Page values for "D4"

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"collectible" values

1 row is stored for this page
FieldField typeValue
dlcInteger15
aliasStringD4
nameString15►D4
imageString15►collectible D4 icon.png
idInteger284
is_activatedBooleanYes
quoteStringReroll into something else
descriptionWikitext

Rerolls all of Isaac's passive items.

rechargeString15►6
qualityInteger2
tagsList of String, delimiter: offensive nocantrip
shop_priceList of String, delimiter: 15►15
devil_priceList of String, delimiter: 15►1
unlocked_byStringThe D4

"bug" values

6 rows are stored for this page
FieldField typeValue
dlcInteger1
platformString
descriptionWikitext

Previously held items are not removed from the pause menu, which makes it difficult to determine which items Isaac currently has if they're too many to appear on the HUD.

FieldField typeValue
dlcInteger15
platformString
descriptionWikitext

When D4 is used with a co-op baby present, the baby's sprite will turn into a glitched sprite of Isaac.

FieldField typeValue
dlcInteger4
platformString
descriptionWikitext

If Isaac rerolls Collectible Schoolbag icon.pngSchoolbag, he will keep both active items, but if he picks up a new active item it will swap with the one currently selected and the other will disappear.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

When Collectible Schoolbag icon.pngSchoolbag is rerolled away while another active item is held along D4, the other active item will be dropped on a pedestal. Activating D4 after the other active item is dropped will then reroll D4 itself.

FieldField typeValue
dlcInteger12
platformString
descriptionWikitext

An item picked up is assigned the pool of the most recently generated item; usually this has correct results but a difference can be seen, for instance, by killing a boss, entering a Devil Deal that has items and collecting the boss reward after seeing the Devil items. The boss item will be rerolled to a Devil pool item with D4. Items with no item pool (starting items, fixed drops etc.) will always use the item pool of the most recently generated item from an item pool as a result; if no items from item pools were encountered yet, the treasure room pool is used.

FieldField typeValue
dlcInteger4
platformString
descriptionWikitext

Items that are rerolled are assigned the pool of the item with the highest item ID. This means one reroll with the D4 will probably go as expected, but further rerolls will be proliferated by items from the pool that had the highest ID before the first reroll.