Page values for "Mulligan"

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"entity" values

14 rows are stored for this page
FieldField typeValue
dlcInteger15
aliasStringMulligan
nameString15►Mulligan
imageString15► Mulligan.png◆34
idInteger16
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Walks around the room, avoiding Isaac. Upon death, spawns several flies, which can be Fly.pngFlies, Attack Fly.pngAttack Flies, and/or Pooter.pngPooters. Can self-detonate and launch four projectiles in the cardinal directions while still releasing flies.

unlocked_byString
FieldField typeValue
dlcInteger15
aliasStringMulligoon
nameString15►Mulligoon
imageString15► Mulligoon.png◆34
idInteger16
variantNumber1
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Walks around the room, avoiding Isaac. Upon death, spawns a Troll Bomb.pngTroll Bomb and fires four shots in the ordinal directions. Can self-detonate, spawn a Troll bomb, and launch eight projectiles in all directions.

unlocked_byString
FieldField typeValue
dlcInteger15
aliasStringMulliboom
nameString15►Mulliboom
imageString15► Mulliboom.png◆35
idInteger16
variantNumber2
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Chases Isaac and explodes upon death or upon touching Isaac. The explosion deals a half-heart of damage instead of the regular full heart.

unlocked_byString
FieldField typeValue
dlcInteger15
aliasStringHive
nameString15►Hive
imageString15► Hive.png◆34
idInteger22
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Attack Fly.pngAttack Flies if he gets close. Spawns a large number of flies on death, which can be Fly.pngFlies, Attack Fly.pngAttack Flies, and/or Pooter.pngPooters.

unlocked_byString
FieldField typeValue
dlcInteger14
aliasStringDrowned Hive
nameString15►Drowned Hive
imageString15► Drowned Hive.png◆34
idInteger22
variantNumber1
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Drowned Charger.pngDrowned Chargers if he gets close. Spawns 0-2 Drowned Chargers upon death.

unlocked_byString
FieldField typeValue
dlcInteger15
aliasStringNest
nameString15►Nest
imageString15► Nest.png◆35
idInteger205
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Spider.pngSpiders if he gets close. Spawns a Big Spider.pngBig Spider or Trite.pngTrite upon death.

unlocked_byString
FieldField typeValue
dlcInteger12
aliasStringLeper
nameString15►Leper
imageString8► Leper.png◆40▼7► Leper Afterbirth+.png◆40
idInteger310
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Alternating between walking towards and running away from Isaac. Releases a Leper Flesh each time it takes enough damage. At low health, constantly chases Isaac and leaves behind damaging red creep. Spawns a Leper Flesh and Gusher.pngGusher upon death.

unlocked_byString
FieldField typeValue
dlcInteger12
aliasStringLeper Flesh
nameString15►Leper Flesh
imageString8► Leper Flesh.png◆20▼7► Leper Flesh Afterbirth+.png◆20
idInteger310
variantNumber1
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Floats slowly toward Isaac and fires a predictive projectile at him upon death.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringHoly Mulligan
nameString15►Holy Mulligan
imageString15► Holy Mulligan.png◆45
idInteger22
variantNumber2
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Angelic Baby (small).pngAngelic Baby (small) if he gets close. Spawns 1-2 Embryo.pngEmbryos upon death.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringPrey
nameString15►Prey
imageString15► Prey.png◆32
idInteger817
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Small Leech.pngSmall Leeches if he gets close. Spawns 3 Small Leeches upon death.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringMullighoul
nameString15►Mullighoul
imageString15► Mullighoul.png◆34
idInteger817
variantNumber1
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning Willo.pngWillos if he gets close. Spawns 1-2 Willos upon death.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringGas Dwarf
nameString15►Gas Dwarf
imageString15► Gas Dwarf.png◆35
idInteger874
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Chases Isaac, periodically coughing up gas clouds. On death, fires an explosive shot that can detonate gas clouds it hits.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringBouncer
nameString15►Bouncer
imageString15► Bouncer.png◆36
idInteger822
variantNumber0
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac. If Isaac stays close to one for long enough, it inflates and starts chasing him, gaining a chance to deflect shots and causing it to explode into lingering blood shots on death.

unlocked_byString
FieldField typeValue
dlcInteger8
aliasStringTainted Mulligan
nameString15►Tainted Mulligan
imageString15► Tainted Mulligan.png◆47
idInteger22
variantNumber3
is_mini_bossBooleanNo
is_bossBooleanNo
behaviorWikitext

Wanders around the room, avoiding Isaac and spawning 6 Ring Fly.pngRing Flies if he gets close. Spawns a plethora of fly enemies upon death.

unlocked_byString

"bug" values

3 rows are stored for this page
FieldField typeValue
dlcInteger3
platformString
descriptionWikitext

If a Mulligan or a Mulligoon is killed before the spawning period is finished (before they move), it will count as a self-detonation.

FieldField typeValue
dlcInteger3
platformString
descriptionWikitext

If a Nest is killed in the Burning Basement, it has a chance to spawn a Flaming Hopper.pngFlaming Hopper.

FieldField typeValue
dlcInteger2
platformString
descriptionWikitext

Rarely if you kill a Drowned Hive before their spawn period is finished (before they move), it will shoot 4 projectiles in ordinal directions but the monster won't explode.