than expected.
  • Collectible Sprinkler icon.pngSprinkler: Spawns spinning eyeball wisps on the middle ring. The wisps fire 3 times faster than average, and fire in a spiral pattern similar to Sprinkler.
  • Collectible Stitches icon.pngStitches: When Isaac teleports, he leaves behind a stationary wisp that fires tears in the same direction Isaac does. Up to 6 of these wisps can exist at a time. The wisps do not persist between rooms.
  • Collectible Sulfur icon.pngSulfur: Spawns red wisps in the middle ring that fire a short Collectible Brimstone icon.pngBrimstone laser beam similar to Character Azazel icon.pngAzazel, but significantly smaller.
  • Collectible Sumptorium icon.pngSumptorium: For Tainted Eve, it will create red wisps for every clot consumed, and they will disappear if she starts creating clots again. Soul charges cannot be used to create wisps. Has no effect for other characters.
  • Collectible Suplex! icon.pngSuplex!: 3 wisps are spawned where Isaac lands after using Suplex!. The wisps rotate around the spot Isaac landed and fire tears in the same direction Isaac does. The wisps do not persist between rooms.
  • Collectible Tammy's Head icon.pngTammy's Head: Spawns pale wisps in the outer ring. The wisps' tears deal 1.5 damage, but fire twice as fast as standard wisps. Tears are inaccurate and fire in a spread.
  • Collectible Tear Detonator icon.pngTear Detonator: Spawns wisps on the middle ring. The wisps' tears are also detonated into 6 tears; the resulting tears are based on Isaac's own, rather than the wisps'. Created wisps trigger Tear Detonator's effect when destroyed. Despite Tear Detonator having a timed recharge, the wisps persist between rooms.
  • Collectible Telekinesis icon.pngTelekinesis: Tears caught by Telekinesis become blue wisps in the outer ring. The wisps are outside the range of Telekinesis, making them vulnerable to shots before they can be converted to wisps. Wisps persist between rooms.
  • Collectible Telepathy For Dummies icon.pngTelepathy For Dummies: Spawns purple wisps in the middle ring. These wisps fire homing tears.
  • Collectible Teleport! icon.pngTeleport!: Spawns blue wisps in the middle ring. Wisps' tears have a 10% chance of teleporting non-boss enemies to a random location in the current room on hit. Wisps also temporarily vanish every 5 seconds, preventing them from blocking shots or taking/dealing damage.
  • Collectible Teleport 2.0 icon.pngTeleport 2.0: Spawns flashing blue wisps on the middle ring. Tears have 20% chance of teleporting non-boss enemies to a random location in the current room on hit. Wisps also temporarily vanish every 5 seconds, preventing them from blocking shots or taking/dealing damage.
    • This effect is identical to Collectible Teleport! icon.pngTeleport!'s effect with Book of Virtues, albeit with a 10% higher chance of teleporting enemies on hit.
  • Collectible TMTRAINER icon.pngTMTRAINER: Using a glitched active spawns a random wisp.
  • Collectible Undefined icon.pngUndefined: Creates blue glitched wisps on the middle ring. Wisps fire tears with Collectible Playdough Cookie icon.pngPlaydough Cookie effects.
  • Collectible Unicorn Stump icon.pngUnicorn Stump: Spawns an orbital rainbow wisp on the middle ring. Wisps do not deal contact damage and will not take contact damage. When Isaac is invulnerable, wisps become much more vibrant and deal contact damage equal to 2x Isaac's damage -5. If Isaac has less than 2.5 damage, the wisps will deal no damage even if Unicorn Stump is active.
  • Collectible Urn of Souls icon.pngUrn of Souls: Spawns a wisp in the middle ring for every consecutive second Urn of Souls is fired. The occasional fires shot by the wisps block enemy shots, deal contact damage to enemies, and last for 3 seconds before dissipating. The flames deal 10 damage per tick for the first second they're out, scale down to 5 damage over the next second, and then stay at 5 damage until they dissipate (60-30 damage per second). The damage these fires deal does not increase with Collectible BFFS! icon.pngBFFS! or scale up on later floors.
  • Collectible Vade Retro icon.pngVade Retro: Ghosts very slowly move and shoot tears in the same direction Isaac is shooting. The ghosts' tears deal 3.5 damage, and are fired once every second.
  • Collectible Ventricle Razor icon.pngVentricle Razor: Spawns a blue/orange wisp that circles the respective portal. Wisps do not fire tears. Wisps do persist if Isaac leaves the room and reenters.
  • Collectible Void icon.pngVoid: Spawns the wisps of all the active items Void has absorbed. Spawns no wisps by itself. Using Void on Book of Virtues will give stat upgrades instead of its normal effect, as Book of Virtues is considered a passive item.
  • Collectible We Need To Go Deeper! icon.pngWe Need To Go Deeper!: Spawns a skull wisp on the middle ring that shoots bone tears.
  • Collectible Wait What icon.pngWait What?: Spawns white glowing wisps on the middle ring that don't shoot. The wisps invoke the effect of Wait What? when destroyed and do not persist between rooms.
  • Collectible Wavy Cap icon.pngWavy Cap: Creates a single mushroom wisp on the middle ring, firing 1.5 damage tears. Only one of these wisps can exist at a time.
  • Collectible White Pony icon.pngWhite Pony: Creates white pony wisps on the middle ring that fire white tears with a 10% chance to fire Collectible Holy Light icon.pngHoly Light tears. The beams of light the wisps' tears make deal extra damage to enemies in a small area equal to 3x the wisps' tear damage.
  • Collectible Wooden Nickel icon.pngWooden Nickel: Spawns tiny coin wisps in the middle ring. The wisps have a 50% chance to drop a random coin when destroyed.
  • Collectible Yuck Heart icon.pngYuck Heart: Creates green-glowing rotten hearts wisps on the middle ring. They spawn a Blue Fly when shooting, similar to Collectible Rotten Baby icon.pngRotten Baby. The wisps also create a small green cloud when destroyed, which is purely cosmetic.
  • Collectible Yum Heart icon.pngYum Heart: Creates Red Heart wisps in the middle ring. Enemies killed by the wisps' tears have a 20% chance to drop a full Red Heart.pngRed Heart.

No effect

These combinations simply activate the other item, some of them also spawning a normal wisp.

Synergies

  • Baby-BenderBaby-Bender: Wisps gain homing tears.
  • Collectible BFFS! icon.pngBFFS!: Increases the tear size and doubles the damage of wisps.
  • Collectible The Book of Belial icon.pngThe Book of Belial + Collectible Birthright icon.pngBirthright as Character Judas icon.pngJudas / Character Dark Judas icon.pngDark Judas: Can be stacked along with Book of Belial, allowing you to carry 2 passive books and an activated item on top of them.
  • Butter!Butter!/'M'M: Can be used to remove the Book of Virtues as long as Isaac isn't holding a different active item.
  • Collectible Car Battery icon.pngCar Battery: Doubles the spawned wisps on activation.
  • Collectible Glowing Hourglass icon.pngGlowing Hourglass: Its wisps are kept between uses, allowing for wisp farming on the current floor by picking up Glowing Hourglass and using it to go back to the previous room before Glowing Hourglass was picked up.
  • Collectible Tear Detonator icon.pngTear Detonator: The wisps' tears are also detonated; the resulting tears are based on Isaac's own, rather than the wisps'.

Interactions

  • Collectible Analog Stick icon.pngAnalog Stick: Wisps are unable to shoot diagonally, and will shoot orthogonally instead.
  • Collectible Lodestone icon.pngLodestone: The wisps' tears are attracted to the magnetic enemy, making it much easier to connect all of the wisps' tears on an enemy.
  • NO!NO!: Will not prevent Book of Virtues from spawning, as it's considered a passive item.
  • Collectible Void icon.pngVoid: Book of Virtues is considered to be a passive item, so stat boosts will be gained by using Void on it and further uses of Void will not have the Book's effects.
  • XVII - The Stars?XVII - The Stars?: Book of Virtues will be removed if it's the oldest collected item, even if another active item is not being held.

In-game Footage

Trivia

  • Book of Virtues originates from the Antibirth mod, where it had a two-room charge but lacked the effect where it combines with other active items.
    • Bethany used to be able to use specific types of heart pickups to create special wisps, similarly to how Character Tainted Eve icon.pngTainted Eve can make special blood clot familiars using certain hearts.
    • Wisps would not take explosive damage and the book’s wisp limit was always 16, with wisps orbiting a first ring of 8 and then a second ring of 8 when the first was full.
    • Before Antibirth, it originated in the Community Remix mod for Flash Isaac, where it functioned like Collectible Metronome icon.pngMetronome with a 6 room charge.
  • This item is likely a reference to the 9 virtues of a person living in accord with the Holy Spirit, mentioned in Galatians 5.
  • This is the only book item that can still appear if Isaac is holding NO!NO!, due to being considered a passive item.
  • If you have Collectible Birthright icon.pngBirthright as Character Judas icon.pngJudas and another active item, both books will be under the active item; the Book of Belial on the bottom with the Book of Virtues above it. When the active item is used, you will get the effects of both books as well.

Bugs

Bug Bug! As Character Tainted Isaac icon.pngTainted Isaac, dropping and picking up the uncombined Book of Virtues will refresh the item's charge, allowing for max wisps.
Bug Bug! Each use of Collectible Glowing Hourglass icon.pngGlowing Hourglass that does not move Isaac to a different room from the one he is currently in (such as by teleporting to the previous room then using it again) will duplicate the wisps. Any extra wisps created from duplication on a filled ring will appear at the entrance of each room Isaac enters and shoot in the direction Isaac is currently shooting.
Bug Bug! Using a Dice RoomDice Room or being hit as Character Tainted Eden icon.pngTainted Eden to reroll an uncombined Book of Virtues will result in it rerolling into a different passive item while still remaining in the active item slot. It will disappear when Isaac picks up a different active item.