User:Sup.Crispy/Sandbox
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Revised Enemy List
Enemies by Earliest Floor
Basement
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Frowning Gaper |
10.0 | Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a Pacer or with a small chance a Gusher upon death. |
Cyclopia |
284.0 | Walks towards Isaac, dealing contact damage and leaving behind a short-lasting trail of damaging Red Creep. Occasionally shoots a blood shot towards Isaac. |
Skinny |
226.0 | Slowly walks towards Isaac, leaving short-lasting Red Creep behind itself. |
Fatty |
208.0 | Slowly walks towards Isaac. Occasionally farts, which pushes Isaac and adjacent enemies away. |
Conjoined Fatty |
257.0 | Slowly walks towards Isaac. Occasionally pauses to fart out a line of damaging Green Creep towards Isaac. Chance to turn into a regular Fatty upon death. |
Pale Fatty |
208.1 | Slowly walks towards Isaac. Occasionally farts and shoots 6 blood shots in all directions. Has a chance to turn into a Blubber upon death. |
Blubber |
210.0 | Walks around aimlessly and randomly spews a cluster of blood shots in all directions. Has a chance to turn into a Half Sack when killed. |
Hopper |
29.0 | Slowly hops around the room, doing contact damage. Can turn into a Flaming Hopper by jumping into Fire Places or other fires. |
Flaming Hopper |
54.0 | Quickly hops around the room, doing contact damage. Covers a larger distance than the regular Hopper. |
Ministro |
305.0 | Hops around randomly and hop towards Isaac when he gets close, occasionally spitting out a cluster of disorganized shots. |
Pacer |
11.1 | Walks aimlessly around the room. |
Gusher |
11.0 | Walks aimlessly around the room, occasionally firing a short-ranged blood shot. |
Horf |
12.0 | Stationary enemy that fires a medium-ranged blood shot at Isaac when he gets in range of them. |
Psychic Horf |
248.0 | Stationary enemy that fires a homing shot at Isaac when he gets in range of them. |
Mulligan |
16.0 | Walks around the room, avoiding Isaac. Upon death, spawns several flies, which can be Flies, Attack Flies, and/or Pooters. Can self-detonate and launch four projectiles in the cardinal directions while still releasing flies. |
Mulligoon |
16.1 | Walks around the room, avoiding Isaac. Upon death, spawns a Troll Bomb and fires four shots in the ordinal directions. Can self-detonate, spawn a Troll bomb, and launch eight projectiles in all directions. |
Mulliboom |
16.2 | Chases Isaac and explodes upon death or upon touching Isaac. The explosion deals a half-heart of damage instead of the regular full heart. |
Hive |
22.0 | Wanders around the room, avoiding Isaac and spawning Attack Flies if he gets close. Spawns a large number of flies on death, which can be Flies, Attack Flies, and/or Pooters. |
Nest |
205.0 | Wanders around the room, avoiding Isaac and spawning Spiders if he gets close. Spawns a Big Spider or Trite upon death. |
Fly |
13.0 | Hovers in place. Does not deal contact damage and is harmless, but can turn into Pooters if they stay around Poop. |
Attack Fly |
18.0 | Red fly that follows Isaac and deals contact damage. |
Ring Fly |
222.0 | Gathers with any other Ring Flies in the room. These flies orbit around themselves while following Isaac. Deals contact damage. |
Dart Fly |
256.0 | Flies towards Isaac and attempts to predict his movements. Deals contact damage. |
Swarm |
281.0 | Follows Isaac in large, tightly-clustered groups and deals contact damage. |
Army Fly |
868.0 | Chases Isaac, moving along the cardinal directions. Forms a line with other Army Flies in the room. Deals contact damage. |
Moter |
80.0 | Follows Isaac, similar to Attack Flies. Deals contact damage. Splits into 2 Attack Flies upon death. |
Pooter |
14.0 | Slowly drifts toward Isaac, occasionally firing a single blood shot at him. Does not deal contact damage. |
Super Pooter |
14.1 | Slowly drifts toward Isaac, occasionally firing two blood shots in a V-formation at him. Does not deal contact damage. |
Level 2 Fly |
214.0 | Flies toward Isaac erratically, dealing contact damage. |
Full Fly |
249.0 | Flies toward Isaac erratically, dealing contact damage. Releases 6 bullets in all directions upon death. |
Sucker |
61.0 | Flies slowly towards Isaac, exploding into 4 shots in the cardinal directions upon death. |
Bulb |
61.5 | Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly. |
Spider |
85.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. |
Swarm Spider |
884.0 | Very erratically hops toward Isaac in large groups, dealing contact damage. |
Level 2 Spider |
215.0 | Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. |
Ticking Spider |
250.0 | Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Explodes upon death. |
Baby Long Legs |
206.0 | Runs away from Isaac and frequently spawns Spiders. |
Small Baby Long Legs |
206.1 | Runs away from Isaac and occasionally spawns Sacks. |
Crazy Long Legs |
207.0 | Chases Isaac, dealing touch damage. Occasionally stops to spit 8 blood shots in all directions. |
Small Crazy Long Legs |
207.1 | Chases Isaac, dealing touch damage. Occasionally stops to spit 4 blood shots in the diagonal directions. |
Wall Creep |
240.0 | Crawls along walls to try to line up with Isaac and shoots three blood shots in a line. |
Round Worm |
244.0 | Pops out of the ground in random locations and spits a blood shot at Isaac if he is in sight. |
Roundy |
276.0 | Pops out of the ground in random locations, creating a small rock wave. Fires an explosive Ipecac shot at Isaac if he is in sight. |
Ulcer |
289.0 | Pops out of the ground in random locations and spawns a Dart Fly if Isaac is in sight. Fires a blood shot after spawning 6 Dart Flies. |
Needle |
881.0 | Pops out of the ground and lunges towards Isaac, dealing contact damage. |
Clotty |
15.0 | Randomly wanders around the room, firing 4 blood shots in the cardinal directions. |
Clot |
15.1 | Randomly wanders around the room, firing 4 tar shots in the ordinal directions. |
I.Blob |
15.2 | Randomly wanders around the room, firing 8 shots in all directions. |
Dip |
217.0 | Slowly dashes in random directions, dealing contact damage. |
Brownie Corn |
217.2 | Quickly dashes in random directions, dealing contact damage. |
Squirt |
220.0 | Dashes towards Isaac and deals contact damage. Spawns 2 Dips upon death. |
Embryo |
77.0 | Aimlessly hops around the room, dealing contact damage. |
Nerve Ending |
231.0 | Static enemy which acts as a meat shield. |
Blue Gaper |
297.0 | Walks towards Isaac, dealing contact damage. |
Greed Gaper |
299.0 | Walks towards Isaac, dealing contact damage. |
Rag Man's Ragling |
246.1 | Quickly leaps towards Isaac and deals contact damage. Randomly shoots two purple shots that orbit around it. |
Stoney |
302.0 | Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared. |
Wall Hugger |
218.0 | Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed. |
Suction Pitfall |
291.1 | Invulnerable and stationary enemy which sucks Isaac towards itself. Isaac falls into it when walked over, taking damage and popping back out after a short delay. |
Cellar
Entity | ID | Description |
---|---|---|
Flaming Fatty |
208.2 | Slowly walks towards Isaac. Occasionally farts, which pushes Isaac and adjacent enemies away and spawns a damaging flame. Has a chance to leave behind a damaging flame upon death. |
Black Globin's Head |
279.0 | Slides towards Isaac, leaving a trail of damaging Red Creep. |
Black Globin's Body |
280.0 | Walks aimlessly around the room, occasionally spawning spiders. |
Spit |
61.1 | Flies slowly towards Isaac, firing an Ipecac shot towards Isaac upon death. |
Big Spider |
94.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. Spawns two Spiders upon death. |
Migraine |
869.0 | Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Releases multiple Troll Bombs upon death. |
Trite |
29.1 | Quickly leaps towards Isaac and deals contact damage. |
Ragling |
246.0 | Quickly leaps towards Isaac and deals contact damage. Randomly shoots two purple shots that orbit around it. |
Blind Creep |
242.0 | Randomly crawls along walls and shoots three spread blood shots. |
Night Crawler |
255.0 | Pops out of the ground in random locations and fires four short-range shots that spiral outwards if Isaac is in sight. |
Mega Clotty |
282.0 | Slowly moves around the room, occasionally hopping and either firing 6 blood shots in all directions, leaving a puddle of Red Creep, or spawning a Clotty or a collapsed Globin. Splits into two Clotties upon death. |
Sack |
30.2 | Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Occasionally spawns Spiders when fully swollen. |
Walking Sack |
88.2 | Does not shrink or regenerate. Walks around aimlessly and occasionally spawns Spiders. |
Slide |
44.1 | Quickly slides towards Isaac when he gets in its line of sight, then moves slowly back to its original position. Cannot be destroyed. |
Burning Basement
Entity | ID | Description |
---|---|---|
Flaming Gaper |
10.2 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or Gusher upon death. |
Crispy |
226.2 | Slowly walks towards Isaac, but increases in speed as they take damage. Constantly passively takes damage. |
Coal Spider |
818.2 | Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a hot coal upon death that blocks shots and deals contact damage, but can be destroyed. |
Grilled Clotty |
15.3 | Quickly and randomly wanders around the room, firing four flame shots in the cardinal directions at a slight angle. |
Downpour
Entity | ID | Description |
---|---|---|
Deep Gaper |
811.0 | Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage. |
Wraith |
807.0 | Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk. |
Blurb |
813.0 | Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a Pacer or Gusher upon death. |
Bubbles |
806.0 | Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death. |
Bloaty |
879.0 | Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction. |
Sub Horf |
812.0 | Stationary enemy that spins and fires shots while being moved around or knocked back. |
Prey |
817.0 | Wanders around the room, avoiding Isaac and spawning Small Leeches if he gets close. Spawns 3 Small Leeches upon death. |
Mullighoul |
817.1 | Wanders around the room, avoiding Isaac and spawning Willos if he gets close. Spawns 1-2 Willos upon death. |
Willo |
808.0 | Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac. |
Level 2 Willo |
838.0 | Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac. |
Strider |
814.0 | Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage. |
Small Leech |
810.0 | Chases Isaac continuously, not stopping at walls. Able to swim over gaps. |
Tube Worm |
244.1 | Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be. |
Polty |
816.0 | Picks up and throws rocks and props at Isaac. |
Fissure |
815.0 | Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room. |
Dross
Entity | ID | Description |
---|---|---|
Gas Dwarf |
874.0 | Chases Isaac, periodically coughing up gas clouds. On death, fires an explosive shot that can detonate gas clouds it hits. |
Boom Fly |
25.0 | Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death. |
Drip |
870.0 | Quickly rolls around in diagonal directions, dealing contact damage. |
Big Corn |
217.3 | Quickly dashes in random directions, dealing contact damage. Shoots one piece of corn upon death. |
Splurt |
871.0 | Dashes towards Isaac twice and deals contact damage. Spawns 2 Drips upon death. |
Cloggy |
872.0 | Randomly wanders around the room, firing four curved brown shots in the cardinal directions. These shots alternate between rotating clockwise and counterclockwise with each shot. |
Fly Trap |
873.0 | Floats towards Isaac, with 3 Attack Flies circling around it. Coughs up additional Attack Flies and releases gas to launch the Attack Flies outwards. |
Dukie |
288.0 | Flies around the room diagonally, occasionally spitting out 1-2 Dart Flies. |
Poot Mine |
875.0 | Creates a gas cloud and propels itself away from Isaac when it gets hit non-consecutively. Explodes on death, detonating all the gas clouds it created. |
Dump |
876.0 | Slides toward Isaac, leaving a trail of slippery brown creep. After taking enough damage, its head slides off and quickly bounces around the room and its body spews out brown shots until it empties. |
Dump Head |
876.1 | Quickly slides toward Isaac, leaving a trail of slippery brown creep. Can spawn on its own or be created by a Dump after it takes enough damage. |
Henry |
837.0 | Flushes itself away shortly after Isaac enters the room. |
Caves
Entity | ID | Description |
---|---|---|
Faceless |
827.0 | Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots more frequently after taking damage. |
Gurgle |
87.0 | Walks towards Isaac, dealing contact damage and periodically firing Ipecac shots at him; they are immune to this explosion, but other enemies are not. Can turn into a Splasher upon death. |
Rotty |
226.1 | Slowly walks towards Isaac, leaving short-lasting Red Creep behind itself. Spawns a Bony or two Attack Flies upon death. |
Fat Sack |
209.0 | Slowly walks towards Isaac. Occasionally leaps off-screen and attempts to land on Isaac, leaving a puddle of Red Creep and shooting 6 blood shots in all directions where it lands. Has a chance to turn into a Blubber upon death. |
Half Sack |
211.0 | Wanders around aimlessly and leaves a trail of Red Creep. |
Leaper |
34.0 | Hops around the room, doing contact damage. Occasionally jumps high into the air, dropping down onto Isaac's position while firing 4 blood shots in the cardinal directions. |
Splasher |
238.0 | Walks aimlessly around the room, firing Ipecac shots in random directions. |
Maw |
26.0 | Slowly floats towards Isaac, firing a blood shot at him when he is in their range. |
Mr. Maw |
35.0 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Red Maw |
26.1 | Floats quickly towards Isaac and releases 4 blood shots in the cardinal directions upon death. |
Psychic Maw |
26.2 | Slowly floats towards Isaac, firing homing shots at him when he is in their range. Spawns with an Eternal Fly orbiting around it. |
Bony |
227.0 | Wanders around the room and throws a bone at Isaac when he is in sight. |
Knight |
41.0 | Moves erratically around the room and charges towards Isaac when in line of sight. Can only be damaged from behind. |
Globin |
24.0 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly. |
Gazing Globin |
24.1 | Quickly chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which will slide away from Isaac and can be killed. Will regenerate after a short period of time if not killed quickly. |
Red Boom Fly |
25.1 | Flies across the room in straight diagonal lines, dealing contact damage. Creates a ring of 6 blood shots upon death. |
Swarmer |
91.0 | Slowly floats around the room, spawning several Attack Flies. Spawns Pooters upon taking damage. Spawns a Boom Fly upon death. |
Maggot |
21.0 | Aimlessly moves around the room, dealing contact damage. |
Charger |
23.0 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. |
Spitty |
31.0 | Slowly moves around the room, occasionally firing a single blood shot forward. |
Conjoined Spitty |
243.0 | Slowly moves around the room, occasionally firing a blood shot from both ends of its body. |
Grub |
239.0 | Erratically moves around the room like Larry Jr. and charges at Isaac when he gets within its line of sight. Spawns Maggots, Chargers, or Spitties upon death, one for each of its segments. |
Host |
27.0 | Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it will fire 3 blood shots in a spread and lower its head again. |
Red Host |
27.1 | Stationary enemy that can be damaged even when its head is lowered. Fire 5 spread blood shots when it raises its head. |
Mushroom |
300.0 | Stationary enemy that occasionally pops up and fires four shots in the cardinal or diagonal directions. Takes less damage while its head is down. |
Mobile Host |
204.0 | Acts like the Host, but follows Isaac and deals contact damage. |
Flesh Mobile Host |
247.0 | Acts like the Red Host, but follows Isaac and deals contact damage. |
Boil |
30.0 | Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen. |
Gut |
30.1 | Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires Ipecac shots in random directions when fully swollen. |
Walking Gut |
88.1 | Does not shrink or regenerate. Walks around aimlessly and fires Ipecac shots in random directions. |
Blue Boil |
298.0 | Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires 1-3 blood shots towards Isaac when fully swollen. |
Gurgling |
237.0 | Charges towards Isaac when he lines up with them, leaving a trail of Red Creep and shooting 6 blood shots. |
Corn |
217.1 | Quickly dashes in random directions, dealing contact damage. |
Dank Squirt |
220.1 | Dashes towards Isaac and deals contact damage, creating slowing black creep. Spawns 2 Clots upon death. |
One Tooth |
234.0 | Follows Isaac and periodically dashes towards him when it gets close. Deals contact damage. |
Fat Bat |
258.0 | Slowly flies towards Isaac. Tries to align itself diagonally to Isaac and shoots at him when in that alignment. |
Buttlicker |
89.0 | Can start attached to other Buttlickers and erratically moves around the room, similar to Larry Jr.. |
Tumor |
229.0 | Moves around the room diagonally, occasionally firing 6 blood shots in all directions. Fires more often upon getting damaged. |
Stone Grimace |
42.0 | Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared. |
Constant Stone Shooter |
202.0 | Stationary and invulnerable monster that continuously fires shots in a single direction. |
Gaping Maw |
235.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. |
Dark Ball |
404.1 | Floats towards Isaac, doing contact damage. |
Corn Mine |
295.0 | Goes off when destroyed or after some time, then releases a cloud of poisonous gas and fires corny shots in eight directions. |
Catacombs
Entity | ID | Description |
---|---|---|
Eggy |
29.2 | Hops aimlessly around the room, spawning slowing white creep wherever it hops. Spawns a group of Swarm Spiders upon death. |
Chubber |
39.2 | Randomly wanders around the room. Pauses to fire a Charger that deals one heart of damage when Isaac gets in its line of sight. The Charger is invulnerable, blocks Isaac's tears, has limited range, and flies back to the Chubber. |
Blister |
303.0 | Slowly hops towards Isaac, occasionally spawning a Dark Ball. Spawns a Sack upon death. |
Walking Boil |
88.0 | Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions. |
Keeper |
86.0 | Hops around the room, firing 2 blood shots in a V formation at Isaac. Upon damaging Isaac, Isaac drops 2 coins on the ground but loses 3. |
Hanger |
90.0 | Floats around the room, firing 3 spread blood shots at Isaac. Upon damaging Isaac, Isaac drops 2 coins on the ground but loses 3. Spawns with an Eternal Fly circling around it. |
Mask + Heart |
93.0 | The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the cardinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. |
Flooded Caves
Entity | ID | Description |
---|---|---|
Mr. Red Maw |
35.2 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Red Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Mr. Mine |
311.0 | Can only appear in pits. Attempts to launch itself at Isaac if he comes near. Occasionally burrows and pops up in another pit, and fires six shots in all directions upon death. |
Drowned Hive |
22.1 | Wanders around the room, avoiding Isaac and spawning Drowned Chargers if he gets close. Spawns 0-2 Drowned Chargers upon death. |
Drowned Boom Fly |
25.2 | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, explodes and fires four blood shots in the cardinal directions. Also has a chance to spawn a Drowned Charger upon death. |
Drowned Charger |
23.1 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. Explodes into four blood shots in the ordinal directions upon death. |
Pasty |
881.1 | Pops out of the ground and lunges toward Isaac, dealing contact damage and firing four shots in the ordinal directions. |
Cross Stone Shooter |
202.10 | Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal. |
Mines
Entity | ID | Description |
---|---|---|
Quakey |
823.0 | Walks slowly toward Isaac, occasionally attempting to jump on Isaac, shooting out 8 rock shots when it hits the ground and causing rocks to fall from the ceiling. |
Danny |
820.0 | Walks toward Isaac and spits chaotic bursts of rocks at him, some of which may be Rock Spiders. |
Coal Boy |
820.1 | Walks toward Isaac and spits hot coals at him, some of which may be Coal Spiders. |
Black Bony |
277.0 | Wanders around the room and throws three bones in a row at Isaac when he is in sight. Explodes upon death. |
Pon |
840.0 | Hops around the room, leaving damaging red creep wherever it lands. Upon death, its associated Brainless Knight dies with it. |
Bouncer |
822.0 | Wanders around the room, avoiding Isaac. If Isaac stays close to one for long enough, it inflates and starts chasing him, gaining a chance to deflect shots and causing it to explode into lingering blood shots on death. |
Blaster |
821.0 | Slowly wanders around and occasionally shoots Fly Bombs at Isaac. |
Fly Bomb |
819.0 | Flies toward Isaac, circling around him as it does. Turn into a tiny Bomb upon death. |
Ink |
61.3 | Flies slowly towards Isaac. Fires four shots in the ordinal directions and leaves a puddle of slowing Black Creep upon death. |
Dragon Fly |
25.3.0 | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the cardinal directions; the fire nearly spans the length of an entire normal-sized room. |
Dragon Fly X |
25.3.1 | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the ordinal directions; the fire nearly spans the length of an entire normal-sized room. |
Rock Spider |
818.0 | Slowly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a Spider upon death. Turns into a Coal Spider if it touches fire. |
Tinted Rock Spider |
818.1 | Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a Soul Heart upon death. Can only spawn by breaking tinted rocks on Mines or Ashpit. |
Soy Creep |
240.1 | Slowly crawls along walls to try to line up with Isaac and shoots a stream of shots seemingly affected by Soy Milk. |
Fire Worm |
825.0 | Pops out of the ground in random locations in the lava and fires one flame at Isaac. |
Mole |
829.0 | Burrows towards Isaac and jumps out the ground to fire 3 blood shots at him. |
Hardy |
826.0 | Dashes toward Isaac and deals contact damage creating rock projectiles when it hits a wall/obstacle. It spawns more rock projectiles the more times it crashes into obstacles, dying after doing so a third time. |
Hard Host |
27.3 | Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Shortly after raising its head, it slams its head down and fires a rock wave towards Isaac. |
Gyro |
824.0 | Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles as it does. |
Grilled Gyro |
824.1 | Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles and creating fires behind itself as it does. |
Vomit Grimace |
42.1 | Stationary and invulnerable monster that occasionally fires an Ipecac shot at Isaac. Stops firing when room is cleared. |
Bomb Grimace |
809.0 | Stationary and invulnerable monster that keeps a single Throwable Bomb spawned. |
Quake Grimace |
804.0 | Stationary and invulnerable monster that jumps and fires a line of rocks in one direction upon landing. |
Ashpit
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Depths
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Necropolis
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Dank Depths
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Mausoleum
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Gehenna
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Womb
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Utero
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Scarred Womb
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Corpse
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
???
Entity | ID | Description |
---|---|---|
Blue Conjoined Fatty |
257.1 | Slowly walks towards Isaac and occasionally farts out a homing Ipecac shot at Isaac. |
Cathedral
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Sheol
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Void
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |
Ascent
Entity | ID | Description |
---|---|---|
Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a Pacer or a Gusher upon death. |