Champions

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Some monsters can spawn as a Champion which deviates in coloration and size. The champion's coloration/size denotes which peculiar behaviors and traits it will exhibit. Champions will generally drop a pickup (coinciding with the color of the champion) when killed on normal difficulty. However, in hard mode, the drop rate is reduced to 33%, while in Greed Mode, champions won't drop pickups at all.

Most champions have a visual 15% size increase, inflict full heart damage regardless of chapter, and have double the health of a normal monster. Champions are generally regarded as more dangerous than common monsters.

(in Rebirth and Afterbirth)Champions always deal contact damage, regardless of what monster they are (e.g. a common Mulligan will not deal contact damage, but champion versions will).

The identifying scheme for champion qualities is as follows:

ID Appearance Effect Drop Rarity Notes
0

Champion Red.png
Red

×2.6 amount of HP.

Red Heart

Common
1

Champion Yellow.png
Yellow

Increased movement speed.

(in Repentance) ×1.5 amount of HP.

Battery

Common

(in Repentance) Doesn't appear until entering Normal and hard modes onlyCavesCaves and its alts, or Greed and greedier modes onlyDepthsDepths and its alts in Greed Mode.

2

Champion Green.png
Green

Leaves Green Creep as it walks.

Pill

Common
3

Champion Orange.png
Orange

Attacks cause you to drop Penny.pngpennies (like Greed.pngGreed or a Hanger.pngHanger).

The number of pennies dropped range from 1-3, which take away 2-4 pennies in total respectively. No pennies are dropped if you don't have any.

1-3 Coins

(except in Repentance) The coins will appear stacked on each other and can be picked up all at once.

Around 2× rarer than common champions.
4

Champion Dark Blue.png
Dark Blue

Decreased speed. 3 Blue Flies Around 2× rarer than common champions.
5

Champion Dark Green.png
Dark Cyan

Explodes when killed.

Bomb

Common
6

Champion Solid White.png
White

Invincible until all other enemies are killed.

If there is more than one invincible champion in the room, they ignore themselves in order to prevent a softlock.

Eternal Heart

Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
7

Champion Gray.png
Gray

2/3 health, decreased speed.

Key

Common
8

Champion Transparent White.png
Translucent

Tears become spectral tears, and it can move past environmental obstacles (such as pits) that it otherwise couldn't when forced.

Locked Chest

(in Repentance) Small chance to drop a Mega Chest instead.

Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
9

Champion Black.png
Black

Fades in and out of visibility, like a Null.

Red Chest

Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
10

Champion Pink.png
Magenta

Periodically shoots short-ranged blood shots, similar to Gushers. Nothing Common
11

Champion Purple.png
Violet

Pulls Isaac and his shots towards itself, like a Gaping Maw. Random trinket Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
12

Champion Dark Red.png
Dark Red

Collapses into a flesh pile upon death and regenerates if not finished off (like a Globin).

Double Heart

Around 2× rarer than common champions.
13

Champion Light Blue.png
Light Blue

Releases blood shots in 8 directions when killed. 1/2 heart Common
(except in Rebirth) Afterbirth
14

Champion Camouflage.png
Camouflage

The enemy blends into the background and briefly becomes visible when damaged.

Rune or a random card if runes/soul stones haven't been unlocked.

Around 4× rarer than common champions.
15

Champion Pulsing Green.gif
Pulsing Green

Splits into two copies of itself upon death. 2 normal versions of itself Around 4× rarer than common champions.
16

Champion Pulsing Gray.gif
Pulsing Gray

Repels Isaac's shots when it pulses. Nothing Around 4× rarer than common champions.
17

Champion Light White.png
Light White

Has 1-2 Eternal Flies circling it. Spawns another fly upon death.

Attack Fly

Around 4× rarer than common champions.
18

Gaper.png
Small

2/3 health, increased speed and pitch of sound effects. 50% smaller both visually and collision-wise, making them more difficult to hit.

One Makes You Small pill at 1/5th of difficulty-based drop rate.

Around 4× rarer than common champions. Using the pill dropped will change all other pills matching its color into One Makes You Small pills.
19

Gaper.png
Large

3× health, slightly decreased speed and decreased pitch of sound effects. Visually 50% larger, though collision remains the same. Deals two full hearts of damage.

One Makes You Larger pill at 1/5th of difficulty-based drop rate.

Around 4× rarer than common champions. Using the pill dropped will change all other pills matching its color into One Makes You Larger pills.
(in Afterbirth † and Repentance) Afterbirth+
20

Champion Pulsing Red.gif
Pulsing Red

All other enemies in the room regenerate health at the rate of 20 HP per second while this enemy is alive.

Other healing champions in the room cannot be healed.

(in Repentance) Bishop.pngBishops cannot be healed by this champion.

Red Heart

Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
21

Champion Pulsating.gif
Pulsating

Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once. 4-6 Blue Flies Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
22

Champion Crown.png
Crown

6× health. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying, but otherwise have no extra health, speed, or damage. 2-3 random pickups Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
23

Champion Skull.png
Skull

Produces a Collectible The Necronomicon icon.pngThe Necronomicon effect upon death. Deals two full hearts of damage.

Collectible The Necronomicon icon.pngThe Necronomicon effect

Around 10× rarer than common champions. Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
(in Repentance) Repentance
24

Champion Brown.png
Brown

Trails poop behind it as it walks.

The poop cannot drop any pickups.

Nothing

Unknown

Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.
25

Champion Rainbow.gif
Rainbow

Combines the effects of multiple champion types.
  • Large: 3× health.
  • Dark Yellow: increased movement speed.
  • Strong Lime Green: leaves green damaging creep on the ground.
  • Light White: has a circling eternal fly.
  • Pure Magenta: fires an occasional blood shot in the direction it's facing.
  • Mostly Pure Violet: pulls Isaac and his shots towards it.
  • Dark Cyan: explode on death.
  • Very Light Blue: releases blood shots in 8 directions on death.
A coin, a bomb, a key, a heart, a pill, a card, and a trinket.

Unknown

Doesn't appear until entering Normal and hard modes onlyDepthsDepths and its alts, or Greed and greedier modes onlySheolSheol in Greed Mode.

The chances for Champion monsters to appear are noted in the table below:

Modifiers Normal mode (in Repentance) and Hard mode

(except in Repentance) Hard mode

(in Afterbirth † and Repentance)The VoidThe Void

Base chance 5% 20% 75%

Collectible Champion Belt icon.pngChampion Belt

20% 35% 75%

Purple HeartPurple Heart

10% 40% 100%

Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box icon.pngMom's Box

(in Repentance) Golden Purple HeartPurple Heart

20% 80% 100%

(in Repentance) Golden Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box icon.pngMom's Box

30% N/A 100%

Collectible Champion Belt icon.pngChampion Belt + Purple HeartPurple Heart

40% 70% 100%

Collectible Champion Belt icon.pngChampion Belt + Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box icon.pngMom's Box

(in Repentance)Collectible Champion Belt icon.pngChampion Belt + Golden Purple HeartPurple Heart

80% 100% 100%

(in Repentance) Collectible Champion Belt icon.pngChampion Belt + Golden Purple HeartPurple Heart + (except in Rebirth)Collectible Mom's Box icon.pngMom's Box

100% N/A 100%

Collectible Champion Belt icon.pngChampion Belt adds 15% to the base champion chance. This has no effect in (in Afterbirth † and Repentance)The VoidThe Void.

  • Purple HeartPurple Heart doubles the champion chance, and stacks with Champion's Belt.
    • Each copy of Purple Heart adds 2 to the multiplier (e.g. 6× with 3 Purple Hearts, 20× with 10 Purple Hearts). (except in Rebirth)Collectible Mom's Box icon.pngMom's Box and (in Repentance)Golden Purple HeartPurple Heart count as 1 extra copy.

(except in Repentance) Holding multiple Purple Hearts doesn't increase champion chance. Only Mom's Box increases Purple Heart's multiplier.

Champion Enemies

The following enemies are able to spawn as Champions:


The following enemies cannot spawn as Champions under any circumstances:


Champion Bosses

Bosses are also capable of being champions, but these work much differently from regular monsters as champions. Every champion boss is unique, with individualized adjustments to the attacks and AI of the boss in question, usually specializing in certain aspects of the boss's repertoire to make them harder to deal with. A champion boss may or may not have increased or decreased health, speed, and/or size in comparison to the default version of the boss, depending on the champion in question. Champion bosses are usually not strictly stronger than the default versions of the bosses, having trade-offs with certain stats being lowered and/or certain attacks being weaker or outright inaccessible in exchange for other stats and/or attacks being stronger.

Because every champion boss is unique, the following table contains a brief summation of how they differ from the default bosses. Additional details (including any changes to the differences in versions prior to Repentance) can be found in the pages for each individual boss.

The following bosses have Champion versions and are able to spawn as Champions:
Boss Champion Entity ID Champion Differences
Grey
20.0.1
  • 15% larger.
  • 25% more HP (250 → 312.5).
  • Fires projectile volleys more frequently.
  • Unable to jump off-screen.
Red
20.0.2
  • Always spawns in pairs.
  • 20% smaller.
  • 55% less HP (250 → 112.5).
Blue
79.0.1
Green
79.0.2
  • Suture and Contusion are detached from one another upon spawning.
  • If Contusion is killed last, it will usually drop a Red Heart.pngRed Heart or Half Red Heart.pngHalf Red Heart, but will rarely drop any other type of Heart instead ( Soul Heart.pngSoul, (in Afterbirth † and Repentance) Bone Heart.pngBone, (except in Rebirth) Gold Heart.pngGold, etc).
Black
261.0.1
  • Summons Spider.pngSpiders instead of Dip.pngDips.
  • The dash attack covers more distance at greater speed, but is only executed once before Dingle rests.
Red
261.0.2
  • Creates a Red Poop.pngRed Poop instead of summoning Dips.
  • The dash attack covers less distance at lower speed, but is executed four times in succession before Dingle rests.
Black
237.1.1
  • Spawns Troll Bomb.pngTroll Bombs at regular intervals instead of leaving a trail of Red Creep while charging.
    • The Gurglings only take 5 damage from their own Troll Bombs' explosions (unless they are petrified, in which case they take the full damage).
  • Cannot spawn Attack Fly.pngAttack Flies.
Yellow
237.1.2
  • 3 Gurglings spawn instead of 2.
  • Movement speed is increased.
  • Cannot produce Creep.
  • Cannot spawn Attack Flies.
Blue
19.0.1
  • 15% larger.
  • 45% more HP per segment (22 → 31.9).
  • Reduced movement speed.
  • Does not create poop.
  • Has shared health between his body segments, meaning that dealing damage to one segment will deal a percentage of the damage to the other segments.
  • Always drops a Soul Heart.pngSoul Heart upon death.
Green
19.0.2
  • Will occasionally shoot a projectile in the direction he's facing, pausing momentarily as he does so.
Green
67.0.1
  • Spawns Moter.pngMoters instead of large Attack Fly.pngAttack Flies.
  • Fires blood shots in eight directions upon spreading orbiting Attack Flies.
  • Can spread orbiting Attack Flies at any time, and will not necessarily wait to have a certain number in orbit.
Orange
67.0.2
  • 15% larger.
  • 25% more HP (110 → 137.5).
  • Spawns Sucker.pngSuckers instead of large Attack Flies.
Black
100.0.1
Pink
100.0.2
  • Spawns Boil.pngBoils instead of Sacks.
  • Spawns Attack Fly.pngAttack Flies instead of Spiders.
  • Jump speed increased.
  • 25% smaller.
  • 10% less HP (130 → 117).
Black
(Phase 1)
Black
(Phase 2)
260.0.1
  • Only 2 Lil' Haunt.pngLil' Haunts are present in Phase 1.
  • In Phase 2, the Collectible Brimstone icon.pngBrimstone attack is replaced with spawning 1-2 Spiders.
Pink
(Phase 1)
Pink
(Phase 2)
260.0.2
  • Only 1 Lil' Haunt is present in Phase 1.
  • 50% less HP (200 → 100) in Phase 2.
  • In Phase 2, the Brimstone laser is bifurcated (i.e. 2 lasers are fired at once, forming a V shape) and the lasers bounce off of walls once.
  • The blood shot attack fires 8 shots instead of 5 and is aimed directly towards Isaac rather than straight down.
Grey
62.0.1
  • 15% larger.
  • 25% more HP (100 → 125).
  • Explosive Collectible Ipecac icon.pngIpecac projectile is replaced with a radial burst of 6 spiraling projectiles.
  • Fires 6 projectiles instead of 4 when jumping.
Blue
(Phase 1)
Blue
(Phase 2)
63.0.1
  • Charges more often and veers towards Isaac (similar to the Boss Dark One ingame.pngDark One). He can do this attack regardless of whether Isaac is to his sides or not.
  • Shoots six bullets in all directions instead of spawning Pooter.pngPooters.
  • Triple shot attack in Phase 2 is replaced with a Boss Monstro ingame.pngMonstro-esque cluster of bullets, with reduced shot speed compared to default Famine's triple shot.
  • Will always drop a Soul Heart.pngSoul Heart upon death.
Black
404.0.1
Orange
404.0.2
  • Spits out an orange Troll Bomb instead of a Dark Ball.
    • This orange Troll Bomb deals contact damage and leaves a patch of fire (similar to Collectible Hot Bombs icon.pngHot Bombs) that cannot damage Little Horn.
    • This orange Troll Bomb is also used in place of regular Troll Bombs in all attacks that involve throwing Troll Bombs into Pitfalls, including the chain teleport maneuver.
  • Takes 1 damage every time it spawns a bomb.
  • Does not use Mega Troll Bombs.
Black
405.0.1
  • The head roll attack spawns 1-2 Spider.pngSpiders instead of a Ragling.pngRagling.
  • Fires a spray of 3 arcing bullets instead of resurrecting Raglings.
Red
405.0.2
  • Does not fire homing bullets, and instead constantly creates and revives Raglings.
  • The Raglings spawned by this version have the same red color as Rag Man and have 19.8 HP (34% less than the normal ones).
Grey
(large)
Grey
(medium)
Grey
(small)
71.0.1
  • 15% larger.
  • 25% more HP per chunk (60 → 75 for full size).
  • Spawns Boom Fly.pngBoom Flies instead of Charger.pngChargers (still with only 15 HP) upon destruction of the smallest chunks.
    • Despite Boom Flies being capable of flying over pits, spawning a Boom Fly still fails if a Fistula chunk is over a pit upon being destroyed.
  • Reduced movement speed.
  • The largest chunks split into three medium Fistulas instead of 4, similar to Boss Teratoma ingame.pngTeratoma.
Blue
28.0.1
  • 15% larger.
  • 15% slower.
  • 25% more HP (350 → 437.5).
  • Spawns Boil.pngBoils instead of Chargers.
    • These Boils are colored orange, but function identically to the regular version.
Orange
28.0.2
  • 15% smaller.
  • 15% faster.
  • 15% less HP (350 → 297.5).
  • Spawns Spitty.pngSpitties instead of Chargers.
Green
36.0.1
  • 11% larger.
  • Does not fire projectiles.
  • Spawns monsters more rapidly.
Brown
264.0.1
  • 15% more HP (600 → 690).
  • Cannot use the vomit attack.
  • Creates rock waves instead of Red Creep when landing from the high jump (similarly to Boss The Cage ingame.pngThe Cage).
Red
264.0.2
  • 33% smaller.
  • 10% less HP (600 → 540).
  • Shoots 6 bullets in all directions instead of leaving Red Creep when landing from the high jump.
  • Creates Red Poop.pngRed Poop instead of spawning Dip.pngDips.
  • Vomit attack launches 4 streams of projectiles (similar to attacks used by Boss Mom's Heart ingame.pngMom's Heart/ Boss It Lives ingame.pngIt Lives) with massive tear height (to the point where the projectiles are likely to fly over Isaac's head).
Black
262.0.1
  • Spawns 1-2 Spider.pngSpiders instead of a Hopper.pngHopper with its monster-spitting attack.
    • The Spiders are launched directly at Isaac instead of simply being deposited below Mega Maw.
  • Does not use any flame attacks.
Red
262.0.2
  • Does not spawn monsters.
  • Does not use any flame attacks, replacing them with an entirely different set of blood shot attacks.
  • All attacks do 1 full heart of damage.
Blue
99.0.1
  • Always spawns in pairs.
  • 42% smaller.
  • 45% less HP (250 → 137.5).
  • Only uses the charging attack.
  • Always drops a Soul Heart.pngSoul Heart on death.
Yellow
99.0.2
  • 15% larger.
  • 25% more HP (250 → 312.5).
  • Spawns Super Pooter.pngSuper Pooters instead of Pooter.pngPooters.
  • Does not fire any projectiles.
Cyan
68.0.1
  • Spawns with both eyes detached (like Boss The Bloat ingame.pngThe Bloat).
Yellow
68.0.2
  • 15% smaller.
  • Movement speed increased.
  • Creates a constant trail of Yellow Creep.
Black
67.1.1
  • 15% larger.
  • 56% more HP (150 → 234).
  • Reduced movement speed.
  • Spawns Boom Fly.pngBoom Flies instead of Spider.pngSpiders and Attack Fly.pngAttack Flies.
    • Boom Fly explosions deal full damage to The Husk.
  • Spawns 1-2 additional Boom Flies on death.
Red
67.1.2
  • 25% smaller.
  • 25% faster.
  • Does not spawn enemies; only fires blood shots.
  • Spawns 1-2 Red Boom Fly.pngRed Boom Flies on death.
Black
19.1.1
  • 15% larger.
  • Reduced movement speed.
  • 25% more HP per segment (26 → 32.5).
  • Each segment that isn't the head spawns a Boom Fly on death.
    • The head spawns a Boom Fly only if killed immediately after spawning.
  • Doesn't create any poop.
Yellow
19.1.2
  • 15% larger.
  • 25% more HP per segment (26 → 32.5).
  • Each segment that isn't the head drops a Penny.pngPenny on death.
    • The head drops a Penny only if killed immediately after spawning.
Green
19.1.3
  • Each segment that isn't the head may spawn a Charger.pngCharger on death.
    • The head can spawn a Charger only if killed immediately after spawning.
  • Occasionally pauses movement to fire a spread of 3 projectiles in the direction it's facing.
Pink
28.2.2
  • Slightly increased movement speed.
  • 100% more HP (350 → 700).
  • Spawns small Mask Heart.pngHearts instead of creating Red Poop.pngRed Poops.
    • These Hearts have 28 HP.
    • Carrion Queen loses 40 HP whenever one of its Hearts dies.
  • Does not change behavior to bounce diagonally around the room below half health.
Red
269.0.1
  • Summons Para-Bite.pngPara-Bites instead of Round Worm.pngRound Worms.
  • All projectile attacks are replaced with a ring of 6 projectiles.
Pink
269.0.2
  • Always spawns in pairs.
  • 50% less HP (200 → 100).
  • Does not spawn Round Worms.
Grey
(Phase 1)
Grey
(Phase 2)
64.0.1
Grey
401.0.1
  • Spawns Round Worms instead of Chargers.
    • 2 Round Worms are spawned at a time.
    • Cannot have more than 3 Round Worms active at any given time.
    • Spawns Round Worms more frequently than the default version spawns Chargers.
  • Cannot use any bullet barrage attacks.
Black
62.2.1
  • Spawns in Phase 2.
  • Total HP is 66.6% of the default version (300 → 200).
    • This is the same amount of HP that the default version has in Phase 2 (Phase 1 has 100 HP).
Black
403.0.1
  • Spawns (except in Rebirth) Black Bony.pngBlack Bonies instead of Bony.pngBonies.
  • Spawns 4 (except in Rebirth) Dank Death's Head.pngDank Death's Heads instead of firing rotating Brimstone beams.
    • The Forsaken becomes invulnerable for 1 second if no Dank Death's Heads were alive when it uses this attack.
    • If any Dank Death's Heads are alive, this attack cannot be used, and The Forsaken will pause momentarily before summoning a Black Bony.
Red
43.0.1
  • 20% smaller.
  • Movement speed increased.
  • Attack speed increased.
  • Spawns 2 Sucker.pngSuckers at a time instead of 4.
  • 10% less HP (632.5 → 569.25).
Green
265.0.1
Pink
265.0.2
  • Always spawns in pairs.
  • 50% less HP (800 → 400).
  • 50% smaller.
  • Never uses the jump attack.
Black
263.0.1
  • Has 25% more HP (500 → 625).
  • Spawns Big Spider.pngBig Spiders instead of Leaper.pngLeapers.
    • Big Spiders are flung directly at Isaac instead of landing at random locations in the room.
    • Big Spiders, like Leapers, can be harmed by The Gate's blood shots.
  • Does not use the Brimstone attack.
Red
263.0.2
  • Does not spawn monsters.
  • Uses a different set of attacks.
  • All attacks do 1 full heart of damage.
Green
68.1.1
  • Fires 2 Ipecac shots instead of blood shots when performing a small jump.
    • Fires 3 Ipecac shots when jumping off-screen.
  • Spawns 2 Chargers when creating large Creep puddles.
  • Creates Green Creep instead of Red Creep.
Black
97.0.1
  • 15% larger.
  • The heart has 25% more HP (? → 250).
  • The heart shoots 4 homing shots in a cross formation.
  • The mask's behavior doesn't change after the heart is killed.
Grey
(Phase 1)
Grey
(Phase 2)
65.0.1
  • 15% larger.
  • 25% more HP (500 → 625).
  • Summons 2 Mega Troll Bomb.pngMega Troll Bombs (rather than 5 regular Troll Bomb.pngTroll Bombs) when he ascends off-screen.
  • Drops a single Troll Bomb behind him every time he charges.
  • Shoots 6 projectiles in all directions at the start of Phase 2 and every time he gets knocked down during Phase 2.
Black
402.0.1
Blue
45.0.1
Red
45.0.2
  • Does not summon enemies.
  • Stomps faster and more frequently.
    • The stomp is used repeatedly, only pausing when Mom sticks her eye or hand out from one of the Boss Doors in her room.
  • Fires a spread of 3 blood shots from her eye when it sticks out of a Boss Door in her room.
Black
(Phase 1)
Black
(Phase 2)
66.0.1


The following bosses have no Champion versions and cannot spawn as Champions under any circumstances:


Notes

  1. The version of Mom fought in (in Repentance)MausoleumMausoleum II/(in Repentance)GehennaGehenna II is not considered a Champion version and is not described here. (In fact, Mom cannot spawn as a Champion in Mausoleum or Gehenna.)
  2. Scolex actually does have a champion version (specifically a black version) that is 15% larger, 15% slower, and has 25% more HP (300 → 375), but it is hard-coded to never spawn in Repentance.
  3. The version of Mom's Heart fought in (in Repentance)MausoleumMausoleum II/(in Repentance)GehennaGehenna II with the Knife Pieces is not considered a Champion version and is not described here.

Gallery