Scarred Womb
The Scarred Womb is one of the environments in Chapter 4 added in Afterbirth. The theme of the Scarred Womb is wounded and scarred tissue, grafted skin, and early stages of decay. The floor looks much like a failed surgery, with stapled skin being plastered onto the womb's walls being this floor's alt. backdrop. Most new enemies featured in The Scarred Womb are damaged and grievously injured variations of other enemies. Rocks have a chance to be replaced with Red Poop.
The Scarred Womb's alternate floors are the Womb and the Utero.
The Scarred Womb is unlocked by defeating It Lives 30 times.
Monsters
Entity | ID | Description |
---|---|---|
Baby |
38.0 | Slowly floats towards Isaac and fires a blood shot at him. Occasionally teleports and reappears elsewhere. |
Boil |
30.0 | Stationary enemy that decreases in size when hit, but regenerates to its full size until fully destroyed. Fires multiple short-ranged blood projectiles in random directions when fully swollen. |
Walking Boil |
88.0 | Does not shrink or regenerate. Walks around aimlessly and fires multiple short-ranged blood projectiles in random directions. |
Bony |
227.0 | Wanders around the room and throws a bone at Isaac when he is in sight. |
Death's Head |
212.0 | Invulnerable enemy that moves diagonally around the room, dealing contact damage. Dies when the room is cleared. |
Flesh Death's Head |
286.0 | Moves diagonally around the room, dealing contact damage. Releases 6 blood shots in all directions upon death. Can be killed, but also dies when the room is cleared. |
Brain |
32.0 | Slowly crawls around the room, leaving a trail of Red Creep. |
MemBrain |
57.0 | Slowly moves around the room, occasionally hopping and firing 8 large blood shots in all directions. Splits into 2 Brains upon death. |
Clotty |
15.0 | Randomly wanders around the room, firing 4 blood shots in the cardinal directions. |
I.Blob |
15.2 | Randomly wanders around the room, firing 8 shots in all directions. |
Mega Clotty |
282.0 | Slowly moves around the room, occasionally hopping and either firing 6 blood shots in all directions, leaving a puddle of Red Creep, or spawning a Clotty or a collapsed Globin. Splits into two Clotties upon death. |
Dip |
217.0 | Slowly dashes in random directions, dealing contact damage. |
Squirt |
220.0 | Dashes towards Isaac and deals contact damage. Spawns 2 Dips upon death. |
Dinga |
223.0 | Slowly moves around the room, occasionally hopping to spawn Dips or fire 8 Brown shots in all directions. Splits 2 Squirts upon death. |
Dople |
53.0 | Mirrors Isaac's movements and fires blood shots at the same time as Isaac. Can be damaged by spikes. |
Embryo |
77.0 | Aimlessly hops around the room, dealing contact damage. |
Eye |
60.0 | Slowly turns towards Isaac and fires a Technology laser at Isaac if he stands still or is too slow. |
Pale Fatty |
208.1 | Slowly walks towards Isaac. Occasionally farts and shoots 6 blood shots in all directions. Has a chance to turn into a Blubber upon death. |
Fat Sack |
209.0 | Slowly walks towards Isaac. Occasionally leaps off-screen and attempts to land on Isaac, leaving a puddle of Red Creep and shooting 6 blood shots in all directions where it lands. Has a chance to turn into a Blubber upon death. |
Blubber |
210.0 | Walks around aimlessly and randomly spews a cluster of blood shots in all directions. Has a chance to turn into a Half Sack when killed. |
Half Sack |
211.0 | Wanders around aimlessly and leaves a trail of Red Creep. |
Fly |
13.0 | Hovers in place. Does not deal contact damage and is harmless, but can turn into Pooters if they stay around Poop. |
Attack Fly |
18.0 | Red fly that follows Isaac and deals contact damage. |
Eternal Fly |
96.0 | Invulnerable fly that circles Corny Poop and various monsters. Deals contact damage. Turns into a vulnerable Attack Fly after the object or monster it circles is destroyed. |
Moter |
80.0 | Follows Isaac, similar to Attack Flies. Deals contact damage. Splits into 2 Attack Flies upon death. |
Pooter |
14.0 | Slowly drifts toward Isaac, occasionally firing a single blood shot at him. Does not deal contact damage. |
Full Fly |
249.0 | Flies toward Isaac erratically, dealing contact damage. Releases 6 bullets in all directions upon death. |
Red Boom Fly |
25.1 | Flies across the room in straight diagonal lines, dealing contact damage. Creates a ring of 6 blood shots upon death. |
Sucker |
61.0 | Flies slowly towards Isaac, exploding into 4 shots in the cardinal directions upon death. |
Spit |
61.1 | Flies slowly towards Isaac, firing an Ipecac shot towards Isaac upon death. |
Fred |
59.0 | Hops out of the ground and burrows elsewhere, firing 4 blood shots in the cardinal directions. Occasionally fires red Ipecac shots at Isaac. |
Globin |
24.0 | Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which can be killed. Will regenerate after a short period of time if not killed quickly. |
Gazing Globin |
24.1 | Quickly chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into a pile of goo, which will slide away from Isaac and can be killed. Will regenerate after a short period of time if not killed quickly. |
Grub |
239.0 | Erratically moves around the room like Larry Jr. and charges at Isaac when he gets within its line of sight. Spawns Maggots, Chargers, or Spitties upon death, one for each of its segments. |
Gurgling |
237.0 | Charges towards Isaac when he lines up with them, leaving a trail of Red Creep and shooting 6 blood shots. |
Guts |
40.0 | Attaches itself to a wall or obstacle and rolls around it. |
Scarred Guts |
40.1 | Attaches itself to a wall or obstacle and rolls around it, leaving a trail of damaging Red Creep. |
Mama Guts |
57.1 | Slowly moves around the room, occasionally hopping and firing 8 large blood shots in all directions. Splits into 2 Guts upon death. |
Homunculus |
228.0 | Starts attached to the wall or an obstacle. After a while, it detaches, shooting 6 blood shots in all directions, leaving a puddle of Red Creep and chasing Isaac. If it dies while still attached, it will still leave a puddle of Red Creep. |
Leech |
55.0 | Quickly charges towards Isaac when he gets in its line of sight. |
Pacer |
11.1 | Walks aimlessly around the room. |
Lump |
56.0 | Fires 3 spread blood shots at Isaac when he gets in its line of sight. Will burrow underground and reappear elsewhere after firing. |
Charger |
23.0 | Slowly moves around the room, charging at Isaac when he gets in its line of sight. |
Mask + Heart |
93.0 | The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the cardinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. |
Maw |
26.0 | Slowly floats towards Isaac, firing a blood shot at him when he is in their range. |
Red Maw |
26.1 | Floats quickly towards Isaac and releases 4 blood shots in the cardinal directions upon death. |
Mr. Maw |
35.0 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Swinger |
216.0 | Slowly moves towards Isaac as its head swings around its base. Upon death, spawns a Maw or a Globin depending on which part is killed. |
Mom's Hand |
213.0 | Falls from the ceiling. If it lands on Isaac, it deals damage and teleports him back to the spawn room of the floor. Entering a room containing Mom's Hand will warn Isaac with Mom's laugh. |
Mom's Dead Hand |
287.0 | Falls from the ceiling. Upon landing, it spawns several rock waves that travel outwards. Spawns several spiders upon death. Entering a room containing Mom's Dead Hand will warn Isaac with Mom's laugh. |
Nerve Ending |
231.0 | Static enemy which acts as a meat shield. |
Oob |
224.0 | When Isaac lines up with it horizontally, it charges across the room once. When Isaac is not horizontal to it, it spawns Brains. |
Tumor |
229.0 | Moves around the room diagonally, occasionally firing 6 blood shots in all directions. Fires more often upon getting damaged. |
Para-Bite |
58.0 | Moves towards Isaac, dealing contact damage. Can burrow underground and reappear elsewhere. |
Scarred Para-Bite |
58.1 | Moves towards Isaac, dealing contact damage and firing a short-range blood shot at him. Can burrow underground and reappear elsewhere. |
Cod Worm |
221.0 | Stationary enemy that hides in a shell and spews a burst of blood shots if shot at. Only vulnerable when it pops its head out. |
Host |
27.0 | Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Upon raising its head, it will fire 3 blood shots in a spread and lower its head again. |
Red Host |
27.1 | Stationary enemy that can be damaged even when its head is lowered. Fire 5 spread blood shots when it raises its head. |
Flesh Mobile Host |
247.0 | Acts like the Red Host, but follows Isaac and deals contact damage. |
Meatball |
290.0 | Slides around the room. If Isaac is in sight, it will stop to spew a fountain of short-range blood shots in all directions or to spit a line of damaging Red Creep towards Isaac. Spawns a Host upon death. |
Rotty |
226.1 | Slowly walks towards Isaac, leaving short-lasting Red Creep behind itself. Spawns a Bony or two Attack Flies upon death. |
Crazy Long Legs |
207.0 | Chases Isaac, dealing touch damage. Occasionally stops to spit 8 blood shots in all directions. |
Small Crazy Long Legs |
207.1 | Chases Isaac, dealing touch damage. Occasionally stops to spit 4 blood shots in the diagonal directions. |
Round Worm |
244.0 | Pops out of the ground in random locations and spits a blood shot at Isaac if he is in sight. |
Ulcer |
289.0 | Pops out of the ground in random locations and spawns a Dart Fly if Isaac is in sight. Fires a blood shot after spawning 6 Dart Flies. |
Spider |
85.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. |
Big Spider |
94.0 | Erratically moves around the room. If Isaac gets close to it, it chases him, trying to deal contact damage. Spawns two Spiders upon death. |
Wall Creep |
240.0 | Crawls along walls to try to line up with Isaac and shoots three blood shots in a line. |
Blind Creep |
242.0 | Randomly crawls along walls and shoots three spread blood shots. |
Rage Creep |
241.0 | Slowly crawls along walls to try to line up with Isaac and shoots a Brimstone laser. |
Tumor |
229.0 | Moves around the room diagonally, occasionally firing 6 blood shots in all directions. Fires more often upon getting damaged. |
Vis |
39.0 | Randomly wanders around the room. Pauses to charge and fire a Brimstone laser when Isaac gets in its line of sight. |
Double Vis |
39.1 | Randomly wanders around the room. Pauses to charge and fire a Brimstone laser which fires from both sides when Isaac gets in its line of sight. |
Scarred Double Vis |
39.3 | Randomly wanders around the room. Pauses to charge and fire a Brimstone laser which fires from all four cardinal sides when Isaac gets in its line of sight. |
Chubber |
39.2 | Randomly wanders around the room. Pauses to fire a Charger that deals one heart of damage when Isaac gets in its line of sight. The Charger is invulnerable, blocks Isaac's tears, has limited range, and flies back to the Chubber. |
Red Ghost |
285.0 | Disappears, then reappears near Isaac and fires a brimstone laser. |
Slide |
44.1 | Quickly slides towards Isaac when he gets in its line of sight, then moves slowly back to its original position. Cannot be destroyed. |
Wall Hugger |
218.0 | Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed. |
Stone Grimace |
42.0 | Stationary and invulnerable monster that occasionally fires a blood shot at Isaac. Stops firing when room is cleared. |
Gaping Maw |
235.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. |
Broken Gaping Maw |
236.0 | Stationary and invulnerable monster that sucks Isaac towards it, along with Isaac's tears and enemy projectiles. Alternates between active and inactive every couple of seconds. Has a stronger attraction power than a regular Gaping Maw. |
Stone Eye |
201.0 | Stationary and invulnerable monster that constantly rotates and fires a flickering Technology laser. Stops firing when the room is cleared. |
Suction Pitfall |
291.1 | Invulnerable and stationary enemy which sucks Isaac towards itself. Isaac falls into it when walked over, taking damage and popping back out after a short delay. |
Fistuloid |
308.0 | Flies towards Isaac in an erratic waving motion, periodically firing a blood shot towards Isaac that also knocks itself back. Upon death, fires a worm that flies off screen. |
Leper |
310.0 | Alternating between walking towards and running away from Isaac. Releases a Leper Flesh each time it takes enough damage. At low health, constantly chases Isaac and leaves behind damaging red creep. Spawns a Leper Flesh and Gusher upon death. |
Leper Flesh |
310.1 | Floats slowly toward Isaac and fires a predictive projectile at him upon death. |
Ministro |
305.0 | Hops around randomly and hop towards Isaac when he gets close, occasionally spitting out a cluster of disorganized shots. |
Poison Mind |
301.0 | Slowly crawls/floats around the room diagonally, leaving a trail of damaging green creep. Explodes upon death. |
Mr. Red Maw |
35.2 | Walks towards Isaac and attacks by launching its head towards him. Turns into a Red Maw or Gusher upon death depending on the killed body segment. Occasionally separates at will. |
Nerve Ending 2 |
231.1 | Static enemy which whips at Isaac if he gets too close. |
Stoney |
302.0 | Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared. |
Cross Stone Shooter |
202.10 | Stationary and invulnerable monster that continuously fires shots in four directions, alternating between cardinal and ordinal. |
Portal |
306.0 | Spawns various enemies from the current floor until it either vanishes or is killed. |
Faceless |
827.0 | Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots more frequently after taking damage. |
Mask II + 1/2 Heart |
93.1 | The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the ordinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. If there are more than one 1/2 Heart in the room, they will fire blood shots between each other. |
Needle |
881.0 | Pops out of the ground and lunges towards Isaac, dealing contact damage. |
Triple Grimace |
42.2 | Stationary and invulnerable monster that occasionally fires a triple shot at Isaac. Stops firing when room is cleared. |
Degraded Bosses:
Name | ID | Notes |
---|---|---|
Blastocyst |
74.0 | Small- and Medium-form only |
Chub |
28.0 | |
Dingle |
261.0 | |
The Duke of Flies |
67.0 | |
Envy |
51.0 | |
Fistula |
71.0 | |
Gemini |
79.0 | |
Gluttony |
49.0 | |
Gurdy Jr. |
99.0 | |
Gurglings |
237.1 | |
The Haunt |
260.0 | |
The Hollow |
19.1 | |
Larry Jr. |
19.0 | |
Loki |
69.0 | |
Lust |
47.0 | |
Mega Fatty |
264.0 | |
Mega Maw |
262.0 | |
Monstro |
20.0 | |
Peep |
68.0 | |
Pin |
62.0 | |
Polycephalus |
269.0 | |
Sloth |
46.0 | |
Widow |
100.0 | |
Wrath |
48.0 | |
The Wretched |
100.1 |
Bosses
Blastocyst | Mama Gurdy | Scolex | Triachnid |
The Bloat | Teratoma | Daddy Long Legs | Death |
Conquest | The Fallen | Headless Horseman | The Matriarch |
Sisters Vis | Lokii | Mr. Fred |
Double Trouble
Double Trouble Bosses | ||
---|---|---|
|
Final Boss
It Lives will always appear in the second floor of this chapter or in the last boss room if the Curse of the Labyrinth is active.
After being killed 11 times, Mom's Heart is permanently replaced by It Lives.
Mom's Heart | It Lives |
Unlockable Achievements
- Mama's Boy - Beat Chapter 4 without taking damage.
Trivia
- Before the proper release of Afterbirth, the Scarred Womb was to be named "Rotten Womb".
- The stitches on the walls and floor faintly resemble the Fistula boss.
- Using Flush! on the scarred womb will flood the room with red liquid (likely blood) instead of water.
- Previously, Mom's Heart could appear in the Scarred Womb. However, as of Booster Pack #5, since it is required to defeat It Lives 30 times to unlock the Scarred Womb, Mom's Heart can no longer appear in it.
Music
- The music for the Scarred Womb is titled Cicatrix.[1]
- A cicatrix is a medical term for a scar, as well as the Latin term for "scar".
- The music heard during the fight against Mom's Heart/It Lives is called Ventricide. Ventricide combines ventricle, a word that means a hollow area in an organ and is often associated with the heart, and the suffix -cide, which denotes the act of killing.
References
It Lives Unlocks | |||
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Chapters | ||||||||
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Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Optional | Chapter 5 | Chapter 6 | Endgame | |
Basement |
Caves |
Depths |
Womb |
??? |
Sheol
|
Dark Room
|
The Void
| |
Basement |
Caves |
Depths |
Womb |
Sheol |
The Shop |
Ultra Greed |
The Binding of Isaac: Rebirth |
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