Angel Room (Greed Mode Item Pool)
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Item Pool |
Items in this pool can be found in the Angel Room in Greed mode.
Activated Collectibles
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
Book of Revelations | 5.100.78 | Increases the chance of a Devil Room / Angel Room appearing while held. Upon use, gives one Soul Heart, and replaces the boss of the current floor with a Harbinger if possible. | ||
Eden's Soul | 5.100.490 | Spawns two random items from the current room's Item Pool and then disappears. Starts with no charges. | ||
Breath of Life | 5.100.326 | Grants a brief moment of invincibility when the charge bar hits zero. Isaac begins taking damage if the item is held any longer. Isaac creates beams of light when touching enemies while invulnerable, and creates a powerful 4-way beam if blocking damage exactly as the invincibility starts. | ||
Genesis | 5.100.622 | Removes all of Isaac's items and pickups and takes him to a unique Clean Bedroom with some pickups and Chests and a passage to the next floor. For every item Isaac lost, he gets to take an item from a set of three. | ||
Jar of Wisps | 5.100.685 | Spawns random wisps that shoot various tears, block shots, and deal contact damage. The number of wisps spawned increases every time the jar is used. | ||
Urn of Souls | 5.100.640 | Isaac pulls out or puts away an urn that fires a stream of damaging blue flames. It gains Soul Charges each time an enemy dies, which are used to fuel the urn. | ||
Vade Retro | 5.100.653 | While held, enemies leave behind ghosts on death. Stronger enemies leave bigger ghosts. Using the item causes the ghosts to explode and damage nearby enemies, and instantly kills all ghost enemies with less than 50% HP. | ||
The Bible | 5.100.33 | Grants flight for the current room. Instantly kills Mom, Mom's Heart, and It Lives when activated, but kills Isaac when used on Satan. | ||
Dead Sea Scrolls | 5.100.124 | Triggers the effect of a random activated item from a list of possible options (not every activated item is included). | ||
Prayer Card | 5.100.146 | Gives Isaac an Eternal Heart. | ||
Delirious | 5.100.510 | Spawns Delirium as a random friendly boss that fights for Isaac. The boss lasts the for the current room. The boss persists between rooms. The charge time is based on the power of the boss summoned. |
Passive Collectibles
Name | ID | Icon | Weight | Description |
---|---|---|---|---|
Blood of the Martyr | 5.100.7 | +1 damage. Isaac shoots blood tears. | ||
The Body | 5.100.334 | Adds 3 Red Heart Containers. | ||
Celtic Cross | 5.100.162 | Grants a chance to trigger the Book of Shadows effect upon taking damage, creating a shield that nullifies all types of damage for 7 seconds. | ||
Censer | 5.100.387 | Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | ||
Circle of Protection | 5.100.423 | Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly homing tears. | ||
Crown Of Light | 5.100.415 | +2 Soul Hearts. While Isaac has no empty red hearts, grants 2x damage, -0.3 shot speed, and increased range. Regardless of health, the crown deactivates for the current room when Isaac takes damage. | ||
Dead Dove | 5.100.185 | Grants spectral tears and flight. | ||
Godhead | 5.100.331 | Grants homing tears with a damaging halo. +0.5 Damage, -0.3 Tears -0.3 Shot Speed, +0.8 Tear Falling Speed, and +1.2 Range. Grants homing tears with a damaging halo. +0.5 Damage, -0.3 Tears, and -0.3 Shot Speed. | ||
Guardian Angel | 5.100.112 | Spawns an orbital familiar that blocks enemy shots, deals 7 damage per tick on contact, and increases the speed of all orbital familiars. | ||
Holy Grail | 5.100.184 | Grants flight and one Red Heart container. Heals 1 additional Red Heart. | ||
Holy Mantle | 5.100.313 | Grants a shield that negates the first instance of damage taken from a hostile source once per room. | ||
Holy Water | 5.100.178 | Spawns a bottle familiar that breaks when Isaac takes damage, leaving a puddle of blue creep. A bottle familiar that flies forward when Isaac shoots. It breaks upon hitting an enemy, leaving a puddle of blue creep that petrifies enemies. | ||
Immaculate Conception | 5.100.413 | Upon picking up a certain amount of health, spawn a permanent angelic familiar. | ||
Jesus Juice | 5.100.197 | +0.5 damage, +0.25 range, +0.5 tear falling speed. +0.5 damage, +1.5 range. | ||
The Mind | 5.100.333 | Reveals the entire map, including all special rooms and Secret Rooms. | ||
Purity | 5.100.407 | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | ||
Rosary | 5.100.72 | Grants 3 Soul Hearts. Causes The Bible to appear in any item pool. +0.5 tears. | ||
Sacred Heart | 5.100.182 | Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, -0.25 Shot Speed, and +4.125 Range. Adds a Red Heart Container. Grants homing tears, a x2.3 Damage multiplier, +1 flat Damage, -0.4 Tears, and -0.25 Shot Speed. | ||
Seraphim | 5.100.390 | Spawns an angel familiar who follows Isaac and fires homing tears which deal 10 damage and have 75% shot speed. | ||
The Soul | 5.100.335 | Grants two Soul Hearts. Isaac gains a pulsing aura that repels enemies and projectiles. | ||
Spear Of Destiny | 5.100.400 | In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear. | ||
Stigmata | 5.100.138 | +0.3 damage, grants one full Red Heart container. Heals 1 additional Red Heart. | ||
Sworn Protector | 5.100.363 | Spawns an orbital familiar which does 105 damage per second and attracts and blocks enemy shots. Upon blocking 10 shots in a room, it drops an Eternal Heart. | ||
Trinity Shield | 5.100.243 | Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from. | ||
Cube of Meat | 5.100.73 | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | ||
Mitre | 5.100.173 | Grants a chance of converting any Red Heart pickups that spawn into Soul Hearts instead. | ||
7 Seals | 5.100.526 | Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | ||
Angelic Prism | 5.100.528 | Spawns an orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears. | ||
Eucharist | 5.100.499 | An Angel Room will always spawn after every boss fight, excluding the first floor and floors after Chapter 4. | ||
Trisagion | 5.100.533 | Tears are replaced with piercing white blasts of light that deal less damage but can damage the same enemy multiple times. | ||
Glyph of Balance | 5.100.464 | Grants 2 Soul Hearts and modifies drops from Champion monsters based on certain conditions. Also modifies room clear drops. | ||
Act of Contrition | 5.100.601 | +0.7 tears, grants an Eternal Heart. Allows Angel Rooms to appear even if a Devil Deal has been taken before. Reduces the Devil/Angel room chance penalty for taking Red heart damage. | ||
Divine Intervention | 5.100.568 | Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers. | ||
Hallowed Ground | 5.100.543 | Spawns a white poop familiar, which turns into a White Poop when Isaac is hurt. White poop has an aura that increases tear fire rate and can block enemy shots. The aura also increases damage by 20% and gives homing. | ||
Immaculate Heart | 5.100.573 | Adds one Red Heart Container and fully restores health. x1.2 damage multiplier. Isaac will occasionally fire extra tears that orbit around him. | ||
Monstrance | 5.100.574 | Isaac gains an aura that deals damage to enemies inside it. | ||
Paschal Candle | 5.100.567 | Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | ||
Purgatory | 5.100.634 | While in a room with enemies, spawns red cracks in the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | ||
Revelation | 5.100.643 | Grants flight and two Soul Hearts. In addition to tears, Isaac can charge up and fire a powerful holy laser. | ||
Salvation | 5.100.696 | Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor. | ||
Soul Locket | 5.100.686 | Gives Isaac a permanent stat boost whenever he picks up a Soul Heart. | ||
Spirit Sword | 5.100.579 | Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty Red Heart Containers. | ||
The Stairway | 5.100.586 | Generates a ladder at the start of every floor that leads to a unique Angel Room shop. | ||
Star of Bethlehem | 5.100.651 | Spawns a star familiar that slowly travels towards the Boss Room, giving an aura that increases damage and tears and grants homing tears. | ||
Book of Virtues | 5.100.584 | Passively causes active items to spawn themed orbital wisp familiars on use, which fire tears and block shots. Can be activated to spawn a basic wisp if Isaac has no other active item. | ||
Sacred Orb | 5.100.691 | Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time. Quest items are unaffected. | ||
The Halo | 5.100.101 | Grants one full Red Heart container, +0.3 damage, +0.2 tears, +0.25 range, +0.3 speed, and +0.5 tear falling speed. Grants one full Red Heart container, +0.3 damage, +0.2 tears, +1.5 range, and +0.3 speed. Heals 1 additional Red Heart. | ||
Holy Light | 5.100.374 | Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy. | ||
Lazarus' Rags | 5.100.332 | Upon dying, resurrect as Lazarus Risen in the current room with one Red Heart container and Anemic. Upon dying, resurrect as Lazarus Risen in the current room with one less Red Heart container, Anemic, and +0.5 Damage. Transform into Lazarus when reaching the next floor. | ||
Lil Delirium | 5.100.519 | Grants a familiar that transforms into another random familiar every 10 seconds. | ||
The Relic | 5.100.98 | Spawns a cross familiar that drops a Soul Heart after clearing enough rooms. | ||
Scapular | 5.100.142 | Once per room, when Isaac is reduced to his last half heart, he is granted one Soul Heart. | ||
The Wafer | 5.100.108 | Most sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead. |
The Binding of Isaac: Rebirth |
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