Page values for "Boom Fly"
"entity" values
8 rows are stored for this pageField | Field type | Value |
---|---|---|
dlc | Integer | 15 |
alias | String | Boom Fly |
name | String | 15►Boom Fly |
image | String | 8► Boom Fly.png◆23▼7► Boom Fly Rebirth.png◆24 |
id | Integer | 25 |
variant | Number | 0 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Explodes upon death. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 15 |
alias | String | Red Boom Fly |
name | String | 15►Red Boom Fly |
image | String | 8► Red Boom Fly.png◆23▼7► Red Boom Fly Rebirth.png◆24 |
id | Integer | 25 |
variant | Number | 1 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Creates a ring of 6 blood shots upon death. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 14 |
alias | String | Drowned Boom Fly |
name | String | 15►Drowned Boom Fly |
image | String | 8► Drowned Boom Fly.png◆23▼7► Drowned Boom Fly Afterbirth.png◆22 |
id | Integer | 25 |
variant | Number | 2 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, explodes and fires four blood shots in the cardinal directions. Also has a chance to spawn a Drowned Charger upon death. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Dragon Fly |
name | String | 15►Dragon Fly |
image | String | 15► Dragon Fly.png◆25 |
id | Integer | 25 |
variant | Number | 3.0 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the cardinal directions; the fire nearly spans the length of an entire normal-sized room. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Dragon Fly X |
name | String | 15►Dragon Fly X |
image | String | 15► Dragon Fly X.png◆25 |
id | Integer | 25 |
variant | Number | 3.1 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the ordinal directions; the fire nearly spans the length of an entire normal-sized room. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Bone Fly |
name | String | 15►Bone Fly |
image | String | 15► Bone Fly.png◆22 |
id | Integer | 25 |
variant | Number | 4 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Fires bones at Isaac if he lines up with it in the cardinal directions. Fires a radial burst of 3 bones upon death. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Sick Boom Fly |
name | String | 15►Sick Boom Fly |
image | String | 15► Sick Boom Fly.png◆23 |
id | Integer | 25 |
variant | Number | 5 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage and trailing poisonous gas. Upon death, explodes into a gas cloud and fires a ring of 6 green shots. |
unlocked_by | String |
Field | Field type | Value |
---|---|---|
dlc | Integer | 8 |
alias | String | Tainted Boom Fly |
name | String | 15►Tainted Boom Fly |
image | String | 15► Tainted Boom Fly.png◆39 |
id | Integer | 25 |
variant | Number | 6 |
is_mini_boss | Boolean | No |
is_boss | Boolean | No |
behavior | Wikitext | Flies across the room in straight diagonal lines, dealing contact damage. Upon death, it glows brightly, warning that it is about to explode; this explosion sends 4 lines of further explosions in the cardinal directions, which span the length of the room. |
unlocked_by | String |