Page values for "Mega Mush"

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"collectible" values

1 row is stored for this page
FieldField typeValue
dlcInteger8
aliasStringMega Mush
nameString15►Mega Mush
imageString15►collectible Mega Mush icon.png
idInteger625
is_activatedBooleanYes
quoteStringI'm a big boy now!
descriptionWikitext

Gigantifies Isaac for 30 seconds, increasing damage and range while lowering tears, granting invulnerability, and allowing Isaac to crush enemies and obstacles he walks on. The effect persists between rooms.

rechargeString15►12
qualityInteger4
tagsList of String, delimiter: mushroom offensive
shop_priceList of String, delimiter: 15►15
devil_priceList of String, delimiter: 15►1
unlocked_byStringMega Mush

"bug" values

5 rows are stored for this page
FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Activating Mega Mush before entering the Knife Piece 2 area will keep the effect active inside the chase area but Isaac will have his normal sized, followed with a huge shadow and will continuously stomp the ground, breaking everything in his way, even pushing away Mother's Shadow.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If Isaac walks over a Pitfall.pngTeleport Pitfall while Mega Mush is active a visual bug will occur where the pitfall is destroyed and can no longer harm Isaac however its sprites still remain in the room. When Isaac reenters the room or exits and continues the run, the teleport pitfall works normally again.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Using Mega Mush in combination with Collectible Suplex! icon.pngSuplex! makes you grab enemies and move them around until you leave the room. Doing this on any of the Ultra Harbingers or Boss The Beast ingame.pngThe Beast will make the enemy disappear and render you unable to move at all.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Activating Mega Mush through Collectible Void icon.pngVoid will cause Isaac to visually revert to normal after leaving the room while still under the item's effects. If Isaac does not have flight, a stomping sound will play and the screen will shake constantly even if he is not moving.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

When Mega Mush times out and Isaac returns to normal size, he may occasionally appear to have no head. Isaac is unable to fire tears in this form and cannot interact with enemies or objects or pick up items. He also cannot interact with trap doors or Crawl Space entrances, causing softlocks. Going into an animation (e. g. by taking damage, using a pill, etc.), or exiting and continuing the run fixes this issue.