Page values for "Tainted Eden"

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"player" values

1 row is stored for this page
FieldField typeValue
dlcInteger8
aliasStringTainted Eden
nameString15►Tainted Eden
imageString15► character Tainted Eden appearance.png◆29
idInteger30
parentString
healthWikitext

Random

damageString15►3.5 ± 1.0 (*1.00)
tearsString15►+0.75 to -0.5
shot_speedString15►1 ± 0.25
range_tempString15►6.5 ± 1.5
speedString15►1.0 ± 0.15
luckString15►0 ± 1
descriptionWikitext
pickupsWikitext

0-2 Bomb(s)
0-1 Key(s)
0-5 Coin(s)
0-1 Trinket, Pill, or Card

collectiblesWikitext

Random active item
Random passive item

unlocked_byStringThe Capricious

"bug" values

4 rows are stored for this page
FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If Tainted Eden is firing Collectible Technology 2 icon.pngTechnology 2 when damage triggers a re-roll, sometimes the laser persists firing in the last-fired direction until leaving the room, even picking up new synergies as other items reroll.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If the active item is re-rolled into Collectible Alabaster Box icon.pngAlabaster Box it will be fully charged instead of discharged as usual.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If Tainted Eden first looks at an item on a floor (such as treasure room items, shop items, golden chest item drops, etc), but does not take them until after walking into a new room with an item in it (such as a Devil/Angel room), those items will be re-rolled into items of the pool most recently walked into.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If Tainted Eden rerolls into modded items that must be unlocked to be acquired, and they are not unlocked, the item will be rerolled into nothing, and you will lose an item. This can also cause crashes.