Shop (Greed Mode Item Pool)
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Items in this pool can be found for sale in the Shop in Greed Mode. Greed Mode is special in that the Shop may also sell items from the Boss Room item pool or the Treasure Room item pool.
Activated Collectibles
Name | ID | Icon | Weight | Price | Description |
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D4 | 5.100.284 | ![]() |
Re-rolls all of Isaac's passive items. | ||
The D6 | 5.100.105 | ![]() |
Re-rolls all items in the current room into other items, depending on the current room's Item Pool. | ||
D8 | 5.100.406 | ![]() |
Re-rolls Isaac's damage, tears, range, and speed. | ||
D10 | 5.100.285 | ![]() |
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D12 | 5.100.386 | ![]() |
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D100 | 5.100.283 | ![]() |
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Jar of Flies | 5.100.434 | ![]() |
Killing an enemy adds a fly to the jar, up to a maximum of 20. On use, releases Blue Flies equal to the number of flies in the jar. | ||
Mom's Box | 5.100.439 | ![]() |
Increases luck by 1 and doubles the effects of trinkets while held. When used, drops a random trinket on the ground. | ||
Pandora's Box | 5.100.297 | ![]() |
Spawns specific pickups or items depending on the floor it is used on. Disappears after use. | ||
Placebo | 5.100.348 | ![]() |
Copies the effect of the pill currently held by Isaac. ![]() | ||
Red Candle | 5.100.289 | ![]() |
Throws out a flame that damages everything in its path, diminishing in size as it hits enemies or blocks shots. | ||
We Need To Go Deeper! | 5.100.84 | ![]() |
Creates a trapdoor to go to the next floor. ![]() ![]() | ||
Blank Card | 5.100.286 | ![]() |
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D20 | 5.100.166 | ![]() |
Re-rolls all pickups, chests, and trinkets in the current room. | ||
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5.100.512 | ![]() |
Throws a black hole on the ground which sucks in and damages enemies and destroys nearby obstacles. | ||
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5.100.482 | ![]() |
Transforms Isaac into another random character and removes the last item collected. | ||
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5.100.485 | ![]() |
Has a 50% chance to double all items, ![]() ![]() | ||
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5.100.476 | ![]() |
Duplicates a random pickup in the room. ![]() | ||
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5.100.481 | ![]() |
Displaces enemy sprites for the current room and randomly increases one of Isaac's stats while decreasing another. ![]() | ||
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5.100.486 | ![]() |
Hurts Isaac without depleting health, activating any items that trigger upon taking damage. | ||
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5.100.488 | ![]() |
Grants a random item effect for the current room. | ||
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5.100.527 | ![]() |
Summons a controllable ghost that can perform various tasks depending on what it targets. | ||
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5.100.515 | ![]() |
Spawns a random item from the current room's item pool, with a chance to spawn ![]() ![]() | ||
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5.100.478 | ![]() |
Freezes all enemies until a fire button is pressed. | ||
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5.100.487 | ![]() |
Removes a Heart Container, increases damage and range, and grants a ![]() | ||
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5.100.516 | ![]() |
Creates a stationary sprinkler for the current room that rotates and fires tears in 8 directions. The tears copy Isaac's stats and most tear effects. | ||
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5.100.477 | ![]() |
Consumes all pedestal items in the room. Activated items will have their effects added to Void, and passive items will grant random stat upgrades. | ||
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5.100.475 | ![]() |
Kills all enemies in the room, then kills Isaac three seconds later. | ||
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5.100.483 | ![]() |
Deals immense damage to all enemies, opens all bombable doors, and destroys all obstacles in the room. The effect occurs every time a new room is entered for the rest of the floor. | ||
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5.100.489 | ![]() |
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5.100.585 | ![]() |
Upon use, spawns three ![]() ![]() | ||
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5.100.638 | ![]() |
Throws an eraser that instantly kills the first monster it hits, and prevents that enemy from spawning for the rest of the run. Deals 15 damage to bosses, erasing the boss from the rest of the run if damage is fatal. Can only be used once per floor. | ||
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5.100.604 | ![]() |
Lets Isaac pick up and throw rocks, ![]() ![]() ![]() | ||
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5.100.623 | ![]() |
Adds 5 ![]() | ||
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5.100.722 | ![]() |
Chains down the nearest enemy for 5 seconds, preventing them from moving or attacking. | ||
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5.100.703 | ![]() |
Swaps between the current character and Esau Jr., who has +2 flat damage and flight. Characters have independent items and health. Dying as either character ends the run. | ||
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5.100.711 | ![]() |
Item pedestals have a second un-interactable "ghostly" item behind them. Activating will flip the real and ghostly items around. If playing as ![]() ![]() | ||
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5.100.636 | ![]() |
Returns Isaac back to the first floor of a new run, retaining all of his stats and items. | ||
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5.100.723 | ![]() |
Reduces the internal ID number of all items in the room by one, turning them into the item with that number. | ||
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5.100.338 | ![]() |
Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. ![]() | ||
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5.100.164 | ![]() |
Throws out a blue flame that damages everything in its path, diminishing in size as it travels. | ||
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5.100.296 | ![]() |
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5.100.521 | ![]() |
While held, guarantees one item in every ![]() | ||
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5.100.347 | ![]() |
Duplicates all pickups and item pedestals in the current room. | ||
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5.100.290 | ![]() |
When at full health, up to 4 extra ![]() | ||
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5.100.147 | ![]() |
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5.100.137 | ![]() |
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5.100.479 | ![]() |
Consumes Isaac's currently held trinket and applies its effects permanently. | ||
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5.100.609 | ![]() |
Re-rolls all items in the room. Each item has a 25% chance to disappear instead. |
Passive Collectibles
Name | ID | Icon | Weight | Price | Description |
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9 Volt | 5.100.116 | ![]() |
Reduces the charge of any activated item by 1. Any 1 charge items instead have timed recharges. | ||
The Battery | 5.100.63 | ![]() |
Activated items can be overcharged, allowing them to store up to one extra use. | ||
BFFS! | 5.100.247 | ![]() |
Increases the size and effectiveness of most familiars. | ||
Black Candle | 5.100.260 | ![]() |
Prevents curses. Grants one ![]() ![]() ![]() | ||
Blue Map | 5.100.246 | ![]() |
Reveals the locations of ![]() ![]() | ||
Car Battery | 5.100.356 | ![]() |
Causes Isaac's activated item to activate twice on each use. | ||
Champion Belt | 5.100.208 | ![]() |
+1 damage. Increases the chance of champion enemies appearing by 15%. | ||
Charged Baby | 5.100.372 | ![]() |
Spawns a familiar that occasionally drops a ![]() | ||
Cube of Meat | 5.100.73 | ![]() |
Creates an orbital familiar. Collecting additional copies gives it the ability to shoot tears, then chase enemies to deal contact damage, then deal even more contact damage. | ||
Deep Pockets | 5.100.416 | ![]() |
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Fanny Pack | 5.100.204 | ![]() |
Has a chance to drop a random pickup when Isaac takes damage. | ||
GB Bug | 5.100.405 | ![]() |
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Habit | 5.100.156 | ![]() |
When Isaac is hit, his active item gains 1 room's worth of charge. | ||
Hive Mind | 5.100.248 | ![]() |
Increases the size of Blue Spiders and Blue Flies and doubles the amount of damage they deal. ![]() | ||
Host Hat | 5.100.375 | ![]() |
A host familiar that sits on Isaac's head and has a 20% chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions. | ||
Little Baggy | 5.100.252 | ![]() |
Isaac can hold 2 pills at once and all cards and runes are replaced by pills. | ||
Lucky Foot | 5.100.46 | ![]() |
+1 luck. Improves Isaac's chances at various random events (independent from the luck stat). ![]() | ||
Mom's Purse | 5.100.139 | ![]() |
Allows Isaac to hold one additional trinket. ![]() | ||
Pay To Play | 5.100.380 | ![]() |
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PHD | 5.100.75 | ![]() |
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two ![]() ![]() | ||
Spelunker Hat | 5.100.91 | ![]() |
Reveals type of adjacent rooms, including location for ![]() ![]() ![]() | ||
Spider Mod | 5.100.403 | ![]() |
Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a ![]() | ||
Starter Deck | 5.100.251 | ![]() |
Isaac can hold 2 cards at once and all pills are replaced by cards. | ||
X-Ray Vision | 5.100.76 | ![]() |
Reveals and opens all ![]() ![]() | ||
Chaos | 5.100.402 | ![]() |
Drops 1-6 random pickups on the floor. Causes items to be chosen from random item pools. | ||
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5.100.535 | ![]() |
Grants one ![]() | ||
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5.100.518 | ![]() |
Spawns a familiar with a random tear effect. The familiar is randomized at the start of each floor. | ||
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5.100.472 | ![]() |
Spawns a familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving. | ||
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5.100.500 | ![]() |
Spawns a familiar that drops a ![]() | ||
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5.100.534 | ![]() |
Allows Isaac to hold two active items. | ||
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5.100.451 | ![]() |
Drops a random tarot card. ![]() ![]() | ||
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5.100.505 | ![]() |
Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | ||
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5.100.647 | ![]() |
Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies. | ||
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5.100.603 | ![]() |
Recharges Isaac's currently held active item and drops 2-4 batteries. | ||
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5.100.619 | ![]() |
Grants a character-specific effect that enhances their special abilities. | ||
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5.100.624 | ![]() |
Drops 5 random cards. | ||
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5.100.566 | ![]() |
During the transition between floors, Isaac's nightmare shows the contents of the upcoming floor's ![]() ![]() | ||
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5.100.199 | ![]() |
Adds 2 keys. ![]() | ||
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5.100.732 | ![]() |
+1 Damage. Drops a random Rune or Soul Stone upon pickup. | ||
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5.100.621 | ![]() |
Refills all heart containers. Grants an enormous damage boost that wears off over time. | ||
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5.100.692 | ![]() |
Spawns a special set of spikes in the ![]() | ||
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5.100.700 | ![]() |
When Isaac uses a Card, Pill, or Rune, he also uses a copy of the previous three Cards/Pills/Runes he used after picking up Echo Chamber. | ||
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5.100.689 | ![]() |
Item pedestals cycle between 5 random items before being picked up. | ||
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5.100.688 | ![]() |
Upon death, Isaac respawns in the current room with half of a ![]() | ||
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5.100.701 | ![]() |
Spawns an ![]() | ||
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5.100.691 | ![]() |
Prevents items of quality 0-1 from appearing, and items of quality 2 from appearing 33% of the time. Quest items are unaffected. | ||
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5.100.674 | ![]() |
On taking fatal damage, instead of dying, Isaac's ghost is chained to his dead body, and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. After it activates, it must be recharged by gaining a ![]() ![]() | ||
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5.100.667 | ![]() |
Spawns a controllable ![]() ![]() | ||
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5.100.721 | ![]() |
Causes all future items to be "glitched", granting them completely random effects. | ||
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5.100.11 | ![]() |
Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health, after which 1up! will disappear. | ||
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5.100.414 | ![]() |
Two item pedestals are presented in every ![]() | ||
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5.100.205 | ![]() |
Damages Isaac in exchange for fully recharging Isaac's current activated item. | ||
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5.100.232 | ![]() |
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