Downpour
Downpour is the first new environment added in Repentance. The theme of Downpour is flooded, haunted storm drains with many supernatural enemies and elements. Though there is some overlap with the
Flooded Caves due to both featuring water flooding, the Flooded Caves' unique enemies are almost exclusively 'drowned' or 'bloated' as opposed to Downpour's more haunted theme.
Treasure rooms in Downpour always have two items to choose from. One of the items will always be unknown; however, this can be circumvented with the Dream Catcher.
After
A Secret Exit is unlocked, a locked door to Downpour I or II will appear upon completing the
Basement /
Cellar /
Burning Basement I or II, respectively. The locked door requires a key to enter.
Unique Elements
- Flooded Rooms - A layer of water covers all rooms in the floor, allowing certain enemies such as
Small Leeches and
Striders to swim over flooded pits.
Deep Gapers can hide beneath the water and emerge when all other enemies in the room have been killed. The reflection visible in the water is also utilized by
Wraiths, which are always visible in the reflection when they are otherwise invisible. - Lightning Flashes - Lightning will occasionally strike, briefly brightening the room and revealing any Wraiths.
Monsters
| Entity | ID | Description |
|---|---|---|
| Frowning Gaper |
10.0 | Walks towards Isaac, dealing contact damage. They start out with their eyes closed, but when they gain line of sight with Isaac, their eyes open and they permanently move faster. Usually turns into a |
| Gaper |
10.1 | Walks towards Isaac, dealing contact damage. Usually turns into a |
| Gusher |
11.0 | Walks aimlessly around the room, occasionally firing a short-ranged blood shot. |
| Pacer |
11.1 | Walks aimlessly around the room. |
| Fly |
13.0 | Hovers in place. Does not deal contact damage and is harmless, but can turn into |
| Clotty |
15.0 | Randomly wanders around the room, firing 4 blood shots in the cardinal directions. |
| Bulb |
61.5 | Flies in erratic, angled movements toward Isaac if his active item has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly. |
| Wall Hugger |
218.0 | Moves around the room like Guts, damaging Isaac by contact. Cannot be destroyed. |
Tube Worm
|
244.1 | Pops out of the ground in random locations and fires a long-range spray of arcing shots where Isaac will be. |
| Bubbles |
806.0 | Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death. |
| Wraith |
807.0 | Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk. |
| Willo |
808.0 | Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac. |
| Small Leech |
810.0 | Chases Isaac continuously, not stopping at walls. Able to swim over gaps. |
| Deep Gaper |
811.0 | Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage. |
| Sub Horf |
812.0 | Stationary enemy that spins and fires shots while being moved around or knocked back. |
| Blurb |
813.0 | Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a |
| Prey |
817.0 | Wanders around the room, avoiding Isaac and spawning |
| Strider |
814.0 | Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage. |
| Mullighoul |
817.1 | Wanders around the room, avoiding Isaac and spawning |
| Fissure |
815.0 | Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room. |
| Level 2 Willo |
838.0 | Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac. |
| Polty |
816.0 | Picks up and throws rocks and props at Isaac. |
| Bloaty |
879.0 | Lumbers around, occasionally spitting green shots and a line of damaging green creep in a random direction. |
Bosses
| Lil Blub | Wormwood | The Rainmaker | Min-Min |
Knife Piece
Downpour II (or
Dross II) contains the Mirrored World in which Isaac can acquire the Knife Piece 1, one of the quest items used to access
Corpse.
To access this area Isaac can find the
White Fire Place which spawns in a single room on the floor. Touching it converts Isaac into a ghostly form, resembling
The Lost. Clearing any room will return Isaac to normal.
- The ghost form will hold the Holy Mantle if it is unlocked as a starting item for
The Lost. The Holy Mantle will not be active until Isaac leaves the room.
While in the ghost form Isaac can then enter the mirror in the 1×1 room with a mirror on the icon, which leads Isaac to the Mirrored World, where he can find Knife Piece 1.
- The mirror can be entered normally when playing as
The Lost,
Tainted Lost,
Tainted Soul, or
Tainted Jacob in his ghost form after being hit by
Dark Esau.
Once Isaac has cleared one room, has obtained the Knife Piece, and returns through the mirror back to the real world, he will be converted back to the original character. After acquiring the first Knife Piece, Knife Piece 2 will now be accessible in
Mines /
Ashpit II.
For further notes and details see the Mirrored World page
Unlockable achievements
Trivia
- Downpour is referred to on Isaac's Last Will as "Some Sewer".
- Antibirth used to have a different method of unlocking first Knife Piece. Somewhere on the floor, there was a seemingly empty dead-end room with a minimap icon that indicated the room had a chest. Bombing the center of the room would open a hidden stone chest containing Knife Piece 1.
- In Antibirth,
The Haunt could spawn as a boss.
- In Boss Challenge Rooms in Downpour, The Haunt is one of the possible spawns, which is a nod to this.
Gapers and
Frowning Gapers are tinted blue if encountered. As well,
Clotties that spawn in the floor will appear wet and shiny.- Almost any
Spiders that spawn on this floor are replaced with
Striders, including those spawned from Red Chests and
Shopkeepers. The ones that spawn from a
Big Spider are still normal spiders.
Music
- The music for the Downpour is called River of Despair.
- An early version of this song was revealed during the pre-release of Repentance, where it was titled "River of Despare".[1]
- River of Despair features heavy use of a theremin, an instrument commonly associated with the paranormal.
References
| Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Optional | Chapter 5 | Chapter 6 | Endgame | |
|---|---|---|---|---|---|---|---|---|
Basement |
Caves |
Depths |
Womb |
??? |
Sheol
|
Dark Room
|
The Void
| |
Basement |
Caves |
Depths |
Womb |
Sheol |
The Shop |
Ultra Greed | ||




