Status Effects
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Friendly
Shrink
Bleed
Bait
Chained
Frozen
Magnetized
This article is about effects which can be inflicted on monsters. For the different kinds of effects which Isaac's primary weapon can have, see Tear Effects.
Status effects are special effects that can be inflicted on an enemy from a variety of sources, such as tears, Bombs, and items. Each status effect has a color and/or symbol/effect associated with them for easy identification. These colorations are not to be confused with champions.
Effects
Effect | Appearance | Description |
---|---|---|
Burn | ![]() |
![]() ![]() |
Charm | ![]() |
Afflicted enemies will temporarily fight on Isaac's side, running toward and/or shooting at other enemies and damaging them for 25% of their maximum HP per touch, 5 damage with half-heart-dealing projectiles, and 10 with full-heart-dealing projectiles. If no other enemies are in the room, a charmed enemy will instead run towards Isaac. (Charmed enemies can still hurt Isaac.) Afflicted enemies will be tinted pink for the duration and have a heart symbol above them. Most enemies with ranged attacks will not fire them (but can damage other enemies with them if they do — see the above "monster infighting" damage description).![]() ![]() ![]() |
Confusion/Concussion[Details 1] | ![]() |
Afflicted enemies are slowed and walk around randomly. While confused, most non-boss enemies will be unable to attack. Bosses will have randomized movement, but will still be able to fire projectiles at Isaac. Afflicted enemies will be tinted pale gray and have stars above them. |
Fear | ![]() |
Afflicted enemies are scared of Isaac and will run away from him. While scared, most non-boss enemies will be unable to attack or charge towards Isaac. Bosses will run away from Isaac, but will still be able to shoot projectiles at him. Afflicted enemies will be tinted purple and have a skull symbol above them. |
Petrified | ![]() ![]() |
Afflicted enemies are stopped in place. They cannot move or attack, but will still deal contact damage. Afflicted enemies will be shaded brown-gray as if turned to stone (unless petrified by ![]() |
Poison | ![]() |
![]() ![]() |
Slow | ![]() ![]() |
Afflicted enemies are slowed down to approximately 51.3% of their original speed. Any projectiles they shoot will also be slowed down to the same amount. Attacks that end when the enemy runs out of momentum, such as the charging attacks of ![]() ![]() ![]() |
![]() Friendly |
![]() |
Afflicted enemies are permanently charmed[Details 3] and will fight on Isaac's side until they die.[Details 4] Most enemies under this effect will follow Isaac across rooms, like a familiar.[Details 5] Friendly enemies cannot hurt Isaac, but many of them will still chase and "attack" Isaac in a room with no enemies. Enemies spawned from afflicted enemies will also be friendly. Friendly enemies are slightly tinted gray, and have heart symbols above their head. |
![]() Shrink |
![]() |
Afflicted enemies are shrunken and will run away from Isaac. Isaac can walk over shrunken enemies to kill them. |
![]() Bleed |
![]() |
![]() ![]() |
![]() Bait |
![]() |
Afflicted enemies will be attacked by other enemies, functioning like a reverse charm effect. Afflicted enemies are tinted red. |
![]() Chained |
![]() |
Afflicted enemies are chained in place, preventing them from taking any action. |
![]() Frozen |
![]() |
Enemies that are killed by items that can inflict Frozen become ice statues on death that block both Isaac's tears and enemy shots. Ice statues can also be pushed by Isaac, causing them to slide, leaving damaging blue creep (which deals 22 damage per second), until they hit an obstacle or enemy, dealing 35 damage to enemies they collide with. After an ice statue blocks 10 shots or collides with something while sliding, it shatters into a ring of 10 icicles which slow and deal 8 + (floor − 1) damage to enemies they hit. Enemies that are killed by these icicles also become ice statues. Frozen enemies will not trigger any of their on-death effects, such as exploding or splitting,s.
|
![]() Magnetized |
![]() |
Afflicted enemies attract tears/projectiles, pickups, and other enemies. Enemy shots attracted by this effect can damage other enemies. |
![]() Brimstone Curse |
![]() |
Effect exclusively applied by ![]() ![]() ![]() ![]() |
![]() Weaken |
![]() |
Effect exclusively applied by ![]() ![]() ![]() |
Notes
- ↑ "Confusion" is the proper name of this status effect, but it is sometimes referred to as "Concussion" in certain item and effect descriptions (such as
Iron Bar).
- ↑ Enemies that are petrified by Midas' Touch or an analogous effect (e.g.
Eye of Greed and
Gold Heart) will drop coins on death. This does not happen with other petrification effects, even if Isaac is able to inflict both kinds in the same build, which is why Midas' Touch applies different shading.
if a violet champion monster is killed while it is gold-petrified, the trinket it drops is guaranteed to be a golden one. Rainbow champions still drop normal trinkets.
- ↑ While most friendly enemies are spawned with the condition, it is possible for a non-friendly enemy to become friendly without being killed. In this scenario, the enemy in question will still be treated as though it was dead for purposes such as whether or not a room counts as cleared.
- ↑ Friendly enemies can take damage, including contact and projectile damage, from non-friendly enemies (blocking most enemy projectiles in the process), which works like how charmed enemies deal damage to other enemies. (Friendly and non-friendly enemies making contact with each other generally damage each other more-or-less at the same time if both enemies can cause contact damage.) Some charmed or friendly enemies can also take damage in different ways (such as
Bishops taking damage when they prevent damage being dealt to Isaac).
- ↑ Some friendly-inducing effects cause affected enemies to despawn when Isaac leaves the room.
-
Host-type enemies will take burn and poison damage even if their skull is down, and all status effects can be applied by tears even if their skulls are down.
- If a Host-type enemy is petrified, they will take damage regardless of if they are vulnerable or not.
- After a boss or mini-boss has had a status effect applied on them, they will receive immunity against all status effects for 8 seconds. This means that no other status effect can be applied to that enemy during this period.
- Slow effects and
Brimstone Curse are the exceptions to this rule.
- Slow effects and
Abyss can create locusts that apply various status effects on enemies depending on the item consumed.
Burn
Passive items that cause burning
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Fire Mind | 5.100.257 | ![]() |
Flaming tears | Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion. | 2 |
Trinkets that cause burning
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.135 | ![]() |
Watch the world burn | Adds a chance for enemies to burn upon entering a room. |
Other sources that burn enemies
Judas'
Birthright effect will inflict Burn on nearby enemies when using an active item.
When playing as
Tainted Jacob,
Dark Esau inflicts Burn on enemies he passes through whilst dashing.
Charm
Activated items that cause charming
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
![]() |
5.100.421 | ![]() |
Love toots! | Isaac farts, charming all nearby enemies. | ![]() ![]() |
Passive items that cause charming
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Ball of Bandages | 5.100.207 | ![]() |
Gotta lick 'em all! | Creates an orbital familiar. Collecting additional copies gives it the ability to shoot Charm tears, then chase enemies to deal contact damage, then deal even more contact damage. | ![]() ![]() |
Mom's Eyeshadow | 5.100.200 | ![]() |
Charm tears | Tears have a chance to charm enemies. | 1 |
![]() |
5.100.432 | ![]() |
Prize bombs! | +5 ![]() |
2 |
![]() |
5.100.591 | ![]() |
HP up + you feel pretty | Adds one red Heart container. Heals 1 additional ![]() |
2 |
![]() |
5.100.280 | ![]() |
She loves you | Spawns a familiar that wanders randomly, occasionally spawning Blue Spiders. ![]() |
1 |
Pills that cause charming
Pill | Effect |
---|---|
Pheromones | Charms all enemies in the room for a short period of time. |
Notes
- First stage of Ball of Bandages cannot charm enemies. See
Ball of Bandages for details.
- Charmed enemies will still target Isaac if they are the only enemy in the room.
Confusion
Passive items that cause confusion
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Butt Bombs | 5.100.209 | ![]() |
Toxic blast +5 bombs | +5 ![]() |
![]() ![]() |
Iron Bar | 5.100.201 | ![]() |
DMG up + concussive tears | +0.3 damage. Adds a chance to shoot concussive tears, causing enemies to walk around randomly. | 2 |
![]() |
5.100.378 | ![]() |
Uh oh... | Continuously firing tears for three seconds causes Isaac to drop a ![]() |
2 |
![]() |
5.100.449 | ![]() |
It itches... | Grants one ![]() |
1 |
![]() |
5.100.637 | ![]() |
They pack a punch! | Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies. | ![]() ![]() |
Trinkets that cause confusion
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.69 | ![]() |
You feel faded | Occasionally causes Isaac to blend into the ground, which briefly confuses all enemies in the room. ![]() |
Other sources of confusion
- Destroying a
Black Poop briefly confuses all enemies in the room.
Fear
Activated items that cause fear
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Mom's Pad | 5.100.41 | ![]() |
Mass fear | Inflicts fear to all enemies in the room for 4 seconds. ![]() |
0 |
The Gamekid | 5.100.93 | ![]() |
Temporary Man-Pac | Transforms Isaac into a rainbow-colored chomping creature for 6.5 seconds. Grants invulnerability, inflicts fear on all enemies, and has a chance of replenishing a ![]() |
1 |
Passive Items that cause fear
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Abaddon | 5.100.230 | ![]() |
Evil + DMG up + fear shot | ![]() ![]() ![]() ![]() |
3 |
Dark Matter | 5.100.259 | ![]() |
DMG up + fear shot | +1 damage, adds a chance to shoot fear tears. | 3 |
Lil Haunt | 5.100.277 | ![]() |
Fear him | Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear. | 1 |
Mom's Perfume | 5.100.228 | ![]() |
Fear shot + tears up | Adds a chance to shoot fear tears. ![]() ![]() |
2 |
![]() |
5.100.400 | ![]() |
Your destiny | In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear. | ![]() ![]() |
![]() |
5.100.554 | ![]() |
4me | Enemies near Isaac are afflicted with fear. | 1 |
![]() |
5.100.433 | ![]() |
Me! And my shaaaadow! | ![]() ![]() ![]() ![]() |
Pills that cause fear
Pill | Effect |
---|---|
![]() |
Temporarily grants invulnerability, inflicts fear on enemies in the room, and lets Isaac deal contact damage, similar to ![]() |
Other sources of fear
- If
Little Horn kills an enemy, it will be feared briefly before being crushed.
Petrification
Activated items that petrify enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Mom's Bra | 5.100.39 | ![]() |
Mass paralysis | Petrifies all enemies in the current room for 4 seconds. | ![]() ![]() |
The Boomerang | 5.100.338 | ![]() |
It will never leave you | Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. ![]() |
1 |
![]() |
5.100.351 | ![]() |
Giga fart! | Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. ![]() ![]() ![]() |
1 |
Passive items that petrify enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Midas' Touch | 5.100.202 | ![]() |
Golden touch | Enemies that touch Isaac are temporarily petrified and turn to gold. Any enemy killed while in this state will drop ![]() |
![]() ![]() |
Mom's Contacts | 5.100.110 | ![]() |
Freeze effect | Adds a chance to shoot petrifying tears. ![]() ![]() |
3 |
![]() |
5.100.372 | ![]() |
Bbbzzzzzt! | Spawns a familiar that occasionally drops a ![]() |
![]() ![]() |
![]() |
5.100.178 | ![]() |
Splash! | ![]() ![]() |
3 |
![]() |
5.100.596 | ![]() |
Ice tears | Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched. | 3 |
Trinkets that petrify enemies
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.188 | ![]() |
Stay frosty | Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it. |
Other sources that petrify enemies
Losing a
Gold Heart briefly turns all nearby enemies into gold.
Poison
Activated items that poison enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Bob's Rotten Head | 5.100.42 | ![]() |
Reusable ranged bomb | Isaac holds a poison ![]() |
1 |
The Bean | 5.100.111 | ![]() |
Toot on command | Isaac farts, damaging and poisoning any enemy in close range. | 0 |
![]() |
5.100.351 | ![]() |
Giga fart! | Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. ![]() ![]() ![]() |
1 |
Passive items that poison enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Bob's Brain | 5.100.273 | ![]() |
Explosive thoughts | Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds. | ![]() |
Bob's Curse | 5.100.140 | ![]() |
+5 poison bombs | +5 ![]() ![]() |
1 |
Ipecac | 5.100.149 | ![]() |
Explosive shots | Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth. | 4 |
Scorpio | 5.100.305 | ![]() |
Poison tears | Grants poison tears, which deal damage over time when inflicted. | 3 |
The Black Bean | 5.100.180 | ![]() |
Toot on touch | ![]() ![]() |
0 |
The Common Cold | 5.100.103 | ![]() |
Poison damage | Adds a chance to shoot poison tears, dealing damage over time when inflicted. | 1 |
The Virus | 5.100.13 | ![]() |
Poison touch + speed up | Isaac poisons enemies on contact. ![]() ![]() ![]() |
2 |
![]() |
5.100.393 | ![]() |
The kiss of death | Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a ![]() |
2 |
![]() |
5.100.350 | ![]() |
Mass poison | Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short-lasting pool of green creep on the ground. | 3 |
![]() |
5.100.594 | ![]() |
You're a gas giant! | +2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards. | 2 |
![]() |
5.100.553 | ![]() |
Spore shot | Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores. | 3 |
Trinkets that poison enemies
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
Pinky Eye | 5.350.30 | ![]() |
Poison shots | Adds a 10% chance to shoot a poison tear, dealing damage over time when inflicted. |
![]() |
5.350.95 | ![]() |
It looks dead | Adds a chance to fire a black tooth that deals double damage and poisons enemies. |
![]() |
5.350.114 | ![]() |
I bring Pestilence | Upon entering a room with enemies, spawns a Green Locust which damages and poisons enemies. |
![]() |
5.350.157 | ![]() |
Death awaits | Every 15 shots, Isaac shoots an ![]() ![]() |
Pills that poison enemies
Pill | Effect |
---|---|
Bad Gas | Isaac farts, poisoning enemies around him. |
Slow
Activated items that slow enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Spider Butt | 5.100.171 | ![]() |
Mass enemy slowdown + damage | Deals 10 damage to all enemies in the room and slows them for 4 seconds. ![]() |
1 |
The Hourglass | 5.100.66 | ![]() |
Temporary enemy slowdown | All enemies in the room are slowed for 8 seconds. | ![]() ![]() |
Passive items that slow enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Ball of Tar | 5.100.231 | ![]() |
Sticky feet... | Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed. | 2 |
Broken Watch | 5.100.337 | ![]() |
I think it's broken | Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead. | 1 |
Juicy Sack | 5.100.266 | ![]() |
Sticky babies | Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room. | 2 |
Little Gish | 5.100.99 | ![]() |
Sticky friend | Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed. | ![]() ![]() |
Spider Bite | 5.100.89 | ![]() |
Slow effect | Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them. | 2 |
![]() |
5.100.387 | ![]() |
Peace be with you | Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside. | ![]() ![]() |
![]() |
5.100.425 | ![]() |
Scared of the dark? | A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots. | 1 |
![]() |
5.100.502 | ![]() |
Creep shots | Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep. | 1 |
![]() |
5.100.537 | ![]() |
Puking buddy | Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type. | 1 |
![]() |
5.100.461 | ![]() |
Egg tears! | Adds a chance to fire an egg sack which creates slowing creep and spawns 1-2 Blue Flies or Blue Spiders upon hitting an enemy. | 3 |
![]() |
5.100.575 | ![]() |
Invasive friend | A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room. | ![]() ![]() |
![]() |
5.100.596 | ![]() |
Ice tears | Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched. | 3 |
![]() |
5.100.682 | ![]() |
Clingy buddy | Gives Isaac a ![]() |
3 |
![]() |
5.100.367 | ![]() |
Egg sack bombs! | +5 ![]() ![]() ![]() |
![]() ![]() |
![]() |
5.100.232 | ![]() |
Let's slow this down a bit... | ![]() ![]() ![]() |
Trinkets that slow enemies
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.115 | ![]() |
I bring Famine | Upon entering a room with enemies, spawns a Yellow Locust that damages and slows enemies. |
![]() |
5.350.130 | ![]() |
It's leaking | Adds a chance to fire tears that slow enemies. |
Cards that slow enemies
Name | ID | Icon | Message | Description |
---|---|---|---|---|
![]() |
5.300.54 | ![]() |
Savor the moment | For the current room, enemies are slowed, Isaac's speed is increased by 0.50, and his shot speed is decreased by 1.00. |
Pills that slow enemies
Pill | Effect |
---|---|
I'm Drowsy... | ![]()
|
Notes
- The creep from items like
Ball of Tar and
Juicy Sack only slow enemies for as long as they remain in the creep.
- The
Mask + Heart enemy is not affected by the slow effect.
Stop Watch's slowdown effect is classified as a separate effect from the slow status and fully stacks with the status. See
Stop Watch for more details.
Friendly 
Activated items that create friendly enemies
Name | ID | Icon | Quote | Description | ![]() |
---|
Passive items that create friendly enemies
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
My Shadow | 5.100.433 | ![]() |
Me! And my shaaaadow! | ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
5.100.539 | ![]() |
Sacrificial insemination | Spawns an egg familiar, which hatches a random friendly monster when Isaac is hurt once per room. The power of the monster improves for each consecutive room cleared without taking damage. | ![]() ![]() |
![]() |
5.100.505 | ![]() |
Gotta catch em... | Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms. | 2 |
![]() |
5.100.468 | ![]() |
It follows | Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly ![]() |
0 |
Trinkets that create friendly enemies
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
![]() |
5.350.167 | ![]() |
Friends from beyond | After clearing a room, adds a 25% chance to spawn a friendly ![]() |
Cards that create friendly enemies
Name | ID | Icon | Message | Description |
---|---|---|---|---|
![]() |
5.300.69 | ![]() |
May life spring forth from the fallen | Creates a friendly ![]() ![]() ![]() ![]() ![]() |
Other sources to create friendly enemies
Beelzebub makes large fly enemies become friendly.
Horse Pheromones pill makes enemies friendly.
Shrink 
Passive items that grant shrinking tears
Name | ID | Icon | Quote | Description | ![]() |
---|
Bleed 
Passive items that inflict bleed
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
Mom's Razor | 5.100.508 | ![]() |
It's sharp! | Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time. | ![]() ![]() |
Bait 
Passive items that inflict bait
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Rotten Tomato | 5.100.618 | ![]() |
Delicious! | Adds a chance to fire tears that mark enemies with the Bait status effect. Enemies marked as bait are attacked by other enemies. | 2 |
Chained 
Activated items that inflict chained
Name | ID | Icon | Quote | Description | Quality |
---|
Frozen 
Passive items that freeze enemies
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Uranus | 5.100.596 | ![]() |
Ice tears | Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched. | 3 |
Trinkets that freeze enemies
Name | ID | Icon | Quote | Description |
---|---|---|---|---|
Ice Cube | 5.350.188 | ![]() |
Stay frosty | Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it. |
Magnetized 
Passive items that magnetize enemies
Name | ID | Icon | Quote | Description | Quality |
---|---|---|---|---|---|
Lodestone | 5.100.617 | ![]() |
Magnetizing tears | Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources. | ![]() ![]() |
Random
These items inflict random status effects on enemies.
Passive items that inflict random effects
Name | ID | Icon | Quote | Description | ![]() |
---|---|---|---|---|---|
3 Dollar Bill | 5.100.191 | ![]() |
Rainbow tears | ![]() ![]() |
2 |
![]() |
5.100.418 | ![]() |
Rainbow effects! | Isaac's tears gain a random effect that changes every shot. | 2 |
![]() |
5.100.403 | ![]() |
Mod buddy! | Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a ![]() |
1 |
![]() |
5.100.570 | ![]() |
Tasty rainbow | Grants multicolored tears. Each color comes with a different status or tear effect. | 2 |
Other sources that inflict random effects
Spider Baby creates a spider familiar that applies random status effects to enemies that come in contact with it.
Bugs
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