Mines

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(in Repentance and Repentance+)

The Mines are the second floor of the alternate path added in Repentance. This stage can be accessed by using 2 bombs to open the boarded up door that appears after defeating the boss of the CavesCaves/CatacombsCatacombs/Flooded CavesFlooded Caves I or II, or DownpourDownpour/DrossDross II. The Mines has an underground theme consisting of mostly rock and fire themed enemies and obstacles. The alternative floor of the Mines is the AshpitAshpit, unlocked after beating every single boss from the Mines.

The Mines are significantly more difficult than their standard counterparts, filled with stone and fire-themed enemies that boast greater health, aggression and occasionally resistances to damage. Most obstacles are rocks or spiked rocks, while Poop.pngPoops are almost non-existent. Tinted rocks have a high chance of spawning Tinted Rock Spider.pngTinted Rock Spiders. Travelling through it is only advised if you have already acquired Collectible Knife Piece 1 icon.pngKnife Piece 1 in DownpourDownpour and intend to access the CorpseCorpse, however, you will still be presented with an additional, blind option in the item rooms.

After defeating the Mines II's boss, a door leading to the next alternate chapter - MausoleumMausoleum - appears. It requires 2 full hearts to open. The damage taken ignores almost every form of damage reduction, including Collectible The Wafer icon.pngThe Wafer and invincibility. Unlike other methods of health donation, red hearts will not be prioritized over more valuable hearts.

Unique Elements

  • Minecarts - Several rooms contain rail tracks with minecarts racing around on them, usually containing enemies or hazards. These enemies can be defeated as normal, and doing so will destroy the minecart.
  • Throwable Bomb.pngThrowable Bombs - Occasionally, you can find Bomb Grimace.pngBomb Grimaces that will infinitely produce red, throwable bombs. Walking into one will cause Isaac to pick it up, lighting the fuse, and giving a short time window to rid of the explosive by pressing any of the fire buttons.
  • Dark rooms - Some rooms are very dark, like a more potent Curse of Darkness.pngCurse of Darkness effect, leaving only a small aura of light around Isaac.

Monsters

Entity ID Description
Bony
Bony
227.0 Wanders around the room and throws a bone at Isaac when he is in sight.
Black Bony
Black Bony
277.0 Wanders around the room and throws three bones in a row at Isaac when he is in sight. Explodes upon death.
Fly Bomb
Fly Bomb
819.0 Flies toward Isaac, circling around him as it does. Turn into a tiny Bomb.pngBomb upon death.
Ink
Ink
61.3 Flies slowly towards Isaac. Fires four shots in the ordinal directions and leaves a puddle of slowing Black Creep upon death.
Bulb
Bulb
61.5 Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Danny
Danny
820.0 Walks toward Isaac and spits chaotic bursts of rocks at him, some of which may be Rock Spider.pngRock Spiders.
Coal Boy
Coal Boy
820.1 Walks toward Isaac and spits hot coals at him, some of which may be Coal Spider.pngCoal Spiders.
Blaster
Blaster
821.0 Slowly wanders around and occasionally shoots Fly Bomb.pngFly Bombs at Isaac.
Bouncer
Bouncer
822.0 Wanders around the room, avoiding Isaac. If Isaac stays close to one for long enough, it inflates and starts chasing him, gaining a chance to deflect shots and causing it to explode into lingering blood shots on death.
Dragon Fly
Dragon Fly
25.3.0 Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the cardinal directions; the fire nearly spans the length of an entire normal-sized room.
Dragon Fly X
Dragon Fly X
25.3.1 Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the ordinal directions; the fire nearly spans the length of an entire normal-sized room.
Hard Host
Hard Host
27.3 Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Shortly after raising its head, it slams its head down and fires a rock wave towards Isaac.
Quakey
Quakey
823.0 Walks slowly toward Isaac, occasionally attempting to jump on Isaac, shooting out 8 rock shots when it hits the ground and causing rocks to fall from the ceiling.
Gyro
Gyro
824.0 Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles as it does.
Grilled Gyro
Grilled Gyro
824.1 Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles and creating fires behind itself as it does.
Fire Worm
Fire Worm
825.0 Pops out of the ground in random locations in the lava and fires one flame at Isaac.
Dip
Dip
217.0 Slowly dashes in random directions, dealing contact damage.
Hardy
Hardy
826.0 Dashes toward Isaac and deals contact damage creating rock projectiles when it hits a wall/obstacle. It spawns more rock projectiles the more times it crashes into obstacles, dying after doing so a third time.
Gurgle
Gurgle
87.0 Walks towards Isaac, dealing contact damage and periodically firing Collectible Ipecac icon.pngIpecac shots at him; they are immune to this explosion, but other enemies are not. Can turn into a Splasher.pngSplasher upon death.
Faceless
Faceless
827.0 Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots more frequently after taking damage.
Mole
Mole
829.0 Burrows towards Isaac and jumps out the ground to fire 3 blood shots at him.
Rock Spider
Rock Spider
818.0 Slowly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a Spider upon death. Turns into a Coal Spider if it touches fire.
Coal Spider
Coal Spider
818.2 Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a hot coal upon death that blocks shots and deals contact damage, but can be destroyed.
Migraine
Migraine
869.0 Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Releases multiple Troll Bomb.pngTroll Bombs upon death.
Splasher
Splasher
238.0 Walks aimlessly around the room, firing Ipecac shots in random directions.
Blister
Blister
303.0 Slowly hops towards Isaac, occasionally spawning a Dark Ball. Spawns a Sack.pngSack upon death.
Pon
Pon
840.0 Hops around the room, leaving damaging red creep wherever it lands. Upon death, its associated Brainless Knight.pngBrainless Knight dies with it.
Crispy
Crispy
226.2 Slowly walks towards Isaac, but increases in speed as they take damage. Constantly passively takes damage.
Chubber
Chubber
39.2 Randomly wanders around the room. Pauses to fire a Charger that deals one heart of damage when Isaac gets in its line of sight. The Charger is invulnerable, blocks Isaac's tears, has limited range, and flies back to the Chubber.
Soy Creep
Soy Creep
240.1 Slowly crawls along walls to try to line up with Isaac and shoots a stream of shots seemingly affected by Collectible Soy Milk icon.pngSoy Milk.
Wall Hugger
Wall Hugger
218.0 Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed.
Stone Grimace
Stone Grimace
42.0 Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared.
Vomit Grimace
Vomit Grimace
42.1 Stationary and invulnerable monster that occasionally fires an Ipecac shot at Isaac. Stops firing when room is cleared.
Constant Stone Shooter
Constant Stone Shooter
202.0 Stationary and invulnerable monster that continuously fires shots in a single direction.
Cross Stone Shooter
Cross Stone Shooter
202.10 Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal.
Bomb Grimace
Bomb Grimace
809.0 Stationary and invulnerable monster that keeps a single Throwable Bomb.pngThrowable Bomb spawned.
Quake Grimace
Quake Grimace
804.0 Stationary and invulnerable monster that jumps and fires a line of rocks in one direction upon landing.
Stoney
Stoney
302.0 Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared.

Bosses

Boss Reap Creep portrait.png
Boss Tuff Twins portrait.png
Boss Great Gideon portrait.png
Boss Hornfel portrait.png
Reap Creep Tuff Twins Great Gideon Hornfel

Knife Piece

If you have Collectible Knife Piece 1 icon.pngKnife Piece 1, a special double-sized room will spawn in Mines II containing a minecart and a broken length of rail track leading to a boarded up door, just like those that lead to a Bedroom. Behind this door lies the area in which Collectible Knife Piece 2 icon.pngKnife Piece 2 can be acquired. There are two methods for accessing this area:

  • If you have flight and 2 Bomb.pngBombs, you can simply fly over to the boarded up door and blow it open. It is also accessible with flight and a item with an effect that opens doors such as Collectible Dad's Key icon.pngDad's Key, Soul of CainSoul of Cain, Collectible Cracked Orb icon.pngCracked Orb, etc.
  • Otherwise, you can repair the track. There are three yellow buttons spread throughout the floor. One will be in the same room as the broken rail track, but the other two are randomly placed. Once all three buttons are pressed, the rail track will be repaired and you can touch the minecart to access the area.

Upon entering this area, all passive and active items will be rendered inactive, and your Bomb.pngBombs, Penny.pngCoins, and Key.pngKeys will be set to zero. New pickups can still be obtained, however, and will persist after Isaac leaves the area. You will pass through several empty rooms before reaching a room with the Collectible Knife Piece 2 icon.pngKnife Piece 2. Once you pick it up, Mother's Shadow.pngMother's Shadow will spawn and your race back to the entrance begins. This enemy cannot be defeated by any means, and escape is your only option.

Unlike your initial trip to reach the Collectible Knife Piece 2 icon.pngKnife Piece 2, the path back will be obstructed by rocks and Poop.pngPoops. While flying characters can handle all of this with ease, walking characters will have a significantly harder time. Using your tears and the conveniently-located Throwable Bombs, you will need to break through the obstructions, press buttons, and grab keys for key blocks to make it back to the main dungeon. Making it out taking little or no damage is possible, particularly if you are fast and accustomed to dodging the shadow's attacks. Once you escape, all your items will be reactivated, and the shadow will end its pursuit.

  • It is possible for the floor's Crawl SpaceCrawl Space to appear on your escape path. Upon entry, your items will temporarily be reactivated, and you will be able to pick up any items/consumables available. Items will become inactive again after exiting. Mother's Shadow will still appear in the crawl space, and the enclosed area makes the dodging of her attacks very difficult. Furthermore, if a key is required to complete an obstacle on the way back, and it is picked up before entering the crawl space, it will be lost and could make the obstacle impossible.
    • The Black MarketBlack Market can also appear in a crawlspace. Entering the trapdoor will complete the escape sequence.

Unlockable achievements

Trivia

  • In Antibirth, the Mines used to have a different way of unlocking Collectible Knife Piece 2 icon.pngKnife Piece 2. Somewhere on the floor, there used to be a room containing four buttons. In the room, next to each button, was 1 to 4 small pebbles, indicating the order in which to press them. After you pressed the four buttons, the Collectible Knife Piece 2 icon.pngKnife Piece 2 would appear in the center of the room. This also wasn't the last knife piece, as there was a third one you needed to collect on the MausoleumMausoleum floor.
  • Mole.pngMoles will open their eyes if encountered in a dark room, however, this doesn't change their behavior.

Music

  • The music for the Mines is called Fissure.