Achievement Tips
Common Achievement Guides
Consult the specific character's page for tips on unlocking a specific character, as well as tips on playing that character. Each completion mark's page has additional tips for the specific encounter.
For completing or unlocking a challenge, refer to the challenge's specific page.
Tips for filling the Donation Machine and Greed Donation Machine are on those pages.
Most other achievements involve doing a basic task repeatedly or having a lucky combination of items, and will be gained with natural play.
Super Meat Boy & Super Bandage Girl
See Unlocking Super Meat Boy & Super Bandage Girl.
Lachryphagy
Lachryphagy is unlocked by obtaining 10 Tears Up Items/Pills in one run. In normal gameplay this can be extremely rare, and is most often earned accidentally by obtaining this many items by chance. The following are some strategies for obtaining the achievement:
- Each item collected counts towards the Achievement. Dropping a tears up an item will not count against the total. Progress towards the achievement is only tied to items and pills, and is not directly tied to the actual tears stat. As such, reaching the tear cap or collecting Tears Down pills or items will not count against the achievement.
-
Lazarus starts with a pill, so restarting repeatedly until they have a Tears Up pill ensures that the pill type will be available during the run. From there, prioritizing
Mom's Bottle of Pills,
Placebo and
PHD will allow them to generate more of these pills. This can be much easier to do in Greed mode, as you can often reroll the shop items until you find these, as well as repeatedly buy pills until another Tears Up one appears.
Tainted Cain can craft items that count towards the achievement.
- Obtaining a large number of items, then repeatedly rerolling them such as by using
D4 can allow Isaac to get more Tears Up items. Losing a Tears Up item this way will not count against the achievement.
A Golden Pill can be used if Tears Up is not a part of the current run's Pill pool, where when used repeatedly can grant many Tears Up bonuses, but this is very luck-based.
- Many Tears Up items come from the Item Room and Boss Room pools.
The Pact and
Dark Prince's Crown can be found in the Devil Deal and Curse Room Pools, whilst
Act of Contrition can only be found in the Angel Pool, and
Odd Mushroom is the only item in the Secret Room Pool that counts towards the achievement. This means collecting as many boss room drops as possible is preferred, but in general going after all item pools is a good idea. The odds of getting tears up items from boss drops can be increased by using
IV - The Emperor? successfully, and
Pandora's Box on specific floors.
Only items internally tagged tearsup, as well as any Tears Up pills, will count towards unlocking Lachryphagy. This includes the following items.
Name | ID | Icon | Quote | Description | ![]() |
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5.100.564 | ![]() |
Tears + shot speed up | +0.5 Tears, +0.2 Shot Speed. | |
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5.100.601 | ![]() |
Tears up, you feel forgiven | +0.7 tears, grants an ![]() ![]() |
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5.100.561 | ![]() |
DMG down + tears up + you feel nutty | Quadruples fire rate, with ×0.3 damage multiplier. Each tear is given a random effect that alters its movement. | |
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5.100.465 | ![]() |
360 tears! | +0.35 tears up. Allows Isaac to fire tears diagonally. | |
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5.100.222 | ![]() |
Anti-gravity tears + tears up | Tears float in position until firing ceases, after which they will fly off in the direction they were shot in. ![]() ![]() |
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5.100.443 | ![]() |
Trick or treat? | +0.3 tears. Adds a chance to fire a razor blade that deals 4× Isaac's damage. | |
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5.100.438 | ![]() |
Tears up | Grants one ![]() |
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5.100.342 | ![]() |
HP + tears up + shot speed down | Gives one full Red Heart container, +0.7 tears, and -0.16 shot speed. ![]() ![]() |
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5.100.307 | ![]() |
All stats up | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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5.100.644 | ![]() |
+1 to lowest stat | Increases Isaac's lowest stat and drops either 3 ![]() ![]() ![]() |
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5.100.224 | ![]() |
Bursting shots + tears up | When tears hit an object or deplete their range, they spawn 4 smaller tears, whose range and damage scale with Isaac's. ![]() ![]() |
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5.100.442 | ![]() |
Loss is power | ![]() ![]() ![]() ![]() |
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5.100.381 | ![]() |
Tears up + your future shines brighter | +0.7 tears up. Grants a random item at the start of the next run. | |
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5.100.600 | ![]() |
Tears up | Increases the fire rate in Isaac's left eye, causing his eyes to fire at different rates. | |
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5.100.206 | ![]() |
DMG + tears up. An out-of-body experience! | Isaac's head becomes an orbital familiar that blocks shots and deals contact damage. Tears are still fired from the rotating head. ![]() ![]() |
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5.100.394 | ![]() |
Directed tears | Isaac will automatically fire tears directed at a red target on the ground. The target can be moved with tear controls. +0.7 tears, increases range. | |
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5.100.228 | ![]() |
Fear shot + tears up | Adds a chance to shoot fear tears. ![]() ![]() |
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5.100.370 | ![]() |
Range + tears up | ![]() ![]() ![]() ![]() ![]() ![]() |
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5.100.6 | ![]() |
Tears up + range down | Grants +1.5 tears, but severely reduces range. | |
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5.100.120 | ![]() |
Tears + speed up, DMG down | +1.7 tears, +0.3 speed, slightly reduces damage. | |
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5.100.567 | ![]() |
Keep the flame burning | Gives Isaac a familiar that grants +0.4 Fire Rate for each consecutive room he's cleared without taking damage. The bonus stacks up to five times. | |
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5.100.309 | ![]() |
Tears up + knock-back shots | ![]() ![]() |
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5.100.598 | ![]() |
Size down | +0.7 tears. Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him. | |
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5.100.407 | ![]() |
Aura stat boost | Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range. | |
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5.100.255 | ![]() |
Tears + shot speed up | +0.5 tears, +0.2 shot speed. | |
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5.100.330 | ![]() |
DMG down + tears way up | Tears are smaller and do much less damage, but fire in very rapid succession. | |
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5.100.196 | ![]() |
Tears up | +0.4 tears, spawns 2 ![]() |
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5.100.101 | ![]() |
All stats up | ![]() ![]() ![]() |
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5.100.80 | ![]() |
DMG + tears up | ![]() ![]() ![]() ![]() |
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5.100.1 | ![]() |
Tears up | +0.7 tears. | |
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5.100.90 | ![]() |
DMG up + speed down | +1 damage, +0.2 tears, -0.2 speed. | |
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5.100.183 | ![]() |
Tears + shot speed up | +0.7 tears, +0.16 shot speed. | |
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5.100.341 | ![]() |
Tears + shot speed up | +0.7 tears, +0.16 shot speed. | |
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5.100.32 | ![]() |
Tears up | +0.7 tears. | |
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5.100.695 | ![]() |
May your rage bring haste | The first 6 times Isaac takes damage on a given floor, he gains Speed and Fire Rate for the rest of the floor, up to a maximum of +1.02 and +3.00, respectively. | |
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5.100.549 | ![]() |
Everything hurts | Replaces all ![]() ![]() ![]() ![]() |
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5.100.547 | ![]() |
Tears up + you feel empty | Grants one ![]() ![]() |
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5.100.368 | ![]() |
Intensifying tears | Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount. | |
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5.100.560 | ![]() |
No it doesn't... | Releases a ring of tears and increases fire rate for the current room when Isaac takes damage. ![]() |
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5.100.436 | ![]() |
Don't cry over it... | ![]() ![]() ![]() |
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5.100.115 | ![]() |
Spectral tears + tears up | Grants spectral tears that travel through obstacles (but not enemies). ![]() |
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5.100.72 | ![]() |
Tears + faith up | Grants 3 ![]() ![]() ![]() |
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5.100.669 | ![]() |
All stats up | Adds a Red Heart Container, fully heals Isaac, and gives +0.2 Speed, +0.5 Damage, +0.5 Tears, +2.5 Range, +0.2 Shot Speed, and +1.0 Luck. Increases the chance of encountering a ![]() ![]() ![]() |
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5.100.189 | ![]() |
All stats up | ![]() ![]() |
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5.100.397 | ![]() |
Controlled tears | Isaac's tears are bound to a beam emitting in the direction he's firing. ![]() ![]() |
Note that no active items count towards unlocking Lachryphagy.
Obscure Challenge Achievements
These achievements involve performing a specific task without prompting.
5 Nights at Mom's
Get a 5-win streak, using a different character for each win.
3 to 5-win streak (depending on characters used), using a different character for each win.
Win Streaks count all types of ending including Greed mode.
Intentionally beating Isaac or
Satan without the item to continue to chapter 6 counts as a win.
Beating
Mom's Heart (before unlocking
It Lives!) counts as a win. If enough characters have been unlocked, consider going for this achievement early on in a new save file.
Resetting the run in any way will break the streak. An exception to this is if the player exits their current run and starts a challenge, then starts a normal run again. As challenges aren't part of the win streaks, but still replace the currently saved run, this allows to start a new run without the last, now deleted run, counting as a loss. This may be used to select another character or reset for better Items.
ZIP!
- Defeat
The Lamb in under 20 minutes.
The Dark Room can be quickly reached by hitting the Sacrifice Room spikes 12 times. Consider using Azazel for quickly clearing floors, Isaac with
The D6 for maximizing chances of a winning item combination, or
Magdalene for a large source of hearts to sacrifice.
This challenge is only concerned with picking up hearts, coins, and bombs off the ground. Items that directly increase your inventory such as 2 of Clubs will not break the run.
Be very careful around items that spawn pickups onto the ground, and chests. Items such as
Bum Friend and
Lil Portal, and the
Bumbino boss will invalidate the run if they collect a "forbidden" pickup.
An alternative source of explosions such as Bob's Rotten Head is valuable in a run where bombs are rare.
Magdalene is the only character with a certain source of healing, and is recommended for attempting this run with minimal difficulty. This can also be played as a slightly more challenging normal run for
The Lost for more experienced players.
Tainted Cain is also a good choice, since his
Bag of Crafting can be used to grab pickups without any downside. The challenge will only be lost if Cain himself grabs any hearts, coins, or bombs. The special seed G0NES00N can also be entered prior to beginning the run. It will not disable achievements, and has the effect of making pickups disappear after a certain time, avoiding situations where a pickup is blocking the only way forward.
R Key trivializes this achievement, as it still triggers so long as no hearts, coins, and bombs are collected in the reset run.
No Damage Achievements
No Damage achievements are some of the most difficult achievements in the game. There are five of these achievements included in Rebirth, with 4 new achievements with similar objectives added in Afterbirth † with Booster Pack 5. The achievements are as follows:
Objective | Achievements |
---|---|
Beat chapter 1 without taking damage. |
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Beat chapter 2 without taking damage. |
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Beat chapter 3 without taking damage. |
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Beat chapter 4 without taking damage. |
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Beat chapter 6 without taking damage. |
Note that there is no achievement for completing Sheol or the
Cathedral this way.
What Doesn't Count as Taking Damage
- Using any item that causes self damage (
Blood Rights,
Razor Blade,
IV Bag or
Sharp Plug)
- Using health on a
Blood Donation Machine or a
Devil Beggar
- Taking a deal with the Devil
- Using a Health Down pill
- Resetting damage with
Glowing Hourglass
- Getting hit while having
Holy Mantle active
What Counts as Taking Damage
- Getting hit by:
- Bombs
- Enemies
- Enemy projectiles
- Spikes (except
Sacrifice Room spikes)
- Other hazards
Stepping on
Curse Room spikes
Using a Bad Trip pill
Items
The lists below contain a large majority of items that are valuable and can help a lot in getting these achievements (Most are unlocked by default)
Good Items
Holy Mantle blocks one hit per room, and it doesn't count as damage for these achievements
Glowing Hourglass can rewind time allowing you to exit a room in an emergency
Infamy can block damage occasionally making it good for saving you
Scapular works similar to this but it does not negate damage, instead granting you a soul heart
Gnawed Leaf can be extremely useful in boss fights with hard to dodge attacks like
Hush and
Delirium
Brimstone has extremely high damage, infinite piercing, infinite range and synergizes well with almost all items
- Any item that increases damage (even temporarily), such as
The Book of Belial
- Any item that provides flight as it is extremely valuable
Callus, to a lesser extent
- Any item that provides spectral tears
- Items that provide invincibility, such as the
Book of Shadows or
Unicorn Stump
The Bible kills
Mom and
Mom's Heart /
It Lives! instantly when used during those boss fights.
Pyromaniac grants immunity to all explosions.
- Orbitals that can block enemy shots
Psy Fly is one of the most powerful orbitals as it moves to and blocks projectiles unlike normal orbitals
Flush! can clear annoying rooms instantly
- Most Cards and Runes can be extremely useful in traversing the map quickly
- Most useful of which being
XVIII - The Moon teleports you to the secret room
XVII - The Stars and
IX - The Hermit both teleport you to the shop/treasure room without spending keys
XIX - The Sun and
XXI - The World both reveal the entire map (Excluding Super Secret Rooms)
IV - The Emperor teleports you to the boss room, allowing you to effectively skip the floor by gaining access to the trapdoor
- Most useful of which being
Flat File removes all spikes including curse room door spikes, removing the damage penalty upon entering them
- All playing cards are extremely useful granting a variety of very useful effects
2 of Diamonds doubles your coins (If you don't have any you are given 2 coins)
2 of Spades doubles your keys (If you don't have any you are given 2 keys)
2 of Clubs doubles your bombs (If you don't have any you are given 2 bombs)
Joker can teleport you to an angel or devil deal even if you have 0% chance for one to spawn
Diplopia can duplicate all items on screen including pickups, along with a really simple acquisition method
Abaddon can be good if you don't have a lot of health or need damage
The D6 can reroll a useless item into a better item (like the ones mentioned above).
Cricket's Head grants a 100% damage multiplier and is found in Treasure Room (Item Pool),
Sacred Heart gives homing shots alongside this but is rare and found in Angel Room (Item Pool)
Polyphemus works the same way but with a severe fire rate penalty
Soy Milk can grant a 5x fire rate multiplier at the cost of a 0.2x damage multiplier
- This can be especially useful if used with items like
Playdough Cookie,
Little Horn,
Explosivo
- This can be especially useful if used with items like
Crack the Sky Is relatively common and can kill almost all bosses up until
Mom in one use
- Charge items like
Habit and
4.5 Volt can be extremely useful in charging items with high charge time like
The D6
Dr. Fetus grants a 10x damage multiplier and effectively can be used as infinte bombs, working similarly to
Ipecac
We Need To Go Deeper! Can create trapdoors allowing you to repeatedly skip floors
- A more effective use of this item is using it while standing on a tile with a cosmetic (Ex. Something with grass or a note on it) will spawn a crawl space, granting you an item, pickups or more rarely spawning a Black Market
Magic Mushroom and
Capricorn both increase all stats
A Pony and
White Pony both grant flight, a 0.5 speed up, and a powerful dash attack
Mama Mega! creates a map wide blast, destroying everything on the floor, opening all secret rooms and dealing 200 damage to all enemies
Mystery Gift spawns an item from the item pool of the current room (e.g. if you are standing in a Devil Room it will spawn an item from the Devil Room (Item Pool))
Fortune Cookie can frequently spawn Cards and Runes and soul hearts
- Items like
20/20,
The Inner Eye and
Mutant Spider are major DPS ups as they grant extra shots, effectively multiplying your damage by how many extra shots are granted, which synergizes well with things like
Brimstone
Blue Map shows you the location of both Secret Rooms
PHD makes all of your pills have positive effects
The Parasite and
Cricket's Body both split your tears upon landing, adding an area of effect
- This works extremely well with
Jacob's Ladder as it will chain the electricity even more
- This works extremely well with
Neutral Items
Iron Bar's concussive tears cause enemies to move around unpredictably.
Thunder Thighs and
Leo can be used as an alternative to bombs to break Tinted Rocks (though they mostly drop Soul Hearts) and possibly find a Crawl Space or Black Market but should be used with great care, as stepping on a Bomb Rock or a bad Mushroom will damage the player and disqualify the achievement.
- Thunder Thighs is also a speed down and a useless health up.
Fire Mind's explosions can damage you if you are too close.
Dark Bum usually drops useless Soul Hearts, but occasionally spawns Blue Spiders or Spiders instead.
Mom's Toenail can hurt you.
- Teleporting items.
- Teleporting into the I AM ERROR room can cause the player to miss out on a boss item, or even the achievement itself if it is the floor that they would have got it on.
The Wafer generally won't help, as the player would be trying not to take any damage in the first place. However, it can be used in conjunction with self-damaging items, even in
Womb/
Utero and beyond.
Bad Items
- Any items that only give health are useless.
Bucket of Lard gives 2 Red Heart containers and heals half a Red Heart but is also a speed down.
Strange Attractor can cause unpredictable enemy movement, especially with enemies like Dips and Boom Flies.
- Explosive items such as
Anarchist Cookbook should be used with extreme care.
Strategies
- If possible, maximize the number of times you get to use
The D6.
- Use bombs to escape rooms that you don't think you can handle.
- Do not risk going over spikes, if you don't have flight.
- A very easy way to achieve the Dark Boy/Mama's Boy is to obtain
The Bible while holding
IV - The Emperor. This can be used to skip the final floor of the
Depths/
Womb entirely.
- This is even more effective if the floor is affected by Curse of the Labyrinth.
- Picking up
Starter Deck and holding the
Ehwaz and
IV - The Emperor in combination with the
The Bible is also a viable strategy, although
Ehwaz has a small chance of spawning a door to a Crawl Space instead.
- Note that you gain the achievement after you defeat the second boss of a chapter, not after you go down to the next floor. This means, after getting the related achievement, you can go visit the rest of the floor (including the curse room if you have enough health) and obtain pickups that could help you get the later achievements.
Force Quit and File Manipulation
As a last resort, force quitting the game may help net achievements that remain elusive due to lack of skills and/or luck. A save game is generated whenever one exits a game to the menu or at the start of a new level. If one wishes to go back to the last save game, force quit the game (Force Quit on OS X, End Task on Windows, home button and then close the app on consoles) and then restart the game. The continue option will light up and then your last save game will be restored. Aside from helping with Achievements, this is useful if you want to reverse negative pill effects, exploit coin donation, find the quickest way through the level after doing a "test run", etc.
- The method is also capable of reversing a player's death. After death, the game will erase the save game. However, if you pause the game right after you are killed and before the next menu pops up, you may then force quit and restore your last save game in the run. This was the only way less skilled players were able to finish the game with The Lost.
- Of course, this method when abused does take away the charm and fun from the game, not to mention significantly extending the real-time it takes to get through a run. A half-hour game may easily extend to several hours if one tries to Force Quit repeatedly.
In Afterbirth, the Force Quit method has been partially patched. It still works as in Rebirth except after a player's death. If you attempt to Force Quit after death, the continue option is not selectable, and you have to start a new game.
- Having extra lives used to allow the Force Quit method to work after death. There was no need to immediately pause the game after a death in this case. Force quitting after the extra life starts would still restore the last save game. This has since also been patched.
Alternatively on OS X and Windows, one may disable cloud saving and copy / restore certain save files after quitting the game. This is capable of reversing a player death and allow less skilled players to finish The Lost and Keeper runs. However, this is risky and careless copy and pasting may result in permanently lost in-game achievements and secrets. One does not need to force quit either and may close the app normally. BACK UP YOUR SAVE FILES before attempting the following.
- Go to The Binding of Isaac Afterbirth folder. Find options.ini and open in a text editor. Change the SteamCloud value from 1 to 0. Save the change to options.ini.
- When SteamCloud is disabled, the local save file will not reflect your latest cloud save file. The game will look like you're starting from scratch. You can use your last local copy of the cloud save file as the new local save file. The cloud save has format [YearMonthDate].ab_persistentgamedata[Slot#].dat. Rename this file (and overwrite) to persistentgamedata[Slot#].dat. For example, if using slot 1, rename 20160331.ab_persistentgamedata1.dat (and overwrite) to persistentgamedata1.dat. Now your local save file will reflect your last cloud save file.
- Play the game and reach a point where you want to save. Pause and exit to the menu to generate a save file (alternatively, starting a new level will generate one). Look in the Binding of Isaac Afterbirth folder for 2 specific files with the following formats: gamestate[Slot#].dat and persistentgamedata[Slot#].dat. Copy these files to another folder on your hard drive. For example, if using slot 1, copy gamestate1.dat and persistentgamedata1.dat to another folder.
- Since you are using this method and are going to screw up, you may exit the app normally after your character dies instead of force quitting. You'll notice that gamestate[Slot#].dat has disappeared from the Isaac folder. Restore the gamestate[Slot#].dat and (overwrite) persistentgamedata[Slot#].dat files from your other folder.
- Restart the app. You'll notice that the continue option is now available. You may resume your failed run.
- In-game and Steam achievements will still unlock with this method.
- Once you are done manipulating files and want to go back to Steam cloud saving, go back to options.ini in the Isaac folder and change SteamCloud value back to 1.
- However, once you do this, your cloud save is the old one. To update your cloud save with your current local save, copy the persistentgamedata[Slot#].dat file from the Isaac folder to the remote folder. Rename (and overwrite) to ab_persistentgamedata[Slot#].dat. For example, if using slot 1, copy persistentgamedata1.dat from the Isaac folder and rename/overwrite to ab_persistentgamedata1.dat in the Remote folder.
This can also work on the 3DS by pausing just as you die and pressing the home button, then closing The Binding of Isaac. Reopening the game and hitting continue will respawn you on the floor you died on. This will reset your progress for that floor. This can be repeated as much as needed; however, there is a bug. If used on the first floor, and the character that dies spawned with any active items - such as Isaac's D6, The Lost's D4, or Judas' Book of Belial - the items will be removed. This can be fixed simply by quitting and continuing whilst still alive. PS4 If you are playing while using an active PlayStation Plus membership (even with the Essential tier) you can upload your system save file (as long as automatic upload for the game is disabled) to the cloud. This means, even if you make a mistake during a run while trying to unlock an achievement, you can download the uploaded save file to overwrite your system save file. This will allow you to resume an optimal run from that specific point you uploaded the save file, granting you the freedom to keep replaying until you achieve your desired result. This is incredibly useful for Challenges, such as ULTRA HARD, where certain drops may require multiple resets to acquire again. This also allows you to manipulate certain items like Crooked Penny, allowing for powerful safe runs. The Crooked Penny can be used outside of a room safely, to avoid the failure outcome, then recharged to duplicate the items. (When a run is backed up like this, the Crooked Penny's outcome will always be the same, rolling a new outcome after it's used.)
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