Downpour

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(in Repentance and Repentance+)

Downpour is the first new environment added in Repentance. The theme of Downpour is flooded, haunted storm drains with many supernatural enemies and elements. Though there is some overlap with the Flooded CavesFlooded Caves due to both featuring water flooding, the Flooded Caves' unique enemies are almost exclusively 'drowned' or 'bloated' as opposed to Downpour's more haunted theme.

Treasure rooms in Downpour always have two items to choose from. One of the items will always be unknown; however, this can be circumvented with the Dream Catcher.

After A Secret ExitA Secret Exit is unlocked, a locked door to Downpour I or II will appear upon completing the BasementBasement / CellarCellar / Burning BasementBurning Basement I or II, respectively. The locked door requires a key to enter.

Unique Elements

  • Flooded Rooms - A layer of water covers all rooms in the floor, allowing certain enemies such as Small Leech.pngSmall Leeches and Strider.pngStriders to swim over flooded pits. Deep Gaper.pngDeep Gapers can hide beneath the water and emerge when all other enemies in the room have been killed. The reflection visible in the water is also utilized by Wraith.pngWraiths, which are always visible in the reflection when they are otherwise invisible.
  • Lightning Flashes - Lightning will occasionally strike, briefly brightening the room and revealing any Wraiths.

Monsters

Entity ID Description
Frowning Gaper
Frowning Gaper
10.0 Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a Pacer.pngPacer or with a small chance a Gusher.pngGusher upon death.
Gaper
Gaper
10.1 Walks towards Isaac, dealing contact damage. Usually turns into a Pacer.pngPacer or a Gusher.pngGusher upon death.
Gusher
Gusher
11.0 Walks aimlessly around the room, occasionally firing a short-ranged blood shot.
Pacer
Pacer
11.1 Walks aimlessly around the room.
Fly
Fly
13.0 Hovers in place. Does not deal contact damage and is harmless, but can turn into Pooter.pngPooters if they stay around Poop.pngPoop.
Clotty
Clotty
15.0 Randomly wanders around the room, firing 4 blood shots in the cardinal directions.
Bulb
Bulb
61.5 Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Wall Hugger
Wall Hugger
218.0 Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed.
Tube Worm
Tube Worm
244.1 Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be.
Bubbles
Bubbles
806.0 Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death.
Wraith
Wraith
807.0 Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk.
Willo
Willo
808.0 Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac.
Small Leech
Small Leech
810.0 Chases Isaac continuously, not stopping at walls. Able to swim over gaps.
Deep Gaper
Deep Gaper
811.0 Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage.
Sub Horf
Sub Horf
812.0 Stationary enemy that spins and fires shots while being moved around or knocked back.
Blurb
Blurb
813.0 Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a Pacer.pngPacer or Gusher.pngGusher upon death.
Prey
Prey
817.0 Wanders around the room, avoiding Isaac and spawning Small Leech.pngSmall Leeches if he gets close. Spawns 3 Small Leeches upon death.
Strider
Strider
814.0 Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage.
Mullighoul
Mullighoul
817.1 Wanders around the room, avoiding Isaac and spawning Willo.pngWillos if he gets close. Spawns 1-2 Willos upon death.
Fissure
Fissure
815.0 Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room.
Level 2 Willo
Level 2 Willo
838.0 Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac.
Polty
Polty
816.0 Picks up and throws rocks and props at Isaac.
Bloaty
Bloaty
879.0 Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction.

Bosses

Boss Lil Blub (Downpour) portrait.png
Boss Wormwood (Downpour) portrait.png
Boss The Rainmaker portrait.png
Boss Min-Min portrait.png
Lil Blub Wormwood The Rainmaker Min-Min

Knife Piece

Downpour II (or DrossDross II) contains the Mirrored World in which Isaac can acquire the Knife Piece 1, one of the quest items used to access CorpseCorpse.

To access this area Isaac can find the White Fire Place.pngWhite Fire Place which spawns in a single room on the floor. Touching it converts Isaac into a ghostly form, resembling Character The Lost icon.pngThe Lost. Clearing any room will return Isaac to normal.

  • The ghost form will hold the Holy Mantle if it is unlocked as a starting item for Character The Lost icon.pngThe Lost. The Holy Mantle will not be active until Isaac leaves the room.

While in the ghost form Isaac can then enter the mirror in the 1×1 room with a mirror on the icon, which leads Isaac to the Mirrored World, where he can find Knife Piece 1.

Once Isaac has cleared one room, has obtained the Knife Piece, and returns through the mirror back to the real world, he will be converted back to the original character. After acquiring the first Knife Piece, Knife Piece 2 will now be accessible in MinesMines / AshpitAshpit II.

For further notes and details see the Mirrored World page

Unlockable achievements

Trivia

  • Downpour is referred to on Isaac's Last Will as "Some Sewer".
  • Antibirth used to have a different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
  • In Antibirth, Boss The Haunt ingame.pngThe Haunt could spawn as a boss.
    • In Boss Challenge Rooms in Downpour, The Haunt is one of the possible spawns, which is a nod to this.
  • Gaper.pngGapers and Frowning Gaper.pngFrowning Gapers are tinted blue if encountered. As well, Clotty.pngClotties that spawn in the floor will appear wet and shiny.
  • Almost any Spider.pngSpiders that spawn on this floor are replaced with Strider.pngStriders, including those spawned from Red Chests and Shopkeeper.pngShopkeepers. The ones that spawn from a Big Spider.pngBig Spider are still normal spiders.

Music

  • The music for the Downpour is called River of Despair.
    • An early version of this song was revealed during the pre-release of Repentance, where it was titled "River of Despare".[1]
  • River of Despair features heavy use of a theremin, an instrument commonly associated with the paranormal.

References