Item Pool
An item pool is the set of items that can be generated under a given circumstance. There are many item pools that exist within The Binding of Isaac: Rebirth.
Item Pool List
Game mode | Name | Usage | Notes |
---|---|---|---|
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Treasure Room | Items found in a ![]() |
All rooms not listed below use this pool for Item rolls, eg. Crawlspaces, ![]() ![]() |
Shop | Items found in a ![]() | ||
Library | Items found in a ![]() |
Contains all the book-themed items. | |
Curse Room | Items found in a ![]() |
Contains many items with a risk-reward dynamic. Shares many items with ![]() ![]() | |
Boss | Items found in a ![]() ![]() |
Contains only Passive Items. Some bosses and items can override the normal pool roll. | |
Secret Room | Items found in a ![]() |
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Devil Room | Items found in a ![]() ![]() ![]() | ||
Angel Room | Items found in an ![]() | ||
Golden Chest | Items contained in a ![]() ![]() Items found in a ![]() |
Significantly changed between different DLC versions. AB theme was all the heads, AB+ added all the bags, REP replaced the pool with household objects. | |
Red Chest | Items contained in a ![]() | ||
Beggar | Items given by a ![]() |
Contains no Quality 3 or 4 items. Contains items themed on food, drugs, and coins. | |
Devil Beggar | Items given by a ![]() |
All items in this pool are demonic, drugs, or connected to self-harm. | |
Key Master | Items given by a ![]() |
All items in this pool are Keys or Flies. | |
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Items given by a ![]() |
All items in this pool are bombs. | |
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Items found in a ![]() |
Uniquely contains only items exclusive to this item pool. | |
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Items found in an ![]() |
All items in this pool are red, matching the theme of the Ultra Secret room. | |
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Items given by a ![]() | ||
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Not normally used. | Only used by ![]() ![]() |
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Items given by a ![]() |
All items in this pool are Rotten. | |
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Items given by a ![]() |
All items in this pool are passive items connected to electricity. | |
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Items contained in a ![]() |
All items in this pool are connected to Isaac's Mom or Dad. | |
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Items contained in a ![]() |
All items in this pool are made of wood. | |
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Items contained in ![]() |
Contains all of Mom's Items as well as ![]() | |
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Items found in a ![]() ![]() |
Contains all items that spawn a permanent familiar. | |
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Treasure Room | Items found in a ![]() ![]() |
All rooms not listed below use this pool for Item rolls, eg. Crawlspaces, ![]() ![]() |
Shop | Items found in a ![]() | ||
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Items found in a ![]() ![]() | ||
Curse Room | Items found in a ![]() | ||
Boss | Items found in a Silver ![]() ![]() | ||
Secret Room | Items found in a ![]() | ||
Devil Room | Items found in a ![]() | ||
Angel Room | Items found in an ![]() | ||
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Items contained in a ![]() ![]() |
Item Weight
- Each item that is in an item pool has a weight associated with it. The weight represents how likely it is for the game to spawn the item. Nearly every item in the game has a weight of 1.
- For example, if there are 200 items in a given item pool, and each item has a weight of 1, that means there is a 1 in 200 (0.5%) chance to get any particular item from that pool.
- However, if an item has a weight of 0.5, that means that item is 50% as likely to spawn compared to an item that has a weight of 1. In a pool of 200 items that has only 2 items with a weight of 0.5, that would result in the total weight being 199. ((1 * 198) + (2 * 0.5) = 199) This means items with a weight of 1 have a 1 in 199 (0.5%) chance to spawn, while an item with a weight of 0.5 has a 1 in 398 (0.25%) chance to spawn.
Only a few items in the game do not have a weight of 1:
Bomber Boy has a weight of 0.2 in the Bomb Bum pool, making it 80% less likely to encounter.
Delirious has a weight of 0.4 in Angel Room pool, making it 60% less likely to encounter.
Mega Blast has a weight of 0.2 in the Devil Room and Greed Mode Devil Room pools, making it 80% less likely to encounter.
Plan C has a weight of 0.2 in the Curse Room, Devil Beggar, Devil Room, Greed Mode Shop, Red Chest and Shop pools, making it 80% less likely to encounter.
Item weights were adjusted more extensively in Repentance.
- Treasure Room:
Astral Projection: 0.2
The Body: 0.2
Death's Touch: 0.2
Epic Fetus: 0.1
Esau Jr.: 0.5
Eternal D6: 0.5
Gello: 0.5
The Halo: 0.5
Holy Light: 0.2
Holy Mantle: 0.2
Magic Mushroom: 0.5
Mega Mush: 0.1
The Mind: 0.2
Mom's Knife: 0.2
Plum Flute: 0.5
Pyro: 0.1
The Relic: 0.2
The Soul: 0.2
Skeleton Key: 0.1
Spindown Dice: 0.1
- Shop:
Blank Card: 0.5
Card Reading: 0.5
Chaos: 0.5
Crooked Penny: 0.5
Keeper's Box: 0.5
Magic Skin: 0.1
Mama Mega!: 0.5
Plan C: 0.2
Sack Head: 0.5
- Library:
Book of Virtues: 0.2
Lemegeton: 0.2
- Curse Room:
False PHD: 0.5
Heartbreak: 0.5
Plan C: 0.2
Vanishing Twin: 0.5
- Boss Room:
PJs: 0.5
Super Bandage: 0.5
- Secret Room:
Sacred Orb: 0.5
Vanishing Twin: 0.5
- Devil Room:
Abyss: 0.5
Berserk!: 0.5
Dark Arts: 0.5
Forget Me Now: 0.2
Heartbreak: 0.5
Lemegeton: 0.5
Mega Blast: 0.2
Plan C: 0.2
Void: 0.5
- Angel Room:
Book of Virtues: 0.5
Delirious: 0.4
Sacred Orb: 0.5
Void: 0.5
- Golden Chest:
Fate: 0.5
Lead Pencil: 0.1
Orphan Socks: 0.1
PJs: 0.5
Schoolbag: 0.5
- Red Chest:
Blood Puppy: 0.5
False PHD: 0.2
Plan C: 0.1
Red Key: 0.1
- Devil Beggar:
Abaddon: 0.2
A Pound of Flesh: 0.5
Forget Me Now: 0.5
Lord of the Pit: 0.2
Plan C: 0.2
Spirit of the Night: 0.2
- Bomb Bum:
Brimstone Bombs: 0.2
Pyro: 0.2
- Rotten Beggar:
Dead Onion: 0.5
Rotten Tomato: 0.5
- Battery Bum:
120 Volt: 0.1
Jacob's Ladder: 0.1
- Old Chest:
Dad's Ring: 0.2
Mom's Knife: 0.2
- Mom's Chest:
Mom's Knife: 0.1
Red Key: 0.5
- Greed Mode Treasure Room:
Anima Sola: 0.1
The Body: 0.2
Death's Touch: 0.2
Epic Fetus: 0.1
Esau Jr.: 0.5
Eternal D6: 0.5
Gello: 0.5
The Halo: 0.5
Holy Light: 0.2
Holy Mantle: 0.2
Keeper's Box: 0.2
Magic Mushroom: 0.5
Mega Mush: 0.5
The Mind: 0.2
Missing No.: 0.1
Mom's Knife: 0.2
Plum Flute: 0.5
Pyro: 0.1
The Relic: 0.2
Skeleton Key: 0.1
The Soul: 0.2
Spindown Dice: 0.1
- Greed Mode Shop:
Anima Sola: 0.1
Blank Card: 0.5
Chaos: 0.5
D infinity: 0.1
Echo Chamber: 0.1
Esau Jr.: 0.1
Flip: 0.1
Glitched Crown: 0.1
Inner Child: 0.1
Isaac's Tomb: 0.1
Mama Mega!: 0.5
Plan C: 0.2
R Key: 0.1
Sacred Orb: 0.1
Spindown Dice: 0.1
Spirit Shackles: 0.1
Strawman: 0.1
TMTRAINER: 0.1
- Greed Mode Curse Room:
False PHD: 0.5
Heartbreak: 0.5
Plan C: 0.2
- Greed Mode Boss Room:
Magic Mushroom: 0.2
PJs: 0.5
Super Bandage: 0.5
- Greed Mode Secret Room:
Sacred Orb: 0.5
- Greed Mode Devil Room:
Abyss: 0.5
Berserk!: 0.5
Dark Arts: 0.5
Heartbreak: 0.5
Lemegeton: 0.5
Mega Blast: 0.2
Technology: 0.2
- Greed Mode Angel Room:
Book of Virtues: 0.5
Sacred Orb: 0.5
- Treasure Room:
Weight Decrementation
- When you see an item spawn, the weight of that item is automatically decremented inside of the respective item pool. However, the amount of the decrementation varies depending on the specific item pool.
- If an item happens to be in more than one item pool, the weight decrementation will also apply to other pools.
- Touching an item will remove it from all item pools.
- If a pedestal cycles between multiple items, such as from
Glitched Crown, each item option will count as being seen.
The following item pools are decremented by 50% (0.5) on sight:
- Beggar
- Bomb Bum
- Curse Room and Greed Mode Curse Room
- Devil Beggar
- Key Master
Battery Bum
Shop and Greed Mode Shop
Mom's Chest
The following item pools are decremented by 40% (0.4) on sight:
The following item pools are decremented by 10% (0.1) on sight:
All other item pools not listed above are fully decremented on sight.
Examples
- All items in the Treasure Room pool are completely decremented on sight. Thus, seeing a
Notched Axe in the Basement 1 Treasure Room will make it impossible to spawn another Notched Axe in the run. (In this case, players do not have to touch the Notched Axe in order to prevent the game from ever spawning another one.)
All items in the shop pool are decremented by 0.5 on sight. Thus, if you use a Restock Machine to reroll a
Treasure Map, you have a chance for another Treasure Map to appear. However, after the Treasure Map has already appeared twice on a run, it is completely decremented from the shop pool and it will never appear again.
All items in the shop pool are fully decremented on sight. Thus, if you use a Restock Machine to reroll a
Treasure Map, it will never appear again for the rest of the run.
- If the player sees
Telepathy For Dummies in the Basement 1 Treasure Room, it is completely removed from all other pools for the rest of the run even without touching it. Seeing it in a Library and not touching it, however, allows it still to be encountered as a Treasure item, with slightly lowered weight.
Unused Item Pools
In the itempools.xml
file, we can see that there are some unused item pools:
bossrush
- Likely intended to be used for the Boss Rush. However, in the actual game, the Boss Rush draws from the Treasure Room pool.challenge
- Likely intended to be used for Challenge Rooms. However, in the actual game, Challenge Rooms draw from the Treasure Room pool.dungeon
- Likely intended to be used for the Crawl Spaces. However, in the actual game, Crawl Spaces draw from the Treasure Room pool.
Set Drops
- Some specific collectible items are hard-coded to have a chance to drop from certain special events. These are referred to as "set drops".
Set drops from the Seven Deadly Sins are not affected by item pools. For example, if you touch
The Virus in the Treasure Room on Basement 1, and then you fight Lust in the Mini-Boss Room of Basement 2, Lust will still have the normal chance to drop
The Virus. If it does, you can take it and have two Viruses.
- Set drops from most Machines can be obtained multiple times.
- With the exception of
IV Bag,
Redemption, and
Skatole.
- If an
IV Bag has already been touched (
or seen), then
Blood Donation Machines will only spawn
Blood Bags after.
- If an
- With the exception of
- Set drops from bosses will always replace the Boss Room Item if the set drop wasn't already obtained or depleted from pools, with some exceptions.
-
Famine,
Pestilence,
War, and
Death will always drop
Cube of Meat or
Ball of Bandages, even if either was already obtained.
Respectively, if
A Pony or
White Pony have been touched, then
Headless Horseman and
Conquest will drop a Boss Room Item instead.
Respectively, if
A Pony or
White Pony have been touched, then
Headless Horseman and
Conquest will always drop either
Cube of Meat or
Ball of Bandages.
Krampus will always spawn either
Head of Krampus or
A Lump of Coal, even if either was already obtained.
Krampus will only spawn
Head of Krampus once, then will only spawn
A Lump of Coal after, even if it was already obtained.
-
Mom will always drop
The Polaroid and
The Negative if they are unlocked, even if either was already obtained.
Bumbino will drop his items in addition to the boss room item, and will always drop
The Poop once all his drops are obtained.
Hornfel will drop his items in addition to the boss room item, and will only drop 3 bombs once all his drops are seen.
-
Sacrificial Altar's drops are deceptively not from the Devil Room Pool, and are considered set drops.
- Once all of its drops are seen, it will always drop
Pentagram.
- Once all of its drops are seen, it will always drop
- All other set drops not mentioned above can only spawn if the item hasn't already been obtained or depleted from pools.
The set drops are as follows:
From the Seven Deadly Sins:
<3 - Drops from
Gluttony
Anarchist Cookbook - Drops from
Pride
Bob's Curse - Drops from
Super Sloth
Bob's Rotten Head - Drops from
Sloth
Bucket of Lard - Drops from
Super Gluttony
Dead Cat - Drops from
Super Pride
Eternal D6 - Drops from
Ultra Pride when Florian is killed last
Forever alone - Drops from
Super Envy
Mr. Boom - Drops from
Wrath
Mr. Mega - Drops from
Super Wrath
A Quarter - Drops from
Super Greed
Shoop da Whoop! - Drops from
Envy
Steam Sale - Drops from
Greed
The Virus - Drops from
Lust
Yum Heart - Drops from
Super Lust
From Bosses:
Ball of Bandages - Drops from
Famine,
Pestilence,
War, and
Death
Cube of Meat - Drops from
Famine,
Pestilence,
War, and
Death
Head of Krampus - Drops from
Krampus
Key Piece 1 - Drops from
Uriel and
Gabriel
Key Piece 2 - Drops from
Gabriel and
Uriel
Little C.H.A.D. - Drops from
C.H.A.D.
Little Gish - Drops from
Gish
Little Steven - Drops from
Steven
A Lump of Coal - Drops from
Krampus
The Negative - Drops from
Mom
Plum Flute - Drops from
Baby Plum after not damaging her for 30 seconds
The Polaroid - Drops from
Mom
A Pony - Drops from
Headless Horseman
Steven - Drops from
Steven
White Pony - Drops from
Conquest
From Machines:
Blood Bag - Drops from
Blood Donation Machines
Crystal Ball - Drops from
Fortune Telling Machines
A Dollar - Drops from
Slot Machines
IV Bag - Drops from
Blood Donation Machines
Mom's Underwear - Drops from
Mom's Dressing Table
Mom's Heels - Drops from
Mom's Dressing Table
Mom's Lipstick - Drops from
Mom's Dressing Table
Mom's Bra - Drops from
Mom's Dressing Table
Mom's Pad - Drops from
Mom's Dressing Table
Mom's Eyeshadow - Drops from
Mom's Dressing Table
Mom's Contacts - Drops from
Mom's Dressing Table
Mom's Wig - Drops from
Mom's Dressing Table
Mom's Perfume - Drops from
Mom's Dressing Table
Mom's Pearls - Drops from
Mom's Dressing Table
Redemption - Drops from
Confessionals after taking a Devil Deal
Skatole - Drops from the
Shell Game
From Rocks:
Blood Clot - Drops from destroying polyps
Dry Baby - Drops from destroying skulls
Ghost Baby - Drops from destroying skulls
Leech - Drops from destroying buckets in
Downpour
Magic Mushroom - Drops from destroying mushrooms
Mini Mush - Drops from destroying mushrooms
Placenta - Drops from destroying polyps
The Poop - Drops from destroying buckets in
Dross
A Quarter - Drops from destroying urns
Rotten Baby - Drops from destroying polyps in the
Corpse
Rotten Meat - Drops from destroying polyps in the
Corpse
The Small Rock - Drops from destroying tinted rocks and super special rocks
Wavy Cap - Drops from destroying mushrooms in a
Secret Room
From Shopkeepers:
From Items and Trinkets:
The Bible - Drops from
Pandora's Box on
Womb II
Red Key - Drops from
Pandora's Box on
Home
A Lump of Coal - Drops from
Mystery Gift
Lunch - Drops from
Bag Lunch
The Poop - Drops from
Mystery Gift
From Rooms:
Broken Shovel - Found by bombing the first starting room after defeating the first boss in under 1 minute
Broken Shovel - Found by defeating
Boss Rush while holding
Broken Shovel
Dad's Note - Found in
Mausoleum and
Gehenna II's
Boss Room after entering The Strange Door
Flush! - Found in a rare room in the
Mines
Inner Child - Found in the hidden closet in
Home
Knife Piece 1 - Found in the Mirrored World's
Treasure Room
Knife Piece 2 - Found at the end of the
Mine Cart Room area
The Poop - Found in a rare room in
Downpour and
Dross
Redemption - Drops from
Sacrifice Rooms after taking a Devil Deal
We Need To Go Deeper! - Found in Grave Rooms
From
Bumbino after he collects 12 cents:
<3
Bone Spurs
Butt Bombs
The Common Cold
Compound Fracture
Dead Tooth
Lemon Mishap
Monstro's Tooth
Number One
The Poop
Sinus Infection
Yum Heart
Chance from
Hornfel after defeating his 2nd phase before he escapes:
From sacrificing familiars with
Sacrificial Altar
7 Seals
Abaddon
Athame
Betrayal
Brimstone
Black Powder
Blood Puppy
Cambion Conception
Ceremonial Robes
Contract From Below
Dark Bum
Dark Prince's Crown
Dark Matter
Death's Touch
Demon Baby
Empty Vessel
Eye of the Occult
Gimpy
Goat Head
Hungry Soul
Incubus
Judas' Shadow
Lil Abaddon
Lil Delirium
Lord of the Pit
Maw Of The Void
Mom's Knife
Pentagram
Sacrificial Dagger
Succubus
Shade
Spirit of the Night
The Book of Belial
The Pact
The Mark
Vengeful Spirit
Void
Whore of Babylon
Notes
- Item pools can be exhausted by having the game create every item in that specific pool. Items do not need to be picked up for this to happen, the game simply has to generate them (rerolling the item with
The D6 for example).
- When an item pool is exhausted, the game will generate items from the Treasure Room pool instead.
- If the Treasure Room pool is exhausted, the only item that can be generated from it is
Breakfast.
- Even though you technically cannot see items during Curse of the Blind, their weights are still being reduced upon encountering them.
The same applies to blind items in alternative chapters.
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