This article is about effects which can be inflicted on
monsters. For the different kinds of effects which Isaac's primary weapon can have, see
Tear Effects.
Status effects are special effects that can be inflicted on an enemy from a variety of sources, such as tears,
Bombs, and items. Each status effect has a color and/or symbol/effect associated with them for easy identification. These colorations are not to be confused with champions.
Effects
Effect
|
Appearance
|
Description
|
Burn
|
|
Afflicted enemies take 4 to 6 fire damage over time. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.
Afflicted enemies will sustain double Isaac's tear damage over time. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.
|
Charm
|
|
Afflicted enemies will temporarily fight on Isaac's side, running toward and/or shooting at other enemies and damaging them for 25% of their maximum HP per touch, 5 damage with half-heart-dealing projectiles, and 10 with full-heart-dealing projectiles. If no other enemies are in the room, a charmed enemy will instead run towards Isaac. (Charmed enemies can still hurt Isaac.) Afflicted enemies will be tinted pink for the duration and have a heart symbol above them. Most enemies with ranged attacks will not fire them (but can damage other enemies with them if they do — see the above "monster infighting" damage description).
Charmed enemies will prioritize non-charmed enemies and won't target invincible enemies. Charmed Portals will also spawn friendly enemies.
|
Confusion/Concussion[Details 1]
|
|
Afflicted enemies are slowed and walk around randomly. While confused, most non-boss enemies will be unable to attack. Bosses will have randomized movement, but will still be able to fire projectiles at Isaac. Afflicted enemies will be tinted pale gray and have stars above them.
|
Fear
|
|
Afflicted enemies are scared of Isaac and will run away from him. While scared, most non-boss enemies will be unable to attack or charge towards Isaac. Bosses will run away from Isaac, but will still be able to shoot projectiles at him. Afflicted enemies will be tinted purple and have a skull symbol above them.
|
Petrified
|

|
Afflicted enemies are stopped in place. They cannot move or attack, but will still deal contact damage. Afflicted enemies will be shaded brown-gray as if turned to stone (unless petrified by Midas' Touch, in which case they will be shaded gold).[Details 2]
|
Poison
|
|
Afflicted enemies sustain 4 to 6 damage over time. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.
Afflicted enemies will sustain double Isaac's tear damage over time. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.
|
Slow
|

|
Afflicted enemies are slowed down to approximately 51.3% of their original speed. Any projectiles they shoot will also be slowed down to the same amount. Attacks that end when the enemy runs out of momentum, such as the charging attacks of Gurdy Jr. and Dingle, will be vastly shortened in duration. Depending on the item that triggers the slow effect, afflicted enemies will be tinted black or white with a snail icon above them.
Slowed projectiles will lose momentum much more quickly, greatly reducing their total range.
|
Friendly
|
|
Afflicted enemies are permanently charmed[Details 3] and will fight on Isaac's side until they die.[Details 4] Most enemies under this effect will follow Isaac across rooms, like a familiar.[Details 5] Friendly enemies cannot hurt Isaac, but many of them will still chase and "attack" Isaac in a room with no enemies. Enemies spawned from afflicted enemies will also be friendly. Friendly enemies are slightly tinted gray, and have heart symbols above their head.
|
Shrink
|
|
Afflicted enemies are shrunken and will run away from Isaac. Isaac can walk over shrunken enemies to kill them.
|
Bleed
|
|
Afflicted enemies take damage equal to 10% of their maximum health every 5 seconds.
Afflicted enemies take damage based on how quickly they move; the faster the enemy, the more damage they take. While moving, a bleeding enemy leaves behind red creep that can damage other enemies.
|
Bait
|
|
Afflicted enemies will be attacked by other enemies, functioning like a reverse charm effect. Afflicted enemies are tinted red.
|
Chained
|
|
Afflicted enemies are chained in place, preventing them from taking any action.
|
Frozen
|
|
Enemies that are killed by items that can inflict Frozen [Details 6] become ice statues on death that block both Isaac's tears and enemy shots. Ice statues can also be pushed by Isaac, causing them to slide, leaving damaging blue creep (which deals 22 damage per second), until they hit an obstacle or enemy, dealing 35 damage to enemies they collide with. After an ice statue blocks 10 shots or collides with something while sliding, it shatters into a ring of 10 icicles which slow and deal 8 + (floor − 1) damage to enemies they hit. Enemies that are killed by these icicles also become ice statues. Frozen enemies will not trigger any of their on-death effects, such as exploding or splitting.
On-kill effects from items such as Charm of the Vampire and Lusty Blood are not triggered when enemies are frozen.
On-kill effects do trigger.
|
Magnetized
|
|
Afflicted enemies attract tears/projectiles, pickups, and other enemies. Enemy shots attracted by this effect can damage other enemies.
|
Brimstone Curse
|
|
Effect exclusively applied by Tainted Azazel and Hemoptysis. Cursed enemies take more damage from Brimstone and Brimstone-like effects. On death, cursed enemies explode, spreading the effect to nearby enemies. Enemies spawned/created from cursed enemies will also be cursed.
|
Weaken
|
|
Effect exclusively applied by XI - Strength?. Afficted enemies are slowed slightly and take 2x damage from all sources. Enemies also have their damage reduced to half a heart, even on the Womb stages and beyond.
|
Notes
- ↑ "Confusion" is the proper name of this status effect, but it is sometimes referred to as "Concussion" in certain item and effect descriptions (such as
Iron Bar).
- ↑ Enemies that are petrified by Midas' Touch or an analogous effect (e.g.
Eye of Greed and
Gold Heart) will drop coins on death. This does not happen with other petrification effects, even if Isaac is able to inflict both kinds in the same build, which is why Midas' Touch applies different shading.
if a violet champion monster is killed while it is gold-petrified, the trinket it drops is guaranteed to be a golden one. Rainbow champions still drop normal trinkets.
- ↑ While most friendly enemies are spawned with the condition, it is possible for a non-friendly enemy to become friendly without being killed. In this scenario, the enemy in question will still be treated as though it was dead for purposes such as whether or not a room counts as cleared.
- ↑ Friendly enemies can take damage, including contact and projectile damage, from non-friendly enemies (blocking most enemy projectiles in the process), which works like how charmed enemies deal damage to other enemies. (Friendly and non-friendly enemies making contact with each other generally damage each other more-or-less at the same time if both enemies can cause contact damage.) Some charmed or friendly enemies can also take damage in different ways (such as
Bishops taking damage when they prevent damage being dealt to Isaac).
- ↑ Some friendly-inducing effects cause affected enemies to despawn when Isaac leaves the room.
- ↑ If a non-boss enemy dies within 10 ticks (0.33 seconds) after being hit by a freezing tear, it will be frozen regardless of what killed it.
-
Host-type enemies will take burn and poison damage even if their skull is down, and all status effects can be applied by tears even if their skulls are down.
- If a Host-type enemy is petrified, they will take damage regardless of if they are vulnerable or not.
- After a boss or mini-boss has had a status effect applied on them, they will receive immunity against all status effects for 8 seconds. This means that no other status effect can be applied to that enemy during this period.
- Slow effects and
Brimstone Curse are the exceptions to this rule.
Abyss can create locusts that apply various status effects on enemies depending on the item consumed.
Burn
Passive items that cause burning
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Fire Mind
|
5.100.257
|
|
Flaming tears
|
Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
|
|
Trinkets that cause burning
Name
|
ID
|
Icon
|
Quote
|
Description
|
A Lighter
|
5.350.135
|
|
Watch the world burn
|
Adds a chance for enemies to burn upon entering a room.
|
Other sources that burn enemies
Judas'
Birthright effect will inflict Burn on nearby enemies when using an active item.
When playing as
Tainted Jacob,
Dark Esau inflicts Burn on enemies he passes through whilst dashing.
Charm
Activated items that cause charming
Passive items that cause charming
Pills that cause charming
Pill
|
Effect
|
Pheromones
|
Charms all enemies in the room for a short period of time.
|
Notes
- First stage of Ball of Bandages cannot charm enemies. See
Ball of Bandages for details.
- Charmed enemies will still target Isaac if they are the only enemy in the room.
Confusion
Passive items that cause confusion
Trinkets that cause confusion
Name
|
ID
|
Icon
|
Quote
|
Description
|
Faded Polaroid
|
5.350.69
|
|
You feel faded
|
Occasionally causes Isaac to blend into the ground, which briefly confuses all enemies in the room. Can be used to open the Strange Door in The Depths.
|
Other sources of confusion
- Destroying a
Black Poop briefly confuses all enemies in the room.
Fear
Activated items that cause fear
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Mom's Pad
|
5.100.41
|
|
Mass fear
|
Inflicts fear to all enemies in the room for 4 seconds. Spawns a blue fly.
|
|
The Gamekid
|
5.100.93
|
|
Temporary Man-Pac
|
Transforms Isaac into a rainbow-colored chomping creature for 6.5 seconds. Grants invulnerability, inflicts fear on all enemies, and has a chance of replenishing a Half Red Heart every time an enemy is killed.
|
|
Passive Items that cause fear
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Abaddon
|
5.100.230
|
|
Evil + DMG up + fear shot
|
+1.5 damage, +0.2 speed. Removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears.
+1.5 damage, +0.2 speed. Grants two Black Hearts, converts all Red Heart Containers into Black Hearts, and adds a chance to shoot fear tears.
|
|
Dark Matter
|
5.100.259
|
|
DMG up + fear shot
|
+1 damage, adds a chance to shoot fear tears.
|
|
Lil Haunt
|
5.100.277
|
|
Fear him
|
Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear.
|
|
Mom's Perfume
|
5.100.228
|
|
Fear shot + tears up
|
Adds a chance to shoot fear tears. Decreases tear delay by 1. +0.5 fire rate.
|
|
Spear Of Destiny
|
5.100.400
|
|
Your destiny
|
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear.
|
 2  1
|
Bozo
|
5.100.513
|
|
Party time!
|
+0.1 flat damage, grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a Rainbow Poop.
|
|
2Spooky
|
5.100.554
|
|
4me
|
Enemies near Isaac are afflicted with fear.
|
|
My Shadow
|
5.100.433
|
|
Me! And my shaaaadow!
|
Inflicts fear on all enemies in the room upon taking damage and spawns black friendly Chargers that attack enemies.
Spawns a shadow familiar that closely follows behind Isaac. It spawns a black friendly Charger whenever an enemy touches it.
|
|
Pills that cause fear
Pill
|
Effect
|
Power Pill!
|
Temporarily grants invulnerability, inflicts fear on enemies in the room, and lets Isaac deal contact damage, similar to The Gamekid.
|
Other sources of fear
If
Little Horn kills an enemy, it will be feared briefly before being crushed.
Petrification
Activated items that petrify enemies
Passive items that petrify enemies
Trinkets that petrify enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Ice Cube
|
5.350.188
|
|
Stay frosty
|
Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it.
|
Other sources that petrify enemies
Losing a
Gold Heart briefly turns all nearby enemies into gold.
Poison
Activated items that poison enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Bob's Rotten Head
|
5.100.42
|
|
Reusable ranged bomb
|
Isaac holds a poison Bomb which can be thrown in a cardinal direction and explodes on impact.
|
|
The Bean
|
5.100.111
|
|
Toot on command
|
Isaac farts, damaging and poisoning any enemy in close range.
|
|
Mega Bean
|
5.100.351
|
|
Giga fart!
|
Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. The fart also sends a rock wave across the room in the direction Isaac is facing. The fart also creates a Mama Mega! explosion.
|
|
Passive items that poison enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Bob's Brain
|
5.100.273
|
|
Explosive thoughts
|
Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds.
|
 1  0
|
Bob's Curse
|
5.100.140
|
|
+5 poison bombs
|
+5 Bombs. Grants Isaac's bombs a poison effect. They also leave a lingering poison cloud, and Isaac becomes immune to poison.
|
|
Ipecac
|
5.100.149
|
|
Explosive shots
|
Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.
|
|
Scorpio
|
5.100.305
|
|
Poison tears
|
Grants poison tears, which deal damage over time when inflicted.
|
|
The Black Bean
|
5.100.180
|
|
Toot on touch
|
When taking damage, Isaac farts, poisoning enemies in range.
When taking damage, Isaac farts five times, poisoning and knocking back nearby enemies and leaving lingering poison clouds.
|
|
The Common Cold
|
5.100.103
|
|
Poison damage
|
Adds a chance to shoot poison tears, dealing damage over time when inflicted.
|
|
The Virus
|
5.100.13
|
|
Poison touch + speed up
|
Isaac poisons enemies on contact. -0.1 speed. +0.2 speed. Poisoned enemies have a chance to drop a black heart when killed.
|
|
Farting Baby
|
5.100.404
|
|
He farts!
|
Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which charms, poisons, or knocks back nearby enemies.
|
|
Serpent's Kiss
|
5.100.393
|
|
The kiss of death
|
Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a Black Heart when killed.
|
|
Toxic Shock
|
5.100.350
|
|
Mass poison
|
Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short-lasting pool of green creep on the ground.
|
|
Acid Baby
|
5.100.491
|
|
Pills pills pills!
|
Spawns a familiar that drops a random pill every 3 rooms. Upon using a pill, all enemies in the room are poisoned.
|
|
Contagion
|
5.100.466
|
|
Outbreak!
|
The first enemy killed in a room releases a gas cloud that poisons nearby enemies. Affected enemies will also release gas upon death, spreading the effect.
|
|
Dead Tooth
|
5.100.446
|
|
Toxic breath
|
While firing, Isaac gains a green aura that poisons nearby enemies.
|
|
Jupiter
|
5.100.594
|
|
You're a gas giant!
|
+2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards.
|
|
Mucormycosis
|
5.100.553
|
|
Spore shot
|
Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores.
|
|
Trinkets that poison enemies
Pills that poison enemies
Pill
|
Effect
|
Bad Gas
|
Isaac farts, poisoning enemies around him.
|
Slow
Activated items that slow enemies
Passive items that slow enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Ball of Tar
|
5.100.231
|
|
Sticky feet...
|
Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed.
|
|
Broken Watch
|
5.100.337
|
|
I think it's broken
|
Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead.
|
|
Juicy Sack
|
5.100.266
|
|
Sticky babies
|
Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room.
|
|
Little Gish
|
5.100.99
|
|
Sticky friend
|
Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed.
|
 2  1
|
Spider Bite
|
5.100.89
|
|
Slow effect
|
Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them.
|
|
Censer
|
5.100.387
|
|
Peace be with you
|
Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside.
|
 3  2
|
Night Light
|
5.100.425
|
|
Scared of the dark?
|
A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.
|
|
Large Zit
|
5.100.502
|
|
Creep shots
|
Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep.
|
|
Lil Spewer
|
5.100.537
|
|
Puking buddy
|
Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type.
|
|
Parasitoid
|
5.100.461
|
|
Egg tears!
|
Adds a chance to fire an egg sack which creates slowing creep and spawns 1-2 Blue Flies or Blue Spiders upon hitting an enemy.
|
|
Cube Baby
|
5.100.652
|
|
Kick it!
|
Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.
|
|
The Intruder
|
5.100.575
|
|
Invasive friend
|
A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room.
|
 3  2
|
Uranus
|
5.100.596
|
|
Ice tears
|
Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
|
|
Worm Friend
|
5.100.682
|
|
Clingy buddy
|
Gives Isaac a Nerve Ending familiar that burrows out of the ground to grab and deal damage to enemies over time.
|
|
Sticky Bombs
|
5.100.367
|
|
Egg sack bombs!
|
+5 Bombs. Bombs stick to enemies and spawn 2-5 Blue Spiders on kill. Bombs leave a long-lasting puddle of slowing creep. Spawns 1-2 Blue Spiders or Blue Flies when bombs damage enemies.
|
 2  1
|
Stop Watch
|
5.100.232
|
|
Let's slow this down a bit...
|
+0.3 speed. Automatically inflicts slow to all enemies in every room.
+0.3 speed. Upon taking damage, inflicts slow to all enemies for the current room.
+0.3 speed. Slows all enemies in every room to 80% speed.
|
|
Trinkets that slow enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Locust of Famine
|
5.350.115
|
|
I bring Famine
|
Upon entering a room with enemies, spawns a Yellow Locust that damages and slows enemies.
|
Chewed Pen
|
5.350.130
|
|
It's leaking
|
Adds a chance to fire tears that slow enemies.
|
Cards that slow enemies
Name
|
ID
|
Icon
|
Message
|
Description
|
Era Walk
|
5.300.54
|
|
Savor the moment
|
For the current room, enemies are slowed, Isaac's speed is increased by 0.50, and his shot speed is decreased by 1.00.
|
Pills that slow enemies
Pill
|
Effect
|
I'm Drowsy...
|
Slows all enemies for the duration of the room.
Slows all enemies, Isaac, and the background music for the duration of the room.
|
Notes
- The creep from items like
Ball of Tar and
Juicy Sack only slow enemies for as long as they remain in the creep.
- The
Mask + Heart enemy is not affected by the slow effect.
Stop Watch's slowdown effect is classified as a separate effect from the slow status and fully stacks with the status. See
Stop Watch for more details.
Friendly
Activated items that create friendly enemies
Passive items that create friendly enemies
Trinkets that create friendly enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Polished Bone
|
5.350.167
|
|
Friends from beyond
|
After clearing a room, adds a 25% chance to spawn a friendly Bony.
|
Cards that create friendly enemies
Other sources to create friendly enemies
Shrink
Passive items that grant shrinking tears
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
God's Flesh
|
5.100.398
|
|
Shrink shot!
|
Tears have a chance to shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them.
|
|
Bleed
Passive items that inflict bleed
Bait
Passive items that inflict bait
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Rotten Tomato
|
5.100.618
|
|
Delicious!
|
Adds a chance to fire tears that mark enemies with the Bait status effect. Enemies marked as bait are attacked by other enemies.
|
|
Chained
Activated items that inflict chained
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Anima Sola
|
5.100.722
|
|
Repent
|
Chains down the nearest enemy for 5 seconds, preventing them from moving or attacking.
|
 3  2
|
Frozen
Passive items that freeze enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Cube Baby
|
5.100.652
|
|
Kick it!
|
Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.
|
|
Freezer Baby
|
5.100.608
|
|
Iced iced baby
|
Spawns a shooting familiar that has a chance to petrify enemies, and freezes monsters upon killing them.
|
|
Uranus
|
5.100.596
|
|
Ice tears
|
Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
|
|
Trinkets that freeze enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Ice Cube
|
5.350.188
|
|
Stay frosty
|
Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it.
|
Magnetized
Passive items that magnetize enemies
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Lodestone
|
5.100.617
|
|
Magnetizing tears
|
Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources.
|
 3  2
|
Brimstone Curse
Passive items that inflict brimstone curse
Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Hemoptysis
|
5.100.726
|
|
Double tap sneeze
|
Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. Affected enemies are cursed and take more damage from Brimstone-like attacks.
|
|
Other sources that inflict brimstone curse
Weaken
Cards that weaken enemies
Name
|
ID
|
Icon
|
Message
|
Description
|
XI - Strength?
|
5.300.67
|
|
May you break their resolve
|
All enemies in the room are weakened, becoming slightly slower and taking double damage from all sources. Affected enemies also have their damage reduced to half a heart. The effect lasts up to one minute, or until the room is left.
|
Random
These items inflict random status effects on enemies.
Passive items that inflict random effects
Other sources that inflict random effects
Spider Baby creates a spider familiar that applies random status effects to enemies that come in contact with it.