Page values for "Void"

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"collectible" values

1 row is stored for this page
FieldField typeValue
dlcInteger12
aliasStringVoid
nameString15►Void
imageString8► collectible Void icon.png▼7► collectible Void Afterbirth+ icon.png
idInteger477
is_activatedBooleanYes
quoteStringConsume
descriptionWikitext

Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades.

rechargeString15►6
qualityInteger4
tagsList of String, delimiter: offensive nocantrip
shop_priceList of String, delimiter: 15►15
devil_priceList of String, delimiter: 15►1
unlocked_byStringVoid

"bug" values

3 rows are stored for this page
FieldField typeValue
dlcInteger4
platformString
descriptionWikitext

Collectible Sacrificial Altar icon.pngSacrificial Altar is fully absorbed, unlike other single-use active items, allowing Isaac to sacrifice familiars and obtain Devil Room items with each activation of Void.

FieldField typeValue
dlcInteger12
platformString
descriptionWikitext

If Isaac has overcharge from Collectible The Battery icon.pngThe Battery, using absorbed items that Isaac can "put away" (e.g. Collectible Shoop da Whoop! icon.pngShoop da Whoop!, Collectible Bob's Rotten Head icon.pngBob's Rotten Head, (in Repentance)Collectible Eraser icon.pngEraser, and Collectible Notched Axe icon.pngNotched Axe) will use all the overcharge, even when Isaac puts away the items. In the case of Notched Axe on its own, using Void will use all charges at once.

FieldField typeValue
dlcInteger12
platformString
descriptionWikitext

Pedestal items do not vanish instantly upon Void usage, allowing for an item to be obtained despite using Void on it. While the animation when using the Void prevents picking up pedestal items, this can be circumvented by cancelling the animation (e.g. using bombs or timed damage mechanisms like Collectible Shard of Glass icon.pngShard of Glass) or by having another player.