Strawman

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(in Repentance and Repentance+)

Strawman is an unlockable passive item added in The Binding of Isaac: Repentance.

Effects

  • Spawns Character Keeper icon.pngKeeper as an extra character alongside Isaac, who is controlled exactly like Character Esau icon.pngEsau.
    • Keeper will have his base stats, except speed, and use coins as health.
    • He will not receive any of his starting items, such as Collectible Wooden Nickel icon.pngWooden Nickel or Store KeyStore Key.
  • When Keeper dies, he spawns 5 blue spiders and Strawman is removed from Isaac's inventory.
  • Grants 1 Bomb.pngBomb upon pickup.

Notes

  • For calculating room drops, the room drop rate depends on the total luck of Isaac and the Keeper. Because Keeper starts with -2 luck, having Strawman makes room drops much less likely.
  • Keeper's health is displayed at all times above his head.
  • Keeper is able to pick up items independently from Isaac. He has his own inventory.
    • This inventory is not displayed on the HUD.
    • When Keeper dies, the items he obtained are permanently removed.
      • This includes quest items like Collectible The Polaroid icon.pngThe Polaroid, potentially leaving you unable to progress.
  • Keeper is not able to pick up any active items, trinkets, or consumables.
  • Keeper cannot pick up any type of hearts, except for Gold Heart.pngGold Hearts.
    • Eternal Heart.pngEternal Hearts can also be picked up, but to no effect, effectively wasting them.
  • Keeper's speed syncs with Isaac's, as with Character Jacob and Esau icon.pngJacob and Esau.
  • Devil RoomDevil Room items will cost money instead of health as long as Keeper is alive.
  • When placing a Bomb.pngBomb, Keeper will place another at no cost.
  • Keeper can be used to play Sacrifice RoomSacrifice Rooms at the cost of coins instead of hearts.
  • Boss Challenge RoomBoss Challenge Rooms will be closed unless Keeper is also at 1 coin heart.
  • Keeper is not able to walk through doors or into Crawl SpaceCrawl Space, although he is able to enter the beam of light that takes Isaac to the next floor after the Boss Mom's Heart ingame.pngMom's Heart / Boss It Lives ingame.pngIt Lives fight, the one spawned by Collectible Genesis icon.pngGenesis, as well as entering the big chest after defeating bosses in later stages.
  • Respawn items work as normal for Keeper, but never involve teleporting to the previous room (see interactions).
  • If Keeper plays a Blood Donation Machine.pngBlood Donation Machine, it will pay out with 0-1 coins.
  • Character Keeper icon.pngKeeper unlocks cannot be earned using Strawman.
  • Similar to Character Jacob and Esau icon.pngJacob and Esau, it is possible to take both items between item choice pedestals with careful positioning.
  • Even though Keeper is considered a second character, the run ends if Isaac dies.
  • Technically, Strawman is marked as a familiar item in the game's files, although most familiar-modifying items, such as Collectible BFFS! icon.pngBFFS! don't have any effect on Keeper.
  • Unlike Jacob and Esau, invincibility frames are not shared between Keeper and Isaac.
  • If collected in a challenge where Isaac is blindfolded, Keeper will be blindfolded too.
  • Re-emerging from the part of MinesMines II where Collectible Knife Piece 2 icon.pngKnife Piece 2 is hidden will cause Strawman to be regenerated from scratch. This permanently remove all items the summoned Keeper had collected up until that point.
  • If Strawman is picked up during the second lap of a Victory Lap, he will become Character The Lost icon.pngThe Lost alongside Isaac on every subsequent lap.
  • If Keeper is hit, this will invalidate the conditions for spawning PerfectionPerfection, regardless of whether or not the main character has been hit.
  • This item boosts the exploration bonus in daily runs a lot.

Synergies

  • Collectible Birthright icon.pngBirthright: If Keeper is the one picking it up, it will grant him a heart container.
  • Collectible Crooked Penny icon.pngCrooked Penny / Collectible Diplopia icon.pngDiplopia: Picking up multiple copies of the item will spawn additional Keepers that each have their own inventory.
  • Extension CordExtension Cord: Beams of electricity flow between Keeper and Isaac.
  • Collectible Greed's Gullet icon.pngGreed's Gullet: Keeper gains extra coin hearts at every 25 coin interval.
  • Collectible More Options icon.pngMore Options / Collectible There's Options icon.pngThere's Options: With careful positioning, both item choice pedestals can be taken.
  • Collectible The Polaroid icon.pngThe Polaroid / Collectible The Negative icon.pngThe Negative: Keeper can take the other photo not chosen by Isaac. Keeper will not directly benefit from holding the Polaroid, but the Negative will give him a damage up. Keeper can use his photo to open A Strange Door A Strange Door, allowing Isaac to keep his. If intending to go to ChestChest or Dark RoomDark Room, note that the photo held by Keeper will be lost if he dies.
  • Collectible Sanguine Bond icon.pngSanguine Bond: A very beneficial item for both Isaac and Keeper, as it is fairly easy to snowball into infinitely playing the spikes.
  • Collectible Yum Heart icon.pngYum Heart: Because of how Yum Heart works in co-op, when Isaac uses Yum Heart, it will also restore one coin heart for Keeper.
  • Character Tainted Isaac icon.pngTainted Isaac : Items left out by Tainted Isaac can be picked up by Keeper.

Interactions

  • Collectible 1up! icon.png1up!: Upon death, Keeper revives at full health in the current room.
  • Collectible 4.5 Volt icon.png4.5 Volt / Collectible 9 Volt icon.png9 Volt / Collectible The Battery icon.pngThe Battery / Collectible Battery Pack icon.pngBattery Pack / Collectible Car Battery icon.pngCar Battery / Collectible Habit icon.pngHabit / Collectible Jumper Cables icon.pngJumper Cables / Collectible Sharp Plug icon.pngSharp Plug: Useless on Keeper, unless Collectible Book of Virtues icon.pngBook of Virtues is held.
  • Collectible Ankh icon.pngAnkh / Collectible Judas' Shadow icon.pngJudas' Shadow / Collectible Lazarus' Rags icon.pngLazarus' Rags: Keeper will respawn as the respective character in the current room.
    • Collectible Ankh icon.pngAnkh + Collectible Birthright icon.pngBirthright: Strawman ??? will get twice as much HP from health upgrades.
    • Collectible Judas' Shadow icon.pngJudas' Shadow + Collectible Birthright icon.pngBirthright: Strawman Dark Judas can use the Collectible The Book of Belial icon.pngThe Book of Belial acquired via Birthright as normal and the item recharges as normal. Collectible Book of Virtues icon.pngBook of Virtues stacks like usual.
    • Collectible Lazarus' Rags icon.pngLazarus' Rags + Collectible Birthright icon.pngBirthright: If Birthright was obtained prior to respawn, does nothing. If picked up after, grants its temporary damage.
      • Character Keeper icon.pngKeeper: While playing as Keeper, if Strawman respawns via any of the aforementioned items, health no longer converts to flies.
  • Collectible Astral Projection icon.pngAstral Projection: Keeper gains full benefit of Astral Projection. Isaac gets no speed or fire rate bonuses during its effect, however.
  • Baby-BenderBaby-Bender / Collectible BFFS! icon.pngBFFS! / Collectible Box of Friends icon.pngBox of Friends: Strawman does not count as a familiar for the purpose of these items.
  • Collectible Big Fan icon.pngBig Fan / Collectible Guardian Angel icon.pngGuardian Angel: If Keeper is the one who picked it up, it will only buff orbital speed for him.
  • Collectible BFFS! icon.pngBFFS! / Collectible Hive Mind icon.pngHive Mind: If Keeper is the one who picked it up, it will only buff his familiars/flies and spiders and none of Isaac's.
  • Collectible Blood Bombs icon.pngBlood Bombs: Keeper can keep placing bombs for health after Isaac has run out.
  • Collectible Book of Virtues icon.pngBook of Virtues: The book can be picked up by Keeper and used as normal, making it the only active item he can use.
    • Book of Virtues + Collectible Missing No. icon.pngMissing No.: The book does not get rerolled.
  • Collectible Dead Cat icon.pngDead Cat: Keeper's maximum health is set to 1 coin. Upon death, he revives in the current room with maximum health reset to 1 coin.
  • Collectible Eden's Blessing icon.pngEden's Blessing: If Keeper picks up Eden's Blessing, the extra item will be awarded to Isaac at the start of the next run whether Keeper survives or not.
  • Collectible Esau Jr. icon.pngEsau Jr.: Switching once and back will clear any items Keeper may have had.
  • Collectible False PHD icon.pngFalse PHD / Collectible PHD icon.pngPHD: Identifies pills, but doesn't convert them.
  • Collectible Genesis icon.pngGenesis: Will not grant item choices for any of Keeper's collected items.
  • Collectible Guppy's Collar icon.pngGuppy's Collar: Upon death, Keeper has a chance to revive with 1 coin of filled health in the current room.
  • Collectible Lachryphagy icon.pngLachryphagy: Isaac's tears can feed Keeper's for great damage. If Isaac, however, has Lachryphagy, Keeper's tears still interact with them, although sometimes it feeds them, other times it absorbs them, without the splitting effect.
  • Collectible The Ladder icon.pngThe Ladder: A ladder will spawn across gaps for the Keeper, however he cannot use it, only Isaac.
  • Collectible Spirit Shackles icon.pngSpirit Shackles: The effect will only happen once, as Keeper cannot recharge them.
  • Character Tainted Cain icon.pngTainted Cain: Items will not turn into pickups if Keeper takes them.
  • Character Tainted Lazarus icon.pngTainted Lazarus/ Character Dead Tainted Lazarus icon.pngDead Tainted Lazarus: Upon flipping, Keeper gets regenerated from scratch, meaning his health gets restored to full and all items he picked up will be permanently removed.
  • Collectible TMTRAINER icon.pngTMTRAINER: All items will become glitched if Keeper holds TMTRAINER. He can be killed to restore item generation to normal.

In-game footage

Unlockable Achievements

Trivia

  • A "straw man" (sometimes written as strawman) is a form of argument and an informal fallacy of having the impression of refuting an argument, whereas the real subject of the argument was not addressed or refuted, but instead replaced with a false one. One who engages in this fallacy is said to be "attacking a straw man". "Strawman theory" can also refer to the pseudolegal concept of every individual having two personas — the flesh-and-blood person themselves and their "legal person" — with debts, liabilities, taxes, legal responsibilities, restraining orders, etc. only being applicable to the latter, allowing the former to (supposedly) flout laws that happen to inconvenience them. The fact that the Strawman item spawns a Keeper to be controlled concurrently with your original character lends credence to this latter interpretation of the term.
  • Strawman, alongside Collectible Mom's Ring icon.pngMom's Ring, is one of two items which cannot be rerolled into by Collectible Spindown Dice icon.pngSpindown Dice; in Strawman's case, this is because the next item by ID number is Collectible Dad's Note icon.pngDad's Note, which cannot be rerolled by any means (not even if rerolled into by Spindown Dice from Collectible Sausage icon.pngSausage outside of its designated room).

Bugs

Bug Bug! Collectible Box of Friends icon.pngBox of Friends will not spawn a Collectible Demon Baby icon.pngDemon Baby if Isaac has no familiars while Keeper is alive.
Bug Bug! If Keeper picks up Collectible Missing No. icon.pngMissing No., Strawman will not be removed from Isaac's inventory when Keeper dies and Keeper will not spawn spiders. Keeper will then respawn with no items upon picking up any familiar.
Bug Bug! Entering and exiting the Collectible Knife Piece 2 icon.pngKnife Piece 2 sequence in MinesMines/AshpitAshpit II will remove any items from Strawman.