This article is about effects which can be inflicted on
monsters. For the different kinds of effects which Isaac's primary weapon can have, see
Tear Effects.
Status effects are special effects that can be inflicted on an enemy from a variety of sources, such as tears,
Bombs, and items. Each status effect has a color and/or symbol/effect associated with them for easy identification. These colorations are not to be confused with champions.
Effects
| Effect
|
Appearance
|
Description
|
| Burn
|
|
Afflicted enemies take 4 to 6 fire damage over time. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.
Afflicted enemies will sustain double Isaac's tear damage over time. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.
|
| Charm
|
|
Afflicted enemies will temporarily fight on Isaac's side, running toward and/or shooting at other enemies and damaging them for 25% of their maximum HP per touch, 5 damage with half-heart-dealing projectiles, and 10 with full-heart-dealing projectiles. If no other enemies are in the room, a charmed enemy will instead run towards Isaac. (Charmed enemies can still hurt Isaac.) Afflicted enemies will be tinted pink for the duration and have a heart symbol above them. Most enemies with ranged attacks will not fire them (but can damage other enemies with them if they do — see the above "monster infighting" damage description).
Charmed enemies will prioritize non-charmed enemies and won't target invincible enemies. Charmed  Portals will also spawn friendly enemies.
|
| Confusion/Concussion[Details 1]
|
|
Afflicted enemies are slowed and walk around randomly. While confused, most non-boss enemies will be unable to attack. Bosses will have randomized movement, but will still be able to fire projectiles at Isaac. Afflicted enemies will be tinted pale gray and have stars above them.
|
| Fear
|
|
Afflicted enemies are scared of Isaac and will run away from him. While scared, most non-boss enemies will be unable to attack or charge towards Isaac. Bosses will run away from Isaac, but will still be able to shoot projectiles at him. Afflicted enemies will be tinted purple and have a skull symbol above them.
|
| Petrified
|

|
Afflicted enemies are stopped in place. They cannot move or attack, but will still deal contact damage. Afflicted enemies will be shaded brown-gray as if turned to stone (unless petrified by Midas' Touch, in which case they will be shaded gold).[Details 2]
|
| Poison
|
|
Afflicted enemies sustain 4 to 6 damage over time. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.
Afflicted enemies will sustain double Isaac's tear damage over time. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.
|
| Slow
|

|
Afflicted enemies are slowed down to approximately 51.3% of their original speed. Any projectiles they shoot will also be slowed down to the same amount. Attacks that end when the enemy runs out of momentum, such as the charging attacks of Gurdy Jr. and Dingle, will be vastly shortened in duration. Depending on the item that triggers the slow effect, afflicted enemies will be tinted black or white with a snail icon above them.
Slowed projectiles will lose momentum much more quickly, greatly reducing their total range.
|
 Friendly
|
|
Afflicted enemies are permanently charmed[Details 3] and will fight on Isaac's side until they die.[Details 4] Most enemies under this effect will follow Isaac across rooms, like a familiar.[Details 5] Friendly enemies cannot hurt Isaac, but many of them will still chase and "attack" Isaac in a room with no enemies. Enemies spawned from afflicted enemies will also be friendly. Friendly enemies are slightly tinted gray, and have heart symbols above their head.
|
 Shrink
|
|
Afflicted enemies are shrunken and will run away from Isaac. Isaac can walk over shrunken enemies to kill them.
|
 Bleed
|
|
Afflicted enemies take damage equal to 10% of their maximum health every 5 seconds.
Afflicted enemies repeatedly take 2.8 + (floor * 0.3) damage based on how quickly they move; the faster the enemy, the more damage they take. While moving, a bleeding enemy leaves behind red creep that can damage other enemies.
|
 Bait
|
|
Afflicted enemies will be attacked by other enemies, functioning like a reverse charm effect. Afflicted enemies are tinted red.
|
 Chained
|
|
Afflicted enemies are chained in place, preventing them from taking any action.
|
 Frozen
|
|
Enemies that are killed by items that can inflict Frozen [Details 6] become ice statues on death that block both Isaac's tears and enemy shots. Ice statues can also be pushed by Isaac, causing them to slide, leaving damaging blue creep (which deals 22 damage per second), until they hit an obstacle or enemy, dealing 35 damage to enemies they collide with. After an ice statue blocks 10 shots or collides with something while sliding, it shatters into a ring of 10 icicles which slow and deal 8 + (floor − 1) damage to enemies they hit. Enemies that are killed by these icicles also become ice statues. Frozen enemies will not trigger any of their on-death effects, such as exploding or splitting.
On-kill effects from items such as Charm of the Vampire and Lusty Blood are not triggered when enemies are frozen.
On-kill effects do trigger.
|
 Magnetized
|
|
Afflicted enemies attract tears/projectiles, pickups, and other enemies. Enemy shots attracted by this effect can damage other enemies.
|
 Brimstone Curse
|
|
Effect exclusively applied by Tainted Azazel and Hemoptysis. Cursed enemies take more damage from Brimstone and Brimstone-like effects. On death, cursed enemies explode, spreading the effect to nearby enemies. Enemies spawned/created from cursed enemies will also be cursed.
|
 Weaken
|
|
Effect exclusively applied by  XI - Strength?. Afficted enemies are slowed slightly and take 2x damage from all sources. Enemies also have their damage reduced to half a heart, even on the Womb stages and beyond.
|
Notes
- ↑ "Confusion" is the proper name of this status effect, but it is sometimes referred to as "Concussion" in certain item and effect descriptions (such as
Iron Bar).
- ↑ Enemies that are petrified by Midas' Touch or an analogous effect (e.g.

Eye of Greed and 
Gold Heart) will drop coins on death. This does not happen with other petrification effects, even if Isaac is able to inflict both kinds in the same build, which is why Midas' Touch applies different shading.
if a violet champion monster is killed while it is gold-petrified, the trinket it drops is guaranteed to be a golden one. Rainbow champions still drop normal trinkets.
- ↑ While most friendly enemies are spawned with the condition, it is possible for a non-friendly enemy to become friendly without being killed. In this scenario, the enemy in question will still be treated as though it was dead for purposes such as whether or not a room counts as cleared.
- ↑ Friendly enemies can take damage, including contact and projectile damage, from non-friendly enemies (blocking most enemy projectiles in the process), which works like how charmed enemies deal damage to other enemies. (Friendly and non-friendly enemies making contact with each other generally damage each other more-or-less at the same time if both enemies can cause contact damage.) Some charmed or friendly enemies can also take damage in different ways (such as

Bishops taking damage when they prevent damage being dealt to Isaac).
- ↑ Some friendly-inducing effects cause affected enemies to despawn when Isaac leaves the room.
- ↑ If a non-boss enemy dies within 10 ticks (0.33 seconds) after being hit by a freezing tear, it will be frozen regardless of what killed it.
Host-type enemies will take burn and poison damage even if their skull is down, and all status effects can be applied by tears even if their skulls are down.
- If a Host-type enemy is petrified, they will take damage regardless of if they are vulnerable or not.
- After a boss or mini-boss has had a status effect applied on them, they will receive immunity against all status effects for 8 seconds. This means that no other status effect can be applied to that enemy during this period.
- Slow effects and
Brimstone Curse are the exceptions to this rule.

Abyss can create locusts that apply various status effects on enemies depending on the item consumed.
Burn
Passive items that cause burning
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Fire Mind
|
5.100.257
|
|
|
Grants flaming tears that deal burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
|
|
Trinkets that cause burning
| Name
|
ID
|
Icon
|
Quote
|
Description
|
A Lighter
|
5.350.135
|
|
|
Adds a chance for enemies to burn upon entering a room.
|
Other sources that burn enemies
Judas'
Birthright effect will inflict Burn on nearby enemies when using an active item.
When playing as
Tainted Jacob,
Dark Esau inflicts Burn on enemies he passes through whilst dashing.
Charm
Activated items that cause charming
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Kidney Bean
|
5.100.421
|
|
 - Love toots!
 - Love toots
|
Isaac farts, charming all nearby enemies.
|
 - 1
 - 0
|
Passive items that cause charming
Pills that cause charming
| Pill
|
Effect
|
| Pheromones
|
Charms all enemies in the room for a short period of time.
|
Notes
- First stage of Ball of Bandages cannot charm enemies. See
Ball of Bandages for details.
- Charmed enemies will still target Isaac if they are the only enemy in the room.
Confusion
Passive items that cause confusion
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Butt Bombs
|
5.100.209
|
|
|
+5 Bombs. Bombs now cloud up the screen, briefly damaging and confusing all enemies.
|
 - 2
 - 1
|
Camo Undies
|
5.100.497
|
|
|
Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused. Isaac gains +0.5 Speed while camouflaged, and gains Tears and Damage upon breaking it.
|
|
Glaucoma
|
5.100.460
|
|
|
Adds a chance to shoot tears that confuse enemies for an extremely long time.
|
|
| Iron Bar
|
5.100.201
|
|
 - Concussive tears
 - DMG up + concussive tears
|
+0.3 damage. Adds a chance to shoot concussive tears, causing enemies to walk around randomly.
|
|
Knockout Drops
|
5.100.637
|
|
|
Adds a chance to shoot a fist tear that has extremely high knockback and confuses enemies.
|
 - 3
 - 2
|
Metal Plate
|
5.100.449
|
|
|
Grants one Soul Heart. Enemy shots have a chance to be reflected at the shooter as confusing tears.
|
|
Number Two
|
5.100.378
|
|
|
Continuously firing tears for three seconds causes Isaac to drop a Butt Bombs bomb, which damages and confuses all enemies in the room when it explodes.
|
|
Trinkets that cause confusion
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Faded Polaroid
|
5.350.69
|
|
|
Occasionally causes Isaac to blend into the ground, which briefly confuses all enemies in the room. Can be used to open the Strange Door in The Depths.
|
Other sources of confusion
- Destroying a

Black Poop briefly confuses all enemies in the room.
Fear
Activated items that cause fear
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| The Gamekid
|
5.100.93
|
|
|
Transforms Isaac into a rainbow-colored chomping creature for 6.5 seconds. Grants invulnerability, inflicts fear on all enemies, and has a chance of replenishing a Half Red Heart every time an enemy is killed.
|
|
| Mom's Pad
|
5.100.41
|
|
 - Gross...
 - Mass fear
|
Inflicts fear to all enemies in the room for 4 seconds. Spawns a blue fly.
|
|
Passive Items that cause fear
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Abaddon
|
5.100.230
|
|
- Evil + DMG up + fear shot
|
+1.5 damage, +0.2 speed. Removes all Red Heart containers, grants six Black Hearts, and adds a chance to shoot fear tears.
+1.5 damage, +0.2 speed. Grants two Black Hearts, converts all Red Heart Containers into Black Hearts, and adds a chance to shoot fear tears.
|
|
Bozo
|
5.100.513
|
|
|
+0.1 flat damage, grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a Rainbow Poop.
|
|
| Dark Matter
|
5.100.259
|
|
 - Fear shot
 - DMG up + fear shot
|
+1 damage, adds a chance to shoot fear tears.
|
|
| Lil Haunt
|
5.100.277
|
|
|
Spawns a familiar that chases down enemies, dealing 4 damage per second and inflicting fear.
|
|
| Mom's Perfume
|
5.100.228
|
|
 - Fear shot
 - Fear shot + tears up
|
Adds a chance to shoot fear tears. Decreases tear delay by 1. +0.5 fire rate.
|
|
Spear Of Destiny
|
5.100.400
|
|
|
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2× his tear damage, and occasionally inflicts fear.
|
 - 2
 - 1
|
2Spooky
|
5.100.554
|
|
|
Enemies near Isaac are afflicted with fear. Grants +0.5 tears and +0.2 shot speed.
|
|
My Shadow
|
5.100.433
|
|
|
Inflicts fear on all enemies in the room upon taking damage and spawns black friendly Chargers that attack enemies.
Spawns a shadow familiar that closely follows behind Isaac. It spawns a black friendly Charger whenever an enemy touches it.
|
 - 2
 - 1
|
Pills that cause fear
| Pill
|
Effect
|
Power Pill!
|
Temporarily grants invulnerability, inflicts fear on enemies in the room, and lets Isaac deal contact damage, similar to The Gamekid.
|
Other sources of fear
If
Little Horn kills an enemy, it will be feared briefly before being crushed.
Petrification
Activated items that petrify enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| The Boomerang
|
5.100.338
|
|
|
Throws a boomerang which retrieves pickups, as well as damages and petrifies enemies hit for 2 seconds. Pierces through enemies.
|
|
Mega Bean
|
5.100.351
|
|
|
Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. The fart also sends a rock wave across the room in the direction Isaac is facing. The fart also creates a Mama Mega! explosion.
|
|
| Mom's Bra
|
5.100.39
|
|
 - Mass Fear
 - Mass paralysis
|
Petrifies all enemies in the current room for 4 seconds.
|
 - 1
 - 0
|
Passive items that petrify enemies
Trinkets that petrify enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Ice Cube
|
5.350.188
|
|
|
Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it.
|
Other sources that petrify enemies
Losing a
Gold Heart briefly turns all nearby enemies into gold.
Poison
Activated items that poison enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| The Bean
|
5.100.111
|
|
|
Isaac farts, damaging and poisoning any enemy in close range.
|
|
| Bob's Rotten Head
|
5.100.42
|
|
|
Isaac holds a poison Bomb which can be thrown in a cardinal direction and explodes on impact.
|
|
Mega Bean
|
5.100.351
|
|
|
Petrifies all enemies in the current room for about 1.5 seconds, poisons any enemies near Isaac. The fart also sends a rock wave across the room in the direction Isaac is facing. The fart also creates a Mama Mega! explosion.
|
|
Passive items that poison enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
Acid Baby
|
5.100.491
|
|
|
Spawns a familiar that drops a random pill every 3 rooms. Upon using a pill, all enemies in the room are poisoned.
|
|
| The Black Bean
|
5.100.180
|
|
|
When taking damage, Isaac farts, poisoning enemies in range.
When taking damage, Isaac farts five times, poisoning and knocking back nearby enemies and leaving lingering poison clouds.
|
|
| Bob's Brain
|
5.100.273
|
|
|
Spawns a familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and poisoning them. The familiar respawns after a few seconds.
|
 - 1
 - 0
|
| Bob's Curse
|
5.100.140
|
|
|
+5 Bombs. Grants Isaac's bombs a poison effect. They also leave a lingering poison cloud, and Isaac becomes immune to poison.
|
|
| The Common Cold
|
5.100.103
|
|
|
Adds a chance to shoot poison tears, dealing damage over time when inflicted.
|
|
Contagion
|
5.100.466
|
|
|
The first enemy killed in a room releases a gas cloud that poisons nearby enemies. Affected enemies will also release gas upon death, spreading the effect.
|
|
Dead Tooth
|
5.100.446
|
|
 - Halitosis
 - Toxic breath
|
While firing, Isaac gains a green aura that poisons nearby enemies.
|
|
Farting Baby
|
5.100.404
|
|
 - He farts!
 - He farts
|
Spawns a familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which charms, poisons, or knocks back nearby enemies.
|
|
| Ipecac
|
5.100.149
|
|
|
Replaces tears with explosive and poisoning projectiles fired in an arc from the mouth.
|
|
Jupiter
|
5.100.594
|
|
|
+2 red Heart containers, -0.3 speed. Isaac builds speed while standing still, and releases poison gas clouds when he moves afterwards.
|
|
Mucormycosis
|
5.100.553
|
|
|
Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores.
|
|
| Scorpio
|
5.100.305
|
|
|
Grants poison tears, which deal damage over time when inflicted.
|
|
Serpent's Kiss
|
5.100.393
|
|
|
Tears have a chance to apply a poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a Black Heart when killed.
|
|
Toxic Shock
|
5.100.350
|
|
|
Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short-lasting pool of green creep on the ground.
|
|
| The Virus
|
5.100.13
|
|
 - Poison touch
 - Poison touch + speed up
|
Isaac poisons enemies on contact. -0.1 speed. +0.2 speed. Poisoned enemies have a chance to drop a black heart when killed.
|
|
Trinkets that poison enemies
Pills that poison enemies
| Pill
|
Effect
|
| Bad Gas
|
Isaac farts, poisoning enemies around him.
|
Slow
Activated items that slow enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| The Hourglass
|
5.100.66
|
|
|
All enemies in the room are slowed for 8 seconds.
|
 - 1
 - 0
|
| Spider Butt
|
5.100.171
|
|
- Mass enemy slowdown + damage
|
Deals 10 damage to all enemies in the room and slows them for 4 seconds. Enemies killed by Spider Butt spawn Blue Spiders.
|
|
Passive items that slow enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Ball of Tar
|
5.100.231
|
|
|
Adds a chance to shoot slowing tears. Isaac leaves a trail of slowing creep behind as he moves, impeding enemies' speed.
|
|
| Broken Watch
|
5.100.337
|
|
|
Slows all enemies in every fourth newly-discovered room, with a small chance to speed them up instead.
|
|
Censer
|
5.100.387
|
|
|
Spawns a familiar which creates a circular aura that slows down enemies and enemy shots inside.
|
 - 3
 - 2
|
Cube Baby
|
5.100.652
|
|
|
Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.
|
|
The Intruder
|
5.100.575
|
|
|
A familiar burrows in Isaac's head, firing 4 slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room.
|
 - 3
 - 2
|
| Juicy Sack
|
5.100.266
|
|
|
Spawns a familiar that follows Isaac and drips a trail of slow creep, spawning 1-2 Blue Spiders after each room.
|
|
Lil Spewer
|
5.100.537
|
|
|
Drops a random pill, and spawns a familiar that charges up and fires creep. Using pills changes the creep type.
|
|
| Little Gish
|
5.100.99
|
|
|
Spawns a familiar that follows Isaac around and fires slowing tears, impeding enemies' speed.
|
 - 2
 - 1
|
Night Light
|
5.100.425
|
|
|
A cone of light shines in the direction Isaac is moving that slows enemies and enemy shots.
|
|
| Spider Bite
|
5.100.89
|
|
|
Adds a chance to shoot slowing tears, reducing speed of enemy movement and any projectile fired by them.
|
|
Parasitoid
|
5.100.461
|
|
|
Adds a chance to fire an egg sack which creates slowing creep and spawns 1-2 Blue Flies or Blue Spiders upon hitting an enemy.
|
|
Large Zit
|
5.100.502
|
|
|
Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep.
|
|
Uranus
|
5.100.596
|
|
|
Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
|
|
Worm Friend
|
5.100.682
|
|
|
Gives Isaac a Nerve Ending familiar that burrows out of the ground to grab and deal damage to enemies over time.
|
|
Sticky Bombs
|
5.100.367
|
|
|
+5 Bombs. Bombs stick to enemies and spawn 2-5 Blue Spiders on kill. Bombs leave a long-lasting puddle of slowing creep. Spawns 1-2 Blue Spiders or Blue Flies when bombs damage enemies.
|
 - 2
 - 1
|
Stop Watch
|
5.100.232
|
|
- Let's slow this down a bit...
|
+0.3 speed. Automatically inflicts slow to all enemies in every room.
+0.3 speed. Upon taking damage, inflicts slow to all enemies for the current room.
+0.3 speed. Slows all enemies in every room to 80% speed.
|
|
Trinkets that slow enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Locust of Famine
|
5.350.115
|
|
|
Upon entering a room with enemies, spawns a Yellow Locust that damages and slows enemies.
|
Chewed Pen
|
5.350.130
|
|
|
Adds a chance to fire tears that slow enemies.
|
Cards that slow enemies
| Name
|
ID
|
Icon
|
Message
|
Description
|
Era Walk
|
5.300.54
|
|
|
For the current room, enemies are slowed, Isaac's speed is increased by 0.50, and his shot speed is decreased by 1.00.
|
Pills that slow enemies
| Pill
|
Effect
|
| I'm Drowsy...
|
Slows all enemies for the duration of the room.
Slows all enemies, Isaac, and the background music for the duration of the room.
|
Notes
- The creep from items like
Ball of Tar and
Juicy Sack only slow enemies for as long as they remain in the creep.
- The
Mask + Heart enemy is not affected by the slow effect.
Stop Watch's slowdown effect is classified as a separate effect from the slow status and fully stacks with the status. See
Stop Watch for more details.
Friendly 
Activated items that create friendly enemies
Passive items that create friendly enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| My Shadow
|
5.100.433
|
|
|
Inflicts fear on all enemies in the room upon taking damage and spawns black friendly Chargers that attack enemies.
Spawns a shadow familiar that closely follows behind Isaac. It spawns a black friendly Charger whenever an enemy touches it.
|
 - 2
 - 1
|
Shade
|
5.100.468
|
|
|
Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns friendly Chargers.
|
|
Poke Go
|
5.100.505
|
|
|
Upon entering a room with enemies in it, has a chance to spawn a random friendly enemy that persists across rooms.
|
|
Mystery Egg
|
5.100.539
|
|
|
Spawns an egg familiar, which hatches a random friendly monster when Isaac is hurt once per room. The power of the monster improves for each consecutive room cleared without taking damage.
|
 - 1
 - 0
|
Trinkets that create friendly enemies
Cards that create friendly enemies
Other sources to create friendly enemies
Shrink 
Passive items that grant shrinking tears
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| God's Flesh
|
5.100.398
|
|
|
Tears have a chance to shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them.
|
|
Bleed 
Passive items that inflict bleed
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Backstabber
|
5.100.506
|
|
|
Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac.
|
|
| Mom's Razor
|
5.100.508
|
|
|
Spawns an orbiting razor that deals contact damage and inflicts bleeding on enemies, causing them to slowly take damage over time.
|
 - 2
 - 1
|
Bait 
Passive items that inflict bait
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Rotten Tomato
|
5.100.618
|
|
|
Adds a chance to fire tears that mark enemies with the Bait status effect. Enemies marked as bait are attacked by other enemies.
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|
Chained 
Activated items that inflict chained
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Anima Sola
|
5.100.722
|
|
|
Chains down the nearest enemy for 5 seconds, preventing them from moving or attacking.
|
 - 3
 - 2
|
Frozen 
Passive items that freeze enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Cube Baby
|
5.100.652
|
|
|
Spawns an ice cube familiar that slides around when walked into. It slows and deals contact damage, freezing monsters it kills.
|
|
| Freezer Baby
|
5.100.608
|
|
|
Spawns a shooting familiar that has a chance to petrify enemies, and freezes monsters upon killing them.
|
|
| Uranus
|
5.100.596
|
|
|
Isaac shoots ice tears, which slow enemies and freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
|
|
Trinkets that freeze enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
| Ice Cube
|
5.350.188
|
|
|
Adds a chance to petrify enemies when entering the room. Killing the petrified enemy freezes it.
|
Magnetized 
Passive items that magnetize enemies
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Lodestone
|
5.100.617
|
|
|
Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources.
|
 - 3
 - 2
|
Brimstone Curse 
Passive items that inflict brimstone curse
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| Hemoptysis
|
5.100.726
|
|
|
Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him. Affected enemies are cursed and take more damage from Brimstone-like attacks.
|
|
Other sources that inflict brimstone curse
Weaken 
Cards that weaken enemies
| Name
|
ID
|
Icon
|
Message
|
Description
|
| XI - Strength?
|
5.300.67
|
|
- May you break their resolve
|
All enemies in the room are weakened, becoming slightly slower and taking double damage from all sources. Affected enemies also have their damage reduced to half a heart. The effect lasts up to one minute, or until the room is left.
|
Random
These items inflict random status effects on enemies.
Passive items that inflict random effects
| Name
|
ID
|
Icon
|
Quote
|
Description
|
Quality
|
| 3 Dollar Bill
|
5.100.191
|
|
|
Gives Isaac a random tear effect every room.
Gives Isaac a random tear effect every few seconds.
|
|
Fruit Cake
|
5.100.418
|
|
|
Isaac's tears gain a random effect that changes every shot.
|
|
Playdough Cookie
|
5.100.570
|
|
|
Grants multicolored tears. Each color comes with a different status or tear effect.
|
|
Spider Mod
|
5.100.403
|
|
 - Mod buddy!
 - Mod buddy
|
Displays Isaac's tear damage and enemy health bars. Spawns a familiar that wanders around and inflicts random status effects on enemies it touches. Can spawn a Lil' Battery / Blue spider upon clearing a room.
|
|
GB Bug
|
5.100.405
|
|
 - Game breaking bug, right away!
 - Double tap glitch
|
Spawns a familiar that bounces diagonally around the room, applying a random status effect to enemies it hits and has a chance to re-roll pickups it passes over.
Spawns a familiar that follows Isaac. Double tapping the fire button launches it forward, causing it to reroll the first monster or pickup it hits.
|
|
Other sources that inflict random effects

Spider Baby creates a spider familiar that applies random status effects to enemies that come in contact with it.