Anima Sola

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(in Repentance and Repentance+)

Anima Sola is an unlockable activated item added in The Binding of Isaac: Repentance. Character Tainted Jacob icon.pngTainted Jacob starts with this item in the consumable slot.

Effects

  • Upon use, chains down the nearest enemy, completely preventing them from acting for 5 seconds.
    • This effect works on enemies that are invulnerable.
    • If used again, it releases the enemy early.
    • If multiple enemies are chained down at once, the enemy released early will be the one closest to Isaac even if Dark Esau is chained down too.
  • While playing as Character Tainted Jacob icon.pngTainted Jacob:
    • Anima Sola will always target Dark Esau if he is present.
    • While Dark Esau is chained down, using Anima Sola again will release him and cause him to charge directly at Tainted Jacob, damaging and burning enemies in its path. This will not use up additional item charges.
    • Dark Esau deals no contact damage to Jacob while chained down.
    • If used in a room with no enemies, Anima Sola will immediately summon Dark Esau.
    • If Collectible Birthright icon.pngBirthright is obtained, the recharge time is lowered to 10 seconds and the chain duration is increased to 6.67 seconds.

Notes

  • Enemies other than Dark Esau can also be released. This will not cause them to do anything special.
  • If Boss The Visage ingame.pngThe Visage's mask is chained down when it runs out of HP, it will outright die instead of becoming temporarily inactive, leaving only the heart to be fought. It is unknown if this is a bug.
  • If Boss Mom's Heart ingame.pngMom's Heart/ Boss It Lives ingame.pngIt Lives is chained down before it can spawn the Eye.pngEyes at the beginning of the fight and is damaged enough to advance a phase by the time the chains break, the Eyes will not spawn.
  • Boss Delirium ingame.pngDelirium will stop shapeshifting when chained.
  • If an enemy is in the middle of attacking with tears, their tears will still be fired after the effect ends. This happens even if the enemy has zero HP by the end of the ability.
  • If used against Boss The Beast ingame.pngThe Beast during her chase attack, the destructible pillars will stop spawning until the effect ends.

Synergies

  • Collectible 9 Volt icon.png9 Volt: Halves recharge time, allowing for chaining enemies much more frequently.
  • Collectible Book of Virtues icon.pngBook of Virtues: Spawns a dark wisp that orbits the locked enemy and shoots at them. When the enemy dies, the wisp despawns.
  • Collectible Car Battery icon.pngCar Battery: Two enemies will be chained simultaneously. If only one valid enemy is present, it will be chained for twice the duration. Using Anima Sola again will unchain the enemy closest to Isaac first.

Trivia

  • "Anima Sola" translates to "Lone Soul" or "Lonely Soul" in Latin. In a Christian context, it refers to a lone soul stranded and suffering in purgatory.
    • The most popular depiction of this concept also involves both a chain, binding the lone soul's hands, as well as flames, like those following Dark Esau.
      • A splash of color in the chains can also be seen in the Anima Sola's icon, depicting said flames.
  • The Anima Sola shares its name with an enemy from one of Edmund McMillen's other games, The End is Nigh. [1]

Bugs

Bug Bug! If Anima Sola is used on segmented enemies (such as Boss Larry Jr. ingame.pngLarry Jr.) and targets one of the middle segments, the enemy will sometimes be split into two after the chains break.