Page values for "Tainted Eden"
"player" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Tainted Eden |
name | String | 15►Tainted Eden |
image | String | 15► character Tainted Eden appearance.png◆29 |
id | Integer | 30 |
parent | String | |
health | Wikitext | |
damage | String | 15►3.5 ± 1.0 (*1.00) |
tears | String | 15►+0.75 to -0.5 |
shot_speed | String | 15►1 ± 0.25 |
range_temp | String | 15►6.5 ± 1.5 |
speed | String | 15►1.0 ± 0.15 |
luck | String | 15►0 ± 1 |
description | Wikitext | |
pickups | Wikitext | |
collectibles | Wikitext | Random active item |
unlocked_by | String | The Capricious |
"bug" values
4 rows are stored for this pageField | Field type | Value |
---|---|---|
dlc | Integer | 8 |
platform | String | |
description | Wikitext | If Tainted Eden is firing Technology 2 when damage triggers a re-roll, sometimes the laser persists firing in the last-fired direction until leaving the room, even picking up new synergies as other items reroll. |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
platform | String | |
description | Wikitext | If the active item is re-rolled into Alabaster Box it will be fully charged instead of discharged as usual. |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
platform | String | |
description | Wikitext | If Tainted Eden first looks at an item on a floor (such as treasure room items, shop items, golden chest item drops, etc), but does not take them until after walking into a new room with an item in it (such as a Devil/Angel room), those items will be re-rolled into items of the pool most recently walked into. |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
platform | String | |
description | Wikitext | If Tainted Eden rerolls into modded items that must be unlocked to be acquired, and they are not unlocked, the item will be rerolled into nothing, and you will lose an item. This can also cause crashes. |