Page values for "Void"
"collectible" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
dlc | Integer | 12 |
alias | String | Void |
name | String | 15►Void |
image | String | 8► collectible Void icon.png▼7► collectible Void Afterbirth+ icon.png |
id | Integer | 477 |
is_activated | Boolean | Yes |
quote | String | Consume |
description | Wikitext | Consumes all pedestal items in the room. Active items will have their effects added to Void, and passive items will grant random stat upgrades. |
recharge | String | 15►6 |
quality | Integer | 4 |
tags | List of String, delimiter: | offensive • nocantrip |
shop_price | List of String, delimiter: ▼ | 15►15 |
devil_price | List of String, delimiter: ▼ | 15►1 |
unlocked_by | String | Void |
"bug" values
3 rows are stored for this pageField | Field type | Value |
---|---|---|
dlc | Integer | 4 |
platform | String | |
description | Wikitext | Sacrificial Altar is fully absorbed, unlike other single-use active items, allowing Isaac to sacrifice familiars and obtain Devil Room items with each activation of Void. |
Field | Field type | Value |
---|---|---|
dlc | Integer | 12 |
platform | String | |
description | Wikitext | If Isaac has overcharge from The Battery, using absorbed items that Isaac can "put away" (e.g. Shoop da Whoop!, Bob's Rotten Head, Eraser, and Notched Axe) will use all the overcharge, even when Isaac puts away the items. In the case of Notched Axe on its own, using Void will use all charges at once. |
Field | Field type | Value |
---|---|---|
dlc | Integer | 12 |
platform | String | |
description | Wikitext | Pedestal items do not vanish instantly upon Void usage, allowing for an item to be obtained despite using Void on it. While the animation when using the Void prevents picking up pedestal items, this can be circumvented by cancelling the animation (e.g. using bombs or timed damage mechanisms like Shard of Glass) or by having another player. |