Curse Room (Greed Mode Item Pool)

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(except in Rebirth)

Items in this pool can spawn in the Curse RoomCurse Room in Greed mode. This does not apply to Red Chest.pngRed Chests.

Activated Collectibles

Name ID Icon Weight Description
Guppy's Head 5.100.145
Guppy's Head
1 room
1
Spawns 2-4 friendly Blue Flies that damage enemies.
Guppy's Paw 5.100.133
Guppy's Paw
Unlimited
1
Converts one Red Heart Container into three Soul Heart.pngSoul Hearts.
(in Repentance and Repentance+) Magic Skin 5.100.642
Magic Skin
6 rooms
1
Consumes one heart container or two Soul Heart.pngSoul Hearts to spawn an item and grant Isaac a broken heart container that can never be filled. If Magic Skin is not held after being used, it is very likely to replace any future items.
(in Repentance and Repentance+) Razor Blade 5.100.126
Razor Blade
Unlimited
1
Damages Isaac for one heart and grants +1.2 damage for the current room. (in Repentance and Repentance+) Subsequent uses in the same room only take half a heart.
(in Repentance and Repentance+) Sacrificial Altar 5.100.536
Sacrificial Altar
One time use
1
Sacrifices up to two familiars and spawns an item pedestal for each familiar sacrificed. Converts all friendly spiders and flies into coins.
(in Repentance and Repentance+) Plan C 5.100.475
Plan C
One time use
0.2
Kills all enemies in the room, then kills Isaac three seconds later.

Passive Collectibles

Name ID Icon Weight Description
Dead Cat 5.100.81 Dead Cat
1
Sets Isaac's Red Heart Containers to 1, but grants 9 extra lives. After dying, Isaac respawns with 1 Red Heart Container.
Guppy's Collar 5.100.212 Guppy's Collar
1
Grants a permanent 50% chance to respawn with 1/2 of a Red Heart.pngRed Heart after death.
(except in Repentance) Guppy's Tail 5.100.134 Guppy's Tail
1
Room Clear Awards have a 1/3 chance of being replaced with a Chest.pngChest and a 2/9 chance being replaced with nothing.
(except in Repentance+) Cube of Meat 5.100.73 Cube of Meat
1
Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage.
(in Repentance and Repentance+) Athame 5.100.408 Athame
1
(except in Repentance and Repentance+) When Isaac takes damage, a damaging black ring briefly appears around him. This ring can cause enemies to drop Black Heart.pngBlack Hearts.
(in Repentance and Repentance+) After Isaac kills an enemy, adds a luck-based chance to spawn a damaging black ring around them.
(in Repentance and Repentance+) Black Candle 5.100.260 Black Candle
1
Prevents curses. Grants one Black Heart.pngBlack Heart. Increases the chance for a Devil RoomDevil Room or Angel RoomAngel Room to appear.
(in Repentance and Repentance+) Blood Oath 5.100.569 Blood Oath
1
Stabs Isaac at the beginning of each floor, draining his Red Heart.pngRed Hearts. Increases damage and speed for the floor based on the amount drained.
(in Repentance and Repentance+) Blood Puppy 5.100.565 Blood Puppy
1
Spawns a familiar that chases enemies. After killing enough enemies, it becomes more powerful but will also try to hurt Isaac. Dealing enough damage to it returns it to normal.
(in Repentance and Repentance+) Ceremonial Robes 5.100.216 Ceremonial Robes
1
Grants 3 Black Heart.pngBlack Hearts and +1 damage.
(in Repentance and Repentance+) Curse of the Tower 5.100.371 Curse of the Tower
1
Upon taking damage, spawns six Troll Bomb.pngTroll Bombs around the room, similar to the effect of XVI - The TowerXVI - The Tower.
(in Repentance and Repentance+) Dark Prince's Crown 5.100.442 Dark Prince's Crown
1
(except in Repentance and Repentance+) When at exactly one Red Heart.pngRed Heart, +0.75 tears, +1.5 range, and +0.2 shot speed.
(in Repentance and Repentance+) When at exactly one Red Heart.pngRed Heart, +2 fire rate, +1.5 range, and +0.2 shot speed.
(in Repentance and Repentance+) Euthanasia 5.100.496 Euthanasia
1
Adds a luck-based chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles.
(in Repentance and Repentance+) Gimpy 5.100.225 Gimpy
1
Gives chance of spawning a Soul Heart.pngSoul Heart when taking damage. Enemies have a chance to drop a Half Red Heart.pngHalf Red Heart after being killed.
(in Repentance and Repentance+) Guppy's Eye 5.100.665 Guppy's Eye
1
Shows the contents of Chest.pngChests, Fire Place.pngFire Places, Grab Bag.pngGrab Bags, and Shopkeeper.pngShopkeepers before they're opened/destroyed.
(in Repentance and Repentance+) Little Horn 5.100.503 Little Horn
1
(except in Repentance and Repentance+) Adds a chance to fire a piercing tear that instantly kills any enemy that it touches.
(in Repentance and Repentance+) Adds a chance to fire a tear that summons Big Horn's hand to crush the first enemy it hits, instantly killing monsters or greatly damaging bosses.
(in Repentance and Repentance+) The Mark 5.100.79 The Mark
1
(except in Repentance and Repentance+) Grants one Soul Heart.pngSoul Heart, +1 damage, and +0.2 speed.
(in Repentance and Repentance+) Grants one Black Heart.pngBlack Heart, +1 damage, and +0.2 speed.
(in Repentance and Repentance+) The Pact 5.100.80 The Pact
1
(except in Repentance and Repentance+) Grants two Soul Heart.pngSoul Hearts, +0.5 damage, and +0.7 tears.
(in Repentance and Repentance+) Grants two Black Heart.pngBlack Hearts, +0.5 damage, and +0.7 tears.
(in Repentance and Repentance+) Pentagram 5.100.51 Pentagram
1
+1 damage, increases Devil RoomDevil Room / Angel RoomAngel Room chance by 10%.
(in Repentance and Repentance+) Sanguine Bond 5.100.692 Sanguine Bond
1
Spawns a special set of spikes in the Devil RoomDevil Room. Taking damage from the spikes has a chance to grant a reward.
(in Repentance and Repentance+) Shade 5.100.468 Shade
1
Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly My Shadow.pngChargers.
(in Repentance and Repentance+) Tarot Cloth 5.100.451 Tarot Cloth
1
Drops a random card or rune. (except in Repentance and Repentance+) Doubles the effects of most cards and runes. (in Repentance and Repentance+) Doubles the effects of tarot cards.
(in Repentance and Repentance+) Vengeful Spirit 5.100.702 Vengeful Spirit
1
After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots.
(in Repentance and Repentance+) False PHD 5.100.654 False PHD
0.5
Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one Black Heart.pngBlack Heart.
(in Repentance and Repentance+) Heartbreak 5.100.694 Heartbreak
0.5
Grants 3 broken hearts and +0.25 damage for every broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts.