Devil Room (Item Pool)
The Devil Room pool is the pool of items that can be found in the
Devil Room and can be given from Hell Games. All items can be bought for some number of Red Heart containers (In the case of the Devil Room). If Isaac has no Red Heart containers, items can be bought for three
Soul Hearts /
Black Hearts.
Occasionally, items may cost Soul Hearts even if Isaac still has Red Hearts.
Any items outside of the Devil Room item pool will have a price of 1 Red Heart or 3 Soul Hearts/Black Hearts. This can be caused either by obtaining
Chaos or exhausting the item pool, making Breakfast appear.
The exceptions to this are items that cost 30 cents in Angel Shops from The Stairway, and R Key, which cost 2 Red Hearts, 1 Red Heart and 2 Soul Hearts, or 3 Soul Hearts.
Activated Collectibles
| Name | ID | Icon | Weight | Price | Description |
|---|---|---|---|---|---|
| The Book of Belial | 5.100.34 | ||||
| The Book of Sin | 5.100.97 | Spawns a random coin, heart, bomb, key, battery, pill or card near Isaac. | |||
| Guppy's Head | 5.100.145 | Spawns 2-4 friendly Blue Flies that damage enemies. | |||
| Guppy's Paw | 5.100.133 | Converts one Red Heart Container into three | |||
| The Nail | 5.100.83 | ||||
| The Necronomicon | 5.100.35 | Deals 40 damage to every enemy in the room. | |||
| Satanic Bible | 5.100.292 | Grants one | |||
| We Need To Go Deeper! | 5.100.84 | Creates a trapdoor to go to the next floor. | |||
| 5.100.126 | Damages Isaac for one heart and grants +1.2 damage for the current room. | ||||
| 5.100.441 | Isaac fires a giant blood laser for approximately 15 seconds. This laser deals massive damage, pushes Isaac backwards, and persists between rooms and floors. | ||||
| 5.100.545 | |||||
| 5.100.536 | Sacrifices up to two familiars and spawns an item pedestal for each familiar sacrificed. Converts all friendly spiders and flies into coins. | ||||
| 5.100.477 | Consumes all pedestal items in the room. Activated items will have their effects added to Void, and passive items will grant random stat upgrades. | ||||
| 5.100.475 | Kills all enemies in the room, then kills Isaac three seconds later. | ||||
| 5.100.186 | Takes a full heart of health and deals 40 damage to all enemies in the room. | ||||
| 5.100.577 | Spawns a sword above Isaac's head, which doubles all item pedestals. After Isaac takes damage, the sword can randomly fall at any point, instantly killing him. | ||||
| 5.100.728 | Spawns a demon familiar for the current room attached to Isaac that moves and fires in the direction Isaac shoots, using Isaac's damage, tears, range, shot speed, and special tear effects. | ||||
| 5.100.123 | |||||
| 5.100.556 | Grants | ||||
| 5.100.706 | Destroys all item pedestals in the room and gives Isaac a unique locust familiar for each item destroyed. Locusts fly forwards in the direction Isaac shoots and damage enemies hit. Destroying certain items spawns special locusts with unique effects. | ||||
| 5.100.704 | Isaac goes berserk for 5 seconds, greatly increasing his speed, tears, and damage, but restricting him to using a melee weapon instead of his tears. This item charges by dealing damage to enemies instead of clearing rooms. | ||||
| 5.100.705 | Briefly grants +1 speed and makes Isaac invulnerable and intangible. When the effect ends, destroys all projectiles and damages all enemies Isaac passed through. | ||||
| 5.100.712 | Spawns a destructible orbital familiar representing a random passive item, which blocks shots and deals contact damage. While the wisp is alive, Isaac gains that item's effects. | ||||
| 5.100.127 | Restarts the current floor with a new layout. Any items and pickups from the original floor are kept. |
Passive Collectibles
| Name | ID | Icon | Weight | Price | Description |
|---|---|---|---|---|---|
| Abaddon | 5.100.230 | ||||
| Bloody Lust | 5.100.157 | Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor. | |||
| Brimstone | 5.100.118 | Tears are replaced with a blood laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period. | |||
| Ceremonial Robes | 5.100.216 | Grants 3 | |||
| Contract From Below | 5.100.241 | Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3. | |||
| Dark Bum | 5.100.278 | Spawns a familiar that follows Isaac around and collects | |||
| Dark Matter | 5.100.259 | +1 damage, adds a chance to shoot fear tears. | |||
| Dead Cat | 5.100.81 | Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container. | |||
| Death's Touch | 5.100.237 | +1.5 damage, -0.3 tears. Tears are replaced with large piercing scythes. | |||
| Demon Baby | 5.100.113 | Spawns a familiar that follows Isaac and automatically fires at enemies in its reach. | |||
| Ghost Baby | 5.100.163 | Spawns a familiar that follows Isaac around and fires spectral tears. | |||
| Gimpy | 5.100.225 | Gives chance of spawning a | |||
| Goat Head | 5.100.215 | A | |||
| Guppy's Collar | 5.100.212 | Grants a permanent 50% chance to respawn with 1/2 of a | |||
| Guppy's Hairball | 5.100.187 | Spawns a familiar that loosely follows behind Isaac, which blocks shots and can be swung like a flail to damage enemies. Grows bigger by killing enemies. | |||
| Guppy's Tail | 5.100.134 | Room Clear Awards have a 1/3 chance of being replaced with a | |||
| Headless Baby | 5.100.269 | Spawns a familiar that follows Isaac, leaving blood creep on the ground. | |||
| Judas' Shadow | 5.100.311 | Upon death, respawns Isaac as | |||
| Lil Brimstone | 5.100.275 | Grants a familiar that charges a thin Brimstone laser while Isaac is shooting. | |||
| Lord of the Pit | 5.100.82 | Grants flight and +0.3 speed. | |||
| The Mark | 5.100.79 | ||||
| Missing Page 2 | 5.100.262 | Grants one | |||
| Mom's Knife | 5.100.114 | Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles, and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power. | |||
| The Pact | 5.100.80 | ||||
| Pentagram | 5.100.51 | +1 damage, increases | |||
| Rotten Baby | 5.100.268 | Spawns a familiar that spawns a Blue Fly when Isaac shoots. It can only have one Fly at a time. | |||
| Sacrificial Dagger | 5.100.172 | Spawns a dagger orbital familiar, blocking enemy shots and dealing a high amount of damage to enemies in contact. | |||
| Spirit of the Night | 5.100.159 | Grants spectral tears and flight. | |||
| Whore of Babylon | 5.100.122 | Grants +1.5 Damage and +0.3 Speed whenever Isaac has a | |||
| 5.100.8 | Spawns a familiar that follows Isaac around shooting tears that deal 3.5 damage. | ||||
| 5.100.67 | |||||
| 5.100.408 | |||||
| 5.100.391 | |||||
| 5.100.420 | Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it. | ||||
| 5.100.412 | After taking damage a certain amount of times, a permanent demonic familiar spawns. | ||||
| 5.100.409 | Grants two | ||||
| 5.100.360 | Spawns a demonic familiar that shoots tears identical to Isaac's in terms of damage, tears, and tear effects. | ||||
| 5.100.399 | Isaac can charge and unleash a black ring that rapidly deals damage around him. | ||||
| 5.100.431 | Spawns a familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed. | ||||
| 5.100.433 | |||||
| 5.100.417 | Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5× tear damage multiplier. | ||||
| 5.100.526 | Spawns a random Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed Locusts. | ||||
| 5.100.442 | |||||
| 5.100.530 | Grants a pickup or stat upgrade if all enemies in a room are killed in the order they are marked. | ||||
| 5.100.498 | Whenever a | ||||
| 5.100.462 | Grants piercing tears. After piercing one enemy, tears start homing and deal double damage. | ||||
| 5.100.519 | Grants a familiar that transforms into another random familiar every 10 seconds. | ||||
| 5.100.468 | Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly | ||||
| 5.100.554 | Enemies near Isaac are afflicted with fear. | ||||
| 5.100.699 | Isaac builds rage every time a room is cleared. After four rooms, fires a large | ||||
| 5.100.506 | Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac. | ||||
| 5.100.569 | Stabs Isaac at the beginning of each floor, draining his | ||||
| 5.100.695 | The first 6 times Isaac takes damage on a given floor, he gains Speed and Fire Rate for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. | ||||
| 5.100.646 | +5 | ||||
| 5.100.572 | +1 damage, +2 range, -0.16 shot speed. Isaac's tears can be controlled mid-flight with tear controls. | ||||
| 5.100.654 | Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one | ||||
| 5.100.665 | Shows the contents of | ||||
| 5.100.684 | Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time. | ||||
| 5.100.679 | Spawns a familiar that charges a miniature | ||||
| 5.100.503 | |||||
| 5.100.411 | Isaac's damage increases for the current room each time he kills an enemy. | ||||
| 5.100.109 | Increases damage by 0.04 for every | ||||
| 5.100.606 | Adds a chance to fire tears that create rifts where they land, which suck enemies, pickups, and shots towards them and damage enemies in the area. | ||||
| 5.100.115 | Grants spectral tears that travel through obstacles (but not enemies). | ||||
| 5.100.672 | Devil deals now cost | ||||
| 5.100.634 | While in a room with enemies, spawns red cracks in the ground. Walking over these cracks summons ghosts that launch themselves at enemies and explode. | ||||
| 5.100.74 | Gives Isaac 25 | ||||
| 5.100.692 | Spawns a special set of spikes in the | ||||
| 5.100.698 | Spawns two familiars that float on either side of Isaac and fire tears that use his tears, range, shot speed, and tear effects, and scale with damage. | ||||
| 5.100.702 | After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots. | ||||
| 5.100.694 | Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts. | ||||
| 5.100.265 | Spawns a familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering |