User:Sup.Crispy/Sandbox

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Revised Enemy List

Enemies by Earliest Floor

Basement

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.
Frowning Gaper
Frowning Gaper
10.0 Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a Pacer.pngPacer or with a small chance a Gusher.pngGusher upon death.
Cyclopia
Cyclopia
(except in Rebirth)
284.0 Walks towards Isaac, dealing contact damage and leaving behind a short-lasting trail of damaging Red Creep. Occasionally shoots a blood shot towards Isaac.
Skinny
Skinny
226.0 Slowly walks towards Isaac, leaving short-lasting Red Creep behind itself.
Fatty
Fatty
208.0 Slowly walks towards Isaac. Occasionally farts, which pushes Isaac and adjacent enemies away.
Conjoined Fatty
Conjoined Fatty
(except in Rebirth)
257.0 Slowly walks towards Isaac. Occasionally pauses to fart out a line of damaging Green Creep towards Isaac. Chance to turn into a regular Fatty upon death.
Pale Fatty
Pale Fatty
208.1 Slowly walks towards Isaac. Occasionally farts and shoots 6 blood shots in all directions. Has a chance to turn into a Blubber upon death.
Blubber
Blubber
210.0 Walks around aimlessly and randomly spews a cluster of blood shots in all directions. Has a chance to turn into a Half Sack when killed.
Hopper
Hopper
29.0 Slowly hops around the room, doing contact damage. Can turn into a Flaming Hopper by jumping into Fire Place.pngFire Places or other fires.
Flaming Hopper
Flaming Hopper
54.0 Quickly hops around the room, doing contact damage. Covers a larger distance than the regular Hopper.
Ministro
Ministro
(in Afterbirth † and Repentance)
305.0 Hops around randomly and hop towards Isaac when he gets close, occasionally spitting out a cluster of disorganized shots.
Pacer
Pacer
11.1 Walks aimlessly around the room.
Gusher
Gusher
11.0 Walks aimlessly around the room, occasionally firing a short-ranged blood shot.
Horf
Horf
12.0 Stationary enemy that fires a medium-ranged blood shot at Isaac when he gets in range of them.
Psychic Horf
Psychic Horf
248.0 Stationary enemy that fires a homing shot at Isaac when he gets in range of them.
Mulligan
Mulligan
16.0 Walks around the room, avoiding Isaac. Upon death, spawns several flies, which can be Fly.pngFlies, Attack Fly.pngAttack Flies, and/or Pooter.pngPooters. Can self-detonate and launch four projectiles in the cardinal directions while still releasing flies.
Mulligoon
Mulligoon
16.1 Walks around the room, avoiding Isaac. Upon death, spawns a Troll Bomb.pngTroll Bomb and fires four shots in the ordinal directions. Can self-detonate, spawn a Troll bomb, and launch eight projectiles in all directions.
Mulliboom
Mulliboom
16.2 Chases Isaac and explodes upon death or upon touching Isaac. The explosion deals a half-heart of damage instead of the regular full heart.
Hive
Hive
22.0 Wanders around the room, avoiding Isaac and spawning Attack Fly.pngAttack Flies if he gets close. Spawns a large number of flies on death, which can be Fly.pngFlies, Attack Fly.pngAttack Flies, and/or Pooter.pngPooters.
Nest
Nest
205.0 Wanders around the room, avoiding Isaac and spawning Spider.pngSpiders if he gets close. Spawns a Big Spider.pngBig Spider or Trite.pngTrite upon death.
Fly
Fly
13.0 Hovers in place. Does not deal contact damage and is harmless, but can turn into Pooter.pngPooters if they stay around Poop.pngPoop.
Attack Fly
Attack Fly
18.0 Red fly that follows Isaac and deals contact damage.
Ring Fly
Ring Fly
222.0 Gathers with any other Ring Flies in the room. These flies orbit around themselves while following Isaac. Deals contact damage.
Dart Fly
Dart Fly
(except in Rebirth)
256.0 Flies towards Isaac and attempts to predict his movements. Deals contact damage.
Swarm
Swarm
(except in Rebirth)
281.0 Follows Isaac in large, tightly-clustered groups and deals contact damage.
Army Fly
Army Fly
(in Repentance)
868.0 Chases Isaac, moving along the cardinal directions. Forms a line with other Army Flies in the room. Deals contact damage.
Moter
Moter
80.0 Follows Isaac, similar to Attack Fly.pngAttack Flies. Deals contact damage. Splits into 2 Attack Flies upon death.
Pooter
Pooter
14.0 Slowly drifts toward Isaac, occasionally firing a single blood shot at him. Does not deal contact damage.
Super Pooter
Super Pooter
14.1 Slowly drifts toward Isaac, occasionally firing two blood shots in a V-formation at him. Does not deal contact damage.
Level 2 Fly
Level 2 Fly
214.0 Flies toward Isaac erratically, dealing contact damage.
Full Fly
Full Fly
249.0 Flies toward Isaac erratically, dealing contact damage. Releases 6 bullets in all directions upon death.
Sucker
Sucker
61.0 Flies slowly towards Isaac, exploding into 4 shots in the cardinal directions upon death.
Bulb
Bulb
(in Repentance)
61.5 Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Spider
Spider
85.0 Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage.
Swarm Spider
Swarm Spider
(in Repentance)
884.0 Very erratically hops toward Isaac in large groups, dealing contact damage.
Level 2 Spider
Level 2 Spider
215.0 Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances.
Ticking Spider
Ticking Spider
250.0 Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Explodes upon death.
Baby Long Legs
Baby Long Legs
206.0 Runs away from Isaac and frequently spawns Spiders.
Small Baby Long Legs
Small Baby Long Legs
206.1 Runs away from Isaac and occasionally spawns Sacks.
Crazy Long Legs
Crazy Long Legs
207.0 Chases Isaac, dealing touch damage. Occasionally stops to spit 8 blood shots in all directions.
Small Crazy Long Legs
Small Crazy Long Legs
207.1 Chases Isaac, dealing touch damage. Occasionally stops to spit 4 blood shots in the diagonal directions.
Wall Creep
Wall Creep
240.0 Crawls along walls to try to line up with Isaac and shoots three blood shots in a line.
Round Worm
Round Worm
244.0 Pops out of the ground in random locations and spits a blood shot at Isaac if he is in sight.
Roundy
Roundy
(except in Rebirth)
276.0 Pops out of the ground in random locations, creating a small rock wave. Fires an explosive Ipecac shot at Isaac if he is in sight.
Ulcer
Ulcer
(except in Rebirth)
289.0 Pops out of the ground in random locations and spawns a Dart Fly if Isaac is in sight. Fires a blood shot after spawning 6 Dart Flies.
Needle
Needle
(in Repentance)
881.0 Pops out of the ground and lunges towards Isaac, dealing contact damage.
Clotty
Clotty
15.0 Randomly wanders around the room, firing 4 blood shots in the cardinal directions.
Clot
Clot
15.1 Randomly wanders around the room, firing 4 tar shots in the ordinal directions.
I.Blob
I.Blob
15.2 Randomly wanders around the room, firing 8 shots in all directions.
Dip
Dip
217.0 Slowly dashes in random directions, dealing contact damage.
Brownie Corn
Brownie Corn
(except in Rebirth)
217.2 Quickly dashes in random directions, dealing contact damage.
Squirt
Squirt
220.0 Dashes towards Isaac and deals contact damage. Spawns 2 Dips upon death.
Embryo
Embryo
77.0 Aimlessly hops around the room, dealing contact damage.
Nerve Ending
Nerve Ending
231.0 Static enemy which acts as a meat shield.
Blue Gaper
Blue Gaper
(except in Rebirth)
297.0 Walks towards Isaac, dealing contact damage.
Greed Gaper
Greed Gaper
(except in Rebirth)
299.0 Walks towards Isaac, dealing contact damage.
Rag Man's Ragling
Rag Man's Ragling
(except in Rebirth)
246.1 Quickly leaps towards Isaac and deals contact damage. Randomly shoots two purple shots that orbit around it.
Stoney
Stoney
(in Afterbirth † and Repentance)
302.0 Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared.
Wall Hugger
Wall Hugger
218.0 Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed.
Suction Pitfall
Suction Pitfall
(except in Rebirth)
291.1 Invulnerable and stationary enemy which sucks Isaac towards itself. Isaac falls into it when walked over, taking damage and popping back out after a short delay.

Cellar

Entity ID Description
Flaming Fatty
Flaming Fatty
(except in Rebirth)
208.2 Slowly walks towards Isaac. Occasionally farts, which pushes Isaac and adjacent enemies away (in Repentance) and spawns a damaging flame. Has a chance to leave behind a damaging flame upon death.
Black Globin's Head
Black Globin's Head
(except in Rebirth)
279.0 Slides towards Isaac, leaving a trail of damaging Red Creep.
Black Globin's Body
Black Globin's Body
(except in Rebirth)
280.0 Walks aimlessly around the room, occasionally spawning spiders.
Spit
Spit
61.1 Flies slowly towards Isaac, firing an Collectible Ipecac icon.pngIpecac shot towards Isaac upon death.
Big Spider
Big Spider
94.0 Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. Spawns two Spiders upon death.
Migraine
Migraine
(in Repentance)
869.0 Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Releases multiple Troll Bomb.pngTroll Bombs upon death.
Trite
Trite
29.1 Quickly leaps towards Isaac and deals contact damage.
Ragling
Ragling
246.0 Quickly leaps towards Isaac and deals contact damage. Randomly shoots two purple shots that orbit around it.
Blind Creep
Blind Creep
242.0 Randomly crawls along walls and shoots three spread blood shots.
Night Crawler
Night Crawler
255.0 Pops out of the ground in random locations and fires four short-range shots that spiral outwards if Isaac is in sight.
Mega Clotty
Mega Clotty
(except in Rebirth)
282.0 Slowly moves around the room, occasionally hopping and either firing 6 blood shots in all directions, leaving a puddle of Red Creep, or spawning a Clotty.pngClotty or a collapsed Globin.pngGlobin. Splits into two Clotty.pngClotties upon death.
Sack
Sack
30.2 Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Spider.pngSpiders when fully swollen.
Walking Sack
Walking Sack
88.2 Does not shrink or regenerate. Walks around aimlessly and occasionally spawns Spider.pngSpiders.
Slide
Slide
44.1 Quickly slides towards Isaac when he gets in its line of sight, then moves slowly back to its original position. Cannot be destroyed.

Burning Basement

Entity ID Description
Flaming Gaper
Flaming Gaper
(except in Rebirth)
10.2 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or Gusher.pngGusher upon death.
Crispy
Crispy
(in Afterbirth † and Repentance)
226.2 Slowly walks towards Isaac, but increases in speed as they take damage. Constantly passively takes damage.
Coal Spider
Coal Spider
(in Repentance)
818.2 Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a hot coal upon death that blocks shots and deals contact damage, but can be destroyed.
Grilled Clotty
Grilled Clotty
(in Repentance)
15.3 Quickly and randomly wanders around the room, firing four flame shots in the cardinal directions at a slight angle.

Downpour

Entity ID Description
Deep Gaper
Deep Gaper
(in Repentance)
811.0 Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage.
Wraith
Wraith
(in Repentance)
807.0 Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk.
Blurb
Blurb
(in Repentance)
813.0 Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a Pacer.pngPacer or Gusher.pngGusher upon death.
Bubbles
Bubbles
(in Repentance)
806.0 Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death.
Bloaty
Bloaty
(in Repentance)
879.0 Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction.
Sub Horf
Sub Horf
(in Repentance)
812.0 Stationary enemy that spins and fires shots while being moved around or knocked back.
Prey
Prey
(in Repentance)
817.0 Wanders around the room, avoiding Isaac and spawning Small Leech.pngSmall Leeches if he gets close. Spawns 3 Small Leeches upon death.
Mullighoul
Mullighoul
(in Repentance)
817.1 Wanders around the room, avoiding Isaac and spawning Willo.pngWillos if he gets close. Spawns 1-2 Willos upon death.
Willo
Willo
(in Repentance)
808.0 Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac.
Level 2 Willo
Level 2 Willo
(in Repentance)
838.0 Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac.
Strider
Strider
(in Repentance)
814.0 Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage.
Small Leech
Small Leech
(in Repentance)
810.0 Chases Isaac continuously, not stopping at walls. Able to swim over gaps.
Tube Worm
Tube Worm
(in Afterbirth † and Repentance)
244.1 Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be.
Polty
Polty
(in Repentance)
816.0 Picks up and throws rocks and props at Isaac.
Fissure
Fissure
(in Repentance)
815.0 Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room.

Dross

Entity ID Description
Gas Dwarf
Gas Dwarf
(in Repentance)
874.0 Chases Isaac, periodically coughing up gas clouds. On death, fires an explosive shot that can detonate gas clouds it hits.
Boom Fly
Boom Fly
25.0 Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death.
Drip
Drip
(in Repentance)
870.0 Quickly rolls around in diagonal directions, dealing contact damage.
Big Corn
Big Corn
(in Repentance)
217.3 Quickly dashes in random directions, dealing contact damage. Shoots one piece of corn upon death.
Splurt
Splurt
(in Repentance)
871.0 Dashes towards Isaac twice and deals contact damage. Spawns 2 Drips upon death.
Cloggy
Cloggy
(in Repentance)
872.0 Randomly wanders around the room, firing four curved brown shots in the cardinal directions. These shots alternate between rotating clockwise and counterclockwise with each shot.
Fly Trap
Fly Trap
(in Repentance)
873.0 Floats towards Isaac, with 3 Attack Fly.pngAttack Flies circling around it. Coughs up additional Attack Flies and releases gas to launch the Attack Flies outwards.
Dukie
Dukie
(except in Rebirth)
288.0 Flies around the room diagonally, occasionally spitting out 1-2 Dart Fly.pngDart Flies.
Poot Mine
Poot Mine
(in Repentance)
875.0 Creates a gas cloud and propels itself away from Isaac when it gets hit non-consecutively. Explodes on death, detonating all the gas clouds it created.
Dump
Dump
(in Repentance)
876.0 Slides toward Isaac, leaving a trail of slippery brown creep. After taking enough damage, its head slides off and quickly bounces around the room and its body spews out brown shots until it empties.
Dump Head
Dump Head
(in Repentance)
876.1 Quickly slides toward Isaac, leaving a trail of slippery brown creep. Can spawn on its own or be created by a Dump after it takes enough damage.
Henry
Henry
(in Repentance)
837.0 Flushes itself away shortly after Isaac enters the room.

Caves

Entity ID Description
Faceless
Faceless
(in Repentance)
827.0 Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots more frequently after taking damage.
Gurgle
Gurgle
87.0 Walks towards Isaac, dealing contact damage and periodically firing Collectible Ipecac icon.pngIpecac shots at him; they are immune to this explosion, but other enemies are not. Can turn into a Splasher.pngSplasher upon death.
Rotty
Rotty
226.1 Slowly walks towards Isaac, leaving short-lasting Red Creep behind itself. Spawns a Bony.pngBony or two Attack Fly.pngAttack Flies upon death.
Fat Sack
Fat Sack
209.0 Slowly walks towards Isaac. Occasionally leaps off-screen and attempts to land on Isaac, leaving a puddle of Red Creep and shooting 6 blood shots in all directions where it lands. Has a chance to turn into a Blubber upon death.
Half Sack
Half Sack
211.0 Wanders around aimlessly and leaves a trail of Red Creep.
Leaper
Leaper
34.0 Hops around the room, doing contact damage. Occasionally jumps high into the air, dropping down onto Isaac's position while firing 4 blood shots in the cardinal directions.
Splasher
Splasher
238.0 Walks aimlessly around the room, firing Ipecac shots in random directions.
Maw
Maw
26.0 Slowly floats towards Isaac, firing a blood shot at him when he is in their range.
Mr. Maw
Mr. Maw
35.0 Walks towards Isaac and attacks by launching its head towards him. Turns into a Maw.pngMaw or Gusher.pngGusher upon death depending on the killed body segment. Occasionally separates at will.
Red Maw
Red Maw
26.1 Floats quickly towards Isaac and releases 4 blood shots in the cardinal directions upon death.
Psychic Maw
Psychic Maw
26.2 Slowly floats towards Isaac, firing homing shots at him when he is in their range. Spawns with an Eternal Fly orbiting around it.
Bony
Bony
227.0 Wanders around the room and throws a bone at Isaac when he is in sight.
Knight
Knight
41.0 Moves erratically around the room and charges towards Isaac when in line of sight. Can only be damaged from behind.
Globin
Globin
24.0 Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly.
Gazing Globin
Gazing Globin
24.1 Quickly chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which will slide away from Isaac and can be killed. Will regenerate after a short period of time if not killed quickly.
Red Boom Fly
Red Boom Fly
25.1 Flies across the room in straight diagonal lines, dealing contact damage. Creates a ring of 6 blood shots upon death.
Swarmer
Swarmer
91.0 Slowly floats around the room, spawning several Attack Fly.pngAttack Flies. Spawns Pooter.pngPooters upon taking damage. Spawns a Boom Fly.pngBoom Fly upon death.
Maggot
Maggot
21.0 Aimlessly moves around the room, dealing contact damage.
Charger
Charger
23.0 Slowly moves around the room, charging at Isaac when he gets in its line of sight.
Spitty
Spitty
31.0 Slowly moves around the room, occasionally firing a single blood shot forward.
Conjoined Spitty
Conjoined Spitty
243.0 Slowly moves around the room, occasionally firing a blood shot from both ends of its body.
Grub
Grub
239.0 Erratically moves around the room like Boss Larry Jr. ingame.pngLarry Jr. and charges at Isaac when he gets within its line of sight. Spawns Maggot.pngMaggots, Charger.pngChargers, or Spitty.pngSpitties upon death, one for each of its segments.
Host
Host
27.0 Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it will fire 3 blood shots in a spread and lower its head again.
Red Host
Red Host
27.1 Stationary enemy that can be damaged even when its head is lowered. Fire 5 spread blood shots when it raises its head.
Mushroom
Mushroom
(in Afterbirth † and Repentance)
300.0 Stationary enemy that occasionally pops up and fires four shots in the cardinal or diagonal directions. Takes less damage while its head is down.
Mobile Host
Mobile Host
204.0 Acts like the Host, but follows Isaac and deals contact damage.
Flesh Mobile Host
Flesh Mobile Host
247.0 Acts like the Red Host, but follows Isaac and deals contact damage.
Boil
Boil
30.0 Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen.
Gut
Gut
30.1 Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires Collectible Ipecac icon.pngIpecac shots in random directions when fully swollen.
Walking Gut
Walking Gut
88.1 Does not shrink or regenerate. Walks around aimlessly and fires Collectible Ipecac icon.pngIpecac shots in random directions.
Blue Boil
Blue Boil
(except in Rebirth)
298.0 Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen.
Gurgling
Gurgling
237.0 Charges towards Isaac when he lines up with them, leaving a trail of Red Creep and shooting 6 blood shots.
Corn
Corn
(except in Rebirth)
217.1 Quickly dashes in random directions, dealing contact damage.
Dank Squirt
Dank Squirt
(except in Rebirth)
220.1 Dashes towards Isaac and deals contact damage, creating slowing black creep. Spawns 2 Clots upon death.
One Tooth
One Tooth
234.0 Follows Isaac and periodically dashes towards him when it gets close. Deals contact damage.
Fat Bat
Fat Bat
(except in Rebirth)
258.0 Slowly flies towards Isaac. Tries to align itself diagonally to Isaac and shoots at him when in that alignment.
Buttlicker
Buttlicker
89.0 Can start attached to other Buttlickers and erratically moves around the room, similar to Boss Larry Jr. ingame.pngLarry Jr..
Tumor
Tumor
229.0 Moves around the room diagonally, occasionally firing 6 blood shots in all directions. Fires more often upon getting damaged.
Stone Grimace
Stone Grimace
42.0 Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared.
Constant Stone Shooter
Constant Stone Shooter
202.0 Stationary and invulnerable monster that continuously fires shots in a single direction.
Gaping Maw
Gaping Maw
235.0 Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles.
Dark Ball
Dark Ball
(except in Rebirth)
404.1 Floats towards Isaac, doing contact damage.
Corn Mine
Corn Mine
(except in Rebirth)
295.0 Goes off when destroyed or after some time, then releases a cloud of poisonous gas and fires corny shots in eight directions.

Catacombs

Entity ID Description
Eggy
Eggy
(in Repentance)
29.2 Hops aimlessly around the room, spawning slowing white creep wherever it hops. Spawns a group of Swarm Spider.pngSwarm Spiders upon death.
Chubber
Chubber
39.2 Randomly wanders around the room. Pauses to fire a Charger that deals one heart of damage when Isaac gets in its line of sight. The Charger is invulnerable, blocks Isaac's tears, has limited range, and flies back to the Chubber.
Blister
Blister
(in Afterbirth † and Repentance)
303.0 Slowly hops towards Isaac, occasionally spawning a Dark Ball. Spawns a Sack.pngSack upon death.
Walking Boil
Walking Boil
88.0 Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions.
Keeper
Keeper
86.0 Hops around the room, firing 2 blood shots in a V formation at Isaac. Upon damaging Isaac, Isaac drops 2 coins on the ground but loses 3.
Hanger
Hanger
90.0 Floats around the room, firing 3 spread blood shots at Isaac. Upon damaging Isaac, Isaac drops 2 coins on the ground but loses 3. Spawns with an Eternal Fly.pngEternal Fly circling around it.
Mask + Heart
Mask + Heart
93.0 The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the cardinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask.

Flooded Caves

Entity ID Description
Mr. Red Maw
Mr. Red Maw
(in Afterbirth † and Repentance)
35.2 Walks towards Isaac and attacks by launching its head towards him. Turns into a Red Maw.pngRed Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will.
Mr. Mine
Mr. Mine
(in Afterbirth † and Repentance)
311.0 Can only appear in pits. Attempts to launch itself at Isaac if he comes near. Occasionally burrows and pops up in another pit, and fires six shots in all directions upon death.
Drowned Hive
Drowned Hive
(except in Rebirth)
22.1 Wanders around the room, avoiding Isaac and spawning Drowned Charger.pngDrowned Chargers if he gets close. Spawns 0-2 Drowned Chargers upon death.
Drowned Boom Fly
Drowned Boom Fly
(except in Rebirth)
25.2 Flies across the room in straight diagonal lines, dealing contact damage. Upon death, explodes and fires four blood shots in the cardinal directions. Also has a chance to spawn a Drowned Charger.pngDrowned Charger upon death.
Drowned Charger
Drowned Charger
(except in Rebirth)
23.1 Slowly moves around the room, charging at Isaac when he gets in its line of sight. Explodes into four blood shots in the ordinal directions upon death.
Pasty
Pasty
(in Repentance)
881.1 Pops out of the ground and lunges toward Isaac, dealing contact damage and firing four shots in the ordinal directions.
Cross Stone Shooter
Cross Stone Shooter
(in Afterbirth † and Repentance)
202.10 Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal.

Mines

Entity ID Description
Quakey
Quakey
(in Repentance)
823.0 Walks slowly toward Isaac, occasionally attempting to jump on Isaac, shooting out 8 rock shots when it hits the ground and causing rocks to fall from the ceiling.
Danny
Danny
(in Repentance)
820.0 Walks toward Isaac and spits chaotic bursts of rocks at him, some of which may be Rock Spider.pngRock Spiders.
Coal Boy
Coal Boy
(in Repentance)
820.1 Walks toward Isaac and spits hot coals at him, some of which may be Coal Spider.pngCoal Spiders.
Black Bony
Black Bony
(except in Rebirth)
277.0 Wanders around the room and throws three bones in a row at Isaac when he is in sight. Explodes upon death.
Pon
Pon
(in Repentance)
840.0 Hops around the room, leaving damaging red creep wherever it lands. Upon death, its associated Brainless Knight.pngBrainless Knight dies with it.
Bouncer
Bouncer
(in Repentance)
822.0 Wanders around the room, avoiding Isaac. If Isaac stays close to one for long enough, it inflates and starts chasing him, gaining a chance to deflect shots and causing it to explode into lingering blood shots on death.
Blaster
Blaster
(in Repentance)
821.0 Slowly wanders around and occasionally shoots Fly Bomb.pngFly Bombs at Isaac.
Fly Bomb
Fly Bomb
(in Repentance)
819.0 Flies toward Isaac, circling around him as it does. Turn into a tiny Bomb.pngBomb upon death.
Ink
Ink
(in Repentance)
61.3 Flies slowly towards Isaac. Fires four shots in the ordinal directions and leaves a puddle of slowing Black Creep upon death.
Dragon Fly
Dragon Fly
(in Repentance)
25.3.0 Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the cardinal directions; the fire nearly spans the length of an entire normal-sized room.
Dragon Fly X
Dragon Fly X
(in Repentance)
25.3.1 Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the ordinal directions; the fire nearly spans the length of an entire normal-sized room.
Rock Spider
Rock Spider
(in Repentance)
818.0 Slowly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a Spider upon death. Turns into a Coal Spider if it touches fire.
Tinted Rock Spider
Tinted Rock Spider
(in Repentance)
818.1 Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a Soul Heart upon death. Can only spawn by breaking tinted rocks on Mines or Ashpit.
Soy Creep
Soy Creep
(in Repentance)
240.1 Slowly crawls along walls to try to line up with Isaac and shoots a stream of shots seemingly affected by Collectible Soy Milk icon.pngSoy Milk.
Fire Worm
Fire Worm
(in Repentance)
825.0 Pops out of the ground in random locations in the lava and fires one flame at Isaac.
Mole
Mole
(in Repentance)
829.0 Burrows towards Isaac and jumps out the ground to fire 3 blood shots at him.
Hardy
Hardy
(in Repentance)
826.0 Dashes toward Isaac and deals contact damage creating rock projectiles when it hits a wall/obstacle. It spawns more rock projectiles the more times it crashes into obstacles, dying after doing so a third time.
Hard Host
Hard Host
(in Repentance)
27.3 Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Shortly after raising its head, it slams its head down and fires a rock wave towards Isaac.
Gyro
Gyro
(in Repentance)
824.0 Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles as it does.
Grilled Gyro
Grilled Gyro
(in Repentance)
824.1 Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles and creating fires behind itself as it does.
Vomit Grimace
Vomit Grimace
42.1 Stationary and invulnerable monster that occasionally fires an Ipecac shot at Isaac. Stops firing when room is cleared.
Bomb Grimace
Bomb Grimace
(in Repentance)
809.0 Stationary and invulnerable monster that keeps a single Throwable Bomb.pngThrowable Bomb spawned.
Quake Grimace
Quake Grimace
(in Repentance)
804.0 Stationary and invulnerable monster that jumps and fires a line of rocks in one direction upon landing.

Ashpit

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Depths

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Necropolis

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Dank Depths

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Mausoleum

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Gehenna

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Womb

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Utero

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Scarred Womb

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Corpse

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

???

Entity ID Description
Blue Conjoined Fatty
Blue Conjoined Fatty
(except in Rebirth)
257.1 Slowly walks towards Isaac and occasionally farts out a homing Ipecac shot at Isaac.

Cathedral

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Sheol

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Void

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.

Ascent

Entity ID Description
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.