Page values for "Tainted Lazarus"

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"player" values

2 rows are stored for this page
FieldField typeValue
dlcInteger8
aliasStringTainted Lazarus
nameString15►Tainted Lazarus
imageString15► character Tainted Lazarus appearance.png◆33
idInteger29
parentString
healthWikitext

Full red heartFull red heartFull red heart

damageString15►3.5 (*1.00)
tearsString15►+0
shot_speedString15►1
range_tempString15►4.50
speedString15►1.0
luckString15►0
descriptionWikitext
pickupsWikitext

Collectible Flip icon.pngFlip

collectiblesWikitext
unlocked_byStringThe Enigma
FieldField typeValue
dlcInteger
aliasStringDead Tainted Lazarus
nameString15►Dead Tainted Lazarus
imageString15► character Dead Tainted Lazarus appearance.png◆33
idInteger30
parentStringTainted Lazarus
healthWikitext

Full soul heartFull soul heart

damageString15►3.5 (* 1.50)
tearsString15►-0.1
shot_speedString15►1
range_tempString15►6.50
speedString15►0.90
luckString15►-2.00
descriptionWikitext
pickupsWikitext

Collectible Flip 2 icon.png Flip

collectiblesWikitext
unlocked_byStringThe Enigma

"bug" values

8 rows are stored for this page
FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Exiting the run during the second or third wave of a Challenge RoomChallenge Room will forcibly flip Tainted Lazarus when the run is continued.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If the player teleports out during an active Greed Mode wave, going back to the room will prevent the player from switching forms during waves until he reaches the wave that he was previously on. This is not the case if the waves were completed before the timer has ended.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Doing a RERUN when Collectible Birthright icon.pngBirthright was obtained will spawn an additional alternate form of the character.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If Tainted Lazarus teleports (MausoleumMausoleum / GehennaGehenna's teleporters or Collectible Stitches icon.pngStitches) at the same time as the room clears, he will NOT flip between forms.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

If at least one character has Collectible Spear Of Destiny icon.pngSpear Of Destiny or Collectible Trinity Shield icon.pngTrinity Shield, swapping to the other character causes these items to leave a stationary copy of themselves until Tainted Lazarus leaves the room. The stationary spear is only a visual bug with no collision while the stationary shield still blocks tears.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Flipping while Boss Baby Plum ingame.pngBaby Plum from the Collectible Plum Flute icon.pngPlum Flute performs her spray attack and flipping again will cause Baby Plum to be stuck on Tainted Lazarus' position when he flipped.

FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Dying with Collectible Birthright icon.pngBirthright and an item that revives as a different character (e. g. Collectible Judas' Shadow icon.pngJudas' Shadow) will immediately kill that character upon revival, ending the run. Having more character-changing revival items will cause the character to die multiple times until there are none left.

  • However, if Tainted Lazarus has a regular revive item that activates after the character-changing item (wihich is normally only possible with Collectible Guppy's Collar icon.pngGuppy's Collar due to the order of activation), one of the forms will be turned into a different character while another will remain Lazarus. The unchanged form will flip in and out of existense as normal, while the other form will always be active. Quitting and resuming the run will require a controller to continue, and will then be played similarly to a Repentance Co-Op run.
FieldField typeValue
dlcInteger8
platformString
descriptionWikitext

Transforming into a different character while having Collectible Birthright icon.pngBirthright will only transform the active form of Lazarus. The effects will be similar to the ones described in the previous bug (the unchanged form will flip in and out of existense as normal, while the other form will always be active).