Uranus

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(in Repentance and Repentance+)

Uranus is a passive item added in The Binding of Isaac: Repentance.

Effects

  • Isaac's tears become icicles that freeze enemies upon death, turning them into ice statues.
  • Frozen enemies can be kicked, sliding and leaving damaging creep across the room and shattering when they hit a wall, obstacle or an enemy, releasing 10 icicle tears in a circle.
    • These icicles can either slow enemies for 4 seconds or turn them into ice statues as well if they deal the lethal hit.
  • Killing an enemy by freezing them will prevent any on-death effects to occur (i.e. splitting into other enemies, firing any post-death tears, exploding, etc.), even after shattering.
  • (in Repentance+) Isaac's tears have a chance to petrify enemies.

Notes

  • Isaac's own tears cannot apply a slowing effect on enemies. This property is only available for the icicle burst after shattering a frozen enemy.
  • The on-shatter icicles deal damage equal to 8 + (floor - 1) which is not affected by Isaac's stats.
    • These tears do not inherit any of Isaac's tear effects.
  • The blue creep left behind ice statues while they're sliding across the room rapidly deals 2 flat damage for 11 ticks per second, resulting in 22 damage per second.
  • Ice statues have 10 health points and can be shattered if shot by 10 tears or projectiles.
    • Isaac's damage is irrelevant here and each tear shot will deal only 1 point of damage to them.
    • Enemies ignore the ice statues when targeting Isaac and they can also destroy them if shot enough times.
    • Explosions will shatter the statues immediately.
  • Enemies hit by a sliding ice statue receive 35 flat damage which is not affected by Isaac's stats or the current floor.
  • Enemies killed by hit of a sliding ice statue or the blue creep will not be frozen.
  • Frozen enemies are considered dead by the game, meaning they don't need to be shattered in order for the room to be cleared. If not shattered, they don't disappear until leaving the room.
  • Champion enemies that drop consumables won't drop anything until their ice statue is shattered.
  • Using this item in daily-runs is ill-advised as freezing enemies removes a large chunk of exploration bonus.

Synergies

Interactions

  • Collectible 4.5 Volt icon.png4.5 Volt: Damage dealt during the killing blow doesn't provide charge.
  • Collectible 120 Volt icon.png120 Volt/Collectible Technology Zero icon.pngTechnology Zero: No effect on lasers.
  • Collectible Berserk! icon.pngBerserk! / Character Tainted Samson icon.pngTainted Samson: Kills will freeze the enemies upon their death but they don't count as kills, therefore making it impossible to extend the time by killing enemies with the jawbone.
  • Collectible Contagion icon.pngContagion: Enemies that are frozen are still "alive" and can create a gas explosion when they are the first ice statue broken before any other enemy in the room dies.
  • Collectible D10 icon.pngD10: Even though frozen enemies are considered dead by the game, rerolling them into a different enemy will bring them back to life.
  • Collectible Friendly Ball icon.pngFriendly Ball: Cannot be used to capture frozen enemies.
  • Collectible Shoop da Whoop! icon.pngShoop da Whoop!: The beam is unable to freeze enemies.

In-game footage

Gallery

Trivia

  • Uranus originates from the Antibirth mod. In Antibirth, Uranus used to be overridden if Isaac also obtained Collectible Terra icon.pngTerra.
  • Uranus' effects reference the planet Uranus' nature as an ice giant, being composed mainly of water, ammonia, and methane in gas and liquid form.
  • Collectible Jar of Flies icon.pngJar of Flies used to not grant extra flies from enemies being frozen by Uranus, even when they were shattered.

Bugs

Bug Bug! If a non-boss enemy dies within 10 ticks (0.33 seconds) after being hit by a freezing tear, it will be frozen regardless of what killed it.